One Step Beyond

Game Master Lemmy Z

Welcome to Blue Shell Island - The Land of New Beginnings! Now try to make sure it doesn't bring your end as well... At least, not too soon.

Initiative for Current Combat:

Eitylen
Frederick
Dwarf Priest
Elf Archer
Stone Demon
Staff Orc
Jaazkara
Stone Warrior
Brother Cyrus
Scimitar Human

Round: 7
Current Turn: Eitylen & Frederick

Combat Rules:

Keep in mind that if you're next to each other in Initiative count, you can switch attack order if you want. If you post more or less simultaneously, I'll follow the "official" Initiative order and allow whoever goes second to change his action if something relevant happens (e.g.: the first guy kills the second guy's target).

Additionally, remember that you have 24h before I allow other players to control your character and 48h before I simply skip your turn. Similarly, if I don't post a creature's actions for 48h, you are allowed to consider I skipped its turn.

Last, but not least.. If I have to allow others to control your character or skip your turn twice in a row, I'll start allowing other players to decide your character's actions as soon as your turn comes up for the rest of the combat. I'll still wait 48h before skipping your turn, though.


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Game Master 20

Eitylen's alchemical mixture explodes the walking dead in thousands of tiny little pieces. Where the abomination once stood, now there is little more than a puddle of blood, pus and qualified guts.

A moment later one of the monsters staggers towards Brother Cyrus and tries to grapple him.

Grapple: 1d20 ⇒ 15

The creature's claws take hold of the young priest.

Frederick's turn.


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

Frederick moves in to save Cyrus' bacon.

Charge!: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 1d8 + 14 ⇒ (2) + 14 = 16


Game Master 20

Fredericks blade splits the creature's head in half. The blade is swift and cut is clean. The half-orc barely feels any resistance.

Not the type for advanced tactics, the next zombie simply repeats the action of his now-decapitated friend... And rushes in to grab the nearest living creature.

Grapple: 1d20 ⇒ 10

And once again Cyrus has undead hands grasping at him.

A different abomination tries the same against Frederick.

Grapple: 1d20 ⇒ 2

...And fails miserably.

Lt.Lorena, seeing the group of monsters attacking two of her newest allies, draws her silversheen sabre as she rushes forward. She attacks the creature grappling Brother Cyrus

sabre: 1d20 ⇒ 6

She slices the creature's arm and chest, destroying the undead abomination.

In response to her movement, the last creature moves forward and attacks her...

Grapple: 1d20 ⇒ 17

Grabbing her by the shoulder with monstrous strength, despite its half-rotten muscles.

Round 2
Brother Cyrus' turn


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"Slay the foul undead! I must save my healing power for the unknown dangers that lie ahead!" Cyrus says commandingly.

Inspire Courage +2


Game Master 20

Brother Cyrus allies feel their hearts being filled with certainty of victory!

Eitylen's turn


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Eitylen try to jumps the woodwork table to flank with Frederick

Acrobatics to jump: 1d20 + 13 ⇒ (6) + 13 = 19
Acrobatics to avoid AoO: 1d20 + 13 ⇒ (12) + 13 = 25

Attack: 1d20 + 16 ⇒ (9) + 16 = 251d4 + 2d8 + 9 ⇒ (1) + (2, 5) + 9 = 17


Game Master 20

Eitylen's leaps over one of the work tables, and before he lands, his blade has already pierced the creature's heart and brain. The monster starts crumbling at the same time the elf lands on the floor...

Frederick's turn.


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

Frederick moves over, and SLASHITY SLASH SLASH!

1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d8 + 14 ⇒ (4) + 14 = 18


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Care to explain Lorena?


Game Master 20

Frederick slays the last of the monsters with a heavy slash of his falcata. Lt.Lorena is relieved to see the creature stop moving.

"Undead... I had never seen so many in an urban area! We have to find out who did this!"


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

"My guess is a necromancer did it."


Game Master 20

"..." Lt. Lorena looks are Frederick with a puzzled look for a second... Then she speaks in a sassy tone. "You must be the smart one in your group..."

She walks carefully around the room, avoiding the bodies lying on the floor, and enters what seems to be the place's main office and starts searching the place.

"Help me look for clues or hidden exits. There must be something to be found in this place."


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

Perception: 1d20 + 8 ⇒ (6) + 8 = 14

But he manages to find nothing but the bathroom.


Game Master 20

Scavion did mention something about searching the toilet...

I think I'll just speed things up a bit.

Eitylen moves forward and checks the trapdoor he had seen before the dead decided they wanted a little exercise.

There is an eerie green smoke coming from it... When he checks for traps, Eitylen finds that there was indeed one, but it's been triggered already an no one bothered to rearm it. A few poisonous darts would shoot at whoever carelessly opened this thing.

