Holy Guide

Markov Wolfpelt's page

225 posts. Alias of Spencer Ramirez.


Full Name

Markov Wolfpelt

Race

Witchwolf Cavalier lvl 2 HP 18(18) AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield) Fort +4, Ref +1, Will +0

Classes/Levels

Skills:
Acrobatics -5 (-9 to jump), Bluff +6, Diplomacy +6, Handle Animal +7, Intimidate +7, Linguistics +2, Perception +6, Ride +0, Sense Motive +4, Survival +4

Gender

Male

Size

Medium

Age

21

Alignment

Chaotic Good

Deity

Shelyn

Languages

Common, Draconic, Skald

Occupation

Traveler

About Markov Wolfpelt

Markov's Appearance
Markov has dark brown hair, yellow eyes, and tan skin from being outside quite a bit. He has rugged green and brown outfit underneath the chainmail he wears. Also has two bandoliers crossed across his chest. He seems to carry many weapons on his person. you can see a battleaxe, a shortbow, a sickle, and a morningstar, with the last two being made with odd material. He rides his horse, a pure white horse with its legs turning grey at the knees then dark grey at the hooves.

Markov's Personality
He is a gruff sort, not one to take offense and leave it at that. But when he gets to trust someone, he will protect them to the best of his ability.

Markov's History:

Markov was born to a lone priestess of Shelyn traveling the outskirts of Ustalav. She met his father, and for one night, slept together. The following day, he was gone. Further down the line, Markov was born while she was at one of the temples to Shelyn of the River Kingdoms. As he got older, he was taught that all things were beautiful. And that all things should be cherished. But one night, when he hit adolescence, he changed, scaring his "family" at the temple. He retreated to his room when he changed. Only his mother came. She said that everything is beautiful, and that he was too, just in a different way. Later that day, the people of the temple fearing a werewolf was amongst them, asked for them to leave. His mother agreed, and they left.

And as such they traveled the River Kingdoms. Showing good to the down trodden. But that would not last, as Markov was about to become an adult, she got infected with a wasting disease. He did his best to take care of her, but without having any clerical training as his mother did, she eventually died. With no one to truly turn to, he fell into a life of crime to survive. Using his bestial talents, he was able to get by, and soon, join a bandit group. They did well enough that he was able to get a horse for himself, such luck! But before long, a group of mercenaries came for them. They fought well, but they were wiped out. Markov survived only by riding his horse to get away. Now that is other family is gone, he wanders the River Kingdoms, heading north. Maybe he might find another family there? Anything is possible.

Markov and Snow's Stats at Second Level:

