Once and Future King

Game Master Freddy Honeycutt

A reboot, where heroes who valiantly needed a new DM come together to tackle the Stolen Lands.

Oleg's Trading Post

The Thorn River Camp

Initial recon route

Antique map

Hex map for exploration

Temple of the Elk


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M somewhat akin to a kender Y / MA

Still working on getting new players in via private messages.


Male Human (Taldan)
Magus 1:
BAB: +0 CMB: +2 Fort: +4 Ref: +2 Will: +2 AC: 16 (Tch:12 FF:14) CMD: 14 Init: +2 HP: 10/10

hope you feel better markov


Male Witchwolf Cavalier lvl 2 HP 18(18) AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield) Fort +4, Ref +1, Will +0
Skills:
Acrobatics -5 (-9 to jump), Bluff +6, Diplomacy +6, Handle Animal +7, Intimidate +7, Linguistics +2, Perception +6, Ride +0, Sense Motive +4, Survival +4

Thanks. Though I feel slightly a bit more better today, though not by much. I am getting there.


M somewhat akin to a kender Y / MA

Ok so you can get a guide to the fangberries or you can take the radishes to Oleg's?

From where you are now you have to cross one hex and enter another to get to the fangberries......


M somewhat akin to a kender Y / MA

Hopefully we are not getting lost or bogged down on any side treks and no one is feeling overwhelmed by all the options presented. Truely the choices are yours and I can only at times present you with new information....


M somewhat akin to a kender Y / MA

Sorry for spotty posting I am on vacation and not much time...


Male Witchwolf Cavalier lvl 2 HP 18(18) AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield) Fort +4, Ref +1, Will +0
Skills:
Acrobatics -5 (-9 to jump), Bluff +6, Diplomacy +6, Handle Animal +7, Intimidate +7, Linguistics +2, Perception +6, Ride +0, Sense Motive +4, Survival +4

Thank you for letting us know. I hope you are having fun on vacation. :)


Male Human (Taldan)
Magus 1:
BAB: +0 CMB: +2 Fort: +4 Ref: +2 Will: +2 AC: 16 (Tch:12 FF:14) CMD: 14 Init: +2 HP: 10/10

Yes enjoy your time off. I have an in game question how large is the fang berry patch, I wanted to know how practical the smoke out idea is and wondered if we tried to smoke out the spiders how much work it would be.


M somewhat akin to a kender Y / MA

Feed-back on the pacing of this game would be helpful....

Do you like the pace and details or do you want to move on to the important parts?


Male Witchwolf Cavalier lvl 2 HP 18(18) AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield) Fort +4, Ref +1, Will +0
Skills:
Acrobatics -5 (-9 to jump), Bluff +6, Diplomacy +6, Handle Animal +7, Intimidate +7, Linguistics +2, Perception +6, Ride +0, Sense Motive +4, Survival +4

Right now is okay. Though I think when we get a few more people, we may want to speed it up a little bit. But I have to say, I like stories. So if there is something interesting, and thematic, I'd want to see it! ")


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Feel free to beef up your posts if you feel like getting more descriptive with details, Kenderkin.

As for the pace? It's a bit slow, but then I've been distracted by RL lately so that's actually been to my advantage. I do think Markov is right. Once we get new players we may need to pick it up a bit.


Male Human (Taldan)
Magus 1:
BAB: +0 CMB: +2 Fort: +4 Ref: +2 Will: +2 AC: 16 (Tch:12 FF:14) CMD: 14 Init: +2 HP: 10/10

I can go with what the others have said. One thing that I would add that is only partially related is that combat seems ambiguous at times. That may be my just my particular tastes as a tactically oriented player showing through. I feel that I can't get a grasp of the specifics without a visual representation or a lot more info like distance and placement of friendlies and enemies that kind of thing. In a fight using say Color Spray might end the combat entirely or put us at an significant advantage but without knowing how things are actually laid out I have no idea if it is going to work or even put the party in jeopardy unless I bombard you with questions or put all kinds of if then sentences together. How do you want to work things?


M somewhat akin to a kender Y / MA

I do understand the desire for combat and the wonderful things that can happen in a combat scenario.

I often try and give the lay of the land and positioning such that many assumptions are both safe and valid.

I have run several scenarios that divided action into areas and parts to define what can or can not happen.

As far as color spray and other effects that cover an area of effect (sleep) etc. I tend to have the effect encapsulate as many enemies as the most advantageous to the party as a whole (unless you designate the leader for example).

