Only Degrees of guilt

Game Master Browman

Initially set on the Hive world of Septar III, somewhere in the Druscus Marches of the Calixis Sector.



I am looking for 5-6 people for a dark heresy campaign.

Characters will be starting level, using only the core rulebook. The standard stat generation will be used, However you may at the end of the process switch any two stats you have (though homeworld modifiers would be applied after the switch).

Steps such as homeworld and class may be chosen by you or random, but fate and wounds will be rolled for.

You will get the starting gear listed for your character class + the starting wealth on table 1-9 will be increased by 10%.

The Fantasy Flight Games Errata for the core rulebook will be used.

You know little about the inquisitor that has chosen you (and no you likely didn't volunteer for this job) except that he is rumoured to work for the Ordo Hereticus.

Recruitment will stay open until Midnight Sunday November 10th Eastern Standard Time.

RPG Superstar 2013 Top 32

Dot for interest.


Cool. Love this setting.
Rolling...

WS...2d10 + 20 ⇒ (10, 5) + 20 = 35
BS...2d10 + 20 ⇒ (8, 9) + 20 = 37
S ...2d10 + 20 ⇒ (2, 2) + 20 = 24
T ...2d10 + 20 ⇒ (9, 4) + 20 = 33
Ag...2d10 + 20 ⇒ (4, 6) + 20 = 30
Int..2d10 + 20 ⇒ (1, 6) + 20 = 27
Per..2d10 + 20 ⇒ (6, 4) + 20 = 30
WP...2d10 + 20 ⇒ (9, 4) + 20 = 33
Fel...2d10 + 20 ⇒ (7, 9) + 20 = 36

Silver Crusade

||||||||Voidborn
Weapon Skill: 2d10 + 20 ⇒ (5, 5) + 20 = 30
Ballistic Skill: 2d10 + 20 ⇒ (4, 10) + 20 = 34
Strength: 2d10 + 15 ⇒ (6, 1) + 15 = 22
Toughness: 2d10 + 20 ⇒ (5, 10) + 20 = 35
Agility: 2d10 + 20 ⇒ (9, 3) + 20 = 32
Intelligence: 2d10 + 20 ⇒ (8, 9) + 20 = 37
Perception: 2d10 + 20 ⇒ (8, 2) + 20 = 30
Willpower: 2d10 + 25 ⇒ (9, 10) + 25 = 44
Fellowship: 2d10 + 20 ⇒ (4, 2) + 20 = 26

Choose to swap Nothing, Ill take them as they are.

Is this what you wanted? I'll keep generating the character, not sure where im going yet but rolled random for home world and got Void.

Ill roll random for class, but that dont mean i will take it. VoidClassroll: 1d100 ⇒ 52 Imperial Psyker, I was thinking tech priest. Will see what feels better.

Silver Crusade

A few rolls to figure out some last details then ill get my gear and post you a link to the mythweave character sheet. Did decide to go with the Tech Priest.

Spareparts: 1d10 ⇒ 4 Spare Parts
Wounds: 1d5 + 6 ⇒ (2) + 6 = 8 Wounds
Fate: 1d10 ⇒ 5 3 Fate Points
StartingThroneGelt: 1d1 + 150 ⇒ (1) + 150 = 151 +10% means 166.1, round down 166 Gelt.
ImperialDivination: 1d100 ⇒ 51 “To war is human.” Increase Agility by +3.

Silver Crusade

I present to you Cortez

http://www.myth-weavers.com/sheetview.php?sheetid=699745


I will take a look at the character sheet once I get back to an actual computer, but a voidborn techpriest is definitely an interesting start.


Everything looks to be in order with Technographer Cortez


Been interested in playing Dark Heresy for quite some time. So, here goes the roll.

Feral World
Weapon Skill: 2d10 + 20 ⇒ (1, 6) + 20 = 27
Ballistic Skill: 2d10 + 20 ⇒ (10, 3) + 20 = 33
Strength: 2d10 + 25 ⇒ (6, 6) + 25 = 37
Toughness: 2d10 + 25 ⇒ (8, 10) + 25 = 43
Agility: 2d10 + 20 ⇒ (4, 4) + 20 = 28
Intelligence: 2d10 + 20 ⇒ (8, 2) + 20 = 30
Perception: 2d10 + 20 ⇒ (5, 3) + 20 = 28
Willpower: 2d10 + 15 ⇒ (5, 7) + 15 = 27
Fellowship: 2d10 + 15 ⇒ (8, 7) + 15 = 30

Hmmm, will swap Weapon Skill and Fellowship rolls. So Weapon Skill 35, Fellowship 22 (gotta have a flaw somewhere).

BASIC IDEA
Wraxus Drake was a tribal warrior and raider on a notorious Feral World. Fearing that Wraxus might one day threaten his rule, his Clan Lord marked him for the Imperial Tithe. Already a free spirit that disliked authority, Wraxus was a constant problem during training. He cared little for assimilating into Imperial Doctrine, and like many of his tribe cared little for "combat regulations". During his first armed conflict, a junior commissar attached to his platoon was "lost in combat". Details were sketchy, but the commissar of the regiment held Wraxus and several others accountable. After executing the first two, the commissar was about to end Wraxus when an Inquisitor (who was the source behind the conflict) stayed the commissar's boltpistol and claimed Wraxus' terminated life as his own. The Inquisitor assured the commissar that Wraxus' sentence would be carried out, as soon as Wraxus' usefulness to the Imperium was used up.

For now, Wraxus serves the Inquisitor, but always with the subtle reminder that he is the walking dead.

Thoughts?


wanderer82 wrote:

Been interested in playing Dark Heresy for quite some time. So, here goes the roll.

