One Step Beyond

Game Master Lemmy Z

Welcome to Blue Shell Island - The Land of New Beginnings! Now try to make sure it doesn't bring your end as well... At least, not too soon.

Initiative for Current Combat:

Eitylen
Frederick
Dwarf Priest
Elf Archer
Stone Demon
Staff Orc
Jaazkara
Stone Warrior
Brother Cyrus
Scimitar Human

Round: 7
Current Turn: Eitylen & Frederick

Combat Rules:

Keep in mind that if you're next to each other in Initiative count, you can switch attack order if you want. If you post more or less simultaneously, I'll follow the "official" Initiative order and allow whoever goes second to change his action if something relevant happens (e.g.: the first guy kills the second guy's target).

Additionally, remember that you have 24h before I allow other players to control your character and 48h before I simply skip your turn. Similarly, if I don't post a creature's actions for 48h, you are allowed to consider I skipped its turn.

Last, but not least.. If I have to allow others to control your character or skip your turn twice in a row, I'll start allowing other players to decide your character's actions as soon as your turn comes up for the rest of the combat. I'll still wait 48h before skipping your turn, though.


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Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

2d8 + 3 ⇒ (8, 3) + 3 = 14

...

I don't know that the others want to sell


Game Master 20

Well... We can assume you visited the market and retroactively sold whatever you want to sell in that list.

Ayren leads you to a trail in the forests east of Stonybrook. It starts pretty well made, but soon turns into a barely discernible track of slightly shorter grass.

You guys aren't great at Perception, huh?

After a couple hours of travel, you come across a small river, probably one of the many that eventually join the Onyx Serpent. About 300 hundred feet from your position, you can see the remains of what must have once been a stone house. It barely has any ceiling and two of the four walls of the only discernible room are barely higher than your knees, but it's large enough to accommodate a small party...

"This might be a good place to camp..." says Ayren. "It's getting dark and there are angry things around. The stream is nice, but it might attract animals, or worse... More of the river tyrants, they've been unusually bold lately."

He looks at you with inquiring eyes.

"If we keep moving, we could reach my contact tonight... But we walk quite a while in the dark. I'm not a big fan o the idea, but it can be done. What do you guys think?"


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

"I can see great in the dark, thanks to my mom. I don't have any problem with it."


Game Master 20

"That makes one of us..." laughs Ayren. "We can carry torches too, but I'm afraid they might attract unwanted attention."

Roll Survival for additional information about the forest and weather.


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

How much does a 23 get me?


Game Master 20

How did you get a 23 without rolling? Did you Take 15?! oO


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

I have a +13.

Edit: Wait NVM, 5 of that only applies to not getting lost.

Survival: 1d20 + 8 ⇒ (15) + 8 = 23

So how much does a 23 get me?


Game Master 20

¬¬'

After a quick inspection of the surrounding area, Frederick finds a few noteworthy pieces of information...

first, there is a variety of tracks leading to the water stream, most of them belong to small animals, though there are a few that are clearly made by big ones, including what seems like horse tracks. Most of these tracks are rather fresh, and can't be more than a few hours old.

There are also footprints made by something obviously humanoid, although unusually (but not impossibly) short for a human, or even an elf.

Curiously, there is little to no moss anywhere in the small ruin you found. No animal tracks either, but there are signs of an old bonfire. It can't have been made more than 72 hours ago.

Last, but not least, the sky seems somewhat heavy on clouds. There might be a short drizzle during the night, but it's very unlikely to be enough to cause any significant impediment to the party's mobility. However, there's a real possibility that it might thicken in the morning.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"I feel half dead and I'll be useless in a fight if there is one. Though I know you all are quite competent in your fighting ability...the decision is yours. I really need to rest and pray."


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

"The main problem is it looks like there might be heavy rain tomorrow. If we forge on through tonight, we could probably miss it."

"This seems like it might be a safe place to camp though, there was somebody here a few days ago it looks like. Halfling or something by the tracks, and it doesn't look like the little guy got attacked."

