Kellid

Maekrix's page

57 posts. Alias of CampinCarl9127.


Full Name

Maekrix "Blackheart" Thatheo

Race

Human

Classes/Levels

Bloodrager 4

Gender

Male

Size

Medium

Age

23

Alignment

CG

Languages

Common

Strength 18
Dexterity 12
Constitution 16
Intelligence 7
Wisdom 10
Charisma 14

About Maekrix

Statistics:
Male Human Bloodrager (Primalist) 4
CG Medium Humanoid (Human)
Init +1; Senses Perception +7
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DEFENSE
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 dex)
hp 44
Fort +7, Ref +2, Will +1
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OFFENSE
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Speed 40 ft. (30 ft. in armor)

Melee Earthbreaker +9 (2d6+12)
Battleaxe +8 (1d8+12)
Dagger +8 (1d4+4)

Ranged Chakram +5 (1d8+4)
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STATISTICS
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Str 18, Dex 12, Con 16, Int 7, Wis 10, Cha 14
Base Atk +4; CMB +8; CMD 19
Traits Bastard, Vengeful
Feats Power Attack, Furious Focus, Raging Vitality, Eschew Materials
Skills (8 points; 16 bloodrager, -8 int)
ACP -3
(1) Acrobatics* +5
(1) Climb* +8
(2) Intimidate +7
(4) Perception +7
*ACP applies to these skills (Climb ACP is -0)
Non-Standard Skill Bonuses
-1 on cha checks against nobility
Languages Common

Raging Statistics:
Male Human Bloodrager (Primalist) 4
CG Medium Humanoid (Human)
Init +1; Senses Perception +7
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DEFENSE
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AC 13, touch 7, flat-footed 12 (+6 armor, +1 dex, -4 raging)
hp 56
Fort +10, Ref +2, Will +3
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OFFENSE
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Speed 40 ft. (30 ft. in armor)

Melee Earthbreaker +13 (2d6+15)
Battleaxe +12 (1d8+15)
Dagger +12 (1d4+6)

Ranged Chakram +7 (1d8+6)
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STATISTICS
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Str 22, Dex 12, Con 22, Int 7, Wis 10, Cha 14
Base Atk +4; CMB +10; CMD 21
Traits Bastard, Vengeful
Feats Power Attack, Furious Focus, Raging Vitality, Eschew Materials
Skills (8 points; 16 bloodrager, -8 int)
ACP -3
(1) Acrobatics* +5
(1) Climb* +10
(2) Intimidate +7
(4) Perception +7
*ACP applies to these skills (Climb ACP is -0)
Non-Standard Skill Bonuses
-1 on cha checks against nobility
Languages Common

Special Abilities:

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SPECIAL ABILITIES
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Bonus Feat Humans select one extra feat at 1st level.

Heart of the Fields Humans gain a racial bonus equal to half their character level to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted.

Bastard You take a –1 penalty on all Charisma-based skill checks made when dealing with members of nobility but gain a +1 trait bonus on Will saves as a result of your stubbornness and individuality. (The penalty aspect of this trait is removed if you ever manage to establish yourself as a true noble.)

Vengeful Whenever you strike the last creature that damaged you in the past 24 hours, you gain a +1 trait bonus on damage rolls against that creature.

Bloodline Destined

Destined Strike At 1st level, as a free action up to three times per day you can grant yourself an insight bonus equal to 1/2 your bloodrager level (minimum 1) on one melee attack.

Bloodrage At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can bloodrage for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from bloodraging or spells like bear's endurance) don't increase the total number of rounds that a bloodrager can bloodrage per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive.

A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he's fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death.

Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.

Fast Movement A bloodrager's land speed is faster than is normal for his race by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the bloodrager's speed due to any armor worn or load carried. This bonus stacks with any other bonuses to the bloodrager's land speed.

Uncanny Dodge At 2nd level, a bloodrager can react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dexterity bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A bloodrager with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.

Blood Sanctuary At 3rd level, due to the power of his blood, a bloodrager can stand confidently amid the effects of spells cast by himself or his allies. He gains a +2 bonus on saving throws against spells that he or an ally casts.

