OMB's Tome Teaching Game (Inactive)

Game Master James Martin

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Silver Crusade

Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

Even if it is a magical sword?


Bonekeep Slides

This creature has DR that is bypassed by something other than magic or cold iron, both of which you've tried.

Seelah's strike hits and once more doesn't seem to do as much damage as she hopes.

Hiko is up!

Sovereign Court

Male tengu UC rogue (consigliere) 3/swashbuckler (rostland bravo) 1 | HP 25/25 | AC 20(T15, FF14) | CMB +3, CMD 17 | Fort +2, Ref +10, Will +3 | Init: +4 | Low light; Perc: +5, SM: +5 | Speed 30ft | Panache: 2/3 | GM Reroll +2 1/1 | Active conditions: None.
Attacks:
Melee
  • +1 aldori dueling sword +9 (1d8+5/19-20)
  • mwk cold iron aldori dueling sword +9 (1d8+4/19-20)
  • mwk silver aldori dueling sword +9 (1d8+3/ 19-20)
  • Ranged
  • shortbow +7 (1d6/×3)
  • Skills:
    Acro +8, Bluff +9, Diplo +11, Intim +11, Know Local +5, Know Nobility +6, Ling. +10, Perc. +5, Ride +8, S. Motive +5, Sl.of Hand +8, Stealth +8, Swim +4, UMD +10

    Future posting because I believe my turn is coming up in the next block, and I'm not sure if I can make it tomorrow =).

    READ AFTER HIKO'S TURN, if the stone demon thing is alive:
    A bit hurt after enduring a horn and a claw closer to the beak than intended, but still brave and stubborn as a Swordlord-to-be can be, Bock releases his hold on the magical blade and draws his shinier one, the one with a silvery tint.

    Attack +Flanking -Combat Expertise; Damage: 1d20 + 9 + 2 - 1 ⇒ (16) + 9 + 2 - 1 = 261d8 + 3 ⇒ (6) + 3 = 9 MW Alchemical Silver Aldori Dueling Sword

    Bock's AC is 20 for the round.

    Grand Lodge

    Female Human Cleric 4 Monk 1 | HP 38/38 | AC: 17/ T: 17/FF: 15 | F:+8/R: +5/W: +10 | CMB +4 | CMD 16 | Speed 40 | Int. +4 | Perc. +12 | S.M. +10

    I'm sorry Bock, but Hiko is going to cast her Insta-Kill, no save spell... JK, there's practically nothing she can do against something like this, unless it's extremely weak to channel energy can has a horrible will save.

    Hiko gives start of suprise when Estra cries out behind her. The cleirc turns just in time to see all of her companions gang up on the now moving statue. She gives a small curse in Ulfen and moves in behind Sheelah. "Sheelah I'm going to boost your strength for a bit, try not to go too crazy!"

    _________________
    Move and using Strength surge, giving Sheelah a +2 to her next attack


    Bonekeep Slides

    Bock attacks, but his assault hits, and does no damage at all!

    The demon creature attacks Seelah!

    Claw vs Seelah: 1d20 + 7 ⇒ (6) + 7 = 13 for 1d6 + 2 ⇒ (5) + 2 = 7 damage!
    Claw vs Seelah: 1d20 + 7 ⇒ (13) + 7 = 20 for 1d6 + 2 ⇒ (5) + 2 = 7 damage!
    Bite vs Seelah: 1d20 + 7 ⇒ (6) + 7 = 13 for 1d4 + 2 ⇒ (2) + 2 = 4 damage!
    Gore vs Seelah: 1d20 + 7 ⇒ (16) + 7 = 23 for 1d4 + 2 ⇒ (1) + 2 = 3 damage!

    Hiko, Daedin, Red Raven, Seelah, Estra and Honaire are up!

    Grand Lodge

    Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

    Daedîn moves 5' again and fires a silver and blunt arrow at the statue creature...

