One Step Beyond

Game Master Lemmy Z

Welcome to Blue Shell Island - The Land of New Beginnings! Now try to make sure it doesn't bring your end as well... At least, not too soon.

Initiative for Current Combat:

Eitylen
Frederick
Dwarf Priest
Elf Archer
Stone Demon
Staff Orc
Jaazkara
Stone Warrior
Brother Cyrus
Scimitar Human

Round: 7
Current Turn: Eitylen & Frederick

Combat Rules:

Keep in mind that if you're next to each other in Initiative count, you can switch attack order if you want. If you post more or less simultaneously, I'll follow the "official" Initiative order and allow whoever goes second to change his action if something relevant happens (e.g.: the first guy kills the second guy's target).

Additionally, remember that you have 24h before I allow other players to control your character and 48h before I simply skip your turn. Similarly, if I don't post a creature's actions for 48h, you are allowed to consider I skipped its turn.

Last, but not least.. If I have to allow others to control your character or skip your turn twice in a row, I'll start allowing other players to decide your character's actions as soon as your turn comes up for the rest of the combat. I'll still wait 48h before skipping your turn, though.


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HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

Frederick Charges at the Greatsword thug.

"Back off."

Slash: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d8 + 15 ⇒ (4) + 15 = 19


Game Master 20

Also, character's are not considered flat-footed just because they haven't acted. It doesn't really make any sense.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

you rogue nerfing monster! :p


Game Master 20

Anyway...

The "Smiling" man moves on to Frederick's side and strikes the Half-Orc with 2 quick jabs.

Punch: 1d20 ⇒ 15 damage: 1d6 + 4 ⇒ (3) + 4 = 7
Punch: 1d20 ⇒ 15 damage: 1d6 + 4 ⇒ (3) + 4 = 7

Longsword: 1d20 ⇒ 10

One of the mercenaries try to attack the smiling enemy, but his sword swings harmlessly as the criminal sidesteps the blade.

Longsword: 1d20 ⇒ 16 damage: 1d8 + 6 ⇒ (2) + 6 = 8

His ally, however, has better luck, and manages to strike the warrior with the scimitar.

Brother Cyrus' turn.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Did both of those hit or not?


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Brother Cyrus moves up and unleashes a healing burst of light and soft fuzzy feelings.

"Take one of them alive! We need to find Ayren!
And hopefully these men won't already be dead

Channel Energy: 3d12 + 5 ⇒ (9, 2, 7) + 5 = 23

Floating reroll on an attack, skill, or saving throw
Will: 1d20 + 9 ⇒ (9) + 9 = 18


Game Master 20

Yup. Otherwise, I wouldn't bother to roll damage.

Also, you guys forgot to roll Will. DC 16.


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

You should specifically say "Take X damage" or "Everyone roll save", since I assumed you just meant Eitylen was targeted.

Will: 1d20 + 11 ⇒ (7) + 11 = 18


Game Master 20

Freaking English language and its "you" that doesn't differentiate between singular and plural... What kind of barbarians don't add an "S" to their plural?

:P


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

That's what "y'all" is for. =)


Game Master 20

But what if it's not all of you? What if it's only 2 out of 3 of you? ^^


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
GM Lemmy wrote:
But what if it's not all of you? What if it's only 2 out of 3 of you? ^^

Y'all is for multiples, all y'all is for everyone. Don't you know anything?


Game Master 20

Ahem...

longsword: 1d20 ⇒ 9

The second mercenary tries once again to attack the "smiling" man, but his target barely has to move to avoid the attack.

Round 2

Eitylen's turn


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

MOving and attacking the sword guy
Will: 1d20 + 4 ⇒ (17) + 4 = 21
attack: 1d20 + 12 ⇒ (15) + 12 = 271d4 + 7 ⇒ (2) + 7 = 9


Game Master 20

Eitylen's attack is successful at wounding the greatsword-wielding enemy, as well as at drawing his ire.

Greatsword: 1d20 ⇒ 13 damage: 2d6 + 14 ⇒ (4, 4) + 14 = 22

The heavy blade bites into Eitylen's shoulder, causing some significant damage.

Meanwhile, the warrior with the scimitar attacks one of the mercenaries... And where his blade fails, magic succeeds. A surge of electricity runs through the man.

Scimitar: 1d20 ⇒ 2
Touch: 1d20 ⇒ 14 damage: 5d6 ⇒ (5, 4, 5, 3, 2) = 19

At the same time, the man with the crossbow takes a step forward and gesticulates once again. This time, the spell affects one of his allies, who grows into a much larger problem...

