Numenera PBP - Mechanics Trial (Inactive)

Game Master Fabian Benavente


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male

This where we will do all our posting...


Male Human Strong Willed Nano that Wields Power with Precision

Proteros reporting for duty.


male
Proteros wrote:
Proteros reporting for duty.

You don't show up as a player. (?)

You can post in the gameplay thread and then delete the post. If you do that, then the campaign will appear in your homepage. If you 'favorite' your homepage, it's the best way to determine if a new post has been added to whatever game you are playing.

Just waiting on Jetto's decision. I have the start of the 'mini-game' all ready to go. It would actually make a cool campaign on its own but we'll strip it down to mechanics.

Questions?

Game on!


Male Human Graceful Glaive that Fuses Flesh and Steel

I just found out I am not appearing as a player in Nightmare Switch! Let's see, do I appear now?


male
Antar Es wrote:
I just found out I am not appearing as a player in Nightmare Switch! Let's see, do I appear now?

Yes, you know show up in both games.


I am ready when everyone else is.


male

Turn 000 is up.

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Agia initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Bedivere initiative: 1d20 ⇒ 17
Jetto initiative: 1d20 ⇒ 6
Protreros initiative: 1d20 ⇒ 2
Target to Beat 3 (9)


Seeing the scouts rapidly approaching, Bedivere checks to see if any have turned to warn their leaders."Looks as if we've been spotted! Make sure none get away!"

Perception: 1d20 ⇒ 1

Success:
Bedivere unslings his crossbow and fires a bolt towards the retreating Scout

Failure:
Not being able to tell in all the commotion, he Fires a bolt towards the closest scout

Both outcomes end with me firing a bolt so I will only make 1 roll and I would like to use an effort on it.


Male Human Graceful Glaive that Fuses Flesh and Steel

Proteros agrees.

"At least we have some time before they come"

With merely a thought, Proteros reaches to the nanites around them, willliung them to surround and protect him.

OOC: Initiating Resonance field. Cost 1-1 IP


Stealthy Jack who crafts illusions

Nepo here!

Can i get a better description of my awesome sounding cyphers?


Stealthy Jack who crafts illusions

Nepo was ahead of the main column scouting out the terrain. Noting the enemy patrol he quickly went to ground, with a well practiced mental urging his body took on an illusory pattern mimicking the grass texture and patterns.

Stealth Roll: 1d20 + 3 + 3 ⇒ (20) + 3 + 3 = 26 +3 for training and +3 for assest(?)


Stealthy Jack who crafts illusions

my flex skill today is perception :)


male

We are in initiative so only those that rolled higher than the opponents(in this case only Bedivere) can act.

Therefore, Nepo and Protreros will have to wait until the opponents act.

I'll send an update later today and you can just 'repeat' these actions (just let me know after you read the 'updating

Questions?

Game on!


male
Nepo Toran wrote:

Nepo here!

Can i get a better description of my awesome sounding cyphers?

Magnetic Attack Drill

Usable: Small sphere with a thick screw protrusion
Effect: The user throws this cypher at a target within short range, and it drills into the target for one round, inflicting damage equal to the cypher level. If the target is made of metal or wearing metal (such as armor), the difficulty of the attack is decreased by one step.

Monoblade
Internal: Injection into fingertip
Wearable: Glove
Usable: Device similar to hilt
Effect: Produces a 6-inch (15 cm) blade that's the same level as the cypher. The blade cuts through any material of a level lower than its own. If used as a weapon, it is a light weapon that ignores Armor of a level lower than its own. The blade lasts for ten minutes.


Stealthy Jack who crafts illusions

sweeet thanks! monoblade.... ha cool

Aha shoot sorry missed the initiate roll


male
Nepo Toran wrote:

sweeet thanks! monoblade.... ha cool

Aha shoot sorry missed the initiate roll

That sort of information is usually at the bottom of the turn recaps.


male

You've all read this...

I will out for a few days on vacation with very limited internet access. My last post will be tomorrow morning and I won't be back and posting until late Monday night (April 4th).