Markov Wolfpelt
Male werewolf-kin skinwalker (witchwolf) cavalier (honor guard, beast rider) 2 (Pathfinder Player Companion: Animal Archive, Pathfinder Player Companion: Blood of the Moon, Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Ultimate Combat 36, 37)
CG Medium humanoid (shapechanger, skinwalker)
Init +2; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield)
hp 18 (2d10+3)
Fort +4, Ref +1, Will +0
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee cold iron morningstar +5 (1d8+3) or
. . mwk battleaxe +6 (1d8+3/×3) or
. . silver sickle +5 (1d6+2)
Ranged shortbow +3 (1d6/×3)
Special Attacks challenge 1/day (+2 damage, allies gain +1 to hit), tactician 1/day (Precise Strike, 4 rds)
--------------------
Statistics
--------------------
Str 16, Dex 13, Con 12, Int 10, Wis 10, Cha 14
Base Atk +2; CMB +5; CMD 16
Feats Power Attack, Precise Strike[APG]
Traits brigand, tactician
Skills Acrobatics -5 (-9 to jump), Bluff +6, Diplomacy +6, Handle Animal +7, Intimidate +7, Linguistics +2, Perception +6, Ride +0, Sense Motive +4, Survival +4 (+5 to provide food and water for allies or to protect allies from harsh weather, +6 to avoid becoming lost when using this); Racial Modifiers +2 Perception, brigand, dragon's skills
Languages Common, Draconic, Varisian
SQ aid allies, change shape, change shape (+2 to all saves), change shape (bite), change shape (claws), change shape (darkvision), mount (horse (bodyguard) named Snow), order of the dragon, shared vigilance, sworn defense
Combat Gear potion of cure light wounds (2), acid (2), alchemist's fire (2), holy water (2); Other Gear mwk chainmail, heavy wooden shield, arrows (40), cold iron morningstar, mwk battleaxe, shortbow, silver sickle, bandolier, bandolier, bedroll, belt pouch, compass, flint and steel, masterwork backpack, mess kit, soap, trail rations (5), waterskin, 17 gp
--------------------
Special Abilities
--------------------
Aid Allies +3 (Ex) Aid Another grants +3
Animal Companion Link (Ex) You have a link with your Animal Companion.
Brigand +1 Bluff, Diplomacy, Intimidate, and Sense Motive when dealing with brigands, theives, bandits, etc.
Change Shape (+2 to all saves) (Su) You can choose to gain a +2 racial bonus to all saves when shifting into bestial form.
Change Shape (4/day) (Su) Shapeshift into bestial form, granting animal-like powers.
Change Shape (Bite) (Su) You can choose to gain a bite attack that deals 1d6 points of damage when shifting into bestial form.
Change Shape (Claws) (Su) You choose to gain 2 claw attacks that each deal 1d4 points of damage when shifting into bestial form.
Change Shape (Darkvision) (Su) You can choose to gain darkvision with a range of 60 feet when shifting into bestial form.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Dragon's Challenge +2 (1/day) (Ex) +2 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge.
Dragon's Skills +1 (Ex) +1 to Survival checks for allies.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Shared Vigilance (Ex) A bodyguard and its master both gain Alertness as a bonus feat whenever they are adjacent. This ability replaces share spells.
Sworn Defense (Ex) Select a ward during a challange, sacrificing AC to grant bonus to ward's AC.
Tactician (1/day) Gain a +2 trait bonus on an attack of opportunity.
Tactician (Precise Strike, 4 rds, 1/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.
--------------------

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Snow
Horse (bodyguard)
N Large animal
Init +1; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 17, touch 10, flat-footed 16 (+3 armor, +1 Dex, +4 natural, -1 size)
hp 21 (+9)
Fort +5, Ref +4, Will +2
--------------------
Offense
--------------------
Speed 50 ft.
Melee bite +4 (1d4+3), 2 hooves +4 (1d6+3)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +6; CMD 17 (21 vs. trip)
Feats Combat Reflexes, Endurance, Toughness
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +4 (+12 to jump), Perception +5, Swim +6
SQ attack any target, combat riding, shared vigilance
Other Gear studded leather, backpack, bit and bridle, feed (per day) (5), hemp rope (50 ft.), pot, riding saddle, saddlebags, torch (10)
--------------------
Special Abilities
--------------------
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Shared Vigilance (Ex) A bodyguard and its master both gain Alertness as a bonus feat whenever they are adjacent. This ability replaces share spells.

Note: Activating the master's Shared Vigilance ability will activate this ability, too.

Markov and Snow's Stats; Markov Shifted with Darkvision:

Markov Wolfpelt
Male werewolf-kin skinwalker (witchwolf) cavalier (honor guard) 2 (Pathfinder Player Companion: Animal Archive, Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Bestiary 5, Pathfinder RPG Ultimate Combat 37)
CG Medium humanoid (shapechanger, skinwalker)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +7
--------------------
Defense
--------------------
AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield)
hp 18 (2d10+3)
Fort +4, Ref +1, Will +1
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee cold iron morningstar +5 (1d8+3) or
. . mwk battleaxe +6 (1d8+3/×3) or
. . silver sickle +5 (1d6+2)
Ranged shortbow +3 (1d6/×3)
Special Attacks challenge 1/day (+2 damage, allies gain +1 to hit), tactician 1/day (Precise Strike, 4 rds)
Spell-Like Abilities (CL 2nd; concentration +4)
. . 1/day—magic fang
--------------------
Statistics
--------------------
Str 16, Dex 13, Con 12, Int 10, Wis 12, Cha 14
Base Atk +2; CMB +5; CMD 16
Feats Power Attack, Precise Strike[APG]
Traits brigand, tactician
Skills Acrobatics -5 (-9 to jump), Bluff +6 (+2 vs. non-shapechanger humanoids), Diplomacy +6 (+2 vs. non-shapechanger humanoids), Disguise +2 (-2 vs. non-shapechanger humanoids), Handle Animal +7 (+3 vs. non-shapechanger humanoids), Intimidate +7 (+3 vs. non-shapechanger humanoids), Linguistics +2, Perception +7, Ride +0, Sense Motive +5, Survival +5 (+6 to provide food and water for allies or to protect allies from harsh weather, +7 to avoid becoming lost when using this); Racial Modifiers +2 Perception, brigand
Languages Common, Draconic, Varisian
SQ aid allies, change shape, change shape (+2 to all saves), change shape (bite), change shape (claws), change shape (darkvision), mount (horse (bodyguard) named Snow), order of the dragon, shared vigilance, sworn defense
Combat Gear potion of cure light wounds (2), acid (2), alchemist's fire (2), holy water (2); Other Gear mwk chainmail, heavy wooden shield, arrows (40), cold iron morningstar, mwk battleaxe, shortbow, silver sickle, bandolier[UE], bandolier[UE], bedroll, belt pouch, compass[APG], flint and steel, masterwork backpack[APG], mess kit[UE], soap, trail rations (5), waterskin, 17 gp
--------------------
Special Abilities
--------------------
Aid Allies +3 (Ex) Aid Another grants +3
Animal Companion Link (Ex) You have a link with your Animal Companion.
Change Shape (+2 to all saves) (Su) You can choose to gain a +2 racial bonus to all saves when shifting into bestial form.
Change Shape (Bite) (Su) You can choose to gain a bite attack that deals 1d6 points of damage when shifting into bestial form.
Change Shape (Claws) (Su) You choose to gain 2 claw attacks that each deal 1d4 points of damage when shifting into bestial form.
Change Shape (Darkvision) (Su) You can choose to gain darkvision with a range of 60 feet when shifting into bestial form.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Darkvision (60 feet) You can see in the dark (black and white only).
Dragon's Challenge +2 (1/day) (Ex) +2 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mount (Ex) Gain the services of a special animal companion.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Shared Vigilance (Ex) A bodyguard and its master both gain Alertness as a bonus feat whenever they are adjacent. This ability replaces share spells.
Sworn Defense (Ex) Select a ward during a challange, sacrificing AC to grant bonus to ward's AC.
Tactician (Precise Strike, 4 rds, 1/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.
--------------------

--------------------

Snow
Horse (bodyguard)
N Large animal
Init +1; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 17, touch 10, flat-footed 16 (+3 armor, +1 Dex, +4 natural, -1 size)
hp 21 (3d8+9)
Fort +5, Ref +4, Will +2
--------------------
Offense
--------------------
Speed 50 ft.
Melee bite +4 (1d4+3), 2 hooves -1 (1d6+1)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +6; CMD 17 (21 vs. trip)
Feats Combat Reflexes, Toughness
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +4 (+12 to jump), Perception +5, Swim +6
SQ attack any target, combat riding, shared vigilance
Other Gear studded leather, backpack, bit and bridle, feed (per day) (5), hemp rope (50 ft.), pot, riding saddle, saddlebags, torch (10)
--------------------
Special Abilities
--------------------
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Shared Vigilance (Ex) A bodyguard and its master both gain Alertness as a bonus feat whenever they are adjacent. This ability replaces share spells.

Note: Activating the master's Shared Vigilance ability will activate this ability, too.

Markov and Snow's stats; Markov Shifted with +2 Saves:

Markov Wolfpelt
Male werewolf-kin skinwalker (witchwolf) cavalier (honor guard) 2 (Pathfinder Player Companion: Animal Archive, Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Bestiary 5, Pathfinder RPG Ultimate Combat 37)
CG Medium humanoid (shapechanger, skinwalker)
Init +2; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield)
hp 18 (2d10+3)
Fort +6, Ref +3, Will +3
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee cold iron morningstar +5 (1d8+3) or
. . mwk battleaxe +6 (1d8+3/×3) or
. . silver sickle +5 (1d6+2)
Ranged shortbow +3 (1d6/×3)
Special Attacks challenge 1/day (+2 damage, allies gain +1 to hit), tactician 1/day (Precise Strike, 4 rds)
Spell-Like Abilities (CL 2nd; concentration +4)
. . 1/day—magic fang
--------------------
Statistics
--------------------
Str 16, Dex 13, Con 12, Int 10, Wis 12, Cha 14
Base Atk +2; CMB +5; CMD 16
Feats Power Attack, Precise Strike[APG]
Traits brigand, tactician
Skills Acrobatics -5 (-9 to jump), Bluff +6 (+2 vs. non-shapechanger humanoids), Diplomacy +6 (+2 vs. non-shapechanger humanoids), Disguise +2 (-2 vs. non-shapechanger humanoids), Handle Animal +7 (+3 vs. non-shapechanger humanoids), Intimidate +7 (+3 vs. non-shapechanger humanoids), Linguistics +2, Perception +7, Ride +0, Sense Motive +5, Survival +5 (+6 to provide food and water for allies or to protect allies from harsh weather, +7 to avoid becoming lost when using this); Racial Modifiers +2 Perception, brigand
Languages Common, Draconic, Varisian
SQ aid allies, change shape, change shape (+2 to all saves), change shape (bite), change shape (claws), change shape (darkvision), mount (horse (bodyguard) named Snow), order of the dragon, shared vigilance, sworn defense
Combat Gear potion of cure light wounds (2), acid (2), alchemist's fire (2), holy water (2); Other Gear mwk chainmail, heavy wooden shield, arrows (40), cold iron morningstar, mwk battleaxe, shortbow, silver sickle, bandolier[UE], bandolier[UE], bedroll, belt pouch, compass[APG], flint and steel, masterwork backpack[APG], mess kit[UE], soap, trail rations (5), waterskin, 17 gp
--------------------
Special Abilities
--------------------
Aid Allies +3 (Ex) Aid Another grants +3
Animal Companion Link (Ex) You have a link with your Animal Companion.
Change Shape (+2 to all saves) (Su) You can choose to gain a +2 racial bonus to all saves when shifting into bestial form.
Change Shape (Bite) (Su) You can choose to gain a bite attack that deals 1d6 points of damage when shifting into bestial form.
Change Shape (Claws) (Su) You choose to gain 2 claw attacks that each deal 1d4 points of damage when shifting into bestial form.
Change Shape (Darkvision) (Su) You can choose to gain darkvision with a range of 60 feet when shifting into bestial form.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Dragon's Challenge +2 (1/day) (Ex) +2 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mount (Ex) Gain the services of a special animal companion.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Shared Vigilance (Ex) A bodyguard and its master both gain Alertness as a bonus feat whenever they are adjacent. This ability replaces share spells.
Sworn Defense (Ex) Select a ward during a challange, sacrificing AC to grant bonus to ward's AC.
Tactician (Precise Strike, 4 rds, 1/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.
--------------------

--------------------

Snow
Horse (bodyguard)
N Large animal
Init +1; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 17, touch 10, flat-footed 16 (+3 armor, +1 Dex, +4 natural, -1 size)
hp 21 (3d8+9)
Fort +5, Ref +4, Will +2
--------------------
Offense
--------------------
Speed 50 ft.
Melee bite +4 (1d4+3), 2 hooves -1 (1d6+1)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +6; CMD 17 (21 vs. trip)
Feats Combat Reflexes, Toughness
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +4 (+12 to jump), Perception +5, Swim +6
SQ attack any target, combat riding, shared vigilance
Other Gear studded leather, backpack, bit and bridle, feed (per day) (5), hemp rope (50 ft.), pot, riding saddle, saddlebags, torch (10)
--------------------
Special Abilities
--------------------
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Shared Vigilance (Ex) A bodyguard and its master both gain Alertness as a bonus feat whenever they are adjacent. This ability replaces share spells.

Note: Activating the master's Shared Vigilance ability will activate this ability, too.

Markov Attack Routines of Battle Axe:

Battle Axe to Hit: 1d20+6 / Damage: 1d8+3
Battle Axe plus Challenge to Hit: 1d20+6 / Damage: 1d8+5
Battle Axe plus Power Attack to Hit: 1d20+5 / Damage: 1d8+5
Battle Axe plus Challenge+Power Attack to Hit: 1d20+5 / Damage 1d8+7