The door leads to a small room with three doors... two of them are fully open... revealing some sort of business office with many casino chips lying on a large desk and what must have been an staff room. It has a couple beds, a small table and a small toilet.

Neither room shows any sign of fight, but they still smell of rot and rust. The last door leads to completely dark corridor... You can't tell how far it goes, but it leads at least half a mile away. In this tunnel there are a large plain-looking door and two small ones that have very detailed decorative carvings.

You can hear muffled groans and moans of pain coming from the first door and angry voices coming from the second one.

Roll 20 updated.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"Hurry! We might be able to save someone." Cyrus says as he rushes down the hall.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

I go after Cyrus, (I suppose we go after the muffled groans and moans)


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

"Are we sure it's not more zombies?" Frederick muses, but follows.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Only one way to find it out


Game Master 20

Finally home... Now I can actually post! :)

You open the door... Slowly revealing a what seems to be an underground gambling house. With roulette, dice and decks of card everywhere... On the floor, there are more than a few bodies, all of which are exhaling the same sickly-looking green smoke you saw in the corridor from missing body parts...

At the opposite end of the room, you see a single moving body. The only one who isn't completely dead... yet. It's a man in his late thirties, wearing clothing that would be considered quite chic, were it not drenched in blood, pus and... something else.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

In case you meant he is an undead

Thrown MW dagger: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d4 + 3d8 + 2 ⇒ (3) + (6, 3, 1) + 2 = 15


Game Master 20

...

GM Lemmy wrote:
(..) The only one who isn't completely dead...

Like... Still living.


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

He's only mostly dead.

Fredrick moves in to see if he can help the man.

"Where are you hurt?"


Game Master 20

The man coughs blood in what sounds like an attempt at laughter...

"Only around... all my organs...." he whispers with great difficulty. "Kill me... I'm cursed... He won't let us rest..."


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

"Who won't?"


Game Master 20

"The man... cough! in the red cloak... I could feel him... poisoning my soul.."

The man struggles to whispers these last words. It's clear that he won't last much longer without aid.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Brother Cyrus rushes to the man's side.

"What man? Tell us more!" Brother Cyrus says as he calls forth healing power.

Channel Energy: 3d12 + 5 ⇒ (6, 12, 9) + 5 = 32

"Drink this..." Brother Cyrus offers the man a vial of holy water.


Game Master 20

"NO! DON'T...!" screams the man a moment before he feels the holy energy wash over his body. "GYAAAAAAAH!!!"

The man starts having violent spasms and convulsions once the holy energy is gone, and quickly loses all traces of life.

Him and a few other corpses in the room shake in agony... Four of them quickly stand up, reacting much like animals in the presence of danger. The man with who you were talking seems dead... for now.

"Oh... Come on!" complains Lt. Lorena. "Does no one have the decency to stay dead anymore?"

Initiative Rolls:

Brother Cyrus: 1d20 + 2 ⇒ (12) + 2 = 14
Eitylen: 1d20 + 6 ⇒ (4) + 6 = 10
Frederick: 1d20 + 5 ⇒ (20) + 5 = 25

Lt. Lorena: 1d20 + 5 ⇒ (15) + 5 = 20

Corpse 1: 1d20 + 1 ⇒ (19) + 1 = 20
Corpse 2: 1d20 + 1 ⇒ (4) + 1 = 5
Corpse 3: 1d20 + 1 ⇒ (3) + 1 = 4
Corpse 4: 1d20 + 1 ⇒ (1) + 1 = 2

Initiative Order:

Frederick
Lt. Lorena
Corpse 1
Brother Cyrus
Eitylen
Corpse 2
Corpse 3
Corpse 4

Round 1 - Roll20 updated
Frederick's turn.

Also, do roll Perception checks, everyone.


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

Perception: 1d20 + 8 ⇒ (14) + 8 = 22

Frederick spares a quick look around before moving in on Corpse #3and giving it a good whacking.

Slash: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d8 + 14 ⇒ (5) + 14 = 19

Confirm?: 1d20 + 10 ⇒ (14) + 10 = 24
Crit Damage?: 2d8 + 28 ⇒ (2, 5) + 28 = 35


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Perception: 1d20 + 7 ⇒ (3) + 7 = 10


Game Master 20

Frederick cleaves one of the creatures in half as easily as if the monster were butter on a hot day.

At the same time, Lt. Lorena runs forward and attacks the creature closest to her.

Sabre: 1d20 ⇒ 15 damage: 1d6 + 6 ⇒ (6) + 6 = 12

The creature is visibly hurt, but not destroyed... And it retaliates fiercely.

bite: 1d20 ⇒ 13
claw: 1d20 ⇒ 17 damage: 1d6 + 4 ⇒ (2) + 4 = 6
claw: 1d20 ⇒ 3

Fort: 1d20 ⇒ 7

Only one of the creature's attacks finds its target, but it's enough to cause a grievous-looking injury on the warrior's shoulder. Lorena seems fazed for a moment, but she shakes her head and resists whatever blight the creature tried to infect her with...

