Ordinary Heroes Online Campaign (Inactive)

Game Master Rhanloi Ehlyss

“Be not afraid of greatness: some are born great, some achieve greatness, and some have greatness thrust upon them.”

Encounter Map

Daggermark Map

Hero's Lair


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Male Human Barbarian 2 (Urban), Fighter 2
Stats:
HP: 41, Initiative: +2, Perception: +8, Sense Motive: +1, AC: 21 (T: 12, FF: 19), CMD: 20, Fort: 8, Refl: 2, Will: 5

Hugo just trudges along with the others, breastplate on and shield and hammer in hand. Otherwise he will just try to be as still as possible.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Zinny agrees with the plan, somewhat reluctantly, and scoots along with the others to hide behind the wall. Her sweaty hands grip her club nervously.


MAP!

The party sets off for the vineyard at dusk and gets into position just as the light fades. It doesn't take long before the commotion starts...

Party:
You can almost feel the ground rumbling moments before you hear a loud crashing noise through the woods outside of the vineyard. About 20 seconds after this you hear a soft screaming from many creatures, which grows louder with each passing minute.

Grizelda:
You set Gregor off to patrol the skies and learn what you can through the empathic link. Unfortunately, you can not see through his eyes, but you almost sense bewilderment. Whoo whoo knew owls could be this puzzled over something? ;p

Tomid:
You can almost feel the ground rumbling moments before you hear a loud crashing noise through the woods outside of the vineyard. About 20 seconds after this you hear a soft screaming from many creatures, which grows louder with each passing minute. I need a Stealth check from you. I can't find what bonus you get to the roll because you are concealed behind the wall...do you know? If not, then I'll say it's +10. Unless you look over the wall to see what the noise is. Then it's +5. (Both are in addition to your bonus for being small =)


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

Tomid, whistle in his mouth, hides quietly until he hears the commotion. Then he slowly moves his head up and peers over a low spot in the wall, trying to look like part of the rocks.

Stealth: 1d20 + 12 + 5 ⇒ (16) + 12 + 5 = 33


The party hears a loud crash, like dropping a big rock off a small cliff.

GM Rolls:
Perception 1: 1d20 + 8 ⇒ (4) + 8 = 12
Perception 2: 1d20 + 17 ⇒ (10) + 17 = 27
Perception 3: 1d20 + 6 ⇒ (1) + 6 = 7

Tomid:
When you peek over the wall, the first thing you see is a 6 foot tall, round stone wheel rolling down the hill out of the forest and towards the wall, followed by a whole gaggle of screaming goblins. You see multi-colored lights dancing and bobbing and weaving in and around the goblins - they bat at the lights and try to avoid them, sometimes running into each other or knocking into trees or low-hanging branches. And above all of the chaos, you hear incessant giggling and raucous laughter coming from all around the goblin band.
The rock eventually collides with the wall near the broken section - you are far enough away to not be caught by any of the flying stones. The giant stone wheel is stopped by the wall; the goblins continue to be harassed by the lights as they stop by the wheel, panting and huffing. You see, now that they have stopped, that they are dressed entirely in hot pink furs. As they start to roll the stone back up the hill, the ground is suddenly covered in a slippery substance and the goblins slip and fall, causing the wheel to roll back into the wall. The laughter spikes again as they slip and slide over each other, but you can not determine where the laughter is coming from.

Party Perception (DC20):
Above all of the chaos, you hear incessant giggling and raucous laughter.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Perception: 1d20 + 1 ⇒ (11) + 1 = 12

Zinny don't see beans or bupkiss. She continues to nervously wait.


Male Human Barbarian 2 (Urban), Fighter 2
Stats:
HP: 41, Initiative: +2, Perception: +8, Sense Motive: +1, AC: 21 (T: 12, FF: 19), CMD: 20, Fort: 8, Refl: 2, Will: 5

Perception: 1d20 + 5 ⇒ (7) + 5 = 12

Im assuming everyone hears the stone roll into the wall?

