One Step Beyond

Game Master Lemmy Z

Welcome to Blue Shell Island - The Land of New Beginnings! Now try to make sure it doesn't bring your end as well... At least, not too soon.

Initiative for Current Combat:

Eitylen
Frederick
Dwarf Priest
Elf Archer
Stone Demon
Staff Orc
Jaazkara
Stone Warrior
Brother Cyrus
Scimitar Human

Round: 7
Current Turn: Eitylen & Frederick

Combat Rules:

Keep in mind that if you're next to each other in Initiative count, you can switch attack order if you want. If you post more or less simultaneously, I'll follow the "official" Initiative order and allow whoever goes second to change his action if something relevant happens (e.g.: the first guy kills the second guy's target).

Additionally, remember that you have 24h before I allow other players to control your character and 48h before I simply skip your turn. Similarly, if I don't post a creature's actions for 48h, you are allowed to consider I skipped its turn.

Last, but not least.. If I have to allow others to control your character or skip your turn twice in a row, I'll start allowing other players to decide your character's actions as soon as your turn comes up for the rest of the combat. I'll still wait 48h before skipping your turn, though.


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HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

Frederick interposes himself between the fishmen and Cyrus, and chops at the one closest to his buddy.

Attack: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 1d8 + 17 ⇒ (8) + 17 = 25

If only I had improved critical already.


Game Master 20

One of the two remaining monsters attacks Frederick with all its might.

spear: 1d20 ⇒ 18 damage: 1d8 + 15 ⇒ (4) + 15 = 19

And after the strike its spear is blood-stained.

Eitylen's turn.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

move and
slash: 1d20 + 15 ⇒ (12) + 15 = 27
stab: 1d4 + 9 ⇒ (3) + 9 = 12
sneak: 3d8 ⇒ (5, 6, 6) = 17


Game Master 20

Eitylen kills another one of the vicious creatures.

Round 5
Brother Cyrus' turn


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Full Restore: 3d12 + 5 ⇒ (1, 9, 4) + 5 = 19


Game Master 20

A wave of healing energy flows into your bodies...

Frederick's turn.


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

Frederick opts to tap into his reserve of mental energy, foreseeing the best possible path to swing, and intercept his opponent's dodge on the backswing.

Ki Attack.

Attack: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 1d8 + 15 ⇒ (1) + 15 = 16

Ki Attack: 1d20 + 13 ⇒ (2) + 13 = 15
Re-Roll Ki Attack: 1d20 + 13 ⇒ (1) + 13 = 14


Game Master 20

And with Frederick's attack, the last of the fishmen falls. You see other soldiers and mercenaries finishing off whatever few of the creatures remain... No more than a minute later, there is no more conflict to be fought... At first sight, it seems the convoy suffered no casualties.

"Damn tyrants..." shouts a man a man in grey plate who spits on the corpse of one of the creatures... "I'll never get rid of this smell..."

Ayren is a few feet away from you. He seems to have fought side by side with the mercenaries that rode with you.

It takes a while for the convoy to reorganize. During this time you see some of the Goldsmith officers discussing the attack, a few Red Eagles polishing their blades and comparing notes about the creatures and a bunch of scared civilians trying to get their horses calmed down.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

STill bleeding

Well, It could have been worse - and returning to travelling mode.


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

"I'm just glad nobody died."


Game Master 20

Except for the school of fishmen, I suppose


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

They're not people, nobody cares about them.


Game Master 20

One of them was the sickly child of a single mother. He joined the army to get money to feed his 9 sickly siblings.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

They shouldn't have been so sickly then.


Game Master 20

Poor sickly children...

Anyway...

Among the possessions of the group of creatures that attacked you find 4 daggers, a masterwork trident, a net, a spear and a +1 trident. As well as 5 shell-made pieces of armor that are equivalent to masterwork chain shirts. There are also a few rings and necklaces. All of these items are made of shells, reef and bone.