Feral World
[dice=Weapon Skill] 2d10 + 20
[dice=Ballistic Skill] 2d10 + 20
[dice=Strength] 2d10 + 25
[dice=Toughness] 2d10 + 25
[dice=Agility] 2d10 + 20
[dice=Intelligence] 2d10 + 20
[dice=Perception] 2d10 + 20
[dice=Willpower] 2d10 + 15
[dice=Fellowship] 2d10 + 15

Hmmm, will swap Weapon Skill and Fellowship rolls. So Weapon Skill 35, Fellowship 22 (gotta have a flaw somewhere).

BASIC IDEA
Wraxus Drake was a tribal warrior and raider on a notorious Feral World. Fearing that Wraxus might one day threaten his rule, his Clan Lord marked him for the Imperial Tithe. Already a free spirit that disliked authority, Wraxus was a constant problem during training. He cared little for assimilating into Imperial Doctrine, and like many of his tribe cared little for "combat regulations". During his first armed conflict, a junior commissar attached to his platoon was "lost in combat". Details were sketchy, but the commissar of the regiment held Wraxus and several others accountable. After executing the first two, the commissar was about to end Wraxus when an Inquisitor (who was the source behind the conflict) stayed the commissar's boltpistol and claimed Wraxus' terminated life as his own. The Inquisitor assured the commissar that Wraxus' sentence would be carried out, as soon as Wraxus' usefulness to the Imperium was used up.

For now, Wraxus serves the Inquisitor, but always with the subtle reminder that he is the walking dead.

Thoughts?

It looks good as a start. I am assuming you are making him a guardsman? For the purposes of this campaign your stay of execution would have just happened.


This'll be tough. Will try to recreate a Battlefleet Adept I had.

Gonna need some decent rolls in the right places.

Weapon Skill: 2d10 ⇒ (5, 8) = 13
Ballistic Skill: 2d10 ⇒ (8, 10) = 18
Strength: 2d10 ⇒ (8, 9) = 17
Toughness: 2d10 ⇒ (5, 2) = 7
Agility: 2d10 ⇒ (1, 9) = 10
Intelligence: 2d10 ⇒ (5, 1) = 6
Perception: 2d10 ⇒ (8, 6) = 14
Willpower: 2d10 ⇒ (6, 8) = 14
Fellowship: 2d10 ⇒ (3, 9) = 12


Jene "the Genie" Rodriguez wrote:

This'll be tough. Will try to recreate a Battlefleet Adept I had.

Gonna need some decent rolls in the right places.

[Dice=Weapon Skill]2d10
[Dice=Ballistic Skill]2d10
[Dice=Strength]2d10
[Dice=Toughness]2d10
[Dice=Agility]2d10
[Dice=Intelligence]2d10
[Dice=Perception]2d10
[Dice=Willpower]2d10
[Dice=Fellowship]2d10

In campaigns I have been involved with adepts have never been super useful but an adept is largely as useful as he makes himself. I also think that adepts are better suited to play by post than traditional rpg groups.


Would normally jump in with an adepta sororitas, but with core book only... hmm. Might try for a pskyer.


I'm very intrigued. I'll give it some thought and come back with something, likely an Assassin, Cleric or Psyker, in that order. Too bad about core book only, one of my favorite concepts was a mind cleansed cleric who'd been a heretic revolutionary in another life.


Ouch, just realized... Battlefleet isn't core. Will see what I can do.

You're right, especially in the beginning, they need lots of support.

Dark Archive

I will transmit my background to you shortly Master Inquisitor. This selfunit must first clear with MARS protocol.

Turning to a nearby servitor the red clad priest gestures and chirps something in rapidfire binary as the servitor comes to stop in front of him, a thin tenderal of wire extends from a slot in the center of the his robe connecting into a port on the spine of the servitor.

Tech Use: 1d100 + 57 ⇒ (57) + 57 = 114 Access Omnissiah Light Secure Terminal.
Technographer Cortez has been instructed to serve an inquisitor 001010101010101010101010111111001 0011(insert binary description of inquisitor) request permission to do so.
Quarry: access level to grant inquisitor regarding skills and abilities and training.

I stare into the Servitors empty eyes awaiting a response.


Submitting stats for an Imperial Worlder, career to be decided

Weapon Skill: 2d10 + 20 ⇒ (10, 6) + 20 = 36
Ballistic Skill: 2d10 + 20 ⇒ (8, 2) + 20 = 30
Strength: 2d10 + 20 ⇒ (8, 1) + 20 = 29
Toughness: 2d10 + 20 ⇒ (2, 2) + 20 = 24
Agility: 2d10 + 20 ⇒ (10, 3) + 20 = 33
Intelligence: 2d10 + 20 ⇒ (10, 1) + 20 = 31
Perception: 2d10 + 20 ⇒ (7, 1) + 20 = 28
Willpower: 2d10 + 23 ⇒ (6, 5) + 23 = 34
Fellowship: 2d10 + 20 ⇒ (3, 10) + 20 = 33


Voidborn

Stat rolls:

weapon skill: 2d10 + 20 ⇒ (8, 2) + 20 = 30
ballistic skill: 2d10 + 20 ⇒ (8, 1) + 20 = 29
strength: 2d10 + 15 ⇒ (8, 9) + 15 = 32
Toughness: 2d10 + 20 ⇒ (10, 9) + 20 = 39
Agility: 2d10 + 20 ⇒ (7, 5) + 20 = 32
Intelligence: 2d10 + 20 ⇒ (4, 1) + 20 = 25
Perception: 2d10 + 20 ⇒ (6, 8) + 20 = 34
Willpower: 2d10 + 25 ⇒ (2, 1) + 25 = 28
Fellowship: 2d10 + 20 ⇒ (6, 3) + 20 = 29