I will send out another turn recap tonight so that you can all post for it. That way I can come back and have all the posts ready for another turn recap.

Questions?

Game on!


male

Turn 001 is up.

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Bedivere crossbow, effort, DC 3 (9): 1d20 + 3 ⇒ (20) + 3 = 23, hit for extra damage and no pool cost
4 scouts shoot
who Agia, Bedivere, Nepo, Protreros: 4d4 ⇒ (2, 1, 3, 1) = 7
speed defense Bedivere, DC 3 (9), trained: 1d20 + 3 ⇒ (11) + 3 = 14, miss
speed defense Agia, DC 3 (9): 1d20 ⇒ 5, hit
speed defense Protreros, DC 3 (9): 1d20 ⇒ 13, miss
speed defense Agia, DC 3 (9): 1d20 ⇒ 18, miss


Male Human Strong Willed Nano that Wields Power with Precision

The same action, since it did not happen before

"At least we have some time before they come"

With merely a thought, Proteros reaches to the nanites around them, willliung them to surround and protect him.

OOC: Initiating Resonance field. Cost 1-1 IP


male

Same here. Are you guys still interested in playing this 'mechanical' game? If so, you have to post. :)


"Keep the firing at them before they get here!"

Bedivere shoots another bolt towards the now wounded scout

using Pierce as it is free due to the edge. Effort as well again.

Success:
The scout falls with a loud cry, Bedivere readies his sword for the approaching enemies.


male

Ok, so I have actions for Bedivere and Protreros.

I can assume that Nepo will repeat his out-of-turn action posted earlier.

What about Agia's player? For which I don;t even have a name.

I think Agia is not aware that we started. I'll post in the other game and wait for some sort of acknowledgement form her before moving this.

Hang on tight.

Questions?

Game on!


Swift Glaive Who Fights With Panache

Yep, somehow missed that we had started this one. Thanks for the heads up.

"Hey shortstuff! Catch!"

Jumping into the air Rel did a full turn as he hurled one of his throwing daggers at the approaching scouts. Landing exactly where he had started, he fastidiously checked his own footwork as he began drawing his next dagger.

Speed attack against scout one if it's still alive, scout two if scout one is down. -1 difficulty level from light weapon.

Speed: 1d20 + 3 ⇒ (15) + 3 = 18

Attack flourish means all other characters receive a +1 bonus on their next roll. Just the number +1, not to be confused with +1 level.

Success:
The twirling dagger flashed white as it caught the morning sun before flashing red as it reached its victim.


Stealthy Jack who crafts illusions

Yes nepo does the same thing (should I re roll?) I head southeast into the grass towards scout 2 but more south of him.


male

Turn 002 is up.

Read the OOC.

Questions, comments, and.or suggestions?

Game on!

rolls:

Bedivere crossbow, effort, flourish, DC 3 (9): 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22, hit for extra damage
speed defense Bedivere, DC 3 (9), trained: 1d20 + 3 ⇒ (7) + 3 = 10, succeed
missiles to whom, Bedivere, Proteros, Rel: 3d3 ⇒ (1, 2, 2) = 5, Bedivere, Protreros, Protreros
speed defense Bedivere, trained, DC 3 (9): 1d20 + 3 ⇒ (8) + 3 = 11, succeed
speed defense Protreros, DC 3 (9): 1d20 ⇒ 16, succeed
speed defense Protreros, DC 3 (9): 1d20 ⇒ 7, fail
damage 3 - armor 0= 3


Stealthy Jack who crafts illusions

Springing from the tall grass Nepo leaps onto the back of the gleaming creature and takes hold of the smaller man.effort, +1, asset:from hiding I couldn't remember but I thought we said you (fabian) would roll the effort rolls.

Success:
Nepo lands and latches onto the animal and man. Raising his right hand the glow of a monoblade activatesor will activate maybe I can't do that this round

failure:
Nepo misses a gripbut maybe scares or forces a ride/handle animal? and opens himself to an attack of opportunity

Majorfailure:
Nepo awkwardly leaps tackling the raptor instead of man and falls at the feat of two battle trained mounts....
I just couldn't doom myself to this fate over just a mundane failure... I'll understand if you were to make it the results of a normal failure... sniffle....


