On Blackened Wing

Game Master Dyson



okay open...

Now as I said we would be exploring different styles to see which one is the most comfortable.

Hazel, Maekrix can you please elaborate. Is the situation I envisioned based on your background or is it something specific. This is just set up to tie you more to the town. Please let me know it has been a while since I did a PBP and the last one I was in the DM set up was similar.

I will try something else so please comment.

And thanks for letting me know.

dyson


Tilk'naldune Dralore, there is nothing in your spell prepared :)


Male Dwarf Ranger 6 / Horizon Walker 1 | HP:69/69 | AC: 22 / T: 12 / FF: 20 | Fort: +9, Ref: +6, Will: +4 | M. Atk: +12/7, R. Atk: +8/3 | CMB: +11, CMD: 22 | Init: +1, Perception: +12
Attacks:
Melee +1 Fl Scimitar +12/7 (2d6+5/18-20/x2) Ranged Heavy Crossbow +8/3 (1d10/x3)

Should Gundar just go ahead and walk into town any time? Also, how far from town was he - a few hours, a day?


Gundar. He can now arrive at any time. Knowing the woods as he does he is little over half a day away. Almost a day for anyone that doesn't hunt often. You can find Ruff near the smithy


Male Human Bloodrager 4

No you covered Maekrix pretty well, I think you did a great job with him!

P.S. Thanks for setting up discussion.


Just to let you all know, Friday's will be the only day I don't post as it is reserved for my face to face game.


Male Human Bloodrager 4

Thanks for the heads up Dyson!


I take some of you have played on these message boards before. I was wondering if you all had some suggestions on how to deal with posters who drop off grid for a while. I have in the past just had them hide if they are in battle but I would like to hear some more suggestions.

Thanks

Dyson


Male Human Bloodrager 4

You can just DMPC them and do reasonable actions for their class, taking the safe route to keep them alive if possible.


Male Dwarf Ranger 6 / Horizon Walker 1 | HP:69/69 | AC: 22 / T: 12 / FF: 20 | Fort: +9, Ref: +6, Will: +4 | M. Atk: +12/7, R. Atk: +8/3 | CMB: +11, CMD: 22 | Init: +1, Perception: +12
Attacks:
Melee +1 Fl Scimitar +12/7 (2d6+5/18-20/x2) Ranged Heavy Crossbow +8/3 (1d10/x3)

Hmm... knock knock, anyone home?


male Half-Elf Hunter
Spells prepared today:
Cure Light Wounds, Magic Fang

I'm still here.


Male Dwarf Ranger 6 / Horizon Walker 1 | HP:69/69 | AC: 22 / T: 12 / FF: 20 | Fort: +9, Ref: +6, Will: +4 | M. Atk: +12/7, R. Atk: +8/3 | CMB: +11, CMD: 22 | Init: +1, Perception: +12
Attacks:
Melee +1 Fl Scimitar +12/7 (2d6+5/18-20/x2) Ranged Heavy Crossbow +8/3 (1d10/x3)

IF Gundar falls, I hope he can take you with him Maekrix. ;) Assuming you somehow manage not to.


Male Human Bloodrager 4

Well hopefully it's a normal wall. With the help of a rope the DC should be 5.


Male Dwarf Ranger 6 / Horizon Walker 1 | HP:69/69 | AC: 22 / T: 12 / FF: 20 | Fort: +9, Ref: +6, Will: +4 | M. Atk: +12/7, R. Atk: +8/3 | CMB: +11, CMD: 22 | Init: +1, Perception: +12
Attacks:
Melee +1 Fl Scimitar +12/7 (2d6+5/18-20/x2) Ranged Heavy Crossbow +8/3 (1d10/x3)

The moose is climbing as well as I am. That just doesn't seem right.


male Half-Elf Hunter
Spells prepared today:
Cure Light Wounds, Magic Fang

Don't hate, Winston got mad skillz yo.


Male Dwarf Ranger 6 / Horizon Walker 1 | HP:69/69 | AC: 22 / T: 12 / FF: 20 | Fort: +9, Ref: +6, Will: +4 | M. Atk: +12/7, R. Atk: +8/3 | CMB: +11, CMD: 22 | Init: +1, Perception: +12
Attacks:
Melee +1 Fl Scimitar +12/7 (2d6+5/18-20/x2) Ranged Heavy Crossbow +8/3 (1d10/x3)

So... dead campaign? Guess I'll go find another home for Gundar. Hate to let a character go to waste.

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