Yikes, that is not the willpower a pskyer wants. I'll take the reroll on that one...
Willpower reroll: 2d10 + 25 ⇒ (8, 9) + 25 = 42

Better. Then I'll swap weapon skill and int.
WS: 25
BS: 29
S: 32
T: 39
Ag: 32
Int: 30
Per: 34
Will: 42
Fell: 29

traits:

Build: 1d100 ⇒ 2 Skeletal: 1.75 m/55kg
Age: 1d100 ⇒ 57 = Mature
Age: 20 + 4d10 ⇒ 20 + (4, 3, 9, 9) = 45

Quirk: 1d100 ⇒ 93 Limping Gait
Ship Tradition: 1d100 ⇒ 74 War Ship

Psyker history: 1d100 ⇒ 57 Optical rupture: Your eyes are replaced with common quality cybernetic senses.
Divination: 1d100 ⇒ 13 The pain of the bullet is ecstasy compared to damnation- +1 toughness

Fate, wounds, wealth:

Fate: 1d10 ⇒ 8=3
Wounds: 1d5 + 6 ⇒ (5) + 6 = 11
Wealth: 50 + 1d5 ⇒ 50 + (2) = 52
+10% =57.

I'll put up gear and some backstory later.


Cortez the Technographer wrote:

I will transmit my background to you shortly Master Inquisitor. This selfunit must first clear with MARS protocol.

Turning to a nearby servitor the red clad priest gestures and chirps something in rapidfire binary as the servitor comes to stop in front of him, a thin tenderal of wire extends from a slot in the center of the his robe connecting into a port on the spine of the servitor.

[dice=Tech Use] 1d100+57 Access Omnissiah Light Secure Terminal.
Technographer Cortez has been instructed to serve an inquisitor 001010101010101010101010111111001 0011(insert binary description of inquisitor) request permission to do so.
Quarry: access level to grant inquisitor regarding skills and abilities and training.

I stare into the Servitors empty eyes awaiting a response.

+++ Secure Data Feed Delta 4 +++

== Binary Meditation of the Day: All was known once; All will be known again. ==

Technographer Cortez the Inquisitor referenced in your query will be granted the same access you currently have to our records. May the Omnissiah grant you a path to greater wisdom into the lost mysteries of the galaxy on your journey.

Have Servitor 00110011101A report to the wiping centre immediately.

Magos Anostakles

Orders delivered with the Approval of the Fabricator of Opus Macharius

--- Transmission Terminated by transmitter ---


Reroll Intelligence (5,1): 2d10 ⇒ (10, 3) = 13


I´m thinking going Scum with the character, shifting WS with BS and T with WP making him just above average in most abilities

Stats:

Weapon Skill: 30
Ballistic Skill: 36
Strength: 29
Toughness: 31
Agility: 33
Intelligence: 31
Perception: 30
Willpower: 43
Fellowship: 33

Edit: Added rerolled WP

Other rolls:

Wounds: 1d5 ⇒ 5
Wounds: 8+5 = 13

Fate Points: 1d10 ⇒ 2
Fate Points: 2

Wealth: 1d5 + 10 ⇒ (1) + 10 = 11
+10% = 12 Thrones

Divination: 1d100 ⇒ 23
Know the Mutant, Kill The Mutant. +2 Perception (already added)


Before i forget:

Willpower reroll: 2d10 ⇒ (10, 10) = 20

Damn...


Mad Beetle wrote:

I´m thinking going Scum with the character, shifting WS with BS and T with WP making him just above average in most abilities

** spoiler omitted **

** spoiler omitted **

I am only allowing one trade of 2 stats so either the WS and BS or T with WP


Ahh, then I misread.
Toughness and willpower then.


So the list of people with potential characters that have actually done more than express interest are:

Klokk with techpriest

Wanderer82 with a guardsman

Jene Rodriguez with an adept

Communist with a psyker

Mad beetle with a scum

Remember if you haven't finished your character recruitment is open until the end of Sunday.

Dark Archive

Start Transmission
Security Classification: Inquisitor.

Spoiler:

RE: Request that all Stonemen, both Cog and None within your services explain ourselves.
Sent By Technographer Cortez

Appearance
Cortez stands 1.75 meters from toe to cranial implant. For his size he weighs 55 Kilograms, giving him an almost skeleton's build even counting the not in-significant weight of his multitude of Implants. Cortez has removed every last hair follicle on his Dermis to better allow the Mechandrites to flow. Cortex has skin the color of white marble. Cortez has eyes a solid black in color. Cortez has had every hair upon his body removed.
Cortez wears a deeply cowled robe of Deep Scarlet, almost the same shade of black that the Adeptus Custodes wear. The trim of his robe bear a rarely seen type of embroidery. It conveys a message in Binary using alternating pattern of Silver Cog Wheel and a Golden Imperial Aquila that says "I serve Knowledge, that the Stonemen may never again fear the Ironmen. May the light of the Omnissiah never fade from the Golden Throne and Him who keeps the Darkness away. May the Goldenman awaken in our Days and do again the will of the Omnissiah." It repeats itself along the armband and above his feet and again on the belt that holds the robe in place.
Cortez wears for Battle Armor a Common Flak jacket painted the same deep scarlet color. On his boots in the same two alternating symbols it says in binary "May He guide my steps in the search of knowledge."
Cortez has upon his right thigh, in a combat draw-sling a lasgun covered with the same alternating pattern of gold Aquila and silver Cogs that say in Binary "May the Light of the Omnissiah strike that Heritecks that would do His Servants harm"
Cortez has been granted the right to bear the sacred Omnisian Iron Staff etched with common prayers of the Mechanicus in font 0.0002 binary.
Cortez has been Augmented with the Blessed Machines of the Omnissiah to such that in your terms I am 87% Organic.

