OutPost 1: GM Kate's Sanctuary of Drowned Delight, Table 2 (Inactive)

Game Master Kate Baker


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Exo-Guardians

Male Android Soldier 4 (Themeless, Blitz specialization, Hellknight) SP 31 / 31 | HP 33 / 33 | RP 6 / 6 | KAC 19 EAC 17 | Fort 5 Ref 2 Will 4 | Init +5 | Percp +7 | Speed 45ft | Disintegration Lash +10 (1d6+11 A), Starknife +10 (1d4+11 S)

Ah, ok. Thanks!


Aramesh Maageri agender CG medium monstrous humanoid envoy 6 grifter | SP 12/36 HP 39/39 | RP 7/7 | EAC 16; KAC 17 | Fort +2; Ref +7; Will +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30 ft, fly 20 ft (Ex) | Active conditions: none

Hey guys, I'll be travelling for the next couple days. So there's a chance my posting rate will slow down but afterwards I should be back to normal! Do bot me if needed!

As for the weapon 'Muncher' did anyone's character play 'Cries from the Drift'? If so, your character might remember seeing it before.....

Exo-Guardians

Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target

I was intending to ask Kate about it, but need to be getting to work right now. Mikkazuki has Cries.

In Cries, the Kalo with it was eager to show it off.

Second Seekers (Luwazi Elsebo)

Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5

You are right!

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

Kate, I guess I should ask... Is any of that armor small sized?


Map and handout aid Token.
Charli Poshkettle wrote:
Kate, I guess I should ask... Is any of that armor small sized?

I am sure that our mechanics can easily reajust the size.

Quote:
Adjusting Armor If you get secondhand armor that wasn’t tailored for you, you can have it adjusted, which requires a successful Engineering check (DC = 10 + 2 × the armor’s level).

So this is a dc 20.


Ghost Level Delve || Extinction Curse

Since I didn't specify, I'm fine with it being Medium or Small for whoever wants it. There certainly could have been Small Starfinders here before!

Exo-Guardians

Male Android Soldier 4 (Themeless, Blitz specialization, Hellknight) SP 31 / 31 | HP 33 / 33 | RP 6 / 6 | KAC 19 EAC 17 | Fort 5 Ref 2 Will 4 | Init +5 | Percp +7 | Speed 45ft | Disintegration Lash +10 (1d6+11 A), Starknife +10 (1d4+11 S)
Hawthorne the Innovator wrote:
Where was Rahm suggesting we go?

The room description included a closed door in the West wall.

Dataphiles

NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

That's the door through which we entered.

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

I think we need to poke around in the airlocks and get wet. We've learned all that we're going to from Hinevera.

Exo-Guardians

Male Android Soldier 4 (Themeless, Blitz specialization, Hellknight) SP 31 / 31 | HP 33 / 33 | RP 6 / 6 | KAC 19 EAC 17 | Fort 5 Ref 2 Will 4 | Init +5 | Percp +7 | Speed 45ft | Disintegration Lash +10 (1d6+11 A), Starknife +10 (1d4+11 S)
Charli Poshkettle wrote:
I think we need to poke around in the airlocks and get wet. We've learned all that we're going to from Hinevera.

Agreed. Let's get to exploring.


2 people marked this as a favorite.
Aramesh Maageri agender CG medium monstrous humanoid envoy 6 grifter | SP 12/36 HP 39/39 | RP 7/7 | EAC 16; KAC 17 | Fort +2; Ref +7; Will +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30 ft, fly 20 ft (Ex) | Active conditions: none

If I remember correctly:

  • The airlock at the top of the map is where we entered
  • The airlock accessed through the library is where they store relics is guarded and entry is with Oshessha only (and is also where Keskodai implied that they may be storing the murdered, dead bodies of the Manta Corp)
  • I believe the airlock at the bottom left corner of the map (A8) is Oshessha's private office/residence where we're also not allowed to enter without Oshessha. Is this correct?
  • I don't recall what the bottom right corner airlock (A5) leads to. Did we ask the morlamaws about that one already?


  • Ghost Level Delve || Extinction Curse

    A5 leads to the barracks. It’s communal living, so they have no objection to you going down there.

    Dataphiles

    3 people marked this as a favorite.
    NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

    This group seems like the most likely to be amused by this: I had a dream last night that I attended a live action Strawberry Machine Cake concert.

    I'm fairly certain that there is not an Eoxian member of the band, though...