    Longbow: 1d10 + 9 ⇒ (10) + 9 = 19

    Silver Damage: 1d8 + 3 ⇒ (6) + 3 = 9

    Longbow: 1d10 + 9 ⇒ (9) + 9 = 18

    Bludgeoning Damage: 1d8 + 3 ⇒ (2) + 3 = 5


    ”Honaire” | N Medium outsider (phantom) 4 | HP 14/22 | AC 20 16, T 16 12, FF 14 | CMD 16 | F +2 R +5 W +7 | Init +1 | darkvision | Speed 30ft | Active Conditions: shield

    Honaire glides just a short distance to the side to take advantage of a flank with Bock. He again bludgeons his ectoplasmic form against the statue.

    Actions:

    5' step
    Full round: full attack

    Slam, spiritualist's call, dutiful strike, flank: 1d20 + 4 + 1 + 2 + 2 ⇒ (9) + 4 + 1 + 2 + 2 = 18
    Damage, B, spiritualist's call, dutiful strike: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5

    Slam, spiritualist's call, dutiful strike, flank: 1d20 + 4 + 1 + 2 + 2 ⇒ (2) + 4 + 1 + 2 + 2 = 11
    Damage, B, spiritualist's call, dutiful strike: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6


    ”Estra” | Female N Medium Human Spiritualist 4 | HP 31/31 | AC 16 14, T 12 10, FF 14 | CMD 12 | F +8 +6 R +5 +3 W +11 +9; +2 vs illusions | Init -1 | Perc: +4 | Speed 30ft | Spells: 1st 3/4, 2nd 1/2 | Active Conditions: Spiritual Interference

    Estra loads up another magical stone, flinging it at the demon statue.

    Actions:

    Standard: attack statue

    sling, +1 cold iron bullet, into melee: 1d20 + 3 + 1 - 4 ⇒ (16) + 3 + 1 - 4 = 16
    damage, B, cold iron, magic: 1d4 + 1 ⇒ (4) + 1 = 5

    Grand Lodge

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    Female Human Cleric 4 Monk 1 | HP 38/38 | AC: 17/ T: 17/FF: 15 | F:+8/R: +5/W: +10 | CMB +4 | CMD 16 | Speed 40 | Int. +4 | Perc. +12 | S.M. +10

    Hiko is going to wait for Sheelah to take her turn before acting, as her strength surge only lasts until the start of her turn again, but just to keep things moving I'll post her actions in a spoiler

    Don't open until Christmas or Sheelah takes her turn whichever happens first:

    Hiko gives the paladin a nod and then takes a second to fish out a stick of wood that is carved almost like a flame. She steps in closer to the statue getting right in between Sheelah and Honaire. Looking back at Estra, she comments. "I'm going to touch your husband again, but only if you're okay with it." If the cleric gets permission she reaches over and pulls the power of Irori into the ectoplasmic creature. She then tries to wipe the resulting goop off her hands. If she doesn't she reaches over and pulls the power of Irori into Sheelah again.

    Move to draw one of her CLW wands, Free to five foot step and standard to Strength surge again.

    Silver Crusade

    Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

    Seeing that this thing is still up he attempts to strike it with two short swords, the first magical and the other cold iron
    1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11 +1
    1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 cold iron
    1d6 + 2 ⇒ (5) + 2 = 7
    2d4 ⇒ (3, 4) = 7
    14 total damage


    CN Elf Rogue | HP: 33 (-11) | AC: 20 | F: +6, R: +11, W: +8; +1 vs Emotional |Per: +8 (low-light vision); Stealth: +9 | 35ft | Focus 1/1 | Active Conditions: Trap Finder, Cat Fall

    Smiling as the beasts claws scrape across her armor, she advises "You'll have to do better than that!" as her sword raises high.

    Feeling Irori's might channeling through her, she flashes a knowing smile. "My turn! I'll show how this is done!" Slashing her blade across the creature, it's flesh parting, she lets out a cry of triumph.

    "Yipee! Now that's how you do it!"

    Longsword Attack, Flank, Str Surge: 1d20 + 9 + 2 + 2 ⇒ (12) + 9 + 2 + 2 = 25
    Damage: 1d8 + 4 ⇒ (2) + 4 = 6


    Bonekeep Slides

    Daedin's first arrow hits and does some damage. Honaire's first strike hits and does no damage, while Estra's does the same! The Red Raven's cold iron sword hits, but does no damage at all, while Seelah hits and does a very little damage! Hiko buffs Seelah!