Hugo looked up as the stone rolled into the wall with a loud crashing sound. It took all his willpower not to get up emideatly and start charging at whatever was making the sound "Little Tom-tom aint usin' da wissle yet."

About the wall bit, concealment is a requirement to be able to hide at all. Even if you are completely hidden by the wall, you still roll a Stealth check with no bonus, since Perception also includes listening. The +5, +10 thing you thought up is ofc for you to decide as DM, but you mentioned being new to the rules so thought it clear that up for you :)

Grand Lodge

Female Human Cleric 3; HP 21/21, AC 17, touch 13, flat-footed 14; Fort +3, Ref +3, Will +5; Perception +2, Initiative +6

Perception!: 1d20 + 2 ⇒ (18) + 2 = 20

Abigail narrows her eyes as she crouches in the vinyard dirt. "Does.. is that laughter?" she whispers, holding a hand to her ear to listen. "I can hear... giggling..." she mutters, hand on her frying pan handle.


Male Human Rogue (Charlatan) 3 AC 15 T 12 FF 13 | HP 24/24/d8 | F +1 R +5 W +1 | Init +2 | Perc +6

Silas pretty much has everything on his equipment list with him. It's not a lot!

Perception: 1d20 + 4 ⇒ (14) + 4 = 18
Stealth: 1d20 + 5 ⇒ (10) + 5 = 15

Silas greatly enjoyed dinner, talking for what time he could with Burrbarr about the quality of the onions and potatoes, discussing what measures he takes to get more sweetness than earthiness in the carrots, and other topics of agricultural interest. It's a good way to maybe get more than a single glass of wine!

Provided Silas actually was offered more than one glass of wine, he is most likely inebriated, having something of a consumptive personality.

Under normal circumstances, Silas would draw into himself and just wait for something terrible to happen, not putting himself into any danger at all. But in the moonlight, Abigail's skin looks like it was bathed in buttermilk. And she smells so...delightful. Zinny's not far off from impressionably cute and even Grizelda might be worth a romp in the hay with the right thickness of burlap sack.

"I," he announces, quietly, "hear nothing. I'll get closer."

He draws the short sword from it scabbard and lurches into the vines. That wasn't his intent, but one minute he's on the path and the next he's in the vineyards, headed towards the wall, moving about five feet to the right for every fifteen feet forward, thus winding up somewhere between Tomid and the pile of grapes. Surprisingly stealthy, he, like Tomid, peeks up over the edge of the wall.


Male Human Barbarian 2 (Urban), Fighter 2
Stats:
HP: 41, Initiative: +2, Perception: +8, Sense Motive: +1, AC: 21 (T: 12, FF: 19), CMD: 20, Fort: 8, Refl: 2, Will: 5

Hugo sat for several seconds after Abigail mentioned giggling, before reacting with a surprised look.

"Gigglin'? Gobbos be gigglin? Not dat I 'ave evah seens a Gobbo, but I dun tink dey giggle. Dun dey more like, I dunno, shriek or sumting?" He really wasnt sure at all, but there had been gobbos in one of the stories for sure.

When Silas suddenly decided that bravery was something he possessed, Hugo shot the others a nervous glance. He wasnt much of a judge of character, but he knew an inebriated man when he saw one. More then a moment ago, the urge to follow came to the fore, this time enough to make him stand up and take a few steps after Silas before stopping and turning back to the others.

"'ey, wat do wes do now?"


Tomid - give me a Perception check. If you beat Silas' Stealth roll above, you may read the spoiler text below! If not, then you are too absorbed in what you're seeing to notice he has snuck behind you...

Silas:
After the loud crash, you wobble towards the wall, seeing where Tomid is hiding between where you end up and the commotion. You can just make out in the moonlight a large group of goblins trying to roll a 6 foot tall stone wheel away from the wall and back into the forest. You also see multi-colored lights dancing and bobbing and weaving in and around the goblins - they bat at the lights and try to avoid them, sometimes running into each other or knocking into trees or low-hanging branches. And above all of the chaos, you hear incessant giggling and raucous laughter coming from all around the goblin band.
As you stand hunched over behind the wall and watching the spectacle, you hear a voice from right behind you yell "BOO!!!" and you are pinched in the butt. Give me a Will save (DC14)


Male Human Rogue (Charlatan) 3 AC 15 T 12 FF 13 | HP 24/24/d8 | F +1 R +5 W +1 | Init +2 | Perc +6

GM:
Will Save: 1d20 ⇒ 20

"My, my, Abby, getting fresh are we...?" he inquires, and turns around to see whatever he sees.


