
Old Guy GM |

is there a link to the site and rules? I assume the game is similiar to pathfinder or D&D.
Also as far as books, I have read about a dozen in the extended universe, so if it deals with that, I kind of have an idea what the story is about.
I strongly encourage those interested and unfamiliar to read up. Its an rpg, true, but the dice mechanics are like nothing you've seen.

Old Guy GM |
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Those are different systems, right? I'd be interested in playing, been looking to expand my RPG pool.
Google-fu says edge of empire is basically firefly in the Star Wars universe? That sounds awesome.
That's funny you put it that way. Say rather that Firefly is like life on the fringe of Imperial space. That is the theme for Edge of Empire.
Age of Rebellion is more military-ish. Members of the Rebel Alliance against the Empire.
Same exact system. Different focus. Both take place BTDSs - Between the Death Stars. You start post Death Star One.
No Jedi...get over it.

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Hey, might be fun to include new non-cannon worlds in this. Maybe we should have a contest for new planets?
How about a jungle planet full of These Guys which is being terraformed and processed into megafarms for the empire?
So the natives have likely gone full diaspora. they may crop up as criminals here or there.
$0.02$

Old Guy GM |

The most difficult part of a port to pbp is the dice mechanic. It looks like I am the only one with experience in the system right now. It is a very interactive system when building the dice pool. Not sure how that will play on pbp, still working it out in my head.
Character creation will also be a problem if no one has any of the materials.

YoricksRequiem |

The most difficult part of a port to pbp is the dice mechanic. It looks like I am the only one with experience in the system right now. It is a very interactive system when building the dice pool. Not sure how that will play on pbp, still working it out in my head.
I was about to work out a conversion for you, when I found that such a thing already exists
Also I have and have read most of the rulebook, (and am familiar with quite a few systems), for whatever that's worth.

Old Guy GM |

I was about to work out a conversion for you, when I found that such a thing already exists
There's better. Dice pool roller. But thats not the issue, its the interaction during play of building the pool, Im afraid it may be too slow. Using this one, there is no way to prevent cheating (other than honor system, which is fine by me), and there would have to be a screenshot or some such to give results. Not sure if that would flow right in pbp. Using your conversion charts feels like too much work. It's a trade-off I guess.
Also I have and have read most of the rulebook, (and am familiar with quite a few systems), for whatever that's worth.
That's worth alot. Character gen, and the dice mechanic being the two biggies.

Old Guy GM |

Edge of Empire sounds more interesting to me. Definitely loving the idea. Any idea what the focus of the campaign will be? I want to start contemplating a character.
Good question. The underlying theme would be rogues trying to make it on the fringe. Character motivations and Obligation would play a role in campaign development. This system is built around that, plus it would modify and mutate as play goes on.
So what does that tell you? Probably nothing concrete. Any character concept would work, but I'd say that you need someone with the following:
piloting, both ground and space
combat
mechanics
a "face"
survival
computers
Luckily, in this system, a PC can have some, none, or all wrapped up in one character. Just depends on how good you want to be.

Bullzeye! |

I have the book, I have looked through it, I get the rough gist but I think I could ramp up pretty fast as we moved on.
Plus the conversion chart is in the book right? So at the very least if we used that all of us who have the book can work together to interpret if someone playing doesn't.
Third thought is that dice pools are based on player stats per sheet then offset by DM additions....is there another point where the player then could add more dice? Otherwise it would basically be roll/counterroll with GM explanation of result? I think it would go faster and faster the better we got with the system and the advantage of the slow PBP is that we have plenty of time to dig into the books to read up?

