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Game Master James Martin

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Sovereign Court

Male tengu UC rogue (consigliere) 3/swashbuckler (rostland bravo) 1 | HP 25/25 | AC 20(T15, FF14) | CMB +3, CMD 17 | Fort +2, Ref +10, Will +3 | Init: +4 | Low light; Perc: +5, SM: +5 | Speed 30ft | Panache: 2/3 | GM Reroll +2 1/1 | Active conditions: None.
Attacks:
Melee
  • +1 aldori dueling sword +9 (1d8+5/19-20)
  • mwk cold iron aldori dueling sword +9 (1d8+4/19-20)
  • mwk silver aldori dueling sword +9 (1d8+3/ 19-20)
  • Ranged
  • shortbow +7 (1d6/×3)
  • Skills:
    Acro +8, Bluff +9, Diplo +11, Intim +11, Know Local +5, Know Nobility +6, Ling. +10, Perc. +5, Ride +8, S. Motive +5, Sl.of Hand +8, Stealth +8, Swim +4, UMD +10

    @GM: Not trying to rules-lawyer my way out of a grapple, but I'm not 100% sure of what's going on right now? Spoiler tag to avoid Wall of Text.

    Bock's grapple:
    Wall of text incoming, and a few 'quotes' to figure my situation out.

    Grapple SAYS:

    Spoiler:
    As a standard action, you can attempt to grapple a foe, hindering his combat options. If you do not have Improved Grapple, grab, or a similar ability, attempting to grapple a foe provokes an attack of opportunity from the target of your maneuver. Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll. If successful, both you and the target gain the grappled condition (see the Appendices). If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails). Although both creatures have the grappled condition, you can, as the creature that initiated the grapple, release the grapple as a free action, removing the condition from both you and the target. If you do not release the grapple, you must continue to make a check each round, as a standard action, to maintain the hold. If your target does not break the grapple, you get a +5 circumstance bonus on grapple checks made against the same target in subsequent rounds. Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple).

    Grab SAYS:
    Spoiler:
    Grab (Ex) If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability. If the creature can use grab on creatures of other sizes, it is noted in the creature's Special Attacks line. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature's descriptive text).

    Emphasis mine in both spoilers.

    Bottom line, did the vines move Bock? If they didn't move Bock, that's the partial grapple from the Grab ability, so the vines should be taking -20 to their CMB?
    Either way, Bock should be down for the count, since you didn't roll constrict damage when the grapple was established.

    Constrict SAYS:

    Spoiler:
    A creature with this special attack can crush an opponent, dealing bludgeoning damage, [b]when it makes a successful grapple check [b](in addition to any other effects caused by a successful check, including additional damage). The amount of damage is given in the creature's entry and is typically equal to the amount of damage caused by the creature's melee attack.

    With one slam for 10 damage and one constrict for 13 damage, Bock is at 2 hp, and one Constrict damage roll is missing.

    Grand Lodge

    Female Human Cleric 4 Monk 1 | HP 38/38 | AC: 17/ T: 17/FF: 15 | F:+8/R: +5/W: +10 | CMB +4 | CMD 16 | Speed 40 | Int. +4 | Perc. +12 | S.M. +10

    Hiko takes out another bolt and notches it into her crossbow. She gives a start when Estra taps her on the shoulder, before looking around a realizing that she'd been blocking the way. Taking a step over, and realizing the common sensations of a guidance spell, she turns to Estra. "Sorry for being in the way! Also, I'll freely admit I'm not the most skilled of fighters, and I am working on it, but helping someone more talented might not be a bad idea..."

    The cleric then takes a moment to recenter herself and pulling on the guidance the older woman so benevolently provided, fires a shot at the vines being harassed by the spiritual sword.

    _________
    I'm not sure if the vines count as being engaged or have soft cover, so I'm just going to roll this regularly.
    Crossbow light, PBS, guidance: 1d20 + 5 + 1 + 1 ⇒ (16) + 5 + 1 + 1 = 23
    Damage: 1d8 + 1 ⇒ (5) + 1 = 6

    Silver Crusade

    Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

    He lets loose another arrow
    1d20 + 7 ⇒ (5) + 7 = 12
    1d6 ⇒ 6


    Bonekeep Slides

    Bock, it conducted the grapple normally and moved you to the nearest adjacent square. It also has the Constrict special ability, so it dealt damage. Because this was my mistake in not applying the Constrict damage when I rolled the Grab ability the first time, I did not penalize Bock by applying the damage later. If I make an error that would cause harm to a character and the error is my fault, I personally don't penalize the character; I feel it's unfair to retroactively do nasty things to a character, especially in PbP where it could have happened days ago.