    Round 4: Bock is up!

    This creature has two DRs, because of a template. One is DR 10/magic. The other is DR 5/?.

    Sovereign Court

    Male tengu UC rogue (consigliere) 3/swashbuckler (rostland bravo) 1 | HP 25/25 | AC 20(T15, FF14) | CMB +3, CMD 17 | Fort +2, Ref +10, Will +3 | Init: +4 | Low light; Perc: +5, SM: +5 | Speed 30ft | Panache: 2/3 | GM Reroll +2 1/1 | Active conditions: None.
    Attacks:
    Melee
  • +1 aldori dueling sword +9 (1d8+5/19-20)
  • mwk cold iron aldori dueling sword +9 (1d8+4/19-20)
  • mwk silver aldori dueling sword +9 (1d8+3/ 19-20)
  • Ranged
  • shortbow +7 (1d6/×3)
  • Skills:
    Acro +8, Bluff +9, Diplo +11, Intim +11, Know Local +5, Know Nobility +6, Ling. +10, Perc. +5, Ride +8, S. Motive +5, Sl.of Hand +8, Stealth +8, Swim +4, UMD +10

    Not wanting to dull the blades he has left, the tengu picks up the one from the floor and slashes against the stone demon in one swift motion.

    Attack -Combat Expertise; Damage Magic Weapon: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 91d8 + 5 ⇒ (7) + 5 = 12

    But his grip on the weapon wasn't strong enough and it bounces off the demon thing.

    Bock's AC is 20 for the round.

    Silver Crusade

    Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

    Does someone have a magic missile, lol?


    Bonekeep Slides

    The demonish stone thing howls with combat fervor and throws itself against the Red Raven!
    Claw vs RR: 1d20 + 7 ⇒ (13) + 7 = 20 for 1d6 + 2 ⇒ (5) + 2 = 7 damage!
    Claw vs RR: 1d20 + 7 ⇒ (11) + 7 = 18 for 1d6 + 2 ⇒ (6) + 2 = 8 damage!
    Bite vs RR: 1d20 + 7 ⇒ (14) + 7 = 21 for 1d4 + 2 ⇒ (4) + 2 = 6 damage!
    Gore vs RR: 1d20 + 7 ⇒ (14) + 7 = 21 for 1d4 + 2 ⇒ (2) + 2 = 4 damage!

    Hiko, Daedin, Red Raven, Seelah, Estra and Honaire are up!

    Grand Lodge

    Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

    Daedîn fires a couple of blunt arrows at the statue creature...

    Longbow: 1d20 + 9 ⇒ (8) + 9 = 17

    Bludgeoning Damage: 1d8 + 3 ⇒ (2) + 3 = 5

    Longbow: 1d20 + 9 ⇒ (10) + 9 = 19

    Bludgeoning Damage: 1d8 + 3 ⇒ (4) + 3 = 7


    Bonekeep Slides

    Daedin's shots both hit, but only the second does any damage!

    Silver Crusade

    Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

    The noble attacks the creature who dared to strike him
    1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21magical shortsword
    1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20 cold iron

    1d6 + 3 ⇒ (5) + 3 = 8
    2d4 ⇒ (4, 1) = 5

    1d6 + 2 ⇒ (5) + 2 = 7
    2d4 ⇒ (1, 1) = 2

    first hit 13
    2nd hit 9

    and then attempts to flip away.
    1d20 + 11 ⇒ (16) + 11 = 27 acrobatics


    Bonekeep Slides

    The Red Raven's first hit shatters the stone creature, who crumbles into a host of pebbles! The room becomes silent as the creature dies!

    Fiendish Gargoyle. DR 5/good!

    Silver Crusade

    Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

    that was not fun! he says sheathing his swords.


    CN Elf Rogue | HP: 33 (-11) | AC: 20 | F: +6, R: +11, W: +8; +1 vs Emotional |Per: +8 (low-light vision); Stealth: +9 | 35ft | Focus 1/1 | Active Conditions: Trap Finder, Cat Fall

    Picking through the pile of remaining beast, Seelah looks for anything useful.