I will not typically have any allies at risk in a combat scenario and prefer the free form style (except for important battles).

Let me give you an example from The Speaker in Dreams (that I have run twice via play by post!)

Though the fair does not extend into this neighborhood, at least one group of entertainers has decided to set up a stage in Southspur, hoping to find an attentive audience. Prancing about on the back of a wagon, a trio of actors are engaged in a lame farce, though the object of their lampooning is not immediately obvious. Passersby slow their pace for a moment, watching, then shake their heads and move on.

Actors

”Men hast but two emotions: Hungry an Horny. If seen without an erection, make him a sandwich.”


M somewhat akin to a kender Y / MA

Suddenly the back curtain of the stage is torn open to reveal a massive grey-skinned humanoid with wild black hair and no discernable eyes. It lifts an axe high overhead, apparently savoring the screams of the actors, while more of these strange creatures spill onto the stage and the surrounding street.
Mugshot
Knowledge (nature)
DC 6

Spoiler:
Grimlocks are blind but extremely aggressive subterranean humanoids.

DC 11
Spoiler:
. Although blind, a grimlock can see out to a range of 40 feet and has the normal chance to detect creatures beyond through hearing and smell.

DC 16

Spoiler:
. Grimlocks rarely employ missile weapons. The best way to fight them is at range

DC 21
Spoiler:
Large parties of grimlocks often possess a medusa or sorcerer leader..

The wagon stage is 15 feet long, 10 feet wide and 4 feet off the ground.
Stage: 3 actors, 2 grimlocks
Street: 7 commoners, 3 grimlocks

DM Notes

Spoiler:
......

Surprise round! 2 grimlocks on the street slice into a couple of commoners, and one on the stage kills an actor.....

Initiative 1d20 + 7 ⇒ (13) + 7 = 20 Beat that!


M somewhat akin to a kender Y / MA

So in this scenario there is one overall location, but it is divided between what is happening on the street and what is occuring on the stage. Of course getting from one area to another is a chore, but a spellcaster/archer on the street can certainly target the stage....

In this case I continued to summarize the action seperately and we were able to effectively track everything and have a challenging and satisfying combat.


Male Human (Taldan)
Magus 1:
BAB: +0 CMB: +2 Fort: +4 Ref: +2 Will: +2 AC: 16 (Tch:12 FF:14) CMD: 14 Init: +2 HP: 10/10

That doesn't look too bad. I still prefer acting out on a game mat but this isn't a bad compromise.


M somewhat akin to a kender Y / MA

I have also been known to use maps.....


Male Human (Taldan)
Magus 1:
BAB: +0 CMB: +2 Fort: +4 Ref: +2 Will: +2 AC: 16 (Tch:12 FF:14) CMD: 14 Init: +2 HP: 10/10

I prefer maps but I understand that it can be a pain to put them together as well as lay everything out.

I also wanted to relay a request from Rowena Kenderkin could you remove Ariarh Kane from the Current Characters section. She wanted to remove it so it doesn't show as active for her on her game list. Thanks


Male Human (Taldan)
Magus 1:
BAB: +0 CMB: +2 Fort: +4 Ref: +2 Will: +2 AC: 16 (Tch:12 FF:14) CMD: 14 Init: +2 HP: 10/10

My laptop died on me its doing a continual restart loop so I had to switch to my desktop :(


M somewhat akin to a kender Y / MA

I unchecked her from active....not sure why she's still getting updates.

I will work on maps. Not all people can see the links and or access other sites.

Sorry for the delay. got swamped in real life.


Male Human (Taldan)
Magus 1:
BAB: +0 CMB: +2 Fort: +4 Ref: +2 Will: +2 AC: 16 (Tch:12 FF:14) CMD: 14 Init: +2 HP: 10/10

Thanks KenderKin. On the maps it is my preference but I can deal. Using them occasionally for scripted big or complicated fights would be cool.

I can understand how real life gets in the way hope things get easier for you.


M somewhat akin to a kender Y / MA

Any input on this treaty thing is appreciated. If you find any inconsistencies in the story-line additions it is possible I made a mistake somewhere along the way!


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Starting Tuesday until either Friday or Saturday, I will have limited computer access (And possibly not any at all) so if you need to Bot Nedyr during that time, go for it.


M somewhat akin to a kender Y / MA

I am currently swamped for holiday in conjunction with other things, so will catch up as I can....