Old Guy GM |

I have the book, I have looked through it, I get the rough gist but I think I could ramp up pretty fast as we moved on.
Plus the conversion chart is in the book right? So at the very least if we used that all of us who have the book can work together to interpret if someone playing doesn't.
Third thought is that dice pools are based on player stats per sheet then offset by DM additions....is there another point where the player then could add more dice? Otherwise it would basically be roll/counterroll with GM explanation of result? I think it would go faster and faster the better we got with the system and the advantage of the slow PBP is that we have plenty of time to dig into the books to read up?
That was my thought on the dice pool. It would take a little adjustment, but the base pool would be figured by the players using skills and difficulty. Additional dice could come from the description. For example,a PC in combat:
Skill: 2 proficiency (d12), 1 ability (d8)
Difficulty: 2 difficulty (d8) for Medium range
Boost: 1 boost (d6) for aiming
Setback: 2 setback (d6) for dim light and target taking cover.
Seems easy enough right? But what about when the PCs want to use a Light Side point to increase their chances? that changes the pool before the roll. Takes out the ability die and replaces it with another proficiency die. This where the die roller I posted the link to would help. But how to use it? Post screenshot or link of the roll? A link would like this. Note the link takes you to the die roller with the dice selected, even though I rolled before I saved the url. It cleared the results when I hit the link in this post.
It can be done, its just figuring out how to do it best in pbp, hence this thread.

YoricksRequiem |

There's better. Dice pool roller. But thats not the issue, its the interaction during play of building the pool, Im afraid it may be too slow. Using this one, there is no way to prevent cheating (other than honor system, which is fine by me), and there would have to be a screenshot or some such to give results. Not sure if that would flow right in pbp. Using your conversion charts feels like too much work. It's a trade-off I guess.
I don't know, I think the conversion chart would get faster after a couple of days. I imagine it would work like: you type in the roll, preview your post to see what the result is, then consult the chart and translate it. You usually want to know how you did as a means to add flavour to your post anyway, so really, each player could specify their results in their post, saving the GM from having to convert everyone's rolls, as such:
Force: 1d12 ⇒ 8 Single light force
Skill Check: 1d8 + 2d12 ⇒ (6) + (7, 1) = 14 Advantage, blank, Triumph!
I've noticed that a lot of talents also say things like "once per session", which I'm not sure how to appropriate towards PBP (Once per day?)
The only potential problem with posting a screenshot is that it would be super easy to cheat. I'm not sure how likely it is to happen, though.
The underlying theme would be rogues trying to make it on the fringe. Character motivations and Obligation would play a role in campaign development. This system is built around that, plus it would modify and mutate as play goes on.
So what does that tell you? Probably nothing concrete. Any character concept would work, but I'd say that you need someone with the following:
piloting, both ground and space
combat
mechanics
a "face"
survival
computersLuckily, in this system, a PC can have some, none, or all wrapped up in one character. Just depends on how good you want to be.
I'm leaning towards the Mechanic, with a secondary usage of either Computers or Piloting. Still working on the backstory and character and everything, though.
[EDIT] Oh you ninja'd me!
Seems easy enough right? But what about when the PCs want to use a Light Side point to increase their chances? that changes the pool before the roll. Takes out the ability die and replaces it with another proficiency die. This where the die roller I posted the link to would help. But how to use it? Post screenshot or link of the roll? A link would like this. Note the link takes you to the die roller with the dice selected, even though I rolled before I saved the url. It cleared the results when I hit the link in this post.
The way I figure it - on seeing your own rolls, you have some indication of how you did. Even if you don't necessarily know the setbacks, like you wouldn't know an opponents AC, you have a pretty good indication. It wouldn't be a surprise that rolling a 9 wouldn't break the AC of a Troll. I think in the case of someone really wanting to make that roll count, they can do it based entirely on their own knowledge, without knowing the setbacks. That's just my opinion, though. Then the GM can roll the setbacks as something of an "opposing" check before telling them how they did.