Last Known Location:
Standing infront of Inquisitor (unknwon name 001010101010101010101010111111001 0011 binary description.)

Personality: Cortez has become a tad bit superstitious from his first journey through the Void, all of his armor and standard tools have been enlayed or embroidered with blessing that Cortex would be acceptable to both the Mechanicus and the Ecclesiastes. He has grown faith where before there was none but empty words and gestures.
Cortez has trouble referring to himself as himself or I.
Cortez wishes nothing more then to be simply a cog in the machine of the Imperium. Cortex knows that he (organic-self-unit) has been programed for other things. He knows much about the legends of the past, sometimes he is caught daydreaming about the Golden days when Spirits listened to the men, not the other way around.. The days before Chaos when research was safe to do.
Cortez is confused why he is being punished by being sent to aid the Inquisition he neither knows nor cares about. He will however do his duty as instructed by Magos Anostakles to the best of his ability.
Cortez will do so does his best to learn and change protocals.
Cortez looks forward to learning more way to interface with you stonemen and help serve as a bridge between the two types of Imperial stonemen, augmented and none.
Cortez is willing to assist in any manner, discus anything.
My primary purpose is acquisition of Knowledge, old knowledge or new.

Homeworld Information: Adeptus Mechanicus Research Station Omnicron 71-DX.
This research station has been been in use by the Adeptus Mechanicus for several hundred years. All who hail from this station are said to be more adept at stargazing then most other members of the Ademptus Mechanicus. I learned to Pilot spacecraft of all sorts for testing purposes.

History:
Once Cortez reached 5 years old he was weighed and tested both physically and mentally, as are all Children born within the worlds Governed by the Adeptus Mechanicus. His place was to be an Adept. One of the Administratum. His birth was part of a genetic research project see what path the child of one Administratum member and one Mechanicus member would grow to be. All children born within his year onboard the station are of this mix. The thought was to perhaps find a way to more fully integrate the Mechanicus into the Imperium. Cortez was content.
However when he was 10 years old Fabricator-General Gastaph Hediatrix unexplicted ordered Cortez to be given a memoria purge of the "usless Administratum knowledge "and Initiated into the Mysteries of a Tech Priest.
Magos Jace was assigned as his mentor. To train him in the ways of the Omnissiah. Cortez was a Sponge and he picked up things amazingly fast, in just five years he had learned all that the 20 year training plan of Magos Jace entailed. Earning him the right to spend the next five years when he wasnt working studying at the small university onboard the station. There was but one professor, of Legends of all things.
As a result of his Legendary studies Cortez believes that he was sent by the Omnissiah to acquire knowledge of all things, use his stoneman form to attempt to pass on more knowledge so people do not become mudmen. He would like to speak with an Iron Man, though he is most careful to his keep this thought burred in the deepest part of his internal cortex fragmented so that nobody else could assemble the thought-pattern.
At age 20 Cortez was promote to the rank of Technographer and granted permission to follow along with Magos Jace on an excavation of a new that had been spit forth from the void. This planet was given no name, simply the classification of 743.343-YAS. If a stoneman was lazy he could refer to it as Yas. It was a Necron World. The plan was to quickly get in, access as much of the Statis-Tomb as possible without waking the Liquid Ones.
Why Magos Jace was given this mission when he specialized in Archtech not Xenotech is still unknown to me, perhaps a cog slipped somewhere in the great machine and assigned it to as 000000100011110 instead of 111111011100001. either way my roll was to assist him. There was a lot of firepower sent along with us for security reasons as one could well understand. A Regiment from the what I was told was from the Fortress World "Guthnark 7E'. They were a mechanized infantry unit that specialized in combat with Necron's should things go, how do call it, South. The Regiment was made up of a score of Chimeral Armoured Command Bolter Transport Vehicles. Each member of Guthnark 7E was trained as a Sniper with specalizing in the M36 Lastgun. 200 Imperial guardsmen to protect Jace and myself. Half stayed with the vehicles, the other half accompanied us below.
Jace accessed room after room with his Mind Impulse Unit, unlocking all the doors as we entered the Crypt. None of the Necrons responded to our presence. They were still in the Deep Sleep. We made it unmolested to the Core. It was strange.. nothing like anything I had ever encountered in my studies.
Jace inserted his Electro-Graft into the Core. Setting off a silent alarm we didnt notice.. it was in trinary or something odd like that. The Necrons started to wake up. Jace disengaged from the Core.. or tried to but his graft was stuck. We had to destroy our power axes to remove the access receptacle from the Core, but we did it. In the time that took one fourth of our Imperial Guardsmen were slain but the Necron's defenses.
I was monitoring the Vox, we heard chatter that a firefight had broken out at the Chimeral's. We had to run. The extraction was a textbook example of Murphy's Law. We didnt even have time to secure the Chimeral's to the Aquila Landers. We had to jump into the Landers and blast off, no time even to appease the Spirits.
Even in space we were not safe. Strange energy orbs chased us up out of the atmosphere and shot down all 19 of the other Landers. Our ship had to leave orbit immediately. Thankfully the Cruiser had its Gellar Field ready to activate. The Navigator was standing by to do his Duty. We entered the warp. It almost would have been better had we not left and been destroyed by the Necrons.
Within the Warp. Jace and I were busy in the laboratorim trying to remove his Graft from the cube. Even with our Logic Processors at full power we were unable to divine a day to remove him from it. So we had to destroy it, with a bolter AND Hellgun. There was a surge and it actually overloaded his Potentia Coil, but his graft was free. In order to maintain his systems, he had to plug into the ships access point and draw power. His power draw was too great. The steady humm of the Gellar Field winked out.
We knew we had but a few minutes, if that long before the Void would be upon us. He told me that he was infected by a virus from the Necron device. He asked me to trust him.. as he administered a sedative to me I slipped into unconsciousness. When I came too I noticed at once three things.
First – The steady hum of the Geller field was in the background.
Second - that my energy reserve was much, much higher then it had been before so I immediately started self-scanning and deducted that my Potentia Coil had been enhanced. Somehow Magos Jace had managed to merge his almost burned out Coil with the power source of the Necron Access Device and combine both with mine to enhance it on the same grade as a fabled Archtech Potentia Coil.
Third – I do not yet have the training or Authroity to access the improved Potentia Coil I am carrying.
It seems that Magos Jace had contracted a virus from the Device. He used his last time to program the servators to remove his head and convert it into a Servo-Skull as that was all that he could do without a potentia coil.
We returned to Omnicorn 72-DX. Shaken but I was whole. I entered the Ocularum plugged in and spoke to the Omnissiah. Uploading all data from the mission to the Margo datacenter. Then simply got lost in the Datastream until I was summoned to speak with Magos Mariauto. I was praised for my duty, granted a Omnissiah Iron Staff in replacement for my destroyed power axe and in recognition of my tranfser to Magos Anostakles. Who in turn has send me here.