    The westernmost vine is hit twice by Daedin's arrows and quivers violently before going limp and lifeless! Seelah's swing misses the vine, but Hiko's bolt hits the other vine with a wet thunk! The Red Raven's shot fires, but misses as the vine recoils from the bolt that Hiko fired!

    Round 3: Bock and Estra are up!


    ”Estra” | Female N Medium Human Spiritualist 4 | HP 31/31 | AC 16 14, T 12 10, FF 14 | CMD 12 | F +8 +6 R +5 +3 W +11 +9; +2 vs illusions | Init -1 | Perc: +4 | Speed 30ft | Spells: 1st 3/4, 2nd 1/2 | Active Conditions: Spiritual Interference

    "Eh, I'm happy to help the back line, too, Missy. You were here, so you got it." Still, though, Estra steps up into the space made for her by Hiko and grants guidance to Daedin instead as she redirects Honaire's sword to a new target.

    Actions:

    5' step
    Standard: cast guidance on Daedin
    Move: redirect spiritual weapon

    Longsword, spiritual weapon: 1d20 + 7 ⇒ (20) + 7 = 27
    Damage, S, force: 1d8 + 1 ⇒ (7) + 1 = 8

    Crit?: 1d20 + 7 ⇒ (2) + 7 = 9
    Crit damage: 1d8 + 1 ⇒ (6) + 1 = 7

    Daedin: guidance 1 minute or until used
    Spiritual weapon: 2/4 rounds

    Sovereign Court

    Male tengu UC rogue (consigliere) 3/swashbuckler (rostland bravo) 1 | HP 25/25 | AC 20(T15, FF14) | CMB +3, CMD 17 | Fort +2, Ref +10, Will +3 | Init: +4 | Low light; Perc: +5, SM: +5 | Speed 30ft | Panache: 2/3 | GM Reroll +2 1/1 | Active conditions: None.
    Attacks:
    Melee
  • +1 aldori dueling sword +9 (1d8+5/19-20)
  • mwk cold iron aldori dueling sword +9 (1d8+4/19-20)
  • mwk silver aldori dueling sword +9 (1d8+3/ 19-20)
  • Ranged
  • shortbow +7 (1d6/×3)
  • Skills:
    Acro +8, Bluff +9, Diplo +11, Intim +11, Know Local +5, Know Nobility +6, Ling. +10, Perc. +5, Ride +8, S. Motive +5, Sl.of Hand +8, Stealth +8, Swim +4, UMD +10

    With life being squeezed out of him, Bock's arms flail around until one manages to grasp a hold of his bag, from where he pulls a potion and starts to drink it after biting the stopper clean off.

    Potion of CMW: 2d8 + 3 ⇒ (7, 8) + 3 = 18


    Bonekeep Slides

    Estra grants Guidance to Daedin as her spiritual sword slashes at the vine, spraying green goo everywhere while Bock heals himself!

    The remaining vine lashes out at Seelah!
    Slam Vs Seelah: 1d20 + 7 ⇒ (18) + 7 = 25 for 1d8 + 7 ⇒ (1) + 7 = 8 damage and a Grab attempt: 1d20 + 13 ⇒ (13) + 13 = 26 dealing an additional Constrict: 1d8 + 7 ⇒ (2) + 7 = 9 damage!

    Daedin, Hiko, Red Raven, Seelah are up!

    Silver Crusade

    Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

    Another arrow
    1d20 + 7 ⇒ (1) + 7 = 8

    Grand Lodge

    Female Human Cleric 4 Monk 1 | HP 38/38 | AC: 17/ T: 17/FF: 15 | F:+8/R: +5/W: +10 | CMB +4 | CMD 16 | Speed 40 | Int. +4 | Perc. +12 | S.M. +10

    Hiko, deciding shooting at the vines when they're wrapped around the woman, tries a different tact. Muttering a prayer to Irori in Tien, she steps forward and tries to keep her concentration on the blessing she is calling down while avoiding the lashing tentacles.