Game Master 20

The next days of travel go by without further incidents. During the journey, Ayren is often seen talking to a dark-haired civilian girl in flowery dress. Their chats are usually short, and likely to end up wih her giggling. He also talks very often to the mercenaries who fought with him, often asking about the leaders of the military companies leading the convoy. Occasionally he walks into the forest, generally after announcing to his friends that he needs to make water, and he is always back rather quickly.

He checks up on you every 6h or so, but other than that, he doesn't seem to care what you choose to do with your day (not that there is much to do, calmly riding along the river... Which as you notice, has a number of smaller water streams flowing into it. All but one of them are shallow enough that the convoy can simply ride over it with no problems... The only one that is deep enough to be a problem has a very solid and well-polished stone bridge over it.

- - -

Two days after your encounter with the fish-like humanoids, you reach the mining town of Stonybrook. You notice the higher-ranking officers breaking away from the main convoy with their closest men. They move to a grand house at the end of the main street, next to the foot of the small mountain that touches the edges of the city.

Stonybrook is surrounded by rocky formations that circle around the nearby woods, spreading from both sides of the mountain whose foot the city is built around. Those rock formations are considerably distant, though, and there is plenty of forests inside the perimeter. These natural walls do not form a complete circle, though, they have a gap south of the city, where the road goes through.

Most of the buildings tend to be simple brick and mortar, with only a few having any actual painting. The ground is rocky with a few patches of grass here and there. The Onyx Serpent river is a little narrower around here, but just as deep. You can see it flows down from the mountain, forming a number of small, but beautiful waterfalls. They don't seem to attract many tourists, though... As literally every single person you see around here is either a miner, a man-at-arms, a prostitute, or someone whose living is otherwise directly related to the mining industry. None of them look very friendly, though...

Ayren meets you at the town's entrance.

"Welcome to Stonybrook, friends!" he says with a excited smile "Isn't it charming?"

"Of course it is! I bet you're already charmed!" he adds without waiting for a reply "I gotta check in with a couple of contacts. I'll be back in a flash! There is a tavern around that corner if you're thirsty, it's named "The First Keg", let's meet there in about 6 hours, okay? Oh... If you want to go sightseeing, the waterfalls are really nice."


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

"Uhm, yes, charming is the exact word I'd use." Frederick says politely.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"Aye, seems lively enough for a mining town. I'm going to check out those waterfalls and possibly read for a bit." Cyrus says while stretching his arms and legs after the long ride.


Game Master 20

Despite the sun having barely finished its rising, the city is already moving at full steam. It's actually very difficult to find someone unoccupied or who doesn't have at least one or two mining tools strapped to their belts.

Assuming Ayren is punctual, you have about 6h to explore the city and interact with the locals and/or members of the convoy. Anything you want to do??


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

Not really interested in talking to miners or whores.

Frederick will go to the waterfalls and spend some time in meditation.


Game Master 20

There is more than that to do, but very well. If Brother Cyrus and Eitylen feel the same, I don't mind time-skipping it.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Not really interested in getting into a bar fight with disgruntled miners and whores either. =p


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Eitylen goes to the waterfall and spend some time telling frederick all the tales he knows.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"I propose someone get some good food and drink and make this a jolly outing between friends."


Game Master 20

Very well...

The group has some lunch and drinks by the waterfalls. They are truly beautiful, which comes almost as a surprise, considering it was Ayren who spoke of their beauty.

You see a number of housewives washing clothes and/or carrying buckets of fresh water back to their homes, and a few children splashing by in the tiny pond that forms under the waterfall. Occasionally, someone comes around to wash their tools or clothes, but you get the impression that this is not the most used pond in the region.

From the cloth-washing women, you hear just a bit of gossip, the mayor is cheating on his wife, the captain of the guard is a vampire, a necromancer has is in town, the newly-arrived convoy was attacked by "water tyrants", beast-men were seen in the woods, the Whisperer appeared at the town's graveyard, fey have stolen an woman's underwear, the mine is haunted by the ghost of a dead miner, etc...

That said, not even the women themselves seem to take each other seriously...