And that problem strikes at Frederick.

IUS: 1d20 ⇒ 3
IUS: 1d20 ⇒ 3

...Who easily predicts and evades both oversized fists.

Last, but not least, one of your accidental allies strikes at the crossbowman...

Longsword: 1d20 ⇒ 3

...But his strike is too slow.


Game Master 20

Gah! Accidentally skipped Fred's turn because Roll20 deleted his Initiative count for some reason... So... Since the enemy missed him anyway, Frederick can just act a bit alter than usual this round, but he was supposed to act before the smiling man.

My bad! :(

Frederick's turn.


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

Frederick goes in for the kill on Greatsword guy.

Falcata: 1d20 + 12 ⇒ (2) + 12 = 14

Re-Roll: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 1d8 + 15 ⇒ (5) + 15 = 20


Game Master 20

Since Frederick acted a bit later, now it's Brother Cyrus' turn.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Brother Cyrus channels destructive power through his holy symbol.

Channel Negative Energy: 2d12 + 3 ⇒ (12, 12) + 3 = 27

DC 23 Will

WOO!


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

I would like to know how stands before posting my turn


Game Master 20

Sorry, how what?


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

forget that, I mean, if CYrus killed some of them or something


Game Master 20

Yikes... That DC is kinda insane... I guess I deserve that for allowing the DC increase to stack with itself for taking the feat multiple times. :P. Oh, well. Living n' learning... I'll just throw some golems at you or something... XD

Will: 4d20 ⇒ (12, 11, 16, 11) = 50

The shock of the surge of negative energy fully impacts half of the enemies, but the man with the scimitar and the their previously-smiling leader seem to resist most of it.

They are all still standing, though the guy with the greatsword seems particularly hurt.

Round 3

Eitylen's turn.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Flanking with the mercenary vs greatsword guy: 1d20 + 12 ⇒ (9) + 12 = 21
Feint: 1d4 + 7 + 3d8 ⇒ (1) + 7 + (1, 2, 7) = 18

I will take a move action or a 5ft depending if the guy dies


Game Master 20

He dies.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Eh, the other guy was also threatening the square. Anyways Eitylen 5 ft back


Game Master 20

The man with the swirling scimitar summons red flames to his swords and then charges at Brother Cyrus, striking the priest the fire and steel.

Scimitar: 1d20 ⇒ 14 damage: 1d6 + 6 ⇒ (2) + 6 = 8 fire damage: 4d6 ⇒ (4, 5, 2, 1) = 12

That's 20 damage to Brother Cyrus.

Your mercenary ally tries to use the opportunity to hit the swirling dervish, but his attack falls flat.

longsword: 1d20 ⇒ 5

The man with the crossbow ocne again summon arcane powers into his hand and shoots a second explosion of colorful dust over you. He doesn't seem to care that his scimitar wielding ally is in the area of effect of his spell. He then takes a step back

Roll Will DC (16) or be blinded, all of you.

Frederick's turn.


Game Master 20

Scimitar Guy's Will: 1d20 ⇒ 15


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

¬¬: 1d20 + 4 ⇒ (7) + 4 = 11

¬¬!!: 1d20 + 4 ⇒ (14) + 4 = 18


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

Will: 1d20 + 16 ⇒ (8) + 16 = 24

Frederick slashes at the enlarged unarmed man.

Attack: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d8 + 15 ⇒ (1) + 15 = 16


Game Master 20

Why did Eitylen get a reroll?


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Because Im awesome.

Will: 1d20 + 9 ⇒ (8) + 9 = 17


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

yup


Game Master 20

Ah, right... Channel. Anyway, roll your Will save, already!


Male Goblin Vivisectionist Trap Breaker 10

Whose turn is it?


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Lemmy's


Game Master 20

The enlarged smiling man blocks Frederick's attacks and takes a step to the side. He proceeds to try and disarm the half-orc warrior...

Disarm: 1d20 ⇒ 5
Disarm: 1d20 ⇒ 6

...But Frederick's grips is too solid!

One of your mercenary allies tries to strike the scimitar-wielding enemy from behind...

Longsword: 1d20 ⇒ 6

...But the opponent is too quick for him, and blocks the longsword with a swirling scimitar strike.

-.-'

Brother Cyrus' turn.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Brother Cyrus grins grimly back at the "Smiling" Man as he unleashes yet another healing burst.

Channel Energy: 3d12 + 5 ⇒ (2, 7, 9) + 5 = 23
"Your blade will break by the time you cut me down!"