    _______________
    5' step and using Strength Surge which is a spell=like ability and should provoke. Hiko is going to cast it defensively but I have no bloody idea what the 'spell level' for it is... :-/
    Defensive Strength Surge DC 15+, Focused mind: 1d20 + 10 ⇒ (19) + 10 = 29


    Bonekeep Slides

    No worries, it's grappling so no AoOs.


    CN Elf Rogue | HP: 33 (-11) | AC: 20 | F: +6, R: +11, W: +8; +1 vs Emotional |Per: +8 (low-light vision); Stealth: +9 | 35ft | Focus 1/1 | Active Conditions: Trap Finder, Cat Fall

    Spotting her companion in trouble, Seelah starts to remove a hand from her blade. Stopping as the man downs a potion, she smiles. "Well, nevermind then good sir."

    Turning her focus back to the vines, the woman frowns slightly. "Alive or not, this is unfortunately interfering with our endeavor. I do hope you'll forgive us this need for forceful tactics."

    Pruning the Vines (Attack): 1d20 + 9 ⇒ (14) + 9 = 23
    Damage: 1d8 + 4 ⇒ (2) + 4 = 6

    Grand Lodge

    Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

    Daedîn sends a couple more arrows the remaining vine's way...

    Magic Composite Longbow: 1d20 + 9 ⇒ (16) + 9 = 25 (Base + Dex + Magic + Weapon Focus + PBS - Rapid Shot)

    Damage: 1d8 + 3 ⇒ (1) + 3 = 4 (Base Damage + PBS + STR + Magic)

    Magic Composite Longbow: 1d10 + 9 ⇒ (5) + 9 = 14

    Damage: 1d8 + 3 ⇒ (5) + 3 = 8


    Bonekeep Slides

    Between Seelah's grappled swing and Daedin's shot, the vine gives a last shudder and goes limp!

    Combat over!

    The created archery targets and the periodic gusts of wind continue, but the greenery no longer tries to eat you! You can see an exit out of the room to the northwest.

    Grand Lodge

    Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

    Daedîn grimaces. "Nasty vines...Seelah, Hiko, can one of you use my wand to heal me, please?"

    CLW: 1d8 + 1 ⇒ (1) + 1 = 2

    CLW: 1d8 + 1 ⇒ (7) + 1 = 8

    The Elf will proceed to check out the vines and the rest of the room...

    Perception: 1d20 + 10 ⇒ (13) + 10 = 23

    Daedîn will then send an arrow at one of the target dummies to see if that illicits a response...

    Magic Composite Longbow: 1d20 + 11 ⇒ (12) + 11 = 23 (Base + Dex + Magic + Weapon Focus + PBS)

    Damage: 1d8 + 3 ⇒ (4) + 3 = 7 (Base Damage + PBS + STR + Magic)


    CN Elf Rogue | HP: 33 (-11) | AC: 20 | F: +6, R: +11, W: +8; +1 vs Emotional |Per: +8 (low-light vision); Stealth: +9 | 35ft | Focus 1/1 | Active Conditions: Trap Finder, Cat Fall

    Seelah's left hand migrates towards her neck, tracing the ligature marks made during the battle. Wincing, she giggles nervously. "Well, seems that hit a bit closer than I realized..."

    Pulling a carved, ebony branch from her pocket, she traces the lines. With a whispered "By the power of Iomedae, I'll not die this day."

    Repeating the phrase over and over, her wounds slowly begin to heal, leaving a faint discoloration as a reminder of the battle.

    "Well, anything interesting left in here? If not, let us onward to victory!"

    CLW Wand: 5d8 + 5 ⇒ (2, 3, 5, 6, 4) + 5 = 25

    Sovereign Court

    Male tengu UC rogue (consigliere) 3/swashbuckler (rostland bravo) 1 | HP 25/25 | AC 20(T15, FF14) | CMB +3, CMD 17 | Fort +2, Ref +10, Will +3 | Init: +4 | Low light; Perc: +5, SM: +5 | Speed 30ft | Panache: 2/3 | GM Reroll +2 1/1 | Active conditions: None.
    Attacks:
    Melee
  • +1 aldori dueling sword +9 (1d8+5/19-20)
  • mwk cold iron aldori dueling sword +9 (1d8+4/19-20)
  • mwk silver aldori dueling sword +9 (1d8+3/ 19-20)
  • Ranged
  • shortbow +7 (1d6/×3)
  • Skills:
    Acro +8, Bluff +9, Diplo +11, Intim +11, Know Local +5, Know Nobility +6, Ling. +10, Perc. +5, Ride +8, S. Motive +5, Sl.of Hand +8, Stealth +8, Swim +4, UMD +10

    "That's it! -a near broken Bock says gasping for breath- when I get my family house back, there won't be any shrubbery adorning the ground!"