6 hours are past and there is no sign of Ayren, though his mercenary "friends" seem unworried about his fate, and are happily drinking at the First Keg.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Eitylen would not be surprised if any of those gossip ended to be the real reasons Ayren brought them here, anyways...

Eitylen goes to look for Ayren.


Game Master 20

Are you just aimlessly wondering around town, asking about him, trying to track him... How are you trying to find Ayren?


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Mostly asking I guess


Game Master 20

Diplomacy it up, then. ;)


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

G.I: 1d20 + 8 ⇒ (20) + 8 = 28


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
GM Lemmy wrote:

Very well...

The sad sound of a plot hook flailing in the wind?


Game Master 20

Eitylen

After a couple hours asking around, Eitylen hears that a man fitting Ayren's description has been seen near the main building of one of the miners' camps near the edge of the city.

Eitylen decides to take check it by himself and follows the directions given to him. When he gets to the place, the elf starts looking around for clues. At first, everything seems to be fine, but after a few minutes later, Eitylen sees a small crowd gathering around a backstreet alley... When he approaches it to find out what happened, he sees the reason of the commotion: Three dead bodies lie on the ground of the alley. There are signs of battle all around and a couple of the corpses have charred faces and throw daggers sticking to their faces.

None of the bodies belong to Ayren, but one of them bears the colors of the mercenaries that accompanied him, he was killed by some sort of heavy blade, with a vicious chop to its shoulder.

- - -

Brother Cyrus & Frederick

While waiting for Eitylen to return, you take a break at The First Keg. Hoping that the half-elf is just late. After little more than two hours, you see the Ayren's mercenary friends being approached by men in common clothes.

"Are you Ayren's friends?" says one of them with a friendly voice "He asked us to bring you to him."
The mercenary replies without bothering to look up from his tankard: "Eh... To hell with that! Ayren wanna talk to us, he can come to us himself!"
"Well..." calmly speaks the smiling man "I understand you, sir. But this is a matter of safety... He can't give you your payment in public. We never know who is looking."
The promise of coin sparks the mercenary's interest.
"Hmm... Okay, then... If it's a matter of safety, I suppose we should go and meet him."

After this little conversation, the smiling man pays the mercenaries' tab and the whole group leaves the tavern.


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

"...Did that seem a little odd to you, or is it just me?" Frederick asks Cyrus.

Sense Motive (Hunch): 1d20 + 8 ⇒ (15) + 8 = 23


Game Master 20

Frederick's intuition tells him there is something wrong with the newcomer's words and behavior. The half-orc warrior senses an underlying motive to the smiling man's courtesy... And not a friendly one.

Though he hasn't known Ayren for more than a few days, Frederick was never under impression that the half-elf is the type of person that would spend his own coin to pay the mercenaries... Much less pay it in advance...

Something is definitely wrong here.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"I concur. We should follow them."


Game Master 20

Assuming you guys don't want to be seen, just roll Stealth a couple times. Or Stealth once and then Bluff/Disguise (which are now the same skill, mind you) once if you can disguise yourselves. Rolling bluff twice doesn't work because the people you're following would still be suspicious, only they'd be suspicious of "someone else".

As always, other ideas are welcome.

EDIT: Oh, yeah! Just a reminder for the future... Whenever I post a long series of events, keep in mind that you can retcon-interrupt it (e.g.: if you decided to attack the smiling man while he was talking to the mercenaries). The only reason I give descriptions of events that should be "interruptable", but aren't because of the PbP format is because it's not viable to write a separate post for every little fraction of every event and then wait and see if someone posts.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

uhm, I should be more surprised... - Any tracks or something?

Perception: 1d20 + 7 ⇒ (11) + 7 = 18


Game Master 20

Eitylen notices a few drops of blood, blade scratches on walls, broken glass vials and other signs leading out of the alley, but they are few and far between, often seemingly "moving" in circles, making it difficult to follow them by just glancing at these traces.

Roll Survival if you want to track them. Or try a different approach. I'm always open to different solutions.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Eitylen go back to look for Fred and cyrus


Game Master 20

Not very creative... But effective.