Personal Contacts:
Professor of Legends Distarian Tukk
Imperial Guardsman Wolvis Ansol, Sniper. Sole-survivor of Company Guthnark 7E slaughter upon System YAS-743.343

Known Rivals:
Technographer Falrin, fellow apprentice of Maglo Jace. Extreamly jelious of Cortez quick learning, advancement. He has just recently finished the Rite of an Explorator. He is 25, a full ten years older than I was when I learned what he knows.
Implants:
Cortez was given a common Cyber-Mantle of an Explorator, entirely covered by the Formal Red Robe of the Adeptus Mechanicus. Under the robe it is actually vary compact, if you didnt know what it was you wouldnt know what it was.
Cortez was given a common Improved Electro-Graft to better allow him to to interface with the Machine Spirits that he was given Charge of serving. It is a vary thin probe that extends out from his robes to plug into various ports, he can adjust the shape of it fit properly.
Cortez.was fitted with a common Resperator, He has attempted to adopt a sense of humor and shaped his full helm to look like the head of a barn owls heads. It does contain a Vox-Caster so he can communicate through the layers of shielding some labatoriums have.
Xi'Nath was fitted with Crainial Circitry to protect his skull incase any of the projects should explode while he was observing. This is basically a skull cap of Duri-steel enhanced with golden runes and inlays that mean nothing to those not of the Mechanicus. To Mechanicus it simply means.. Potentual..[/I]

Cortez Technographer
End Transmission

Dark Archive

Start Transmission
Security Classification: Inquisitor

Spoiler:
Cortez Technographer noticed discrepancy in last transmission. Implied that world of birth was Omnicorn 72-DX. False Assumption, Appologies. Born upon Void Ship "Light of the Imperium." Received training and education upon Omnicorn 72-DX as that was home port for Light of Imperium.

Technographer Cortez

End Transmission


All right, here's an Imperial World Cleric:

Weapon Skill (WS): 2d10 + 20 ⇒ (8, 3) + 20 = 31
Ballistic Skill (BS): 2d10 + 20 ⇒ (3, 7) + 20 = 30
Strength (S): 2d10 + 20 ⇒ (5, 9) + 20 = 34
Toughness (T): 2d10 + 20 ⇒ (6, 5) + 20 = 31
Agility (Ag): 2d10 + 20 ⇒ (6, 10) + 20 = 36
Intelligence (Int): 2d10 + 20 ⇒ (6, 10) + 20 = 36
Perception (Per): 2d10 + 20 ⇒ (3, 1) + 20 = 24
Willpower (WP): 2d10 + 20 ⇒ (7, 10) + 20 = 37
Fellowship (Fel): 2d10 + 20 ⇒ (5, 10) + 20 = 35

That's just about perfect. I don't like perception being so low, but I suppose I'm going to have to have a lowest stat, and there's not anything else I'm willing to trade with it.

More to come later.


Wolfman - I think you're allowed a re-roll. But if it's lower you keep it.


Yes you can make one re-roll but you have to keep the new result, but your odds of doing worse than a 4 are low


Oh, all right. Rock on!

Varis Sieran: Imperial World Cleric

WS: 31
BS: 30
S: 34
T: 31
Ag: 36
Int: 36
Per: 2d10 + 20 ⇒ (8, 9) + 20 = 37
WP: 37
Fel: 35

That's more like it. In the interest of building melee, I'm going to swap perception and Strength, so at this point, my stats will be:

WS: 31
BS: 30
S: 37
T: 31
Ag: 36
Int: 36
Per: 34
WP: 37
Fel: 35


oooh! A chance to use one of my many 40k books I never get to use!

voidborn, hoping to be a psyker (but already taken) or perhaps arbitrator but let's see...

attributes

WS 2d10 ⇒ (7, 3) = 10+20
BS 2d10 ⇒ (5, 5) = 10+20
S 2d10 ⇒ (9, 6) = 15+15
T 2d10 ⇒ (2, 1) = 3+20
Ag 2d10 ⇒ (7, 7) = 14+20
Int 2d10 ⇒ (3, 10) = 13+20
Per 2d10 ⇒ (8, 10) = 18+20
WP 2d10 ⇒ (9, 3) = 12+25
Fel 2d10 ⇒ (1, 5) = 6+20

will make switches and a reroll, if need be, next post

Note: I have always thought it would be cool to have multiple psykers (like four or five) in a party.


reroll the toughness stat

2d10 ⇒ (9, 3) = 12


With more than 6 people submitting characters I will be selecting 5-6 for the group, and doubling up on a class doesn't necessarily mean your odds are lower. How complete your character is and how interesting I find the character will matter more.