    Silver Crusade

    Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

    I hope that plants are the least of our worries he remarks looking to pick up the 2 arrows that missed
    1d100 ⇒ 50 high
    1d100 ⇒ 44 high


    Bonekeep Slides

    Exiting this room, you head west, though you come across a path to the south. It opens into a humid room. Warm, steamy water splashes down into the center of this small pool. A set of stairs leads down into the water.

    Religious types note that this has the feel of a baptismal-style pool.

    Grand Lodge

    Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

    Daedîn will stealthily approach the pool, bow drawn, keeping a sharp eye out for danger...

    Stealth: 1d20 + 12 ⇒ (16) + 12 = 28

    Perception: 1d10 + 10 ⇒ (3) + 10 = 13


    CN Elf Rogue | HP: 33 (-11) | AC: 20 | F: +6, R: +11, W: +8; +1 vs Emotional |Per: +8 (low-light vision); Stealth: +9 | 35ft | Focus 1/1 | Active Conditions: Trap Finder, Cat Fall

    Pulling her sword out again, she waits watching Daedin carefully.

    As the scout inspects the room, Seelah's eyes wander, trying to figure out what god might be revered here.

    K Religion: 1d20 + 7 ⇒ (1) + 7 = 8


    ”Estra” | Female N Medium Human Spiritualist 4 | HP 31/31 | AC 16 14, T 12 10, FF 14 | CMD 12 | F +8 +6 R +5 +3 W +11 +9; +2 vs illusions | Init -1 | Perc: +4 | Speed 30ft | Spells: 1st 3/4, 2nd 1/2 | Active Conditions: Spiritual Interference

    Estra take a moment before they leave the room with the vines. "I should've done this earlier. I always imagine that the Venture Captains ain't gonna send is into immediate danger... but I'm usually wrong. Need to learn to call Honaire early... 'cause he don't come quick."

    She pulls out a censer and some incense and begins preparing a space in the center of the room. She sits on the floor, unconcerned with the cold stone, and draws her shawl around her shoulders as she begins breathing in the incense, muttering unintelligible words underneath her breath as she begins summoning her companion.

    Though she said he doesn't come quick, it's barely a minute before a ghostly apparition appears in the incense smoke, tall and knightly but composed entirely out of a translucent green ectoplasm.

    Summoning Honaire in his ectoplasmic form; 1 minute ritual

    "There you are, hubby! These are the new Pathfinders they've sent us out with this time." She waves to the group, and the ghostly eyes travel over them all, but it's uncertain to what degree he recognizes what he's told, as he doesn't speak or nod. "This is Honaire, my loyal husband. Couldn't bear to be without me, so stuck around after he died. Extravagant gesture--as was always his wont--but appreciated nonetheless. He stayed as young as he ever was, and still loves all this!" He laughs a bit as she indicates her old body.

    They both stay with, but behind Daedîn, as they group wanders over to the room with the pool.


    Bonekeep Slides

    The pool holds nothing but clear cold water. However Daedin spots a word, worked into the decoration on the wall, and speaking it causes the water to steam and warm to a pleasant bathing temperature. Speaking it again causes it to become cold.

    Silver Crusade

    Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

    I would love to have something like this back home in the manor he remarks.

    Grand Lodge

    Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

    Daedîn will backtrack and stealthily continue west down the passage, eyes alert for danger...

    Stealth: 1d20 + 12 ⇒ (18) + 12 = 30

    Perception: 1d20 + 10 ⇒ (18) + 10 = 28


    Bonekeep Slides

    The short hallway opens into a longer, wider hallway going north to south. To the south, alcoves hold what looks like shrines. To the north, a large room is dominated by a statue of a snake with the head of a man, with a smaller horrible winged demon perched below it.

    Which way: north or south?