Eitylen meets Brother Cyrus and Frederick at The First Keg, and notices they're about to leave the tavern.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

There are problems, there were some murders, one of the dead bodies s of one of the mercenaries that were with Ayren


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

"Some suspicious men just lured away more of Ayren's mercenaries, we're following them."

>Asking a man in Full Plate, 12 Dex, and no ranks to roll Stealth.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Eitylen go ahead, 10 for 23 in stealth.


Game Master 20
Frederick Forsythe wrote:
>Asking a man in Full Plate, 12 Dex, and no ranks to roll Stealth.

You can always buy a potion of Invisibility and suddenly have the Stealth modifier of a 15th level Rogue... Well... A 5th level Rogue, in this campaign...


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"Hey guys! That man isn't a friend of Ayren! He might be responsible for Ayren's disappearence." Cyrus calls the man out leading the mercenaries to what may be certain doom.

Diplomacy: 1d20 + 12 ⇒ (16) + 12 = 28

Seems a solid plan if these mercs work for Ayren and this guy might be an enemy...


Game Master 20

"Huh...?" the leader of the mercenaries turns to your group "What are you talking about? Ayren didn't -Ugh!-"

Before he finishes his sentence, a blade comes through this neck

"WHAT THE F~#+ING HELL?!" shouts a different mercenary, going for his sword, but before he can for his blade a charge of electrical energy surges through his body, making him scream and smoke before collapsing on the ground.

The two other mercenaries managed to draw their weapons, but they don't look very confident. Behind them, "Ayren's friends" have daggers and scimitars at hands... And the smiling man no longer smiles. Only a look of frustration and anger appear on his face.

Initiative Rolls:

Brother Cyrus: 1d20 + 2 ⇒ (3) + 2 = 5
Eitylen: 1d20 + 6 ⇒ (10) + 6 = 16
Frederick: 1d20 + 5 ⇒ (4) + 5 = 9

Mercenary 1: 1d20 + 2 ⇒ (1) + 2 = 3
Mercenary 2: 1d20 + 2 ⇒ (6) + 2 = 8

[dice="Smiling" Man]1d20+5[/dice]

Thug 1 (Scimitar): 1d20 + 4 ⇒ (5) + 4 = 9
Thug 2 (greatsword): 1d20 + 3 ⇒ (11) + 3 = 14
Thug 3 (crossbow): 1d20 + 4 ⇒ (13) + 4 = 17

Final Initiative:

Eitylen
Thug 1 (Scimitar)
Thug 2 (Greatsword)
Thug 3 (Crossbow)
Frederick
Smiling Man
Mercenary 1
Mercenary 2
Brother Cyrus

Sorry, guys... :/

Roll20 Updated

Round 1
Eitylen's turn.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Cowards! - Eitylen quickly assemble one of his bombs and throw it at the smiling guy

Bomb!: 1d20 + 11 ⇒ (7) + 11 = 18
Fire damage: 3d6 + 3d4 + 4 ⇒ (4, 3, 1) + (1, 1, 3) + 4 = 17

I'm not sure if the splash damage takes into account the sneak attack dices. 7 splash damage if no, 10 if yes, reflex dc 17 for half


Game Master 20

The previously smiling man swats Eitylen's bomb aside and remains urharmed. (Also, why the Sneak Attack damage roll? He wasn't flat-footed)

The man with the greatsword slices through the mercenary next to him. His target remains alive, but is grievously wounded...

Greatsword: 1d20 ⇒ 15
Crit: 1d20 ⇒ 17 damage: 2d6 + 28 ⇒ (2, 2) + 28 = 32

The man with the scimitar slashes at the other mercenary, but his attack is deflected by the mercenary's solid breastplate.

Scimitar: 1d20 ⇒ 2

A moment later, the man with the crossbows lowers his weapon... And gesticulates. An explosion of colorful dust blasts around you.

Roll Will, DC 15. Save or be Blind. Either way your covered in sparkly dust.

Frederick's turn.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Why not?, he have not acted on the initiative


Male Goblin Vivisectionist Trap Breaker 10

He started the combat.

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