OGGM's Hook Mountain Massacre (Inactive)

Game Master Jeff Przybylo

This a continuation of Varisian Chronicler's RotRL Campaign


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Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Hooray, there's a new page! :D


Long holiday weekend, and apparently my post about how I'd be out was lost. Anyway I'm back.


Lym Blackhand wrote:

OGGM, may I swap out my Spell focus fest for Iron will? I pretty much forgot I HAD Spell focus, so it's no great loss...

By the way, re the loot. May I assume the Necromancy spellbook goes to me? ;)

You may.


Praxim wrote:

It's easily exploited by the min-maxer, and it's easily abused by inexperienced or inconsiderate players.

It's also a great combination of RP-opportunity and combat utility if done right.

It's up to the GM, though. I won't take any offence or read anything into it if you'd rather not go down that road. ;)

To be honest, the main reason I'm usually against Leadership is because I run large games in RL: 6-10 players is typical. The group simply doesn't need another player. It's bad enough with animal companions, eidolons, etc.

I've never considered the arguments Praxim makes, but they make sense. I don't have that concern with this group, so that wouldn't be why I'd say no.

My one thought is that if we go with a cohort, I won't recruit a new player. That does keep someone out who would normally get a chance.

Forgive me if you guys already talked about it, I'm replying to each as I read through the 35 posts I missed!


Javell DeLeon wrote:
Alex Martin wrote:
I have listed the total as priced by GM. Unlike magic items, all gems, etc have usually sold at that cost. But he can correct me on that if I am in error.
That's what I was thinking but just wasn't sure.

That's correct.


Javell DeLeon wrote:

CRAP! Dangit! I freaking posted in the Gameplay thread thinking it was the Discussion thread! Gosh that freaking hacks me off.

Sorry, folks. I totally messed that up.

OG, would you please delete Javell from the "players" tab? I'd appreciate it.

Done.


I will be putting up a new campaign thread just like I did for this one. Most likely with the super-creative title: OGGM's Fortress of the Stone Giants. I'll have a link when it's ready.

I do want to go through the loose threads before we do though. Stick with Kellen's list? I can put a long exposition to wrap it up. Any communication with Magnimar will happen in the new thread.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Old Guy GM wrote:
Lym Blackhand wrote:

OGGM, may I swap out my Spell focus fest for Iron will? I pretty much forgot I HAD Spell focus, so it's no great loss...

By the way, re the loot. May I assume the Necromancy spellbook goes to me? ;)

You may.

Sweet! :D DONE!


Male Workaholic, level 10
Old Guy GM wrote:
My one thought is that if we go with a cohort, I won't recruit a new player. That does keep someone out who would normally get a chance.

I will go with whatever the group decides on this, but the more I thought about this over the weekend:

I wouldn't mind if we wanted to go with a new recruit. I understand that it can be a hassle and that we might have someone back out. But then considering Javell and I were pop-up recruits, I can sympathize with the notion that we might have someone interested in playing and may add some good character. It can go either way; just my two cents.


Male Workaholic, level 10

A secondary thing I was thinking about:

From an RP standpoint, I saw Kellen's reasons as coming in here to fulfill a certain obligation to Magnimar by joining this group and their mission. While it didn't work out so well for his plans, he stuck it through to help the town; Black Arrows; etc. That job is over now; and generally speaking, he's got "no dog in the fight" when it comes to Sandpoint or what it means.

I am still interested in playing him and continuing on, FYI. Just saying that from an RP standpoint, if I play him as a bit of selfish jerk I don't anyone thinking "I the player" wants out. I am sure he'll stick around for personal reasons if people are at risk; that's part of what concerns him about what was doing before he joined up. He just may not admit in such a way.

Anyhow, just some rambling on my part.


Alex Martin wrote:

A secondary thing I was thinking about:

From an RP standpoint, I saw Kellen's reasons as coming in here to fulfill a certain obligation to Magnimar by joining this group and their mission. While it didn't work out so well for his plans, he stuck it through to help the town; Black Arrows; etc. That job is over now; and generally speaking, he's got "no dog in the fight" when it comes to Sandpoint or what it means.

I am still interested in playing him and continuing on, FYI. Just saying that from an RP standpoint, if I play him as a bit of selfish jerk I don't anyone thinking "I the player" wants out. I am sure he'll stick around for personal reasons if people are at risk; that's part of what concerns him about what was doing before he joined up. He just may not admit in such a way.