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

Tomid, trying to be even smaller that normal, and rocklike too, begins to count the goblins. Part of good recon. Know the numbers of enemy. he tells himself.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Hearing the stumbling Silas behind him he inwardly cringes, sure that the man, who is more than twice as loud/obvious as Tomid, will give them both away any second now. Follow the plan. he thinks at Silas, but it seems to be too late. He stays hidden in the shadow of the wall and now watches both sides.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

"Brother Silas!" Zinny squeaks in startled worry when Silas takes it on himself to lurch off into the vines. She shares a stricken look with those around her, wringing her hands yet again.

Oh lord, they ought to grab him... but the thought of putting her hands on the PRIEST-- why, that's-- that's-- mighty disrespectful. Nono, she'd no sooner be able to grab Erastil himself.

Hugo's question of what do they do now perfectly mirrors her own thoughts. She stares wide-eyed out into the dark, waiting orders or clues from a more level head.

Grand Lodge

Female Human Cleric 3; HP 21/21, AC 17, touch 13, flat-footed 14; Fort +3, Ref +3, Will +5; Perception +2, Initiative +6

"Don't worry!" Abigail whispers in a hiss to Zinny. "Everything will be perfectly fine. He knows what he's doing, I think?"

She pauses.

"I hope?"


Silas:
Even through your wine-induced haze, you realize there really isn't someone standing right behind you pinching your bottom...the voice and pinch must be the result of some kind of magic...

Over the next few minutes after the loud crash, the screaming you heard stopped, but now everyone can hear the giggling and laughing sounds, along with a few goblin-voices clearly trying to call out commands.


Doctor Human Alchemist 2 status Hp: 12 AC 16 Touch 12 FF 14 Fort +3 Ref +5 Will +1 Perception +6 Ini +2

perception: 1d20 + 5 ⇒ (7) + 5 = 12

Silas... oh heavens forbid. What is going on over there?

The alchemist puts a quarrel in his crossbow. His hands are visibly shaking. It takes an effort but after a few seconds he forces them to be still.

I am sure that had they found Tomid, we would have heard something. We should wait a moment more.


Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7

Grizelda peeks around, trying to figure what the commotion, screaming and laughing is all about.

Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Knowledge(Local): 1d20 + 10 ⇒ (19) + 10 = 29


GM Rolls:
1d100 ⇒ 89

Tomid & Silas:
The goblins eventually succeed in rolling the stone up the hill and into the forest, disappearing from your sight. As they go, you see their clothes continue to change colors, the branches of the trees trip them up or bop them on the heads, and occassionaly one or two of them jump and look around. After a half hour has passed, all is quiet again.

Party:
After about 15 minutes you are no longer able to hear anything.


Male Human Rogue (Charlatan) 3 AC 15 T 12 FF 13 | HP 24/24/d8 | F +1 R +5 W +1 | Init +2 | Perc +6

GM:
He rubs his face and sniffs. True, he was disappointed it wasn't a goose, but this did lend a lot of credibility to Grizelda's theory of magical chicanery. He rubs his eyes and peers closer at the little motes of light that seem to be teasing the goblins, trying to see what they are. Fey? Please don't let it be fey...


Silas:
Not even in a sober state would you be able to discern what is causing the 'magical chicanery.' (Nicely put, BTW!)


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

Never breaking stealth, Tomid sneaks back to the group and explains all he saw, including his goblin count. [ooc]How many did he count?[/b]

Something was egging 'em on, and at the same time hampering 'em. Strange ta watch. The whole time it was like they was under attack by somethin' that only wanted to pester 'em. I think they don't like the wall and are using the wheel to try to break it. I say we repair it in the morning and see how they react to it. Any idea what was causing all the magic and laughing and all?