"You guys' call."


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]
Frederick Forsythe wrote:


So how much does a 23 get me?

The dices of thies game have life on their own


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

To camp 1, to not camp 2: 1d2 ⇒ 1


Game Master 20

"Very well, then... We stay." says Ayren as he clasps his hands together. "We should probably set up a watch, though. Being devoured by wolves isn't in my list of desirable ways to die."


Game Master 20

Whoever stands watch first, roll Perception. With a +2 if you light a bonfire. Or would you like Ayren to do it?


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

I should probably watch first, I think? Cyrus needs a full night's sleep and I'd need to take my armor off before bed and put it back on whenever I woke up, so midnight watch would be a pain.

Perception: 1d20 + 8 ⇒ (10) + 8 = 18


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Eitylen takes the second turn. CYrus can sleep all night if we are not attacked by the random encounter table.


Game Master 20

1d10 ⇒ 10

About three hours into his watch, Frederick notices a couple wolves circling your camp... They are bigger than most wolves, but not extraordinarily so.

The near-complete darkness seems to make them bolder than you're comfortable with, but they do not strike, and limit themselves to sniffing around... Apparently wary of the metal-clad warrior.

They eventually quietly leave the area without, but Frederick can't help but feel like they haven't gone too far...

After that, the night goes on without further incidents...

- - -

As Frederick expected, a thin drizzle starts to form. By the time it's morning, it's thickened enough that you can see feel the mud weighting down your boots with every step you take.

Ayren stretches his arm beyond the cover of the tiny ceiling of the ancient house... "Ugh... I don't suppose anyone brought four of those tian umbrellas, huh?"

Until further notice, you're on ground-based difficult terrain. Also, the rain and wind cause a -2 to Perception checks and will likely extinguish unprotected small flames, such as candles and torches.

"I hope you are all well rested... We have a nice walk ahead of us..."


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Eitylen grumbles and prepares to march without speaking too much.


Game Master 20

When it becomes obvious the rain isn't stopping any time soon, you decide to move forward. The rain isn't that bad, after all...

Ayren moans one curse or another every time he steps on a puddle, but doesn't slow down. It's obvious he doesn't feel comfortable outside urban environments...

- - -

A couple hours later, it becomes clear you aren't alone... At least four wolves seem to be stalking your group, but you can only catch short glimpses of them, since the beasts do their best to stay hidden by foliage...

Ayren is visibly nervous.

"Uh... These things don't attack during the day... Right?"


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

"They didn't attack last night. It's probably fine."


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Eitylens just keep walking.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"Wolves don't usually attack grown men in groups. They're smarter than that."


Game Master 20

"I hope you are right..." mumbles Ayren.

After a while, the wolves start slowing down, and you eventually manage to leave them behind.

"Well... That's one fewer problem, I guess... According to the direction my contact gave me, we can't be all that far, we... What's that?"

Through the rain and fog, you start seeing a vaguely humanoid shape... You move closer, and finally become able to clearly see a slim woman lying against a tree stump... She looks almost like a wooden doll, with her legs fully extended and her arms lying on her thighs... Her head hangs forward, causing her long brown hair to cover her face...

She occasionally slightly moves her arms and head... But the motion doesn't seem to be done consciously...

Next to her, there is an open travelling bag, but most of its content has rolled into the mud... a few scroll and some ration and tools. With the exception of a couple daggers stuck to a root, all of the woman's belongings is almost completely covered in mud.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Without much thinking Eitylen hurries to the woman side to see if she is injured.


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

Frederick runs over as well, not far behind.


Male Human Dungeon Master 10/ Munchkin 10

As the two travelers approach the fallen woman, she raises her arm in a very rigid manner, but doesn't raise her head.