Anyhow, just some rambling on my part.

Ah, but what about the knowledge of what the lamia was up to? Sacrifices? Runelords? The plot gets bigger and bigger...


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

I'll go with something else then so we can recruit another player.


Male Workaholic, level 10
Old Guy GM wrote:


Ah, but what about the knowledge of what the lamia was up to? Sacrifices? Runelords? The plot gets bigger and bigger...

I guess I should say he could be curious - especially when lives are at risk; he's never been afraid to risk to protect innocents or victims. He was ready to chase Kaven down to the bottom of a lake because he thought the SOB was guilty of getting the whole garrison killed.

But he's coming into this mid-stream; he knows something is going on that they dealt with. I think it would be more a matter of him saying: "why is Sandpoint important again" from a person coming into this outside what happened in books 1 & 2 as a whole story.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Old Guy GM wrote:
Javell DeLeon wrote:

CRAP! Dangit! I freaking posted in the Gameplay thread thinking it was the Discussion thread! Gosh that freaking hacks me off.

Sorry, folks. I totally messed that up.

OG, would you please delete Javell from the "players" tab? I'd appreciate it.

Done.

Thanks!


Ok then, if you are all leveled, then make sure your avatar headers are updated and I will get the exposition going.

I will recruit someone for an arcane position.

Grand Lodge

How much gold do we get after all is sold? I missed that. I need to get some scrolls of Heal and Breath of Life and maybe improve my weapons and armor.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

GM, is this feat okay for Praxim to take?

Of course, most of us have deflection rings, so the +3 bonus from Praxim's Charisma wouldn't be that helpful.

I think I'll just go with Greater Mercy, which adds an extra +1d6 to his Lay On Hands when he doesn't use a mercy. Since he's never used a mercy so far this campaign, I think it's safe to say it's a nice boost to that ability, and it's a pre-req to that nice feat that lets him use LoH to raise someone from the dead.


Male Workaholic, level 10
Dax Thura wrote:
How much gold do we get after all is sold? I missed that. I need to get some scrolls of Heal and Breath of Life and maybe improve my weapons and armor.

Working on it - I will have an update later today/tonight.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Greater Mercy is an awesome feat, man. I had a paladin with that. Game died and never got to use it. It is quite the cool.


Male Workaholic, level 10

OK - Kellen's been updated. Some additional bonuses for combat damage; tuned up the character for the new bow; added Mobility and Point Blank Shot (since the 30' range also helps sneak attack as well). Potentially ready for Spring Attack and Shot on the Run feats if I add another fighter level to help melee and range abilities.
-----------------------------------------------------------------------

Moving on to gear, here's the update as I understand it:

wand of enervation (11 charges): 4,620 x 1/2 = 2,310gp (SELL)
headband of vast int +2: 4,000 x 1/2 = 2,000gp (SELL)
Mwk dagger: 302 x 1/2 = 151gp (SELL)
Earthbreaker: 40 x 1/2 = 20gp (SELL)
Vicious trident: 11,030 x 1/2 = 5,515gp (SELL)
+1 amulet of natural armor: @ 2,000 x 1/2 = 1,000gp (SELL)
+1 cloak of resistance: 1,000 x 1/2 = 500gp (SELL)
+2 Chain Shirt: 4,250 x 1/2 = 2,125gp (SELL)
+1 Hide Armor: 1,165 x 1/2 = 583gp (SELL)
Masterwork Crossbow: @350 x 1/2 = 150gp (SELL)
+1 longsword: 2,315 x 1/2 = 1,157gp (SELL)
+1 composite longbow (+2): 2,600 x 1/2 = 1,300gp (SELL)

Sihedron Medallion (2) - (KEEP)
Wand of scorching ray (22 charges) - (KEEP) Anyone want to hold onto it?
Boots of winterlands: (KEEP)

Spellbook: all necromancy 1st - 4th - LYM
+2 light fortification studded leather: KELLEN
+1 keen dagger: KELLEN
Cloak of elvenkind: KELLEN
12 +1 giant bane arrows: KELLEN
32 +1 arrows: PRAXIM
Belt of incredible Dex +2: PRAXIM

650 gp in onyx gems
gold and pearl ring (300 gp)
silver necklace (200 gp)
art objects, weapons, gems, trade goods worth 10300 gp in all
SELL all these items = 11,450gp

Equipment noted as sold = 16,811 gp
Total with all items: 28,261 gp.
Assuming (5) way split = 5,652 gp each.