    Grand Lodge

    Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

    North

    Sovereign Court

    Male tengu UC rogue (consigliere) 3/swashbuckler (rostland bravo) 1 | HP 25/25 | AC 20(T15, FF14) | CMB +3, CMD 17 | Fort +2, Ref +10, Will +3 | Init: +4 | Low light; Perc: +5, SM: +5 | Speed 30ft | Panache: 2/3 | GM Reroll +2 1/1 | Active conditions: None.
    Attacks:
    Melee
  • +1 aldori dueling sword +9 (1d8+5/19-20)
  • mwk cold iron aldori dueling sword +9 (1d8+4/19-20)
  • mwk silver aldori dueling sword +9 (1d8+3/ 19-20)
  • Ranged
  • shortbow +7 (1d6/×3)
  • Skills:
    Acro +8, Bluff +9, Diplo +11, Intim +11, Know Local +5, Know Nobility +6, Ling. +10, Perc. +5, Ride +8, S. Motive +5, Sl.of Hand +8, Stealth +8, Swim +4, UMD +10
    GNPW PREGENS wrote:
    I would love to have something like this back home in the manor he remarks.

    "You and me both, a bath in there would be SO relaxing. But now's not the time."

    ________________________

    North is good.


    CN Elf Rogue | HP: 33 (-11) | AC: 20 | F: +6, R: +11, W: +8; +1 vs Emotional |Per: +8 (low-light vision); Stealth: +9 | 35ft | Focus 1/1 | Active Conditions: Trap Finder, Cat Fall

    Grining slyly, Seelah nods. "Yes, it would be quite enjoyable to bath in such a fashion. Though to do so here would be sacrilegious. Perhaps one day, Iomedae will see me worthy of such a self serving pleasure."

    North works for me


    ”Estra” | Female N Medium Human Spiritualist 4 | HP 31/31 | AC 16 14, T 12 10, FF 14 | CMD 12 | F +8 +6 R +5 +3 W +11 +9; +2 vs illusions | Init -1 | Perc: +4 | Speed 30ft | Spells: 1st 3/4, 2nd 1/2 | Active Conditions: Spiritual Interference

    "Hoo-hoo! Don't we live fancy lives! If I ever let myself take a bath like that, these old bones would never want to leave. Don't trust myself with it, nope! I'll stick with my sponge and soap; there's more to life than a warm bath, younglings!"

    Estra follows the group to the north, chuckling as she goes, with Honaire staying close and keeping a stoic watch over the proceedings.

    Grand Lodge

    Female Human Cleric 4 Monk 1 | HP 38/38 | AC: 17/ T: 17/FF: 15 | F:+8/R: +5/W: +10 | CMB +4 | CMD 16 | Speed 40 | Int. +4 | Perc. +12 | S.M. +10

    Curious as to what or who this Honaire that Estra keeps talking about Hiko watches the ritual with avid interest. As his form seems to coalesce in the mist, Hiko's eyes widen with surprise. "So Honaire is a ghost? You can call on ghosts? Wow! That is amazing! Can I touch him?"

    As the older woman keeps talking and finally mentions that this man is, well was, her husband, Hiko's eyes bulge slightly. "Wait, is that what you meant by your husband 'coming back'? I was afraid you joined the pathfinders because your estranged spouse tried to come back into your life and you were running away from him... This is a much better situation."

    At the pool, Hiko looks over Daedin's, Honaire's and Estra's shoulders to try get a good look at the baths. When she does, she shakes her head. "You can definitely see the Minkain influence here. That is something anyone from there would love to have."

    When the group comes to a T-intersection, Hiko points off to the north. "How about we go that way? I'm curious as to what that statue is of."


    Bonekeep Slides

    Going north, you enter a large room dominated by two statues. Coiled in the eastern alcove is the statue of a cobra-like snake with a contemplative humanoid face. Parts of the statue have crumbled and fallen to the ground, though enough detail remains to see sadness in the creature’s stony eyes. The leering demon face looks... well, leering.

    History DC 20:
    You recognize the statue as a depiction of Slassalla, a guardian naga who acted as magical council to the Knights of Ozem during the Shining Crusade. Historians debate just how influential she was in persuading them to turn the Whispering Tyrant’s fortress into his prison.