Blood Casting At 4th level, the bloodrager gains the ability to cast spells even while bloodraging. He can also cast these spells defensively and can make concentration checks for these spells while bloodraging. While bloodraging, he can cast and concentrate on only his bloodrager spells (see below); spells from other classes cannot be cast during this state.

Primal Choices At 4th level and every 4 levels thereafter, a primalist can choose to take either his bloodline power or two barbarian rage powers. If the primalist chooses rage powers, those rage powers can be used in conjunction with his bloodrage, and his bloodrager level acts as his barbarian level when determining the effect of those bloodrage powers and any prerequisites. Any other prerequisites for a rage power must be met before a primalist can choose it. This ability does not count as the rage power class feature for determining feat prerequisites and other requirements.

Reckless Abandon While raging, the barbarian can take a –1 penalty to AC to gain a +1 bonus on attack rolls. The AC penalty increases by –1 and the attack roll bonus increases by +1 at 4th level and every four levels thereafter.

Powerful Blow The barbarian gains a +1 bonus on a single damage roll. This bonus increases by +1 for every 4 levels the barbarian has attained. This power is used as a swift action before the roll to hit is made. This power can only be used once per rage.

Eschew Materials At 4th level, the bloodrager gains Eschew Materials as a bonus feat.

Spells:

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SPELLS
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1st (2/day) Enlarge Person
Shield

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-100 lb. Medium 101-200 lb. Heavy 201-300 lb.
Current Load Carried 51 lb.

Money 94 GP 0 SP 0 CP
Earth Breaker, MWK (340gp) (14 lb.)
Battleaxe (10gp) (6 lb.)
Dagger (2gp) (1 lb.)
Chakram x4 (4gp) (4 lb.)
Agile Breastplate, MWK (550gp) (25 lb.)
Shawl of Life Keeping (1000gp) (1 lb.)

Background:

The child was raised in the wild barbarian tribes, deep in the shady forest. Born into the kind of place where you didn't get a name until you earned it. Where you only got to live if you could fight for it. Harsh people in a harsh land, savages in a primal world apart from civilization. As the child reached adolescence he was strong. Strength was no stranger to these harsh people, but he was devilishly handsome as well, and good at rallying people to him. To help with that he could summon the power of nature to his arms to help him kill his opponents, striking fear into the hearts of the primitives who did not understand the magic. It took only a few weeks for him to organize a group of followers and overthrow the current chief of the tribe, placing himself in power.

It became a dark time for the tribe. He was a cruel, evil chief who was ruthless to his enemies and people alike. He ruled with an iron fist and wasn't afraid to get his hands bloody. He waded through an ocean of fire and blood, spreading his rule to the other tribes and overthrowing their leaders, putting himself in power of more and more savages. During that time is when he earned his name. Blackheart. Blackheart the Cruel. He was called that because it was widely believed that there was a black void where his heart should be, and because he took the hearts of his enemies and roasted them black over a fire before eating them to gain their strength and make their souls find no rest. His name struck fear into the hearts of men as his influence and power grew.

Eventually there were no more tribes to take over. He ruled the wild and every savage under shady forests. But he was not satisfied and turned his gaze upon the civilized land, towns and cities full of the cruel men who took advantage of his uncivilized people. So he spread his tyranny further, capturing small towns and committing atrocities beyond the lands where his tribes lived. Once he took a city, he could be ignored no longer, and there were grave consequences for his actions. The churches sent their warriors and paladins to cleanse Blackheart's evil from the land. Blackheart was a powerful and cruel leader, but he could not stand up to the heavily armored knights and righteous fury of the god's chosen, and his barbarian hordes were beaten into submission. He was forced out, town by town, foot by foot, until he made a last stand with what was left of his people. The churches's finest came crashing down upon him like a mountain of fury, crushing any resistance and burning away the evil. Blackheart was captured by a paladin of Sarenrae, his reign finally over.