Male Human Rogue (Charlatan) 3 AC 15 T 12 FF 13 | HP 24/24/d8 | F +1 R +5 W +1 | Init +2 | Perc +6

Once the whole lot of them are gone, Silas stumbles through the vines, squashes a few grapes underfoot, picks a handful fresh from the vine and pops them into his mouth, and finally emerges back in front of Grizelda and company. He sheathes his blade. "Aaaah...you know, it reminded me an awful lot of a parade. A parade of goblins. Very scared and angry little goblins whose wardrobes kept changing to bright colors. They were being pestered by these floating motes of light...and yes, that crash was a stone they've been rolling downhill to try to smash the wall open. Why they left, I don't know..."

He lifts an index finger and then it curls to point at Grizelda. "I believe I verified your theory! When going through the grapevines, I could have sworn I was goosed by someone. Turns out, it was only my imagination, but I know that even my imagination isn't that active. So I assume magic," he says, with a widening of his eyes and a wave of his hand.


Tomid/Silas, you saw more than eight, but it was pretty hard to tell how many more...


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Zinny looks beyond bewildered at Silas and Tomid's recounting of what they saw.

"A parade? Breakin' the wall down? Bright colors?" she echoes perplexedly. "Why'd monsters wanna break down th' wall? ...I guess just cuz they're monsters..."


Male Human Rogue (Charlatan) 3 AC 15 T 12 FF 13 | HP 24/24/d8 | F +1 R +5 W +1 | Init +2 | Perc +6

"Maybe they know how good the wine is." He squints over at one of the piles of grapes. "At first I thought they had piled those grapes, but they still seem to be trying to get over the wall...so maybe the grape piles are a part of whatever magic I felt being worked."


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

There is a whole army of them goblins. I mean more than 8. He does a quick count of his group. That's more than we got. Plus they got those light motes that do stuff. We can't fight that many enemies all at once. I am sneaky brave, not combat brave.


Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7

Grizelda listens to Tomid and Silas recount their observations, scribbling like mad. She puts the nib of her pen between her teeth and looks pensively over her notes and leaves a dark spot of ink right between her front teeth when she puts it to the paper again. When Silas exclaims he experienced an attack she clenches her fists and growls in frustration, "Ohhh! I knew I should have snuck along with you. I couldn't see any of that from here... Hmmm... I think perhaps we should head back to the bunkhouse to discuss this..." Her voice drops to a whisper. "Lest we be overheard." She cuts her eyes suspiciously at the greenery nearby and begins to head back toward the bunkhouse.


If the party follows Grizelda to the bunkhouse you will make it undisturbed. I look forward to hearing your next course of action!


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Zinny nods, solemn and wide-eyed, at Grizelda's conspiratorial Lest we be overheard!

Gosh, Grizelda sounds so ~knowledgeable~.

She tromps along back with the others, keeping an eye on Brother Silas and his wobbly gait. If he needs a hand to keep him on the path she'll... well, she won't touch him, still-- he's the PRIEST-- but she'll maneuver around to corral him back to the path.

Back at the bunkhouse, Zinny hunches in a chair with her hands resting on the end of her big stick.

"So what're we dealin' with? They got themselves a sorserr? Is that's what's makin' all the lights?"


Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7

Assuming the group agrees to withdraw, once they are somewhere protected, Grizelda paces back and forth, speaking her thoughts aloud to the room.
"Strange this... Goblins plaguing a Gnome's plantation isn't hard to imagine with the racial tensions on both sides... But could the Goblins merely be the tools of something else? Something cowing them with magic? They are certainly superstitious about the Art, but then that could be said of the farm hands as well... Hmm... What would want to see the wall destroyed and also has magical ability such as this? Did you see anything other than 'motes of light' that might give us a clue as to what was directing them? The farmers reported being grabbed by the vegetation. Could that have been what pinched you, Brother Silas?"

