Male tengu UC rogue (consigliere) 3/swashbuckler (rostland bravo) 1 | HP 25/25 | AC 20(T15, FF14) | CMB +3, CMD 17 | Fort +2, Ref +10, Will +3 | Init: +4 | Low light; Perc: +5, SM: +5 | Speed 30ft | [ooc]
About Bock
Bock
Male tengu UC rogue (consigliere) 3/swashbuckler (rostland bravo) 1
LN Medium humanoid (tengu)
Init +4; Senses low-light vision; Perception +5
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 25 (4 HD; 3d8+1d10)
Fort +2, Ref +10, Will +3
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 aldori dueling sword +9 (1d8+5/19-20) or
. . mwk cold iron aldori dueling sword +9 (1d8+4/19-20) or
. . mwk silver aldori dueling sword +9 (1d8+3/19-20)
Ranged shortbow +7 (1d6/×3)
Special Attacks deeds (derring-do, opportune parry and riposte), panache (3), sneak attack (unchained) +2d6
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Statistics
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Str 11, Dex 18, Con 10, Int 10, Wis 12, Cha 16
Base Atk +3; CMB +3; CMD 17
Feats Combat Expertise, Dazzling Display, Exotic Weapon Proficiency (aldori dueling sword), Persuasive, Weapon Finesse, Weapon Focus (aldori dueling sword)
Traits expert duelist, noble-in-exile (gralton)
Skills Acrobatics +5 (+1 to jump), Appraise +4, Bluff +9, Diplomacy +11 (+12 while interacting with aristocrats and nobles), Intimidate +11 (+12 while interacting with commoners), Knowledge (local) +5, Knowledge (nobility) +6, Linguistics +10, Perception +5, Ride +5, Sense Motive +5, Sleight of Hand +5, Stealth +5, Swim +1, Use Magic Device +10; Racial Modifiers +4 Linguistics
Languages Azlanti, Common, Hallit, Osiriani, Polyglot, Skald, Tengu, Tien
SQ convincing attitude, deft swords, gifted linguist, rogue talents (certainty, combat trick), swashbuckler finesse, swordtrained
Combat Gear cold iron durable arrow (25), potion of cure light wounds (2), potion of cure moderate wounds, potion of lesser restoration, silver durable arrow (25), wand of infernal healing (48 charges); Other Gear mwk chain shirt, +1 aldori dueling sword[ISWG], mwk cold iron aldori dueling sword[ISWG], mwk silver aldori dueling sword[ISWG], shortbow, bracers of armor +1, cloak of resistance +1, concealable thieves' tools[UI], waterskin, light horse (combat trained), bedroll, belt pouch, belt pouch, Blotter (0.2 lb), caltrops, chalk, flint and steel, grappling hook, hemp rope (50 ft.), inkpen, jewelry, Knife for cutting quills into pens (0.5 lb), masterwork backpack, mess kit, military saddle, mirror, noble's outfit, Pen nibs, Pigment for making ink (0.2 lb), piton, pot, Ruler, small (0.1 lb), saddlebags, sealing wax, signet ring, soap, torch, trail rations, vial, mule, feed (per day), pack saddle, 52 gp, 7 sp
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Special Abilities
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Certainty (Diplomacy, 1/day) (Ex) Reroll skill check with selected skill (take better).
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Convincing Attitude (Ex) If fail Diplomacy check by 5 or more, no negative attitude shift.
Dazzling Display (Aldori dueling sword) Intimidate check to demoralize can affect those within 30' who see you.
Deeds Deft Swords +2 dodge bonus to CMD while wielding a swordlike weapon.
Gifted Linguist Tengus gain a +4 racial bonus on Linguistics checks, and learn two languages each time they gain a rank in Linguistics rather than one language.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Swashbuckler Finesse Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.
Swordtrained Tengus are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).