No Pirate: Boarding Axe's 50 Challenges (Inactive)

Game Master Storm Dragon

In-jokes couldn't salvage this game.


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How recklessly? Who are you charging at? You should have control of your own token on the map BTW.

Edit: I actually just remembered you're Large, so you can hit a bunch of people with Reach without moving.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul will summon a Spiked Pit Reflex 24 or fall at the lead cultist, and catch one of the lackey in it as well.

50 ft fall.

He will then fly back and down, to remove himself from easy targeting by the enemies.


Ixrul Morcrom wrote:

Ixrul will summon a Spiked Pit Reflex 24 or fall at the lead cultist, and catch one of the lackey in it as well.

50 ft fall.

He will then fly back and down, to remove himself from easy targeting by the enemies.

Did you prepare all your spells as Silent Spells?

Post your spell list on your profile page if you don't mind.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

It should be linked there now. And I misunderstood where the area of the silence was. Does my Arcane Sight allow me to find its exact borders?


Everything visible above the hole. My initial plan for botting you was for you to drop below into the hole and cast Summon Monster again, but couldn't see if you had any more prepared or not.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul drops below into the hole and starts casting SM 5.

Can you read the spellbook linked on my profile?


Yup. Thanks for posting it. Ace?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

No probably. I thought I had put it in my header but I guess that made it exceed the length limit or something.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace said in a singsong voice "Fighting fire with lighting, hope you don't find it frightening... as he unleashes a lighting bolt at said cultist, and hoping one of the minions get caught in the blast.

10d6 ⇒ (3, 5, 5, 1, 2, 1, 6, 3, 4, 4) = 34

Sorry for not posting, mother is out of the country, so I have to coordinate everything in the house while working a full time job


As mentioned, everyone is silenced. Do you want to take a different action?


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

I'd go, but even the dice I don't roll hate Gremory.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace activates his boots of haste and slices at the nearest minion

atk1: 1d20 + 19 ⇒ (7) + 19 = 26

dmg: 1d6 + 11 ⇒ (1) + 11 = 12

atk2: 1d20 + 19 ⇒ (5) + 19 = 24

dmg: 1d6 + 11 ⇒ (1) + 11 = 12

Why am I not surprised

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