A couple roots shoot from underground and towards the duo, taking both by surprise and smashing against their chests...

root: 1d20 ⇒ 9 damage: 1d4 + 1 ⇒ (3) + 1 = 4
grab: 1d20 ⇒ 2

root: 1d20 ⇒ 12 damage: 1d4 + 1 ⇒ (4) + 1 = 5
grab: 1d20 ⇒ 16 damage: 1d4 + 3 ⇒ (1) + 3 = 4

Eitylen manages to escape the deadly grip of the animated roots, but Frederick isn't as quick and suddenly finds himself wrapped by the wooden tentacles...

The fallen womanslowly and rigidly stands, but her torso remains mostly bent forward, keeping her face covered.

Eitylen takes 4 hp damage.
Frederick takes 9 hp damage and is Grappled

Initiative Roll:

Brother Cyrus: 1d20 + 2 ⇒ (9) + 2 = 11
Eitylen: 1d20 + 6 ⇒ (17) + 6 = 23
Frederick: 1d20 + 5 ⇒ (9) + 5 = 14

Ayren: 1d20 + 5 ⇒ (6) + 5 = 11

Creature: 1d20 + 5 ⇒ (7) + 5 = 12

Final Initiative:

Eitylen
Frederick
Brother Cyrus
Creature
Ayren

Roll20 updated
Round 1
Eitylen's turn, though I don't mind if you want to switch turns with each other, since you got your turns right after each other.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Eitylen try to cut the roots that held the woman body

feinting?: 1d20 + 12 ⇒ (4) + 12 = 16
cut!: 1d20 + 12 ⇒ (10) + 12 = 221d4 + 7 ⇒ (1) + 7 = 8
sneak: 3d8 ⇒ (2, 5, 1) = 8


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

No matter how high my CMD is, it's never high enough.

Frederick chop chops wood chops wood.

Attack: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 1d8 + 11 ⇒ (4) + 11 = 15

Confirm?: 1d20 + 11 ⇒ (8) + 11 = 19
Crit damage?: 2d8 + 22 ⇒ (1, 2) + 22 = 25


Game Master 20

There is nothing holding the woman, but you can see many small roots piercing her skin and muscles on her arms, legs and torso. Many of which are directly connected to the tree stump.

Roll Kn(Nature)

BTW, how is Frederick attacking with a falcata while grappled?


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

...It's a one-handed weapon. The damage has been lowered because I'm using it in one hand.


Game Master 20

Ah, right... I keep forgetting falcatas aren't 2-handed weapons. Are those rolls accounting for the -2 to attack rolls from being grappled?

Seeing the roots sprouting from the tree stump, Frederick strikes the big block of wood... Which surprises the whole party by roaring in anger.

Eitylen does his best to hack the woman free from the vines, but they seem too ingrained into her body for him to be successful... He does notice the vines and roots recoiling in pain from his attacks, though.

Go Go Brother Cyrus.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

They're not, since the -2 AC for the creature grappling usually renders that moot.


Game Master 20

Not that it'll make any difference in this case... But shouldn't it be a +12, then? Or a +10, with PA. How is it +11?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

5 Str, 5 BaB, +1 weapon, +1 Centered...yeah should be +10. Must have factored it in already.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Brother Cyrus channels destructive energy targeting the tree stump.

Channel Negative: 2d12 + 3 ⇒ (8, 5) + 3 = 16

DC 23 Will


Game Master 20

Will: 1d20 ⇒ 2

The wooden creature moans in pain, the woman is unaffected...

A number of roots shoot from the mud-covered ground, and the tree stump suddenly produces a huge jaw with extraordinarily sharp "fangs", which close around Frederick's shoulder, but are blocked by the warrior's armor.

I got confused with the grapple/grab/pull rules... Why is there even a pull ability, since grappling a creature already brings it to an adjacent square anyway?