Knowledge(Nature): 1d20 + 10 ⇒ (18) + 10 = 28
Knowledge(Arcana): 1d20 + 10 ⇒ (4) + 10 = 14


Grizelda:
You recall something that you read in a book once..."Goblins are also quite superstitious, and treat magic with a fawning mixture of awe and fear." You also recall that goblins are universally illiterate, so a goblin mage is extremely unlikely.

Tomid-Perception (DC15):
As you think back to the events of the evening, you recall seeing runes carved on the stone disk. And the goblins were more interested in the six foot disk than the low stone wall. In fact, they seemed frantic before the disk hit the wall and stopped; once the goblins had the disk they were calmer...


Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7

GM:
I don't think sorcerers need be literate... nor a druid, but that bit about the Goblins would be Knowledge(local), does that mean I don't "know" anything relevant from the Knowledge(Nature) roll? I'm regretting not getting Grizelda in view of the spells for a spellcraft roll. >_<


Zelda:
I thought any Knowledge about common monsters, like goblins, was Nature. Now looking really closely at the Skill I see 'humanoid' on the list for Kn(Local). Why would that be under local? I don't know! So you get the benefit of my mistake =)
Concur on literacy and sorcerers and druids and clerics and shamans - but that's why I put the bit about superstition and not liking ANY magic...trust me - I'm still gonna mess with you without goblin spellcasters! 8D


Male Human Rogue (Charlatan) 3 AC 15 T 12 FF 13 | HP 24/24/d8 | F +1 R +5 W +1 | Init +2 | Perc +6

"I don't think it was, but to be fair, when I turned around I didn't see anything at all, not even the rustling of the vine to indicate that the vegetation was animated."

He digs one of the grapes he'd yoinked from a vine out of his pocket and stands up, walking around the bunkhouse. With his two front teeth, he slowly peels the skin from the grape and nibbles on the pulpy, juicy insides in thought. As the group discusses, he attempts to recreate the hillside down which they paraded, placing small objects down on the table where trees would have been in and around their "parade path" and where they rolled the stone down into the side of the wall. After he has down so, he lays down a handful of grapes to represent the goblins and kind of rolls them along, looking for a place where there was a sturdy tree nearby.

"I don't know why they are doing what they are doing, but if they make a habit out of this path they take, we could tie a large enough triggered net to catch them all up, and then put them in a cart and take them miles and miles away from here."

For demonstrative purposes, he lays down a kerchief on the table next to a shoehorn that is meant to resemble a tree. He rolls the grapes over the kerchief and then bundles the kerchief up suddenly, catching them all inside.


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

Tomid listens to the discussion but then shakes his head and puts forth the idea that has been building there for a while. At first I was thinkin that those there goblins was unsin that big stone wheel as a kind o' batterin ram. You know to bust up the wall and such. But that don't really make no sense 'cause they can just scramble over the wall if they wants to. No. Its there wheel all right, but they didn't set it to rolling down the hill and was none to happy to have it getting away from them. Somethin about it, maybe them runes carved into it was 'portant to them goblens and they was all upset about loosin it. They calmed down a bunch when they got it back and was able to roll it up the hill again. So whatever was pesterin them goblins and flashin the lights and changin the colors was what set that wheel a rollin. That is the enemy here, an not those poor goblins. They seem ta be scared of loosin the wheel cause of the runes on it. Say don't some goblins think part of their souls get put into writin stuff down?


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Zinny is fascinated by Silas's small-scale model of the vineyards, watching and listening to the others. Her brows furrow at the way Grizelda and Tomid speak.

Shyly, she raises a hand. If anyone gives her leave to speak, she will duck her head respectfully at Grizelda.

"I ain't mean to argue with you none, cuz you know all about 'em an' I don't, but... well...

"Goblins is pretty scary to me, no 'ffense meant. Mayhap Tomid's a sight braver'n me. Every story I've ever heard they're evil an' they light people's farms on fire and kill dogs an' steal babies an' eat, you know, people flesh an' all. I dunno if they th' only threat here or not, mayhap there's somethin' else makin' th' lights an' all, but....