Brother Cyrus' turn.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"Rally my friends! We must get to the bottom of this! Brother Cyrus begins inspiring Courage.

+2 Attack/Damage

Perception: 1d20 + 4 ⇒ (8) + 4 = 12


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Are they flat-footed?


Game Master 20

No, they aren't.
Don't you have the Scout archetype's ability that lets you Sneak Attack on a charge? If not... Why the hell not?

Your whole party feels your hearts swelling up with courage.

Eitylen's turn.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

I feel the way you guys treat the flat-foot condition is a nerf to the rogue D:

Feint: 1d20 + 11 ⇒ (10) + 11 = 21
Trhow dagger to Enemy 1: 1d20 + 12 ⇒ (14) + 12 = 261d4 + 2 ⇒ (3) + 2 = 5
Sneak Damage: 3d8 ⇒ (5, 4, 7) = 16


Game Master 20

Eitylen's dagger goes through the eye of the creature who attacked Lt.Lorena, destroying it once and for all.

After he does, two of the creatures charge at him, baring fangs.

bite: 1d20 ⇒ 17 damage: 1d6 + 4 ⇒ (5) + 4 = 9
bite: 1d20 ⇒ 12

The first one catches Eitylen before he has time to react, but the second one is not so lucky and has his fangs deflected by the nimble elf.

Eitylen - Roll Fort.

Round 2
Frederick's turn.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Fort: 1d20 + 4 ⇒ (1) + 4 = 5


Male Goblin Vivisectionist Trap Breaker 10

Reroll that s$#~.


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

Frederick charges in to save Eitylen.

Charge!: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 1d8 + 16 ⇒ (8) + 16 = 24


Game Master 20

Frederick's blade leaves a grievous wounds in the creature, but doesn't quite finish it.... Though it does seem like the monster hasn't much fight left in it...

Eitylen's turn (and reroll? Does he have a reroll?).

Since Nicos is travelling, you two can post his actions.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Eitylen will do what he did last round, I guess.

Feint: 1d20 + 11 ⇒ (1) + 11 = 12

Attack: 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 1d4 + 2 ⇒ (1) + 2 = 3 Sneak Attack damage: 3d8 ⇒ (2, 6, 7) = 15


Game Master 20

Sense Motive: 1d20 ⇒ 17 :P

Eitylen tries to misdirect the creature in an attempt to hit one of its weak spots, but the sickness of the monster's bite suddenly takes its tool, causing the elf's deft hands to miss their mark...

Eitylen suffers 1d2 ⇒ 2 Str and Dex damage

Lt. Lorena jumps into the fray, taking advantage of the creature's distraction and stabbing it through the heart. Her blade bursts from the creature's chest, but stops a safe distance from Eitylen's body.

Sabre: 1d20 ⇒ 15

Brother Cyrus' turn.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Brother Cyrus takes a step back and quietly recites a prayer invoking the divines' favor.

Bless.


Game Master 20

Sorry, I didn't have time to access a PC this weekend.

The power of heavens strengthens your hearts and arms.

Eitylen's turn.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Did not Rynjin post Eitylen actions?


Game Master 20

Yes, but the thing that acted before you was killed, so you get to act again.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Feint: 1d20 + 11 ⇒ (11) + 11 = 22
Attack: 1d20 + 11 ⇒ (5) + 11 = 16
dagger: 1d4 + 6 ⇒ (3) + 6 = 9
sneak: 3d8 ⇒ (5, 6, 2) = 13

Forgot a +2 attack/damage from inspire courage]


Game Master 20

Keep in mind that you suffered a -2 damage to Str and Dex.

Sense Motive: 1d20 ⇒ 17

Eitylen tricks the creature into lowering its guard and strikes. His dagger just barely pierces the monster's hide, causing some serious harm to it.

The undead, however, doesn't seem to feel pain and strikes at the elf

bite: 1d20 ⇒ 14

...But its fangs are blocked by the elf's dagger at the last second.

Round 3
Frederick's turn.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]
GM Lemmy wrote:

Keep in mind that you suffered a -2 damage to Str and Dex.

Already computed


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

Frederick steps over and finishes it off.

Slash: 1d20 + 12 ⇒ (5) + 12 = 17
Damage?: 1d8 + 16 ⇒ (1) + 16 = 17

Swift and 1 Ki for a second attack:

Slash: 1d20 + 12 ⇒ (13) + 12 = 25
Damage?: 1d8 + 16 ⇒ (4) + 16 = 20


Game Master 20

Frederick cleaves the weakened creature in half... Its upper body falls on the floor with a disgusting "splosh" sound...

You no longer hear angry voices coming from the room next to this one... But Frederick can still hear a few soft steps coming from there. At least two creatures stand in that room.

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