Male Human (Taldan)
Magus 1:
BAB: +0 CMB: +2 Fort: +4 Ref: +2 Will: +2 AC: 16 (Tch:12 FF:14) CMD: 14 Init: +2 HP: 10/10

Happy holidays to everyone.


M somewhat akin to a kender Y / MA

Sorry for the delays I have been separated from my game materials for some time now, but expect to get on track again....


Male Human (Taldan)
Magus 1:
BAB: +0 CMB: +2 Fort: +4 Ref: +2 Will: +2 AC: 16 (Tch:12 FF:14) CMD: 14 Init: +2 HP: 10/10

sorry for disappearing my aunt had a heart attack and we are dealing with stuff right now will try to post latter.


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Better days to you and your family, Alexander


M somewhat akin to a kender Y / MA

Sorry to hear that, I guess most of us assume the pbp slump is usually due to joyous events....yet too frequently it is not.

All the best to you and yours.


Male Witchwolf Cavalier lvl 2 HP 18(18) AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield) Fort +4, Ref +1, Will +0
Skills:
Acrobatics -5 (-9 to jump), Bluff +6, Diplomacy +6, Handle Animal +7, Intimidate +7, Linguistics +2, Perception +6, Ride +0, Sense Motive +4, Survival +4

Be well Alexander.


M somewhat akin to a kender Y / MA

I agree that an NPC healer no matter how interesting is a stop-gap measure at best.

If anyone knows anyone who might be interested have them come by the discussion thread....


Male Witchwolf Cavalier lvl 2 HP 18(18) AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield) Fort +4, Ref +1, Will +0
Skills:
Acrobatics -5 (-9 to jump), Bluff +6, Diplomacy +6, Handle Animal +7, Intimidate +7, Linguistics +2, Perception +6, Ride +0, Sense Motive +4, Survival +4

Could post a new recruitment thread instead of restarting the old one for people we need. Would that help?


M somewhat akin to a kender Y / MA

Certainly.

We can determine next exploration route and recruit. If they are ready then they can leave on the next excursion...


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Sounds good.


Male Witchwolf Cavalier lvl 2 HP 18(18) AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield) Fort +4, Ref +1, Will +0
Skills:
Acrobatics -5 (-9 to jump), Bluff +6, Diplomacy +6, Handle Animal +7, Intimidate +7, Linguistics +2, Perception +6, Ride +0, Sense Motive +4, Survival +4

Great! Lets see who we can dredge up for this next part of exploration. Also, I don't know if we have or not, but have we leveled up since the Kobold den? Also, what exactly did we earn from the moon radish quest?


Male Witchwolf Cavalier lvl 2 HP 18(18) AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield) Fort +4, Ref +1, Will +0
Skills:
Acrobatics -5 (-9 to jump), Bluff +6, Diplomacy +6, Handle Animal +7, Intimidate +7, Linguistics +2, Perception +6, Ride +0, Sense Motive +4, Survival +4

You know, aside from the 20pb and starting level is second, what are the other guidelines for creating a character for this game?

So the creation rules as follows?

  • 20pb
  • Start at second level
  • Second level gold
  • Two Traits, one being a Kingmaker trait
  • All Paizo pathfinder material? No third party?

Is there anything else I am missing?


M somewhat akin to a kender Y / MA

Nope that's it.


Male Witchwolf Cavalier lvl 2 HP 18(18) AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield) Fort +4, Ref +1, Will +0
Skills:
Acrobatics -5 (-9 to jump), Bluff +6, Diplomacy +6, Handle Animal +7, Intimidate +7, Linguistics +2, Perception +6, Ride +0, Sense Motive +4, Survival +4

Alright, it will be just a few minutes.


Male Witchwolf Cavalier lvl 2 HP 18(18) AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield) Fort +4, Ref +1, Will +0
Skills:
Acrobatics -5 (-9 to jump), Bluff +6, Diplomacy +6, Handle Animal +7, Intimidate +7, Linguistics +2, Perception +6, Ride +0, Sense Motive +4, Survival +4

Right, recruitment thread posted! Here is the thread for it, I hope you like it.

Recruitment Thread


M somewhat akin to a kender Y / MA

Good looking recruitment thread.