"...but I'm awful worried about th' goblins too. I ain't just want to go 'oh them poor critters' or nothin' 'bout 'em. I bet you they'd still cut our throats easy as anythin' if they saw us."

After this considerably wordy speech from her, Zinny ducks back into her corner, red-faced at having said so much.


Doctor Human Alchemist 2 status Hp: 12 AC 16 Touch 12 FF 14 Fort +3 Ref +5 Will +1 Perception +6 Ini +2

I for one agree with Zinny. The goblins might only want to save their rock but their very presence is a danger to everyone working here. They need to go. And I have no idea how we'll make that happen. Silas, your plan has some good parts to it, but i have no idea how you plan on pulling off a trap this big. Maybe we can convince whoever is behind those lights to move that stone far away from here.

Grand Lodge

Female Human Cleric 3; HP 21/21, AC 17, touch 13, flat-footed 14; Fort +3, Ref +3, Will +5; Perception +2, Initiative +6

"Why don't we follow the wheel's tracks it left in the earth to where it came from? Maybe that would give us a better idea of exactly what's going on here?"

Abigail tries to be helpful, sitting on a nearby chair with her legs crossed and her pendant in her hands-- praying quietly.


Male Human Rogue (Charlatan) 3 AC 15 T 12 FF 13 | HP 24/24/d8 | F +1 R +5 W +1 | Init +2 | Perc +6

In the silence that follows Zinny's opinion about goblins - one that the priest doesn't fault her for at all! - Silas just offers a warm and toothless smile, his eyelids a little on the heavier side. "We wouldn't let any harm come to you, Zinnia." The plural personal pronoun is almost suggestively the singular I.

When Tomid and Doc have their input, Silas mulls it over. What Tomid has seen does add an angle to this no one had considered. "Well, with a little hard work and some elbow grease," he answers Doc, but then lays a hand on the table. "But Tomid's onto something. And Doc, I think...I think we can move that stone. Just get our hands on it and throw it on a cart and take it far from here. Maybe find where the goblins keep it and move it out of there while they're sleeping?"


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

Tomid looks a little worried. You mean in the daylight, right Abi? No sense going out there at night, right?


Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7

Grizelda listens to each of the group in turn, blinking at them and wincing slightly at the butchering of the common tongue and making notes.
"The only thing that is clear is that we do not have enough evidence to reach a conclusion. Everything else is speculation. Miss Westbrook's suggestion seems the best course of action to me. The question is, do we go now or wait until morning?"


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

Wait 'til mornin. That's an easy one. Tomid looks to the others hoping to see confirmation.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

"Thassa bright idea, Abby," Zinny says, beaming. She offers Brother Silas a sheepishly grateful smile at his bold promise not to let her come to harm (thinking all the while that if he's gonna go drinkin', it might be her or Hugo who has to keep HIM from comin' to harm).

"Mornin' for sure, miss Grizelda. I don't wanna trip around in th' dark an' land on Tomid or nothin'. An' if we go carryin' any torch they might see us comin' for miles, you know?"


So unless otherwise noted, we'll go with a morning departure. The good news is farmers wake up pretty early, and there is a hot and hearty breakfast prepared before the sun is even above the horizon. You can eat and be on your way at first light. I'm getting ready for church this morning, so will post some more this afternoon =) Also, I'm heading out of town Mon-Wed but will try to keep up with you on my tablet!


The group leaves at first light for the break in the wall and to follow the tracks of the goblins from last night.

Survival DC(17):
You are able to find the tracks of the stone disk and goblins from last night and follow them into the woods. They generally lead uphill and northeast away from the vineyard. You are able to follow them for about 20 minutes into the woods.

Perception DC(25):
You discern several footprints from small humanoids wearing some kind of shoes or boots (not barefoot).

MAP!

Grand Lodge

Female Human Cleric 3; HP 21/21, AC 17, touch 13, flat-footed 14; Fort +3, Ref +3, Will +5; Perception +2, Initiative +6

Survival!: 1d20 + 2 ⇒ (4) + 2 = 6

Perception!: 1d20 + 2 ⇒ (7) + 2 = 9

That survival is a pretty high DC for six creatures and a large object!