Dark Archive

Can I assist anyone with their backgrounds, or is there anything else you need from me Browman?


I think cortez is complete


About this:

"Recruitment will stay open until Midnight Sunday November 10th Eastern Standard Time."

Does that mean midnight when Saturday changes to Sunday or Sunday changes to Monday. My guess is the former rather than latter but I am looking for clarification.

Thanks in advance.


11:59PM Sunday November 10th is when recruitment closes


Wounds: 1d5 + 9 ⇒ (5) + 9 = 14
Fate: 1d10 ⇒ 5
Wealth: 1d10 + 70 ⇒ (2) + 70 = 72

Reroll on Weapon Skill (before swapping)
Weapon Skill: 2d10 + 20 ⇒ (1, 8) + 20 = 29


Late to the game but better late then never. Love me some 40k.
hiver Assasin.

Stats:

WS2d10 + 20 ⇒ (4, 4) + 20 = 28
BS2d10 + 20 ⇒ (8, 4) + 20 = 32
S2d10 + 20 ⇒ (5, 10) + 20 = 35
T2d10 + 15 ⇒ (5, 2) + 15 = 22
AG2d10 + 20 ⇒ (10, 10) + 20 = 40
Int2d10 + 20 ⇒ (5, 6) + 20 = 31
Per2d10 + 20 ⇒ (7, 4) + 20 = 31
WP2d10 + 20 ⇒ (6, 1) + 20 = 27
Fel2d10 + 25 ⇒ (10, 2) + 25 = 37

reroll WP2d10 + 20 ⇒ (2, 10) + 20 = 32

Switch S for BS

Final scores WS 28 BS 40 S 35 T 22 AG 40 Int 31 Per 31 WP 32 Fel 37

Wounds 1d5 + 8 ⇒ (2) + 8 = 10
Fate1d10 ⇒ 5 2 FP
Wealth120 + 3d10 ⇒ 120 + (9, 8, 4) = 141
caste1d100 ⇒ 83 Specialist caste
quirk1d100 ⇒ 32 Electoo
Divination1d100 ⇒ 80 Thought begets heresy, Heresy begets retribution. +3 S

Traits:
Accustomed to Crowds: Crowds do not count as difficult terrain and can be charged through without penalty to agil, Caves of Steel: Treat Tech Use as Basic Skill, Hive Bound: -10 on survival and -5 to int outside a proper habitat, Wary: +1 Initiative,

Skills:
Speak Language (low Gothic), Awareness, dodge, Inquiry

Talents:
Melee weapon (primitive), Unremarkable, Pistol training (Las), Basic Weapon (SP), Pistol (SP), Literacy,

Equipment:
Hunting Rifle 16 rounds, Sword, Knife, Compact Las Pistol 1 charge pack, 3 doses stimm, Charm(Corpse Hair), Black Body Glove (Common Quality Clothing)

EXP:
Bs+, literacy, inquiry

Should be able to work up a good character from this.


Ok, so Weapon Skill is slightly improved, still swapping the roll with Fellowship.

divination: 1d100 ⇒ 11


Files for redaction

Imperial Record of Birth
Name: Phedra Gender: Female Parents: Father (Unknown) Mother: Loquatia (Service Ident: House Terros Contract, Teacher)

I hereby certify that this child has seen live birth on this holy day and by the Emperor's will. i too certify that this child is born free of mutation and Xeno influence. May this child walk forever in the light of the Emperor's merciful gaze. Service is life. Midwife Cintisia.

Incident report of Arbitrator Calleus sector 156, section 972, precinct 38, house 17

I swear she must have been a hive ghost. Came out of no where, shot the foreman in the head and darted right back into the crowd. Must have taken fifteen seconds tops. We managed to get a hold of some vid of the incident that has been filed with this transcript, but it is difficult to make out her face. We are sure it has something to do with the merger between house Telios and house Pern as the crash in production has forced an inquiry into both houses margins. The question becomes which house has benefited, or more to the point which one perpetrated this as I could probably throw a holy ratcheting unit out the window and hit at least three different house members that gained from the loss of status of their rivals from this incident.

Action Report 7th Tenba Unit on Interes
Second year of fighting and we have gained much ground thanks to the native support of house Terros. They seem to have been the only noble house not to have been infected by the cult in this area. Faced a small horde of those creatures last night and if it wasnt for that problem solver Terros loaned us I don't think we would have made it. She popped up behind the bulk of the forces and started picking off targets one by one while my men retreated, by the end of the night I think she had more of a kill count than my squad.

Phedra may be young but she has seen much. Raised as a disposable weapon of political expedience on Interes, her greatest test was not so much the political kills as the infestation of genestealers that had been preparing Terros for invasion for years. After four long years of tunnel fighting and hab to hab conflict the planet of Interes has been wiped out by exterminatus after a Tyranid fleet landed and began feasting. Phedra was saved by one of the imperial guard soldiers she had helped, being evacuated along with the army as the pulled out right before the planets core was cracked.

Phedra is a energetic smiling and all around happy teenager who takes her calling as not so much a job, but more of a life. It is what she has been trained to do, and it is all that she knows. There is something profoundly good about knowing you took out a mark without them ever having the chance to react.


Divination: 1d100 ⇒ 100 "Do not ask why you serve. Only ask how." (WS +2 and BS +2)
Fate Points: 1d10 ⇒ 3
Bonus Wounds: 1d5 ⇒ 3


Wounds 1d5 + 8 ⇒ (3) + 8 = 11
Fate Points 1d10 ⇒ 4= 2 fate points
Starting Wealth 5d10 + 300 ⇒ (4, 7, 1, 4, 5) + 300 = 321 thrones
Divination 1d100 ⇒ 14
"The pain of the bullet is ecstasy compared to damnation." +1 T


Wealth: 100 + 1d10 ⇒ 100 + (8) = 108


Crunch is up under profile... keeping name/gender.