    "Well...that was different. Everyone ok?" she asks over her shoulder.

    Sovereign Court

    Male tengu UC rogue (consigliere) 3/swashbuckler (rostland bravo) 1 | HP 25/25 | AC 20(T15, FF14) | CMB +3, CMD 17 | Fort +2, Ref +10, Will +3 | Init: +4 | Low light; Perc: +5, SM: +5 | Speed 30ft | Panache: 2/3 | GM Reroll +2 1/1 | Active conditions: None.
    Attacks:
    Melee
  • +1 aldori dueling sword +9 (1d8+5/19-20)
  • mwk cold iron aldori dueling sword +9 (1d8+4/19-20)
  • mwk silver aldori dueling sword +9 (1d8+3/ 19-20)
  • Ranged
  • shortbow +7 (1d6/×3)
  • Skills:
    Acro +8, Bluff +9, Diplo +11, Intim +11, Know Local +5, Know Nobility +6, Ling. +10, Perc. +5, Ride +8, S. Motive +5, Sl.of Hand +8, Stealth +8, Swim +4, UMD +10

    "Damn thing nearly broke my beak in two or three parts... But I've got this wand of infernal... -Bock looks at Seelah- My wand may not be the goodest option after all." He starts whistling naively while searching through his pack for another potion.

    Grand Lodge

    Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

    Daedîn shrugs...and then examines the gargoyle's remains before moving and checking out the western portion of the room...

    Perception: 1d20 + 10 ⇒ (12) + 10 = 22


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    CN Elf Rogue | HP: 33 (-11) | AC: 20 | F: +6, R: +11, W: +8; +1 vs Emotional |Per: +8 (low-light vision); Stealth: +9 | 35ft | Focus 1/1 | Active Conditions: Trap Finder, Cat Fall

    Oh? A curative stick? Well, here. Let me give you a hand." replies the paladin. Reaching out to take the wand from Bock, she taps it with it. "Hmm...perhaps I did that wrong..."

    Tapping him again, and then a third time with nothing happening, she frowns. "I'm sorry, I've...this has never happened to me before. I've always been able to activate wands of the blessed gods...." Confused, she hands the wand back.

    Timidly, she pulls out her own wand. Gingerly touching it to the Tengu's beak, it lights up and his beak begins to slowly straighten back out. "Hmm...I think your wand must be broken sir."

    Glancing to her companions and seeing a variety of bruises, she shrugs. "Here, this might help." She proceeds to lead them away from the fallen foe. Then, holding her symbol out for all to see, she whispers a brief prayer. A blinding light engulfs her and spreads outward.

    CLW Wand Bock: 1d8 + 1 ⇒ (5) + 1 = 6

    Channel Positive (Heal): 2d6 ⇒ (1, 4) = 5

    Sovereign Court

    Male tengu UC rogue (consigliere) 3/swashbuckler (rostland bravo) 1 | HP 25/25 | AC 20(T15, FF14) | CMB +3, CMD 17 | Fort +2, Ref +10, Will +3 | Init: +4 | Low light; Perc: +5, SM: +5 | Speed 30ft | Panache: 2/3 | GM Reroll +2 1/1 | Active conditions: None.
    Attacks:
    Melee
  • +1 aldori dueling sword +9 (1d8+5/19-20)
  • mwk cold iron aldori dueling sword +9 (1d8+4/19-20)
  • mwk silver aldori dueling sword +9 (1d8+3/ 19-20)
  • Ranged
  • shortbow +7 (1d6/×3)
  • Skills:
    Acro +8, Bluff +9, Diplo +11, Intim +11, Know Local +5, Know Nobility +6, Ling. +10, Perc. +5, Ride +8, S. Motive +5, Sl.of Hand +8, Stealth +8, Swim +4, UMD +10

    "Ohh, thank you Seelah! Some wounds are closing now. I'll give my wand a shot then, maybe it is broken. -Bock uses one charge on himself- "Yeah look, something's off... Your wand was faster, this one is slowly working! I shouldn't be buying wands in the Asmodean temple, those crooks..."