Clever Jack that Hunts with Great Skill

oooo... my inability is movement-related tasks... uhoh I just reread...maybe that would be applied to a tackle?


Swift Glaive Who Fights With Panache

Does switching weapons take an action? I couldn't find any specific rules dealing with it, but if you decide it does then that's Rel's turn for this round.

Sighing, Rel took his hand off his next dagger. These scouts were clearly bigger game than he thought. He reached behind him and gripped the swordstaff in its thong along his back. He twirled it around one of his arms, stopped it with the point facing the nearest scout, and lept forward while thrusting it towards the rider.

Might attack with Sword-Staff (Heavy, 6 damage), using Thrust (+1 damage). Cost is 1 might point, reduced to 0 by edge.

Might: 1d20 ⇒ 10

Attack Flourish is ongoing as long as I am able to attack this round.

Success:
The point of the heavier weapon bit through the primitive's armour easily. The wounded scout's mount kep up the pace as they rode past and Rel almost lost his grip on his weapon. He danced to the side and leveraged the force of the rider's momentum against him, opening a gaping wound before drawing his weapon back to a neutral stance.

Failure:
Though the riders were small, being mounted more than made up for the difference in height and speed. Rel once again underestimated their abilities and his blade only glanced off the rider's armour as he ran past on his mount before wheeling for another pass.


male
Jetto Kull wrote:
oooo... my inability is movement-related tasks... uhoh I just reread...maybe that would be applied to a tackle?

Yeah, I will probably take that into account when I roll. And yes, I roll all the dice that involve effort; you just post a success and a failure for them and you'll see the results in the turn recap.

I hope you all realize that we lost Protreros at least for the short term.

I will continue with the three of you unless you tell me otherwise.

@Agia/Rel: did you somehow turn off the 'private messaging' feature of the boards?

Switching weapons is not a separate action; it's part of attacking.

Does flourish affect your own rolls?

Questions?

Game on!


I think I am good. The combat, although takes longer to type out with the successes and failures, seems pretty straight forward to me.


male
Bedivere Longclaw wrote:
I think I am good. The combat, although takes longer to type out with the successes and failures, seems pretty straight forward to me.

I still need an action from you for this round.

I'll move things along later tonight.

Game on!


An Resilient Nano who Wears a Sheen of Ice.
Fabian Benavente wrote:
@Agia/Rel: did you somehow turn off the 'private messaging' feature of the boards?

Apparently I did. There was a box I needed to check in my account management to turn it on. It was hidden among a bunch of boxes about receiving Paizo marketing emails, so it's possible I just turned them all off without looking to closely while setting up my account. It should work now.

Fabian Benavente wrote:
Does flourish affect your own rolls?

I don't think so. The exact phrasing of the power is : "With your attack, you add stylish moves, entertaining quips, or a certain “something” that entertains or impresses others. Choose any number of creatures within short range who can see you; each of them gains a +1 bonus to its next die roll. Enabler."

In the mechanical part of the description it specifies that it only affects creatures that can see me and I don't think it makes sense for me to be "seeing" myself. Furthermore, I think the best indicator of the intent behind the power is that in the flavour portion of the description it specifies that the move "entertains or impresses others", so despite the phrasing of the actual mechanic I don't think I'd get a bonus even if I was fighting in front of a giant mirrored surface. :P


male

Turn 003 is up.