Blackheart spent the next few months of his life in a dungeon, being 'questioned' for information on the surviving barbarians. He refused their questions for a short time, but every man breaks under the gentle questions of the inquisition with enough time and he spilled all. One by one his people were sought out and cut down until he was all that was left. Serving no other purpose, his execution was scheduled. He was given a last request. With furious, broken eyes, he looked up at his jailor. "I want to see the city that broke me." He was given a tour of the civilization that had always been so cruel to him and his people. He expected evil men at every corner, laughing at the broken savage who had tried to be more than he was born to be. But instead he saw children. Families. Happy people living in peace with each other, with plenty of food and shelter to go around. His war had been months past and he was no longer recognized, so there were no glares of fear or hatred at him. A sudden, horrible realization came over him. I was the one at fault. I tried to destroy something beautiful and whole, all because I did not understand it. He broke down and cried in the streets as understanding washed over his tainted soul.

There was a final gathering before his sentence was officially carried out. It was to establish guilt and make his death legal and justified in the eyes of the law. When he was asked if he committed the various atrocities he was accused of, he mumbled a yes in response to each accusation. The fury in his soul was pushed down, hidden underneath the broken soul he had become. It did not go unnoticed by those present. Even the judge peered over with a curious look. "I have one more question for you Blackheart. You have been found guilty of all of these atrocities, and the punishment for these crimes is death. Do you regret your actions." Finally he looked up, meeting the eyes of those present, the fire back in his eyes. "With my every breath."

There became a controversy amidst those judging him in the next few days. The followers of Abadar wanted him beheaded for his crimes. The followers of Sarenrae were torn, wanting to make sure any evil was cleansed but understanding the importance of redemption. After a week of disagreements and heated arguments, the followers of the Dawnflower had their way. A paladin of Sarenrae, Lia Auvrealth, pulled strings to get him released. After some more talking they made a deal. Blackheart was given to the church of Sarenrae and to Lia's care.

Blackheart at first didn't believe his life was being spared. He was transferred but still a prisoner, but instead of rotting away he spent his days doing chores at the church. It was a humbling experience, this once proud tyrant reduced to scrubbing floors and washing latrines. He was silent for nearly a month, being no more than a quiet presence around the church. Finally when he had some time to think on his situation he approached Lia. "Why did you save me? I have slaughtered by the hundreds and committed atrocities against mankind far worse, why did you spare my black soul?" Lia turned and gave a confident smile to him. "Because you realize what you did, and you understand the wrong in it. And that makes you powerful, and dangerous to those who would do the same. You know how they think. So here's your chance for redemption. You can either spend the rest of your days scrubbing away old dirt and piss, or you can put your vengeance to use, against the powers of evil." It didn't take long for Blackheart to decide.

He still had a fury born of primal power in him, but instead of suppressing it or pretending as if it didn't exist, he tempered it into a deadly edge. Instead of being a wild force of reckless abandon, he was a righteous force of unbound determination and vengeance. He was given a new name on the day he received his redemption, Maekrix Thatheo. He wore it like a badge of honor, casting the name Blackheart into the past and history books. Maekrix spent a year of his reborn life being a traveling guard for priests of Sarenrae. He brought fury and vengeance upon evil, crushing what he once stood for with a deep knowledge of those who would destroy mankind. He was always at the frontlines, throwing himself headfirst into the battle against evil. Eventually his service and devotion was noticed and he was officially freed from the ranks of the church of Sarenrae, being dubbed as redeemed. Since he had decided against carrying a scimitar, he was given another gift. A shawl of life keeping, representing that even those close to the end could be saved. He gratefully thanked them and went out to start his new life. He immediately set out to find his origins, and after months of following dead leads and bribing all manners of people, he unexpectedly found out he actually had noble blood in him. He was of the house Avalen, and the last thing he heard is that his family is still alive and out there somewhere.

Appearance and Personality:

Maekrix is a towering hulk of a man with broad shoulders and the frame of a tree. He has straight, light-brown hair that he keeps combed back but otherwise hangs free to the nape of his neck. There are numerous scars on his arms and chest and even a few on his face, but his deep brown eyes and easy-going grin gives him a rugged handsomeness despite his somewhat crooked nose.

Maekrix's new-found optimism leads him to try to find the good in the world. He tries to give strangers smiles instead of scowls and helps those in need when he can. Underneath that is still the primal savagery of his upbringing that gets unleashed in short bursts of rage, but underneath that is a man who honestly wants to do good in the world.