Argh... F%*@ it! I'll just attack!

vs Frederick

bite: 1d20 ⇒ 5
root: 1d20 ⇒ 16 damage: 1d6 + 3 ⇒ (1) + 3 = 4
root: 1d20 ⇒ 11
root: 1d20 ⇒ 12
root: 1d20 ⇒ 13 damage: 1d4 + 1 ⇒ (2) + 1 = 3

vs Eitylen

root: 1d20 ⇒ 17 damage: 1d4 + 1 ⇒ (2) + 1 = 3
root: 1d20 ⇒ 3
root: 1d20 ⇒ 19 damage: 1d4 + 1 ⇒ (1) + 1 = 2
root: 1d20 ⇒ 1

That's 7 damage to frederick and 5 damage to Eitylen

ayren throws a couple daggers at the tree stump that attempted to bite Frederick's shoulder off.

dagger: 1d20 ⇒ 4
dagger: 1d20 ⇒ 20
crit confirm: 1d20 ⇒ 9

I'll post Ayren's damage later. I don't have access to his character sheet right now.

Eitylen's turn.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
GM Lemmy wrote:


I got confused with the grapple/grab/pull rules... Why is there even a pull ability, since grappling a creature already brings it to an adjacent square anyway?[/ooc]

You now understand my dilemma when running the Hangman Tree in Carrion Crown. I just ruled that graplng pulls them within reach, not adjacent (for example if you Grapple someone with Lunge) and then Pull was used to yank people off the ground and into the air, helpless to attack the creature at 15 feet of Reach.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Eytilen Moves trying to flank with Frederick

Acrobatics to Avoid AoO: 1d20 + 13 ⇒ (10) + 13 = 23
Acrobatics to Avoid AoO: 1d20 + 14 ⇒ (13) + 14 = 271d4 + 7 + 3d8 ⇒ (4) + 7 + (8, 6, 5) = 30


Game Master 20

You might want to roll that Kn(Nature) check...


Game Master 20

Ayren's damage: 2d4 + 2 ⇒ (1, 1) + 2 = 4

Eitylen just barely avoid a root-tentacle strike, but he manages to safely reach the opposite side of the wooden creature. It becomes obvious to him that the woman is dead and nothing more than a puppet being manipulated by the creature's root-like limbs.

Frederick's turn.

BTW, when you're next to each other in Initiative count, feel free to switch your turn order as you wish.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Fine
Kn nature: 1d20 + 14 ⇒ (12) + 14 = 26


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

Frederick lashes out a quick strike, then catches the thing again on the backswing.

Slash: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d8 + 14 ⇒ (4) + 14 = 18

Ki Slash: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d8 + 14 ⇒ (6) + 14 = 20


Game Master 20

Kn(Nature):
This creature is a Wolf-in-Sheep’s-Clothing, though an unusually large (and not because I forgot its actual size. Nope. Not at all). This species is infamous for manipulating the corpses of its past victims like marionettes in order to lure new prey.

It's intelligent, but not very smart, and often swallows its victims without bothering to sort out what is edible. This often leads to an small amount of inanimate objects stacking under the "tree stump".

Aside from the obvious danger presented by its tentacles and fangs, an Wolf-in-Sheep’s-Clothing will often try to implant seeds into its prey. If it succeeds, these seeds grow into a parasite that will not only steal nourishment from their host, but also eventually kill it. Magic such as Remove Disease can kill this infestation, though.

Despite its size and unusual control over its corpse-lure, this particular specimen seems young, as its bark is not fully developed yet.

Frederick's strikes leave a couple huge dents into the creature's bark-like carapace, but it's still alive.


Game Master 20

Oh! And it's Brother Cyrus' turn.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

DOes the check reveals if he is immune to sneak attacks?


Game Master 20

It isn't.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

I misnamed it, but my last rolls the last one was supposed to be an attack, you see the 1d4 from the dagger and the 3d8 from sneak damage


Game Master 20

Ah, I see.

Eitylen leaps over the creature and and with a graceful spin, uses his momentum to make a grievous slash on its wooden body.

The creatures releases a painful roar, but it soon fades into silence...

Congratulations! You win!


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

A winner is us!

"Nice one, Eitylen." Frederick says, impressed.


Game Master 20

"What the hell was that?!" groans Ayren. "I had never been attacked by a freaking tree stump before!"

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