    2 people marked this as a favorite.
    Aramesh Maageri agender CG medium monstrous humanoid envoy 6 grifter | SP 12/36 HP 39/39 | RP 7/7 | EAC 16; KAC 17 | Fort +2; Ref +7; Will +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30 ft, fly 20 ft (Ex) | Active conditions: none

    *tap* *tap*

    Chk Chk is RIGL!! (rolling in the glass laughing)

    But he suggests perhaps catching a non-Starfinder holo-movie to take your mind off Starfinder a bit?

    I, however, think your juuuust fine! Instead of visions of sugar plums dancing in your head, you've got dreams of strawberry cakes rocking out in your head!!

    Second Seekers (Luwazi Elsebo)

    Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5

    I don't feel good tonight. Sorry.

    Exo-Guardians

    Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target

    So, where is the front?

    We found the morlamaw labeled Hinevera but it isn’t clear if she was at the front or back. Just as importantly, was Hinevera placed correctly for the sermon?


    Ghost Level Delve || Extinction Curse

    The front is toward the stage at the bottom of the map. I usually let the PCs pick seats first and then fill in with morlamaws. Hinevera wasn't placed yet, but it totally makes sense for her to be at the front.

    Exo-Guardians

    Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target

    Moved Hivevera, Charli, Mikkazuki and BOB based on the above clarification.

    Manifold Host

    820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

    So this weekend I will be off in the wilderness at Quilt Camp, possibly only getting limited connectivity on my phone. Bot me, please!


    Ghost Level Delve || Extinction Curse

    Roger that. Have fun!


    Ghost Level Delve || Extinction Curse

    So I absolutely don't mind a little out-of-character discussion if you're trying to decide how to proceed now!

    Exo-Guardians

    Male Android Soldier 4 (Themeless, Blitz specialization, Hellknight) SP 31 / 31 | HP 33 / 33 | RP 6 / 6 | KAC 19 EAC 17 | Fort 5 Ref 2 Will 4 | Init +5 | Percp +7 | Speed 45ft | Disintegration Lash +10 (1d6+11 A), Starknife +10 (1d4+11 S)

    I think a little underwater exploration might be due.

    Second Seekers (Luwazi Elsebo)

    Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5

    We can?

    Manifold Host

    820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

    Have we explored outside yet? If not, we should.


    Ghost Level Delve || Extinction Curse

    You have not explored outside yet, but you absolutely can.


    Aramesh Maageri agender CG medium monstrous humanoid envoy 6 grifter | SP 12/36 HP 39/39 | RP 7/7 | EAC 16; KAC 17 | Fort +2; Ref +7; Will +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30 ft, fly 20 ft (Ex) | Active conditions: none

    Incidentally, I saw Blake's avatar for Keskodai and decided that your selection is far, far superior to the one I had selected before, so I'm gonna go with the same one!

    Dataphiles

    NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

    Ha! I stole the idea from someone else. I had to look hard since they removed the search function on the avatars. :)

    Exo-Guardians

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    Male Android Soldier 4 (Themeless, Blitz specialization, Hellknight) SP 31 / 31 | HP 33 / 33 | RP 6 / 6 | KAC 19 EAC 17 | Fort 5 Ref 2 Will 4 | Init +5 | Percp +7 | Speed 45ft | Disintegration Lash +10 (1d6+11 A), Starknife +10 (1d4+11 S)

    Only just now realized I rolled Acrobatics instead of Athletics. Rahm's Athletics is a +11, so he would have made it regardless.

    Second Seekers (Luwazi Elsebo)

    Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5

    Nobody.can Talk to animal?

    This is my hypothèse of what happen.

    For some reason, the kalos do à mistake. Knowing that they are stronger, the Killers poisons the meal. Then,they kidnap them. And sacrifice them and their corpse are eaten by the snakes.

    Or IT could just be some accident and they are all innocent.

    Manifold Host

    820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

    I think that the killers poisoned the Kalo crew, which weakened them and made them fair prey for the snakes. They stayed for dinner and then left. And alas, no, gnomes don’t get an automatic talk with animals spell in Starfinder.

    Hmm

    Exo-Guardians

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    Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target

    BOB already used its version of speak with animals. He hit them with a big stick, which should have told the animals they were attacking the wrong prey.

    I will be interested to find out if Oshessa's scars include a Starfinder implant stolen off one of the Kalo. That is the only way I can make sense of Muncher being in the weapons area and the parts for the needler right now.