    Sovereign Court

    Male tengu UC rogue (consigliere) 3/swashbuckler (rostland bravo) 1 | HP 25/25 | AC 20(T15, FF14) | CMB +3, CMD 17 | Fort +2, Ref +10, Will +3 | Init: +4 | Low light; Perc: +5, SM: +5 | Speed 30ft | Panache: 2/3 | GM Reroll +2 1/1 | Active conditions: None.
    Attacks:
    Melee
  • +1 aldori dueling sword +9 (1d8+5/19-20)
  • mwk cold iron aldori dueling sword +9 (1d8+4/19-20)
  • mwk silver aldori dueling sword +9 (1d8+3/ 19-20)
  • Ranged
  • shortbow +7 (1d6/×3)
  • Skills:
    Acro +8, Bluff +9, Diplo +11, Intim +11, Know Local +5, Know Nobility +6, Ling. +10, Perc. +5, Ride +8, S. Motive +5, Sl.of Hand +8, Stealth +8, Swim +4, UMD +10

    "That's a marvelous work of art, if a bit eerie to say the least, I woulnd't want a demon guarding my gardens or whatever, what about you Aric?"

    No History here.


    ”Estra” | Female N Medium Human Spiritualist 4 | HP 31/31 | AC 16 14, T 12 10, FF 14 | CMD 12 | F +8 +6 R +5 +3 W +11 +9; +2 vs illusions | Init -1 | Perc: +4 | Speed 30ft | Spells: 1st 3/4, 2nd 1/2 | Active Conditions: Spiritual Interference

    Estra looks at Hiko with a sharp eye. "Did you really just ask to touch my husband?" Her voice has lost all frivolity, and her eyes stare daggers.

    Bluff: 1d20 + 11 ⇒ (20) + 11 = 31

    "Bahahahahahaha!" She bursts out with laughter followed by a friendly slap on the shoulder. "Whoooo, I had you there!"

    She shakes her head at amusing herself. "Oh go ahead, you can touch him; he's there. A sword'll slice him, that's for sure. But I don't even know if it's really him, or just something out of my mind. He won't tell me why he came back, but he protects me as well as he ever did."

    She looks up at him wistfully.

    "It's nice to have him around."


    ”Honaire” | N Medium outsider (phantom) 4 | HP 14/22 | AC 20 16, T 16 12, FF 14 | CMD 16 | F +2 R +5 W +7 | Init +1 | darkvision | Speed 30ft | Active Conditions: shield

    "..." Honaire's gaze continues an unceasing observation of their surroundings.


    ”Estra” | Female N Medium Human Spiritualist 4 | HP 31/31 | AC 16 14, T 12 10, FF 14 | CMD 12 | F +8 +6 R +5 +3 W +11 +9; +2 vs illusions | Init -1 | Perc: +4 | Speed 30ft | Spells: 1st 3/4, 2nd 1/2 | Active Conditions: Spiritual Interference

    Estra ceases her reverie and finally looks at the statue everyone else has turned to. "Well, that's ugly. Sad man-snake and the creepy demon."

    "I guess this is all about the Whispering Tyrant, somehow. Couldn't've expected it to be all daffodils and sugar candy. Anybody got an idea who these figures might be?"

    No history here either.

    Grand Lodge

    Female Human Cleric 4 Monk 1 | HP 38/38 | AC: 17/ T: 17/FF: 15 | F:+8/R: +5/W: +10 | CMB +4 | CMD 16 | Speed 40 | Int. +4 | Perc. +12 | S.M. +10

    At Estra's words of anger, Hiko does a brilliant impression of a Deer caught in the lamplight of a speeding coach. After a second she starts trying to stammer out something before Estra breaks her bluff.

    Rebuffed and thoroughly embarrassed, Hiko gives a shy nod and slowly, very carefully, with her eyes half one Estra, reaches out to touch the spirit. "He's goo... uh, very soft!"

    He seems nice to have around, especially if he takes care of you.

    ______________

    In the room with the statues, Hiko takes a look at the two statues, "I wonder what the history around these are? But it seems like there's nothing else to be seen here, shall we press on?"


    Bonekeep Slides

    Perception:

    Daedîn Perception: 1d20 + 10 ⇒ (15) + 10 = 25
    Seelah Perception: 1d20 + 1 ⇒ (3) + 1 = 4
    Bock Perception: 1d20 + 5 ⇒ (8) + 5 = 13
    Hiko Perception: 1d20 + 12 ⇒ (13) + 12 = 25
    Estra Perception: 1d20 + 4 ⇒ (9) + 4 = 13
    Honaire Perception: 1d20 + 6 ⇒ (11) + 6 = 17
    Red Raven Perception: 1d20 + 7 ⇒ (13) + 7 = 20

    No one seems to immediately recognize the statue's provenance or import, so you turn away.