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Nepo take down, untrained, hiding, effort, flourish, D 3 (9): 1d20 - 3 + 3 + 3 + 1 ⇒ (3) - 3 + 3 + 3 + 1 = 7, miss
Bedivere crossbow, effort, D 3 (9): 1d20 + 3 ⇒ (10) + 3 = 13, hit
Bedivere speed defense against scout 2, trained, D 3 (9): 1d20 + 3 ⇒ (17) + 3 = 20, pass
Bedivere speed defense against dino 2, trained, D 4 (12): 1d20 + 3 ⇒ (20) + 3 = 23, pass
Rel speed defense against scout 3, D 3 (9): 1d20 + 3 ⇒ (5) + 3 = 8, fail
Rel speed defense against dino 3, D 4 (12): 1d20 + 3 ⇒ (4) + 3 = 7, fail
Nepo speed defense against scout 4, trained, D 3 (9): 1d20 + 3 ⇒ (18) + 3 = 21, pass
Nepo speed defense against dino 4, trained, D 4 (12): 1d20 + 3 ⇒ (20) + 3 = 23, pass


Swift Glaive Who Fights With Panache

Twisting against the mount's sharp teeth, Rel struggled uselessly to get free. The monstrous reptile's jaw was firmly latched on. He leveled a blow with a mailed fist at the creature's throat, hoping to force it to let go...

Might roll to break free.

Might: 1d20 ⇒ 5 . Dang. I assume it wasn't a level 1 grip.

but his blows pummeled the heavily muscled neck to no avail. He just simply didn't have enough leverage to break himself free. The beast reared up, raking him with vicious talons for his trouble.

Takes 4 Might damage (6 minus medium armour).

Other PCs: Assuming this bite works like a grapple (such as those that Chirogs do on corebook page 235), hitting this dino should be up to two steps easier for anyone who wants to come to Rel's aid. It might be a good time to get value out of using effort for damage while a hit is considerably more likely.


male
Rel The Third wrote:

[dice=Might]1d20 . Dang. I assume it wasn't a level 1 grip.

Other PCs: Assuming this bite works like a grapple (such as those that Chirogs do on corebook page 235), hitting this dino should be up to two steps easier for anyone who wants to come to Rel's aid. It might be a good time to get value out of using effort for damage while a hit is considerably more likely.

The might defense is a 'free' (reflexive) action so you still have your action to perform for this round.

BTW, I forgot to mention that the dinos attack/defend as level 4 NPCs (the scouts as level 3 NPCs).

I'm Ok with someone who is 'grappling' being easier to hit so a two-step advantage would be reasonable.

Questions?

Game on!


My apologies, what I meant is that I think that this excursion has served it's purpose as for displaying the pace that the combat would be in, But if everybody wishes to continue, I will not leave the party for dead.


Round 4

Bedivere struck the scout with his sword, yelling "We will not Falter!"

might: 1d20 ⇒ 14

Thrust is a free action due to Edge, Broadsword deals +1 from mastery and Difficulty down 1 step from practiced with all weapons.


Swift Glaive Who Fights With Panache
Fabian Benavente wrote:

The might defense is a 'free' (reflexive) action so you still have your action to perform for this round.

Good to know, thanks.

Rel glanced up at the rider. The teeth in his shoulder demanded that he deal with the mount, but it would be foolhardy to allow the scout time to land a killing blow while he was otherwise occupied. Through gritted teeth, he hissed "You think you're pretty clever, don't you?"

In a flash the bladespear passed between his hands so that he could thrust with his free shoulder, and he reached forward to dig the blade into the rider's thigh.

Might attack at scout 3 using Effort to lower difficulty. Total Might spent is 2 after Edge. Bladespear's base damage is 6. Attack flourish continues.

Success:
A spurt of blood proved that he had struck an artery, and the rider fell screaming from the saddle and met his end beneath the claws of his own mount. "Not so clever now, eh genius?" Rel crowed, then winced as the beast's teeth dug deeper.

Failure:
The short man laughed a Rel's failed to find purchase in his armour and readied for another strike. Rel tried to thrust again, but almost dropped his bladespear entirely as he beast bit deeper.


male
Bedivere Longclaw wrote:
My apologies, what I meant is that I think that this excursion has served it's purpose as for displaying the pace that the combat would be in, But if everybody wishes to continue, I will not leave the party for dead.

It wasn't to see the pace of combat, not for me anyways. I know what that pace is as long as players comply with their one-post-a-day.