Bullzeye! |

I think screenshots are problematic because then we would each need to host and post them?
Once per session would need to be GM fiat in the sense of him just providing a basic average of encounters 2/4 that would have seemed "reasonable" for a session.
I think based on what I am seeing we would do something like this. (using the cross reference)
Player posts:
Skill dice and decided on adding force dice based on narrative situations.
GM counterposts:
Difficulty
Boost
Setback
based on description of situation.
Total resolutions are added together and then we are off to the races.
It means the GM is rolling more but since it is all dicebot I think it would be open and transparent and a minor concession to keep things moving. As we learn the system more and get used to Old Guy's narrative beats we would have a sense of of when we might need to throw in our force dice. Just like anyone using other systems would that alter rolls in advance. Pretty much just agreeing with Yorick on this point.
The dice roller is good but without a saved result state it isn't really any good in an asynchronous environment.

Spazmodeus |

I'm in a starwars game that just recently converted over to Edge.
here's a link to our Campaign tab, a summary of rolls we use to figure out our dice pools
I'm also in a FFG warhammer game that uses a similar dice system, in that case we started with the GM rolling for us, then switched to using an online roller and using the honor system.
Oh, and I'm interested :) Have the books.

Fiendish Zen |

Hi Old Guy GM, I read your initial post then went to check on the system, only to grit my teeth and tut at the difficulty in translating the dice roll mechanic to PbP, only to come back here and post that to find it has been solved!
Indeed I think Spazmodeus' campaign summary is great, and just like with any system, with enough practice the players will get used to the results matrix and posting becomes quicker!

YoricksRequiem |

Very flexible. I have so many SW Rim types banging around my head I am happy to sort of fill in where the group is lacking. Although survival/ground piloting/scouting is sounding sort of fun.
Ah nice. I am leaning towards a Twi'lek Mechanic with Space Piloting, but I could just as well do something different and go with Medic and something else. I'm not sure if we're using any of the supplement books, but there are some new Specialisations that I want to check out, too.
I'm in a starwars game that just recently converted over to Edge.
here's a link to our Campaign tab, a summary of rolls we use to figure out our dice pools
Oh cool, cheers for having a real-life(TM) example of the conversion being used! That certainly makes me feel better about attempting it.

Old Guy GM |

That seems to be the overwhelming choice, so yes.
Along these lines: I have posted the dice and action information from Shanosuke's campaign - hopefully he won't mind!
If all 6 people listed above are interested, then you are in! You all posted, and kept with the discussion, so you shall reap the rewards (that of course is assuming you feel playing in one of my games is a reward, hehe.)
I will get more specific about character creation later. But I will say this: please do not overstretch yourself in too many campaigns. I know the prevailing thought is to get into as many as possible. The failure rate of games is high, and you want to be sure that you have one. But consider that your GM puts a lot of work into his game, and a player that can't keep up with all her games drags down the whole game for everyone else. Just be aware.
You six reply if you are in for certain.

Fiendish Zen |

Hmm, I have a massive soft spot for Firefly, so your picking Edge of Empire has very much tipped my hand! Also, thank you for extending the offer to play :)
On the 'stretched' issue I couldn't agree more, for my part I've decided to stop PFS games for now and was considering running another campaign myself, but this will be around the same difficulty level due to the learning curve so happy to go this way :)
One question though, do you have a short run in mind for now, ie playing through one adventure and seeing how it goes with the PbP format or do you have a hefty campaign with lots of metaplot in mind?
So on the character front, in Star Wars I usually favour force users, but as you note I'll just have to suck that up! So let's have a look at the (very) rough preferences already shown:
piloting, both ground and space - YoricksRequiem, bullzeye!
combat - kakkarottoZ
mechanics - YoricksRequiem, kakkarottoZ
a "face"
survival - bullzeye!
computers - YoricksRequiem
So that leans me in the direction of a pretty combat monster ;)
Maybe not the captain (presuming we have our own boat) but the one that goes in to negotiate when things might get dicey. Yup, I'm liking the idea!
Of course, it being a completely new system and all I have no idea how to build this, but that's all good! Will take a look at the creation rules and see if I can puzzle out a rough concept and find the talents etc that look appropriate :)

YoricksRequiem |

You can take me off of Computers, I'm not going to go in that direction after all. I have two characters in mind, and I'm pretty flexible on which one I play.
1: Twi'lek Technician (Mechanic) with some basic Piloting skills. Definitely not the captain, but possibly the sidekick. She would be a criminal, but in fairly understandable circumstances. Very much about freedom. (Also for what it's worth I'd be more Space Piloting than Ground Piloting. Character would have an incredible soft spot for the ship.)
2: This is reliant on the use of the "Enter the Unknown" supplement book, but it would be a Chiss scholar (Explorer - Archaeologist, and Colonist - Doctor). Heavy on Knowledge skills, most likely a pacifist - exiled, at that. Driven entirely by curiosity and a desire to learn.