*This assumes we are not giving anything away to the Arrows and keeping the undecided items at this point.*


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Any thoughts on keeping the Wand of Enervation anyone(Well, basically either of the casters I guess)?

Could come in handy.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Me!


Male Workaholic, level 10
Lym Blackhand wrote:
Me!

OK. List revised for items and monies.

headband of vast int +2: 4,000 x 1/2 = 2,000gp (SELL)
Mwk dagger: 302 x 1/2 = 151gp (SELL)
Earthbreaker: 40 x 1/2 = 20gp (SELL)
Vicious trident: 11,030 x 1/2 = 5,515gp (SELL)
+1 amulet of natural armor: @ 2,000 x 1/2 = 1,000gp (SELL)
+1 cloak of resistance: 1,000 x 1/2 = 500gp (SELL)
+2 Chain Shirt: 4,250 x 1/2 = 2,125gp (SELL)
+1 Hide Armor: 1,165 x 1/2 = 583gp (SELL)
Masterwork Crossbow: @350 x 1/2 = 150gp (SELL)
+1 longsword: 2,315 x 1/2 = 1,157gp (SELL)
+1 composite longbow (+2): 2,600 x 1/2 = 1,300gp (SELL)

Sihedron Medallion (2) - (KEEP)
Wand of scorching ray (22 charges) - (KEEP) Anyone want to hold onto it?
Boots of winterlands: (KEEP)

Spellbook: all necromancy 1st - 4th - LYM
wand of enervation (11 charges): LYM
+2 light fortification studded leather: KELLEN
+1 keen dagger: KELLEN
Cloak of elvenkind: KELLEN
12 +1 giant bane arrows: KELLEN
32 +1 arrows: PRAXIM
Belt of incredible Dex +2: PRAXIM

650 gp in onyx gems
gold and pearl ring (300 gp)
silver necklace (200 gp)
art objects, weapons, gems, trade goods worth 10300 gp in all
SELL all these items = 11,450gp

Equipment noted as sold = 14,501 gp
Total with all items: 25,951 gp.
Assuming (5) way split = 5,190 gp each.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

How many miles is it to Magnimar?


Male Workaholic, level 10

Per the legend on the Varisia map, its about 300 miles if you can travel in a straight line from Turtleback Ferry to Magnimar.

If you are forced to follow an existing trail, more like 380-400 miles.

If there's a reference in the book, I can't say - I just mapped it with a ruler and the legend.


That's about right, Alex. 400 or so by my reckoning. Why do you ask, Lym?


I have another player. She's willing to run an arcane caster - sorceress I believe. I've played in games with her before, and I've been her GM, she's good. She'll fit right in.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Old Guy GM wrote:
That's about right, Alex. 400 or so by my reckoning. Why do you ask, Lym?

To calculate the distance we need to travel through the Plane of Shadows. It'll be about 8 Shadow-miles.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Old Guy GM wrote:
I have another player. She's willing to run an arcane caster - sorceress I believe. I've played in games with her before, and I've been her GM, she's good. She'll fit right in.

I look forward to meeting her, then. ^_^


Male Workaholic, level 10
Old Guy GM wrote:
I have another player. She's willing to run an arcane caster - sorceress I believe. I've played in games with her before, and I've been her GM, she's good. She'll fit right in.

Sounds good. Look forward to meeting her.


Link for the new book is here. Please go and dot it.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Old Guy GM wrote:
I have another player. She's willing to run an arcane caster - sorceress I believe. I've played in games with her before, and I've been her GM, she's good. She'll fit right in.

Works for me. Beats the heck out of a week long recruit.

Grand Lodge

You like then I like her.


Just read the rest of the adventure ... absolutely loved it ...

well done everyone ...


Deevor wrote:

Just read the rest of the adventure ... absolutely loved it ...

well done everyone ...

:)


Male Workaholic, level 10
Deevor wrote:

Just read the rest of the adventure ... absolutely loved it ...

well done everyone ...

Thanks! Hope you are well.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Question for OGGM: given that I can potentially provide flight capacity to the whole party on a daily basis, does that mean everyone can take ranks in Fly?


Wrong Discussion tab, but I have to think about that one. Will carry over to the right game.

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