Floating reroll for my allies again.


Game Master 20

longsword: 1d20 ⇒ 13 damage: 1d8 + 4 ⇒ (7) + 4 = 11

One of your mercenary allies goes for the enlarged enemy, and does strike with surprising accuracy and manages to draw blood, though his target doesn't seem concerned by his efforts...

Round 4

Eitylen's turn


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

5 ft, feint and stab vs the giant guy

Feint: 1d20 + 12 ⇒ (12) + 12 = 24

slash: 1d20 + 12 ⇒ (1) + 12 = 13
damage: 1d4 + 7 ⇒ (2) + 7 = 9
sneak: 3d8 ⇒ (4, 6, 8) = 18

*Ahem* -Slash ¬¬!!: 1d20 + 12 ⇒ (16) + 12 = 28


Game Master 20

Sense Motive: 1d20 ⇒ 4

Eitylen manages to trick the smiling man into lowering his defense for a fraction of a second, and that's all the time the elf needs to stab his enemy on vital spot.

A few feet away, the man with the scimitar smiles cruelly and stares Brother Cyrus. "It seems I'll have to try a little harder..."

And so he does. The man surges with speed and strikes twice with his scimitar, before finishing his assault with another touch of electricity.

Scimitar: 1d20 ⇒ 19 damage: 1d6 + 6 ⇒ (4) + 6 = 10
Crit Confirm: 1d20 ⇒ 20 extra damage: 1d6 + 6 ⇒ (5) + 6 = 11

Scimitar: 1d20 ⇒ 11 damage: 1d6 + 6 ⇒ (4) + 6 = 10

Shocking Grasp: 1d20 ⇒ 5 damage: 4d6 ⇒ (5, 3, 3, 4) = 15

That's... -46hp to Brother Cyrus. Yikes! The "funny" part is that his last attack wouldn't have hit, were it not for that chainshirt. :P.

The man with the crossbow chants a smooth arcane song, causing his crossbow to be loaded with a ghostly green bolt which is soon shot at Frederick, as starting burning the half-orc's skin and muscle even after its initial impact.

acid arrow: 1d20 ⇒ 17 acid damage: 2d4 ⇒ (1, 1) = 2

...

Better be careful, Rynjin! Another 28 of those and Frederick is unconscious!

Frederick's turn, BTW.


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

Frederick continues his assault on the enlarged Monk.

Attack: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d8 + 15 ⇒ (2) + 15 = 17

Frederick takes a deep breath and draws on his mental powers to swiftly attack again.

Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d8 + 15 ⇒ (2) + 15 = 17

Do we have any buffs going? These attacks have been buff-less.


Game Master 20

After taking the full impact of Frederick's attacks, the leader of the enemy group decides the half-orc is too much of a threat, and decides to kick him down while simultaneously getting rid of his blade.

Fist: 1d20 ⇒ 19 damage: 1d8 + 8 ⇒ (1) + 8 = 9
Crit Confirm: 1d20 ⇒ 8 :(

Disarm: 1d20 ⇒ 15

Frederick feels a foreign energy trying to overwhelm his body.

Roll Fort, Rynjin.

One of the mercenaries tries to attack the oversized enemy, but his blade is deflected by a swift unarmed parry.

Longsword: 1d20 ⇒ 3

Brother Cyrus' turn. He's down to 0hp, but not unconscious.


HP: 41/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

Am I disarmed or...?

Fort: 1d20 + 10 ⇒ (1) + 10 = 11

You better bet I'ma

Re-Roll: 1d20 + 10 ⇒ (4) + 10 = 14

Fak u diec


Game Master 20

Oh, yeah... Sorry, my EDIT to add that it was Brother Cyrus' turn made me accidentally delete a line.

Frederick is currently disarm and stunned for 1 round.

Huh... Didn't expect that one to work...

(Still) Brother Cyrus' turn.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Well when you force me to make a save every round for 4 rounds, eventually I'm going to fail one.

So I'm Disarmed, Stunned, and lost my Centered-ness. =/


Game Master 20

To be fair, Stunned would have disarmed you anyway... So in truth, you avoided an attack for free!


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Brother Cyrus eyes unfocus for a moment and he staggers.
Can't take much more. I leave the rest to you all.

Blood drips steadily from his robes as he raises his holy symbol aloft, ushering another wave of umbral energy.

Channel Negative Energy: 2d12 + 3 ⇒ (8, 9) + 3 = 20

He then collapses from his wounds.

DC 23 Will

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