Need to spend my 108 Thrones on some gear, but characteristics, skills, talents, homeworld, etc... all there.

Not all that familiar with the geography (stellar/political landscape) so having a time coming up with background.

Thinking father is in Battlefleet (usually off somewhere), mother was a sanctioned psyker who vanished. Official report says void mishap, but Jene thinks conspiracy.

She's thrown herself into the Adept role... although she does retain some of her deadly birthright from each parent. She is positioning herself to get closer to the data... closer to the truth.

When she gets the answers she's been looking for, people are going to pay.


I believe everything is in order here:

Varis Sieran

Description:

Sex: male
Build: Well Built, 1.80m (6'2"), 90kg (198 lbs)
Age: Mature (32)
Skin: Tan, Hair Brown, Eyes: Green
Quirk: Aquiline Nose
Homeworld: Imperial World, Fuedal World
Rank: Novice, Career Path: Cleric
Divination: "The pain of the bullet is ecstasy compared to damnation." +1 T

Background:
Varis was born on a Fuedal World to a family of serfs. His parents died from their toil when he was young, and instead of accepting his fate, Varis ran off and joined a bandit gang. He spent most of his teenage years with them, until the lord's men found their camp and burned it, killing most of Varis's fellows. The few survivors of the battle agreed to disband and make for parts unknown, but Varis headed back to the camp, for reasons he is still unsure of. Once there, he found a lone cleric performing last rites over the dead, soldier and bandit alike.

Varis had always considered himself a heretic for forsaking his lot in life when he joined the bandits, and doubly so for serving himself instead of the Emperor's will. Seeing a cleric perform rites over his fellows made Varis wonder if there truly was redemption available for him; he rushed forward, and began questioning the cleric. The man said that an honorable death would atone for a lifetime of crimes, and though most of the bandits had not earned it, he would perform this service for them, that the Emperor might recognize his own. Varis immediately pledged his life to the Ecclesiarchy, and began training as a redemptionist.

In his training, Varis became convinced that, as his death would absolve him of his current crimes against the Imperium, it also frees him to act as he must in service of the Emperor. He believes that no action is truly heretical as long as it is performed in the Emperor's service. He knows that this is an unpopular view, to say the least, and so keeps it to himself, but he will act on it.

Attributes:

WS: 31
BS: 30
S: [3]7
T: [3]2
Ag: [3]6
Int: [3]6
Per: [3]4
WP: [4]0
Fel: [4]0

Stats:

Wounds: 9/9
Fate Points: 2/2
Insanity Points:
Corruption Points:
Monthly Income: 200 (+20 per rank increase)
Movement:
Half move: 3, Full move: 6, Charge: 9, Run: 18
Carry Weight:
Carry: 36kg, Lift: 72kg, Push: 144kg
Current: 18kg

Traits & Talents:

Traits:
Blessed Ignorance: -5 penalty to Forbidden Lore tests.
Hagiography
Liturgical Familiarity
Superior Origins: Increase Willpower by +3

Talents:
Melee Weapon Training (Primitive)
Pistol Training (SP)
Basic Weapon Training (Primitive)

Basic Skills:

Basic:
Awareness (Per)
Barter (Fel)
Carouse (T)
Charm (Fel)
Climb (Str)
Command (Fel)
Concealment (Ag)
Contortionist (Ag)
Decieve (Fel)
Disguise (Fel)
Dodge (Ag)
Evaluate (Int)
Gamble (Int)
Inquiry (Fel) x
Intimidate (Fel)
Logic (Int)
Scrutiny (Per)
Search (Per)
Silent Move (Ag)
Swim (Str)

Additional Basic Skills:
Common Lore (Imperial Creed) (Int) x
Common Lore (Imperium) (Int)
Common Lore (War) (Int)
Literacy (Int) x
Speak Language (High Gothic) (Int)

Advanced Skills:

Common Lore (Ecclesiarchy) (Int) x
Speak Language (Low Gothic) (Int) x
Trade (Copyist) (Int) x
Trade (Cook) (Int) x

Weapons:

Melee:
Axe (mono) Damage 1d10+1 R Pen 2 Special: Unbalanced Weight: 4kg cost: 60 thrones
Shield Damage: 1d5 I Pen 0 Special: Defensive, Primitive, Weight: 3kg, cost: 25 thrones

Weapon Attributes:
Unbalanced: -10% penalty when use to parry
Defensive: +15 to parry tests, -10 to attack
Primitive: non primitive armor points are doubled

Ranged:
Hand Cannon Range: 35m RoF: S/_/_ Damage: 1d10+4 I Pen 2 (5 with man
stoppers) Clip: 5 Reload: 2full Weight: 3kg cost: 65

Armor:

Flak Helmet Covers: Head AP: 2 Weight: 2kg cost: 25
Flak Jacket Covers: Arms, Body, Legs AP: 3 weight: 6kg cost: 100

Gear:

Wealth: 50 Thrones
Mono Axe
Sheild
Hand Cannon
15 man stopper rounds
20 bullets
flak jacket
flak helmet
Aquila Necklace
Ecclesiarchy Robes (Good Quality Clothing)
4 Candles
Charm (skull)
backpack

Experience:

Total: 400xp
Unspent: 0

Gains:
Fellowship Simple Advance (100)
Inquiry (100)
Common Lore (Ecclesiarchy) (100)
Sound Constitution (100)


Any last minute... anything?