    And that's when the statue moves. It leaps out and swipes at Estra! Claw vs Estra: 1d20 + 7 ⇒ (13) + 7 = 20 for 1d6 + 2 ⇒ (3) + 2 = 5 damage!

    Daedîn Init: 1d20 + 7 ⇒ (7) + 7 = 14
    Seelah Init: 1d20 + 0 ⇒ (5) + 0 = 5
    Bock Init: 1d20 + 4 ⇒ (17) + 4 = 21
    Hiko Init: 1d20 + 4 ⇒ (13) + 4 = 17
    Estra Init: 1d20 - 1 ⇒ (1) - 1 = 0
    Honaire Init: 1d20 + 1 ⇒ (19) + 1 = 20
    Red Raven: 1d20 + 4 ⇒ (4) + 4 = 8
    Stone Demon Thing: 1d20 + 6 ⇒ (14) + 6 = 20

    Round 1:
    Bock and Honaire
    Stone Demon Thing
    Hiko, Daedin, Red Raven, Seelah, Estra

    Bock and Honaire are up! Knowledge Nature to ID this thing!


    ”Estra” | Female N Medium Human Spiritualist 4 | HP 31/31 | AC 16 14, T 12 10, FF 14 | CMD 12 | F +8 +6 R +5 +3 W +11 +9; +2 vs illusions | Init -1 | Perc: +4 | Speed 30ft | Spells: 1st 3/4, 2nd 1/2 | Active Conditions: Spiritual Interference

    Estra stumbles when she's attacked from behind, turning her head to get a more studied look at the now-mobile statue! Grrrrr... no trained Knowledge skills. None at all?!? Thank you, pregen gods.


    ”Honaire” | N Medium outsider (phantom) 4 | HP 14/22 | AC 20 16, T 16 12, FF 14 | CMD 16 | F +2 R +5 W +7 | Init +1 | darkvision | Speed 30ft | Active Conditions: shield

    Honaire turns when Estra is attacked, immediately sensing the danger even though he too was turned and headed away. He is frustrated in his attempt to attack, however, and can't find an approach to the monstrosity!

    Honaire delays until Daedin, Seelah, or Estra can make room for him.

    Sovereign Court

    Male tengu UC rogue (consigliere) 3/swashbuckler (rostland bravo) 1 | HP 25/25 | AC 20(T15, FF14) | CMB +3, CMD 17 | Fort +2, Ref +10, Will +3 | Init: +4 | Low light; Perc: +5, SM: +5 | Speed 30ft | Panache: 2/3 | GM Reroll +2 1/1 | Active conditions: None.
    Attacks:
    Melee
  • +1 aldori dueling sword +9 (1d8+5/19-20)
  • mwk cold iron aldori dueling sword +9 (1d8+4/19-20)
  • mwk silver aldori dueling sword +9 (1d8+3/ 19-20)
  • Ranged
  • shortbow +7 (1d6/×3)
  • Skills:
    Acro +8, Bluff +9, Diplo +11, Intim +11, Know Local +5, Know Nobility +6, Ling. +10, Perc. +5, Ride +8, S. Motive +5, Sl.of Hand +8, Stealth +8, Swim +4, UMD +10

    No nature! (Apparently... Bock is a knower of nothing)

    Acrobatics: 1d20 + 8 ⇒ (2) + 8 = 10

    Bock tries to squeeze behind Kyra to get to the other side of the demon, but his foot slips and drops his guard. Steeling his resolve he dashes again. Failed Acrobatics, I provoke AoO, and move again. I'll spend one Panache Point to use Opportune Parry vs the AoO.

    Opportune Parry: 1d20 + 9 ⇒ (17) + 9 = 26

    If Parry is greater than the demon's Attack of Opportunity.:
    Riposte; Damage: 1d20 + 9 ⇒ (18) + 9 = 271d8 + 5 ⇒ (7) + 5 = 12 +1 Aldori Dueling Sword

    "I'm done with being manhandled, keep your paws to yourself!"

    Silver Crusade

    Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

    What in the name of the gods of light is that thing? he asks.

    Silver Crusade

    Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

    The noble does an acrobatic move
    1d20 + 11 ⇒ (10) + 11 = 21
    to put himself in position to slash at the creature now that he has a flank

    1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
    1d6 + 3 ⇒ (3) + 3 = 6

    Sneaky attack:hidden strike
    2d4 ⇒ (2, 2) = 4

    Silver Crusade

    Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

    the sword is +1 if necessary.