Abigail shoulders her backpack, oblivious to the signs around her. "You're sure that a gaggle of goblins rammed a stone disk into a wall here? I can't even see if there are markings in the dirt."


Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7

Grizelda nods in agreement with those requesting a morning departure,
"Very well then, it has been a long and trying day after all and we'll all need adequate rest for the equally trying day tomorrow. Good night and sleep well." And she proceeds to her bunk without another word.

Grizelda opens a nearby window, to allow Gregor to come and go as he pleases, hunting rodents and keeping watch.

She sleeps in the same scholar's robes she wears, only doffing her sturdy shoes and removing the feathers from her hair, letting loose her stringy brown, uncombed locks before climbing under the covers and quickly settling into a nasal, whistling snore.

When she rises, she pulls a modest looking leather-bound tome from her pack and studies it for a full hour before restoring her hair to it's usual messy bun pinned with Gregor's shed feathers and donning her shoes. She is quiet and thoughtful over breakfast and eager to get back to the task at hand.

Wizard Spells Prepared:
(CL 1st, Concentration +5):
1st— Color Spray(DC 15), Enlarge Person(DC 15), Mage Armor
0-(at will)— Daze(DC 14), Detect Magic, Prestidigitation (DC 14)

When she arrives at the damaged wall she mutters an incantation and turns her penetrating gaze this way and that scanning the area thoroughly with Detect Magic, while Gregor snoozes on her shoulder.

Grizelda Perception(aid another): 1d20 + 3 ⇒ (11) + 3 = 14

GM:

I think we might have a problem, none of us are trained in Survival and this is what is says about following tracks:
Follow Tracks
To find tracks or to follow them for 1 mile requires a successful Survival check. You must make another Survival check every time the tracks become difficult to follow. If you are not trained in this skill, you can make untrained checks to find tracks, but you can follow them only if the DC for the task is 10 or lower.
Maybe the DC of following such a parade of creatures rolling a big stone wheel is more like DC 9? =D


Male Human Barbarian 2 (Urban), Fighter 2
Stats:
HP: 41, Initiative: +2, Perception: +8, Sense Motive: +1, AC: 21 (T: 12, FF: 19), CMD: 20, Fort: 8, Refl: 2, Will: 5

Trudging along besides Abi, Hugo continued being silent, having had little to add the previous night, mostly spending his time just trying to keep up with everyones train of thought during the discussion. Now, trying to follow the goblin trail, he was too concerned with keeping a lookout for trouble to spare much thought to topics of conversation for small talk. Abis words did however spark a smile.

"Huehuehue, "Gaggle", dat sounds funny."

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Turning the word over and over in his head, his amusement got the better of him. For the next long stretch of their walk he could be heard sniggering to himself, occationally repeating the word, at which point he would giggle again.

Preoccupied with the hilarity of it all, Hugo completely forgot to pay attention to his surroundings.


Male Human Rogue (Charlatan) 3 AC 15 T 12 FF 13 | HP 24/24/d8 | F +1 R +5 W +1 | Init +2 | Perc +6

Silas rolls out of bed the following morning with mussed hair and a terrible case of cottonmouth. Although he's evaded a headache, he hits the breakfast table quickly and horse-gulps a full cup of cool water before refilling another and diving into a rich and hearty breakfast. He talks to the farmhands, invites them over to Daggermark for the next Erastil holiday's service, all the while steeling his nerves for what is likely to be an inevitable encounter with raving and dangerous goblins.

After breakfast, he throws on his hide shirt again and straps his short sword on, joining the others to head out into the field.

Knowing that Tomid's halfling eyes are better suited for these finer details, Silas assists him in trying to find the trail they had set out to find.

Taking a 10 on Perception yields a 14, which gives Tomid a +2 bonus to his Perception check.

Survival: 1d20 ⇒ 12 to give a +2 to Tomid's Survival check

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