WRAXUS DRAKE
Male Feral World Guardsman (conscript)

Spoiler:

Age 23 Height 2.05m Weight 110kg
Skin Ash Black Eyes Green Hair Black
Quirks Thick Jaw, Scars, Ritual Tattoos
Taboo Living Record
Divination(11) Dark dreams lie upon the heart (+2 corruption)

--------------------
STATISTICS
--------------------
Weapon Skill 35 - 40
Ballistic Skill 33 - 38
Strength 37 - 42
Toughness 43
Agility 28
Intelligence 30
Perception 28
Willpower 27
Fellowship 24

--------------------
VITALS
--------------------
Wounds(total) 14; (current)
Critical Damage
Fatigue

Fate(total) 2; (current)
Insanity 0
Corruption 2

--------------------
BASIC SKILLS
--------------------
Awareness(Per) T
Barter(Fel)
Carouse(Tou)
Charm(Fel)
Climb(Str)
Command(Fel)
Concealment(Agi)
Contortionist(Agi)
Deceive(Fel)
Disguise(Fel)
Dodge(Agi)
Evaluate(Int)
Gamble(Int)
Inquiry(Fel)
Intimidate(Str)
Logic(Int)
Scrutiny(Per)
Search(Per)
Silent Move(Agi)
Swim(Str)

--------------------
ADVANCED SKILLS
--------------------
Speak (Low Gothic)(Int)
Speak (Tribal Dialect)(Int)
Drive (Ground Vehicle)(Ag)
Navigation (surface)(Int) T
Survival(Int) T
Tracking(Int) T

--------------------
TALENTS & TRAITS
--------------------
Melee Weapon Training(Primitive)
Pistol Training(Las)
Basic Weapon Training(Las)
Basic Weapon Training(SP)

Iron Stomach gain a +10 bonus to Carouse Skill Tests made to resist the effects of ingested toxins, poison or tainted foods. This bonus applies to Tests made to consume unusual or unpleasant meals—rotting meat, Grox testes, corpse starch rations, to name a few—as well as Tests made to resist throwing up.

Primitive take a –10 penalty on Tech-Use (Int) Tests and a –10 penalty to Fellowship Tests made in formal or civilised surroundings.

Rite of Passage You may spend a Full Action to make an Intelligence Test to staunch Blood Loss (see Chapter VII: Playing the Game on page 211). This is a Full Action. On a success, you manage to stop the bleeding.

--------------------
EXPERIENCE
--------------------
Total XP Spent 400 XP Available 0
Weapon Skill Advance Simple (+5) 100
Ballistic Skill Advance Simple (+5) 100
Strength Skill Advance Simple (+5) 100
Awareness 100

--------------------
WEAPONS
--------------------
Melee
Mono-Sword: 1d10 R, 2 Pen, Primitive, 3 kg
Knife: 3m, 1d5 R, 0 Pen, Primitive, .5 kg

Missile
Laspistol: 30m, S/-/-, 1d10+2 E, 0 Pen, 30 Clip, Full, Reliable, 1.5 kg
- 1 charge pack
Lasgun: 100m, S/3/-, 1d10+3 E, 0 Pen, 60 Clip, Full, Reliable, 4 kg
- 2 charge pack
shotgun: 30m, S/-/-, 1d10+4 I, 0 Pen, 2 Clip, 2Full, Scatter, Reliable, 5 kg
- 12 shells

Frag Grenade(x1): SBx3, 2d10 X, 0 Pen, blast (4), .5 kg

--------------------
ARMOUR
--------------------
Guard Flak Armour: all locations, 4 AP, 11 kg

--------------------
EQUIPMENT
--------------------
Uniform
1 week corpse starch rations
Imperial Infantryman's Uplifting Primer
Backpack

wealth: 7 (spent 65)

--------------------
PROFILE
--------------------
--/--/--Incident Report following Ganf Magna Operation--/--/--

FROM: COMMISSAR VAETRIAN MALLUS

TO: COMMISSAR MAJOR BORDILE PREGUNAX

Imperial Casualties: 18,432

Ork Casualties: 24,993

Ork Tribes remaining strength: 35%

The offensive to eradicate the ork infestation on Ganf Magna has seen great success. Of particular note is the efficacy of Crytraxian 1st in the dense wilderness geurilla warfare versus the orks. Their brutal nature made them a dangerous match
against the entrenched ork tribes, bringing a ferocity that the xenos may have only seen in their inter-tribal warfare. Dedication to Imperial Doctrine has been growing successfully among Crytraxian 1st, though slower than in other Indoctrination programs executed on other Feral World regiments.

The offensive has had its typical range of crimes, both simple and major, that have been dealt with. Of particular note is the disappearance of Junior Commissar Hetros Briin, attached to the Cytraxian 1st's Delta platoon, codename "Dragon's Bones". The Dragon's Bones were dispatched to deal with an Ork tribe that had overrun a Munitorum supply depot. Successful completion of their mission yielded considerably lower than expected returns on Munitorum supplies, and the Bones could not account for the whereabouts of Jnr. Comm. Briin. Five guardsmen found to be in possession on non-issue equipment, assumed to have been stolen from the Minutorum Depot and/or Briin. Three in definitive possession of Commissariat regalia subjected to summary execution. Final two interrogated, but Feral world upbringing seems to have made them resistant to traditional methods. One, a weasely man seems to be half-mad. The other, beast of a man, was silent the entire time. Execution planned, boltpistol loaded, when Inquisitor (name redacted) claimed guardsman for Inquisition service. He will be dead in three days.

--/--/--Report Finished--/--/--


So the party shall be

Wraxus Drake

Jene Rodriguez

Cortez the technographer

Varis Sieran

Phedra

If you have not created an alias yet please do so. If all selected people could check in on the discussion thread, people who do not check in within 48hrs will be bumped for another player.

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