    If anyone else needs 10hp healed via Infernal Healing and a minute, (or more) just leave an OOC message so I can add up the charges used =) (let's hope Seelah isn't detecting evil anytime soon xD)

    Grand Lodge

    Female Human Cleric 4 Monk 1 | HP 38/38 | AC: 17/ T: 17/FF: 15 | F:+8/R: +5/W: +10 | CMB +4 | CMD 16 | Speed 40 | Int. +4 | Perc. +12 | S.M. +10

    Hiko walks up to the paladin and asks to see if she can do something with it. Giving it a test on Bock, her face lights up. If you want I can use that for you! "Oh this is a wand of infernal healing! It seems like it's working fine, too! " Looking around at Bock and Sheelah, she blinks a few times before it dawns on her. Blushing slightly over her possible mistake she asks quietly, "Wait was I not supposed to say that?"

    Quickly deciding to move on from her faux pas, the cleric flourishes two wands, one a bright red and the other an icy blue. "If anyone needs, I have a few wands of healing... the non-evil kind, of course!" Having relapsed back to that subject she looks over at Estra and the blood she's slowly leaking. "Estra you took a hit there, want me to pacth you up?"

    Expanding her gaze to the rest of the party she continues. "I've always got them at the ready if you need, but let me know if you want the hot one or the cold one."

    _____________
    If it's really a problem to mention what spell it is, then I won't, but it seemed like something she might do.


    ”Estra” | Female N Medium Human Spiritualist 4 | HP 31/31 | AC 16 14, T 12 10, FF 14 | CMD 12 | F +8 +6 R +5 +3 W +11 +9; +2 vs illusions | Init -1 | Perc: +4 | Speed 30ft | Spells: 1st 3/4, 2nd 1/2 | Active Conditions: Spiritual Interference

    "No, dearie, the paladin's channeling healed me up good. All set now, see?"

    Estra--without any self-consciousness--pulls up her blouse in the back to show how the damage has all been healed.

    Estra moves up by Daedin, trying to get a better look at the large hallway at this end of the room. "Where to now?"


    Bonekeep Slides

    You have exits to the north and west, plus the alcoves holding shrines to the south.


    Bonekeep Slides

    Before you go, Hiko spots a strange niche behind the snake-man statue. Investigating, she finds a large pearl and a wand etched with images of a cloud blowing air! Both radiate magic! Spellcraft rolls!


    ”Estra” | Female N Medium Human Spiritualist 4 | HP 31/31 | AC 16 14, T 12 10, FF 14 | CMD 12 | F +8 +6 R +5 +3 W +11 +9; +2 vs illusions | Init -1 | Perc: +4 | Speed 30ft | Spells: 1st 3/4, 2nd 1/2 | Active Conditions: Spiritual Interference

    Estra studies both of the items that Hiko found. "Good eye, missy. You must eat your carrots, eh?"

    Spellcraft, pearl: 1d20 + 8 ⇒ (18) + 8 = 26
    Spellcraft, wand: 1d20 + 8 ⇒ (2) + 8 = 10

    Note: Estra doesn't have detect magic, so if she needs that, these roles are meaningless.

    Silver Crusade

    Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

    I could use some healing he comments.


    ”Estra” | Female N Medium Human Spiritualist 4 | HP 31/31 | AC 16 14, T 12 10, FF 14 | CMD 12 | F +8 +6 R +5 +3 W +11 +9; +2 vs illusions | Init -1 | Perc: +4 | Speed 30ft | Spells: 1st 3/4, 2nd 1/2 | Active Conditions: Spiritual Interference

    "Well, did you bring some? I can activate a wand for you." She looks at all of the others who have used and offered to use various types of healing wands. "Of course, any of these fine folks can too."

    Feel free to roll your own cure spells if you have a wand. Estra will activate for you.

    Silver Crusade

    Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

    Doesnt look like he has a wand :(

    Grand Lodge

    Female Human Cleric 4 Monk 1 | HP 38/38 | AC: 17/ T: 17/FF: 15 | F:+8/R: +5/W: +10 | CMB +4 | CMD 16 | Speed 40 | Int. +4 | Perc. +12 | S.M. +10

    Well then, I shall be glad to help! Also how many points are you down/do you want to heal?