Ahem... Nepo? :)

I want to see how you guys use effort, recovery rolls, and really to get a sense of balance of what is a 'challenging', 'hard', 'very hard' encounter for a party of four (now three) tier 1 PCs.

BTW, thanks for writing in your bonuses, points spent, etc. when you post your actions. These help me a lot as I become more familiar with the game.

I'll give a few more hours for Nepo to post and then move this along.

Questions?

Game on!


male

Turn 004 is up.

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Rel bladespear, effort, D 3 (9): 1d20 + 3 ⇒ (3) + 3 = 6, miss
Bedivere speed defense against scout 2, trained, D 3 (9): 1d20 + 3 ⇒ (11) + 3 = 14, pass
Bedivere speed defense against dino 2, trained, D 4 (12): 1d20 + 3 ⇒ (9) + 3 = 12, pass
Rel speed defense against scout 3, two level hindrance due to grappling with dino, D 3 (9): 1d20 + 3 - 6 ⇒ (6) + 3 - 6 = 3, fail
dino 3 automatically hits Rel
Nepo speed defense against scout 4, trained, D 3 (9): 1d20 + 3 ⇒ (10) + 3 = 13, pass
Nepo speed defense against dino 4, trained, D 4 (12): 1d20 + 3 ⇒ (9) + 3 = 12, pass


Swift Glaive Who Fights With Panache

Redoubling his efforts, Rel stabbed his bladespear in the ground and gripped the beast's jaws with both hands.

Might roll to break mount's bite grip using Effort to lower difficulty. Total Might spent is 2 after Edge.

Success:
Blood ran from his fingers as he pulled against the rows of teeth. Finally, the lizard's jaw unlocked and the warrior staggered backwards, finally free.

Failure:
Blood ran from his fingers as he struggled fruitlessly against the rows of teeth. The beast was frenzied by the taste of his blood, and shook him like a ragdoll.

Regaining his composure for a moment, Rel once again reached for one of his trusty daggers. If the vulnerable spots were out of reach, he'd just have to land the perfect shot. A few seconds later, the beast briefly hesitated and Rel took advantage of the moment's respite to aim his dagger straight at the eyeslot of the scout's primitive helmet.

Speed attack with Throwing Dagger against Scout three, using Effort to increase damage. Total Speed spent is 2 after Edge. Base damage of Throwing knife is 2, increased to 5 with effort. Light weapon decreases difficulty by one level. Attack Flourish continues.

Success:
The dagger reached its mark and the scout slumped backwards. The protruding dagger caught the light as the body was tossed around limply by the rampaging mount.

Failure:
The dagger flew wide as the mount suddenly shifted. Rel began to panic. "Bedeviere! Sorry to bother you but I could really use some backup!"


male
Rel The Third wrote:
Redoubling his efforts, Rel stabbed his bladespear in the ground and gripped the beast's jaws with both hands...

This type of post makes my life very easy when writing up the turn recap. :)

Game on!


Stealthy Jack who crafts illusions

Nepo rolls past the flailing automaton and its rider ending up behind the third scout. He leaps forward striking out at the rider.

using an effort to damage on this roll.

Success:
The small man gulped in surprise as the sliver of energy bit into his back and he was pulled from his mount to die among the grass.

failure:
The wild swing that Nepo threw looked for strength not finesse and in doing so was ill prepared to adjust for the raptors sudden movements.


Winding his slash back, Bedivere slashes at the Scout once more. "I hope this is not the best your kind has to offer, the only worthy opponent is the mount!"

Damage +1, Difficulty -1 step

Might: 1d20 ⇒ 4

Success:
The Scout falls of it's mount, which reels back, ready to pounce.

Failure:
Overconfident of his victory, Bedivere doesn't adjust his swing when the Scout jerks to the side, leaving him unbalance as his blade goes wide.


male

Turn 005 is up.