Male Witchwolf Cavalier lvl 2 HP 18(18) AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield) Fort +4, Ref +1, Will +0
Skills:
Acrobatics -5 (-9 to jump), Bluff +6, Diplomacy +6, Handle Animal +7, Intimidate +7, Linguistics +2, Perception +6, Ride +0, Sense Motive +4, Survival +4

How long would you like recruitment to go on KenderKin? I am thinking it should at least last til after Christmas. And it looks like we got a few applications already. Though seems like it is leaning more of hex users or oracles. Seen a occult class in there as well. Should be interesting to see who will apply next.


M somewhat akin to a kender Y / MA

After sounds good to me. Do you guys want to vote on the applicants to pick the new players?


Male Witchwolf Cavalier lvl 2 HP 18(18) AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield) Fort +4, Ref +1, Will +0
Skills:
Acrobatics -5 (-9 to jump), Bluff +6, Diplomacy +6, Handle Animal +7, Intimidate +7, Linguistics +2, Perception +6, Ride +0, Sense Motive +4, Survival +4

I don't know about Nedyr and Alexander, but I guess voting is alright. There seems to be a couple more applications, but not much right now. I hope we get a few more after Christmas.


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

I'm afraid I won't be able to post tonight or tomorrow. Travel across state to family is underway. Obviously Christmas Eve and Christmas are kind of iffy too for obvious reasons. Many apologies


Male Witchwolf Cavalier lvl 2 HP 18(18) AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield) Fort +4, Ref +1, Will +0
Skills:
Acrobatics -5 (-9 to jump), Bluff +6, Diplomacy +6, Handle Animal +7, Intimidate +7, Linguistics +2, Perception +6, Ride +0, Sense Motive +4, Survival +4

No problems, I think we're all in the same situation. So Happy Holidays!:)


Male Witchwolf Cavalier lvl 2 HP 18(18) AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield) Fort +4, Ref +1, Will +0
Skills:
Acrobatics -5 (-9 to jump), Bluff +6, Diplomacy +6, Handle Animal +7, Intimidate +7, Linguistics +2, Perception +6, Ride +0, Sense Motive +4, Survival +4

I hope everyone had a safe and happy Merry Christmas yesterday! Wishing everyone well and may everyone have fun! :)


Male Witchwolf Cavalier lvl 2 HP 18(18) AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield) Fort +4, Ref +1, Will +0
Skills:
Acrobatics -5 (-9 to jump), Bluff +6, Diplomacy +6, Handle Animal +7, Intimidate +7, Linguistics +2, Perception +6, Ride +0, Sense Motive +4, Survival +4

Looks like we got a decent group of applications so far. Do we start our choosing tomorrow night? Or do we wait a bit longer? What do you guys think?

Also, I hope Alexander is alright. Would like to know how he is doing and if he is up to continuing this story.


Male Witchwolf Cavalier lvl 2 HP 18(18) AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield) Fort +4, Ref +1, Will +0
Skills:
Acrobatics -5 (-9 to jump), Bluff +6, Diplomacy +6, Handle Animal +7, Intimidate +7, Linguistics +2, Perception +6, Ride +0, Sense Motive +4, Survival +4

I hope everyone had a Happy New Years! Since it has come and gone, when shall we see about choosing who to join? There are a couple good choices in the recruitment thread and I know I am ready to continue this game, if possible.


M somewhat akin to a kender Y / MA

Absolutely!!!


Male Witchwolf Cavalier lvl 2 HP 18(18) AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield) Fort +4, Ref +1, Will +0
Skills:
Acrobatics -5 (-9 to jump), Bluff +6, Diplomacy +6, Handle Animal +7, Intimidate +7, Linguistics +2, Perception +6, Ride +0, Sense Motive +4, Survival +4

So we have...

  • Archae: Sola Nym, Aasimar Mesmerist
  • Brooklyn85: Olo Dudley, Halfling Bard
  • pauljathome: Nimbrifil, Gnome Life Oracle
  • Edward Sobel: White Eagle, Human Shaman
  • Something Wicked: Arvanya Pertovi, Human Witch
  • Xunal: Sajuk, Half-Orc Sorcerer
  • Dave Herman: Kevos Iola, Human Investigator
  • Tharasiph: Thessk, Lizardman Cleric
  • B.A. Ironskull: Mahdrig, Changeling Druid
  • rknop: Orrik Greystone, Diviner Wizard
  • EmissaryOfTheNorth: Rasheed the Bright, Human Paladin
  • Christopher Rowe: Millicent "Millie" duFore, Human Bard

What do you all think? I am drifting towards the wizard Orrik for knowledge, and... Maybe the Druid Mahrig for healing.

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