    Hiko strides up to the man she still doesn't quite recognize. "Oh, then I am more than happy to help! Which do you want, the warm one or the cool one?" She trusts an icy blue and fiery red wand at the man letting him take his pick.

    Blushing slightly at the compliment from her elder, Hiko mumbles something about recognizing things easily, and her love of orange vegetables.


    Bonekeep Slides

    The pearl is a pearl of power, level 1. The wand remains unidentified.

    Grand Lodge

    Female Human Cleric 4 Monk 1 | HP 38/38 | AC: 17/ T: 17/FF: 15 | F:+8/R: +5/W: +10 | CMB +4 | CMD 16 | Speed 40 | Int. +4 | Perc. +12 | S.M. +10

    Hiko takes the wand as a way of fending off the embarrassing compliment and tries to see if she can figure out what it does. "You needed someone to figure out this wand right, let me take a look at it... I think I recognize this! It might be a wand of..."

    _____
    Spell craft: 1d20 + 4 ⇒ (20) + 4 = 24
    Ooooh a twenty, please let that be enough! And Hiko is killing the spellcraft checks despite not having more than a +4...


    Bonekeep Slides

    Wand of Gust of Wind (18 charges). Good roll!

    Silver Crusade

    Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

    He took 25 hit points of damage from the creature

    Grand Lodge

    Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

    Seelah channeled and healed everyone 5 hp so you should be down just 20...I have a wand of CLW that someone can heal you with (as a rogue, I can't use it as I'm not skilled in UMD)

    Daedîn will attempt to quietly approach the passage to the north, with bow drawn, and eyes alert for signs of danger...

    Stealth: 1d20 + 12 ⇒ (14) + 12 = 26

    Perception: 1d20 + 10 ⇒ (20) + 10 = 30

    Grand Lodge

    Female Human Cleric 4 Monk 1 | HP 38/38 | AC: 17/ T: 17/FF: 15 | F:+8/R: +5/W: +10 | CMB +4 | CMD 16 | Speed 40 | Int. +4 | Perc. +12 | S.M. +10

    No worries Daedin, I've got two.

    Hilo walks up to the man in red and decides to give him a shot or of the warming wand. She waves the red wand and with a flick produces a tiny flame on the end of it. She the prods the flame into the Red Raven. There's a momentary sense of sharp heat before it fades into a lingering warmth. Hikone frowns as the wand barely does any healing to the man. She gives him another jab, and then another, followed by two more. "Hmm, maybe this wands the one that's defective..."

    ____________
    Healing burn: 1d8 + 1 ⇒ (2) + 1 = 3
    Healing burn: 1d8 + 1 ⇒ (7) + 1 = 8
    Healing burn: 1d8 + 1 ⇒ (2) + 1 = 3
    Healing burn: 1d8 + 1 ⇒ (2) + 1 = 3
    Healing burn: 1d8 + 1 ⇒ (1) + 1 = 2

    Sovereign Court

    Male tengu UC rogue (consigliere) 3/swashbuckler (rostland bravo) 1 | HP 25/25 | AC 20(T15, FF14) | CMB +3, CMD 17 | Fort +2, Ref +10, Will +3 | Init: +4 | Low light; Perc: +5, SM: +5 | Speed 30ft | Panache: 2/3 | GM Reroll +2 1/1 | Active conditions: None.
    Attacks:
    Melee
  • +1 aldori dueling sword +9 (1d8+5/19-20)
  • mwk cold iron aldori dueling sword +9 (1d8+4/19-20)
  • mwk silver aldori dueling sword +9 (1d8+3/ 19-20)
  • Ranged
  • shortbow +7 (1d6/×3)
  • Skills:
    Acro +8, Bluff +9, Diplo +11, Intim +11, Know Local +5, Know Nobility +6, Ling. +10, Perc. +5, Ride +8, S. Motive +5, Sl.of Hand +8, Stealth +8, Swim +4, UMD +10

    On the Infernal Healing topic, I just thought it'd be a fun interaction with a Paladin in here xD. On the wands' topic, I've got +10 to UMD, in case anyone needs me to activate any wand, but it seems we are all patched up now.