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Rel might defense against grappling dino, effort, D 4 (12): 1d20 + 3 ⇒ (10) + 3 = 13, pass
Rel speed attack against scout 3, effort for damage, asset due to light weapon D 3 (9): 1d20 + 3 ⇒ (3) + 3 = 6, fail

Nepo might speed attack against scout 3, effort for damage, asset due to light weapon D 3 (9): 1d20 + 3 ⇒ (11) + 3 = 14, pass
dino 3 continues to attack if <50%: 1d100 ⇒ 12, yes
Bedivere speed defense against scout 2, trained, D 3 (9): 1d20 + 3 ⇒ (1) + 3 = 4, fail, GM intrusion: scout calls over riderless dino
Bedivere speed defense against dino 2, trained, D 4 (12): 1d20 + 3 ⇒ (15) + 3 = 18, pass
Rel speed defense against dino 3, trained, D 4 (12): 1d20 + 3 ⇒ (11) + 3 = 14, pass
Nepo speed defense against scout 4, trained, D 3 (9): 1d20 + 3 ⇒ (10) + 3 = 13, pass
Nepo speed defense against dino 4, trained, D 4 (12): 1d20 + 3 ⇒ (9) + 3 = 12, pass


Swift Glaive Who Fights With Panache

"Thanks for the assist, Nepo" Rel shouted over the fray.

Exhausted from his struggle with the reptilian mount, Rel drew back to a safer distance, picking up his planted sword-staff on the way. Assuming a defensive posture, he watched carefully for an opening and took a moment to catch his breath.

Single action recovery roll.

Recovery: 1d6 + 1 ⇒ (6) + 1 = 7

Finally a decent roll, haha. All points into Might, new total 12/16


I'm still pretty healthy, so Might as well keep swinging.

Round 6

Stabilizing himself, Bedivere look towards the other two. " It seems like we may have bitten off more than we can chew! Nothing to do but to keep slashing!" He makes another swing, in attempt of finally bringing down the remaining rider before him. "Maybe if we kill the riders, the mounts will flee!"

Might: 1d20 ⇒ 14

Damage +1, Diff -1 step

Success:
The Rider slumped to the ground and Bedivere yelled "Which one is next!?" and raised his sword threateningly Intimidate: 1d20 ⇒ 18

Failure:
Once more missing his mark, Bedivere cursed as his blade struck the mud. "I cannot fall to these pitiful beasts!"


Stealthy Jack who crafts illusions

Reaching up now to his left Nepo grabs the small man by the belt and attempts to stab the humanoid rider while pulling him from his mount.
Ill use effort on this too! But from my speed pool its a ?speed attack? if I can?

The grappling:
Its totals are: Diff -2(one from effort one from the light weapon quality) +2 step (since its a grappling/attack? and he's mounted)

Attack succeeds:
Nepo shivs the man with his blade pulling him out of his saddle and the two go rolling into the dirt.

Attack fails:
Nepo swings wildly gaining neither leverage nor a good angle on the man. uh oh In the lightning flash of thoughts Nepo dwelled for a moment on how much he hated these moments, stuck staring up at and looking down the point of a long stabbing object and the one thought he has is... oh or Truth, or S%~!, all those single syllables words that carry the summary of ones whole life in them. uhoh


Stealthy Jack who crafts illusions

I am practiced with this weapon does that affect the roll? I wasnt sure if practiced meant trained or if it just meant I can use it without penalty.


male

Turn 006 is up.

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Nepo dismount and attack, -2 assets for combined actions, -2 for light blade and effort D 3 (9): 1d20 - 6 + 6 ⇒ (7) - 6 + 6 = 7, fail
Bedivere speed defense against dino 1, trained, D 4 (12): 1d20 + 3 ⇒ (18) + 3 = 21, pass
dino 2 continues to attack if <50%: 1d100 ⇒ 96, no, runs off
Rel speed defense against dino 3, trained, D 4 (12): 1d20 + 3 ⇒ (10) + 3 = 13, pass
Nepo speed defense against scout 4, trained, D 3 (9): 1d20 + 3 ⇒ (9) + 3 = 12, pass
Nepo speed defense against dino 4, trained, D 4 (12): 1d20 + 3 ⇒ (4) + 3 = 7, fail

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