    Exo-Guardians

    Male Android Soldier 4 (Themeless, Blitz specialization, Hellknight) SP 31 / 31 | HP 33 / 33 | RP 6 / 6 | KAC 19 EAC 17 | Fort 5 Ref 2 Will 4 | Init +5 | Percp +7 | Speed 45ft | Disintegration Lash +10 (1d6+11 A), Starknife +10 (1d4+11 S)

    I think we've got a pretty strong case, but it would be nice to have a bit more evidence.

    Also, did we search the room yet? Seems like the relic room would have some interesting stuff, right?


    Aramesh Maageri agender CG medium monstrous humanoid envoy 6 grifter | SP 12/36 HP 39/39 | RP 7/7 | EAC 16; KAC 17 | Fort +2; Ref +7; Will +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30 ft, fly 20 ft (Ex) | Active conditions: none

    We're already currently in the relic room.


    Ghost Level Delve || Extinction Curse

    The glass case holds various decrepit tomes, a handheld computer, and a blood-encrusted, rusty spiked chain.


    Map and handout aid Token.
    GM Kate wrote:
    The glass case holds various decrepit tomes, a handheld computer, and a blood-encrusted, rusty spiked chain.

    A hand computer?


    Ghost Level Delve || Extinction Curse

    A little beefier than a datapad, and an older model.

    Exo-Guardians

    Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target

    It is Wednesday, which means HMM is very busy today. She might have a chance to post at lunch time, but otherwise it is unlikely she will post until after work.

    Second Seekers (Luwazi Elsebo)

    Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5

    You have Stolen all the good sentence!

    We were permission to take what is Property of the society. Do you thinks the corpses of our follow camarades are part of the deal?

    That a long story... You don't want to Hear it.

    You mean this is the relic Room? Oh my God!We didn't know that!

    Exo-Guardians

    Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target

    You could always further confuse the issue and the guard.

    Something like "We are killing vicious serpents! What are you doing here? I thought you were supposed to be guarding the other room!"

    Remember, you and Charli are the ones with the skills to actually pull off a diplomacy or bluff check. Most of us will have trouble even aiding such a check.

    Second Seekers (Luwazi Elsebo)

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    Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5

    Yes... I didn't know what to do.

    Great job Charli, you are our miss Marple.

    Exo-Guardians

    Male Android Soldier 4 (Themeless, Blitz specialization, Hellknight) SP 31 / 31 | HP 33 / 33 | RP 6 / 6 | KAC 19 EAC 17 | Fort 5 Ref 2 Will 4 | Init +5 | Percp +7 | Speed 45ft | Disintegration Lash +10 (1d6+11 A), Starknife +10 (1d4+11 S)

    So are we still aiming for the dinner confrontation, or do we want to make an attempt at Oshessa's quarters?

    Second Seekers (Luwazi Elsebo)

    Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5
    Rahm Nine wrote:
    So are we still aiming for the dinner confrontation, or do we want to make an attempt at Oshessa's quarters?

    The quarters

    Exo-Guardians

    Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target

    Dinner can wait until after we stop the torture.

    Second Seekers (Luwazi Elsebo)

    Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5

    I have an Idea. Please Wait till i am home.

    Manifold Host

    820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

    Kate, where are we on the map?


    Aramesh Maageri agender CG medium monstrous humanoid envoy 6 grifter | SP 12/36 HP 39/39 | RP 7/7 | EAC 16; KAC 17 | Fort +2; Ref +7; Will +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30 ft, fly 20 ft (Ex) | Active conditions: none

    I believe we're in the lower left corner room.


    Ghost Level Delve || Extinction Curse

    Yes, I moved the tokens to the current room!

    Exo-Guardians

    2 people marked this as a favorite.
    Male Android Soldier 4 (Themeless, Blitz specialization, Hellknight) SP 31 / 31 | HP 33 / 33 | RP 6 / 6 | KAC 19 EAC 17 | Fort 5 Ref 2 Will 4 | Init +5 | Percp +7 | Speed 45ft | Disintegration Lash +10 (1d6+11 A), Starknife +10 (1d4+11 S)

    Bigboom's Keskodai may have just ruined me for anyone else playing the pregen.


    Aramesh Maageri agender CG medium monstrous humanoid envoy 6 grifter | SP 12/36 HP 39/39 | RP 7/7 | EAC 16; KAC 17 | Fort +2; Ref +7; Will +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30 ft, fly 20 ft (Ex) | Active conditions: none

    Haha! Thank you, that's high praise!

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