Fiendish Zen |

Ah YoricksRequiem, you have half-ninja'd me and that's a good thing :)
I've borrowed the book and am mid-skim of the character creation chapter.
I was going to ask about which races are available as they only seem to have 8 in the main book by all accounts, and of course the Star Wars universe has hundreds!
I found an unofficial PDF called the Edge of Empire Species Menagerie, but Yorick's mention of a supplement with Chiss in begs the question, how many races have officially been released? I dislike using non-offical stuff!
And of course Old Guy GM it's down to which races you approve of having. Though from what I have seen thus far the races are all fairly similar from a mechanical standpoint, which is quite refreshing!
KakkarottoZ I had quite a hunt for an SRD or equivalent 'rules lite' site around the interwebs but couldn't find anything, hence having to borrow from a friend :s I can say it's a very pretty book!

YoricksRequiem |

I found an unofficial PDF called the Edge of Empire Species Menagerie, but Yorick's mention of a supplement with Chiss in begs the question, how many races have officially been released? I dislike using non-offical stuff!
Okay let's see.
"Enter the Unknown" is an Exploration supplement (with a couple of new specialisations for it) and has the Chiss, Duros, and Toydarian.
"Suns of Fortune" is a Corellian supplement, doesn't have any new class specs (though it does have ships and seems somewhat geared towards pilots). It also does have a few new species: The Drall, Selonian, and a Corellian Human variant.
"Dangerous Covenants" is a Hired Gun supplement with new Specs and gear and even obligations. The species in this one are the Aqualish, Klatoonian, and Weequay.
Assuming that the rules are the same between Age of Rebellion and Edge of the Empire - I haven't really looked, but it sounds like they're just settings changes? - the AoR book also has: Gran, Ithorian, Mon Calamari, and Sullustan.
There is also a "Far Horizons" supplement for Colonists which is supposed to be released next Thursday that may have more.

Fiendish Zen |

Thanks for the info YoricksRequiem!
I'll have to ask my friend if he has those other supplements, nice to see a wide spread of races to pick from :D
Given my unfamiliarity with the system, I think I'll focus on combat and defer to Digger for the face side, my character will pick up one of the other aspects as a 'minor' to her major is a$$kicking ;p
Right, I'm off to read up on the system!

Old Guy GM |

I want to stick with the official races. There is a lot to pick from , so you shouldnt have any issues there. Some are a little better for some roles than others, but that's a min-max thing; which, btw, I don't really mind if you do that. I have a saying "If you can do it, so can the NPCs", hehe. Basically, I'm saying if you give me a really good character idea, I'm going to steal it.
K - don't know how to help, Ive looked a lot for pdfs, etc. without luck. Not sure if FFG is iron-fisted about it, or it just isn't main-stream enough for someone to put out the effort. I will look some more today.
AoR races are fine, I have the book for my reference, so if you have it and want to make one, that's ok.

YoricksRequiem |

One thing they make VERY CLEAR: spend your points on your abilities, because there are very few opportunities to improve stats once the game starts.
I noticed a lot of people saying that but I wasn't sure to what extent. Is it better to avoid talents at first level in general? Skipping skills seems like a wasted opportunity, but only being able to put two ranks into them anyway kind of discourages maxing more than maybe one of them.
AoR races are fine, I have the book for my reference, so if you have it and want to make one, that's ok.
Would I be okay with the Chiss from "Enter the Unknown"? I can get you the stats if necessary.