    Bonekeep Slides

    AoO: 1d20 + 7 ⇒ (4) + 7 = 11 The creature swipes at Bock, but he parries it and slashes at the creature. Still, his sword does damage, but not as much as he thought it would!

    The creature spins and attacks Bock furiously!
    Claw Vs Bock: 1d20 + 7 ⇒ (10) + 7 = 17 for 1d6 + 2 ⇒ (2) + 2 = 4 damage!
    Claw Vs Bock: 1d20 + 7 ⇒ (18) + 7 = 25 for 1d6 + 2 ⇒ (4) + 2 = 6 damage!
    Bite Vs Bock: 1d20 + 7 ⇒ (5) + 7 = 12 for 1d4 + 2 ⇒ (3) + 2 = 5 damage!
    Gore Vs Bock: 1d20 + 7 ⇒ (17) + 7 = 24 for 1d4 + 2 ⇒ (4) + 2 = 6 damage!

    The Red Raven likewise slashes, but his sword, too, doesn't seem to do as much damage as he thought!

    Hiko, Daedin, Honaire, Seelah, Estra are up!


    ”Estra” | Female N Medium Human Spiritualist 4 | HP 31/31 | AC 16 14, T 12 10, FF 14 | CMD 12 | F +8 +6 R +5 +3 W +11 +9; +2 vs illusions | Init -1 | Perc: +4 | Speed 30ft | Spells: 1st 3/4, 2nd 1/2 | Active Conditions: Spiritual Interference

    Estra steps back to get out of the reach of the demonic statue. (It is the demon one attacking us, right?) She draws her sling, and drops one of her special bullets into it before flinging it at the creature.

    Actions:

    5' step
    Move: draw sling
    Standard: attack statue

    sling, +1 cold iron bullet, into melee: 1d20 + 3 + 1 - 4 ⇒ (3) + 3 + 1 - 4 = 3
    damage, B, cold iron, magic: 1d4 + 1 ⇒ (2) + 1 = 3


    ”Honaire” | N Medium outsider (phantom) 4 | HP 14/22 | AC 20 16, T 16 12, FF 14 | CMD 16 | F +2 R +5 W +7 | Init +1 | darkvision | Speed 30ft | Active Conditions: shield

    Honaire steps into the space vacated by Estra, happier now that she's no longer in reach of the demonic statue. He slams both his shoulder and the blade of his sword into the statue.

    Actions:

    5' step
    Full round: full attack

    Slam, spiritualist's call, dutiful strike: 1d20 + 4 + 1 + 2 ⇒ (12) + 4 + 1 + 2 = 19
    Damage, B, spiritualist's call, dutiful strike: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

    Slam, spiritualist's call, dutiful strike: 1d20 + 4 + 1 + 2 ⇒ (1) + 4 + 1 + 2 = 8
    Damage, B, spiritualist's call, dutiful strike: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

    Grand Lodge

    Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

    Daedîn moves 5' NW and fires two cold iron arrows at the statue creature...

    Longbow: 1d20 + 9 ⇒ (15) + 9 = 24

    Damage: 1d8 + 3 ⇒ (8) + 3 = 11

    Longbow: 1d20 + 9 ⇒ (8) + 9 = 17

    Damage: 1d8 + 3 ⇒ (3) + 3 = 6

    Currently on mobile and can't move my icon...


    Bonekeep Slides

    Estra shifts, though her stone goes wide. Honaire's first hit lands and deals damage, while Daedin's first arrow likewise lands. Neither one does as much damage as it should.

    Hiko and Seelah are up!

    Grand Lodge

    Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

    I failed to mention in my previous post that my bow is a magic bow, just in case it matters with the DR...


    CN Elf Rogue | HP: 33 (-11) | AC: 20 | F: +6, R: +11, W: +8; +1 vs Emotional |Per: +8 (low-light vision); Stealth: +9 | 35ft | Focus 1/1 | Active Conditions: Trap Finder, Cat Fall

    "Hey, quit that." states Seelah as he draws her sword. "If you can't be nice, then we'll be forced to respond in kind."

    +1 Longsword Attack, Flank: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
    Damage?: 1d8 + 4 ⇒ (3) + 4 = 7

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