    CN Elf Rogue | HP: 33 (-11) | AC: 20 | F: +6, R: +11, W: +8; +1 vs Emotional |Per: +8 (low-light vision); Stealth: +9 | 35ft | Focus 1/1 | Active Conditions: Trap Finder, Cat Fall

    "Infernal Healing? Oh...well I suppose that explains it." remarks the paladin, eyeing her companions weerily. "Well...I suppose since you bled a demon for it...it's ok....just as long as you killed the beast in question..."

    Glancing around, she turns a couple shades of green. "Just...please don't use it too much, ok? I've a bit of an allergy to those things."

    Giving the tainted members a wider berth, she follows them along the path; sword at the ready.


    Bonekeep Slides

    Daedin scouts to the north, spotting stairs down into a great hall. Petrified oak banquet tables and benches form long lines in this large chamber. On a raised platform stands a large ceramic bowl, covered in runes and full of a greenish-yellow substance.

    There's evidence of the substance being disturbed sometime in the last hour.

    Silver Crusade

    Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

    Thank you for your help he says as he bows to Hiko.

    Grand Lodge

    Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

    Daedîn will cautiously move into the room, bow still drawn, and check out the ceramic bowl with the substance...seeing as it's been disturbed, he'll also check for tracks...

    Perception: 1d20 + 10 ⇒ (15) + 10 = 25

    Survival: 1d20 + 3 ⇒ (19) + 3 = 22


    ”Estra” | Female N Medium Human Spiritualist 4 | HP 31/31 | AC 16 14, T 12 10, FF 14 | CMD 12 | F +8 +6 R +5 +3 W +11 +9; +2 vs illusions | Init -1 | Perc: +4 | Speed 30ft | Spells: 1st 3/4, 2nd 1/2 | Active Conditions: Spiritual Interference

    Estra follows Daedin in; she too investigates the substance. "Within the last hour, you say? Hmmm... we're not alone in here, for sure."

    Perception: 1d20 + 4 ⇒ (1) + 4 = 5
    Heal: 1d20 + 4 ⇒ (3) + 4 = 7 (trying to ID the substance)

    Grand Lodge

    Female Human Cleric 4 Monk 1 | HP 38/38 | AC: 17/ T: 17/FF: 15 | F:+8/R: +5/W: +10 | CMB +4 | CMD 16 | Speed 40 | Int. +4 | Perc. +12 | S.M. +10

    Hiko returns the Red Raven's bow and then comments "It was no problem. I'm glad I could help."

    As soon as Daedin has cleared the room for everyone to enter, Hiko moves up to the bowl. she examines it for a moment, curious as to what the runes might be. When Estra comes in and looks at the substance in the bowl, Hiko also takes a look at it. "Want some help with that?"

    ________
    Perception: 1d20 + 12 ⇒ (16) + 12 = 28
    Heal?: 1d20 + 10 ⇒ (12) + 10 = 22
    Possibly spell craft or know(arcana): 1d20 + 4 ⇒ (3) + 4 = 7
    Linguistics on the runes: 1d20 + 5 ⇒ (7) + 5 = 12


    Bonekeep Slides

    The substance looks like a gruel or a paste. It smells vaguely like vanilla. Hiko thinks it may be food. The runes are arcane in nature and seem to be of the Conjuration school.

    Daedin spots some faint tracks going from this room to the west; it looks like a frequently used path.

    Silver Crusade

    Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

    Vanilla? Was someone making ice cream or cookies here? he asks with a chucke.


    CN Elf Rogue | HP: 33 (-11) | AC: 20 | F: +6, R: +11, W: +8; +1 vs Emotional |Per: +8 (low-light vision); Stealth: +9 | 35ft | Focus 1/1 | Active Conditions: Trap Finder, Cat Fall

    Staying back a bit as the scouts take lead, Seelah scans the room for signs of evil. Catching faint signs of her companions tainted flesh, she shakes her head. "Such foul magic"

    "So, you found some sweets up there? Seems a bit odd in a temple such as this... I might understand if we were investigation Calistria's followers, but..."

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