No Pirate: Boarding Axe's 50 Challenges (Inactive)

Game Master Storm Dragon

In-jokes couldn't salvage this game.


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The cave winds its way several hundred feet before coming to an abrupt stop. The only egress is a hole in the ceiling leading up to the chamber above.

The hole looks to be about 10 feet long, and rests 5 feet above the water's surface.\
Flying up it is of course easy, but climbing it would be difficult DC 25 by the looks of things.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

"Shall we use some charges from the plundered wand?" Daliya suggested. A faster, quieter approach seemed like a good plan, and it wasn't using resources they'd been counting on.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

"Or Gurram could carry everyone up," Krom offers. Gurram seems indifferent to the idea.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Going in flying seems wise regardless. At least for those of us who don't wish to be in hand-to-hand."


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

"Agreed."


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Would it not be wiser to send an inconspicuous scout up there first, captain? like those flying eyeballs or whatits you possess?"


*coughs*


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

"I would suggest using the wand, since that way we're not caught in two halves if soemthing attacks, but it's up to the captain."


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Ditto.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"I can send the eyes ahead, but their range is limited. We should all fly, though."

Ixrul uses the wand to grant everyone flying, then we proceed with the eyes going in advance. He also casts his Extended Magic Circle Against Evil on himself.


The eyes ascend through the hole.

2d20 ⇒ (6, 11) = 17

They catch a glimpse of something...large over the rim of the hole, before being snuffed out in utter silence.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"There's something large there. Instantly killed them both silently."


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

"Impressive," Daliya noted. "Any precautions we can take before we head up?" Perhaps a first wave of summoned creatures that could fly and were tough might keep it busy for a while so they could join the fight a moment later.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Aye."

Ixrul begins casting Summon Monster 6.


Nothing interrupts you, what do you summon and what do they do?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul summons a Shadow Demon (+4 Con) to scout ahead. Assuming I'm not misunderstanding a the description of the place and we are actually very close to sunlight.

He will have it use its incorporeality to get a view of the creature safely so it can report back via its Telepathy.


There is light above, but it's fairly dim.

The shadow demon ascends, and returns to report after a short time.

<The area above is a giant sinkhole, in which an enormous scorpion lurks.> it whispers in your mind.

<Beyond is a complex of 10 further rooms. Many of the rooms are occupied with armed men, but some mutilated prisoners and worshipers as well. A shrine to some god is the centerpiece; whose I do not recognize."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Can I respond telepathically if it's still in range? Also, how many rounds did it take to scout? I have 17 rounds total.


17? I was assuming you had 11. I was roaming for about a minute, any last commands? You can always respond to telepathic communication.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

I have magic tattoo the and conjuration school ability.

Ixrul will have it use its Shadow Evocation to attempt to exhaust the creature with Heatstroke (DC 19 will to reduce to 20%, then DC 19 fortitude), and its Shadow Conjuration to use Acid Arrow and injure the creature as much as possible (DC 18 will to reduce to 20%). Going a level lower because I wanted quieter spells.

It has 3 charges on each.

Touch attacks:
1d20 + 11 ⇒ (15) + 11 = 26
1d20 + 11 ⇒ (10) + 11 = 21
1d20 + 11 ⇒ (15) + 11 = 26
1d20 + 11 ⇒ (16) + 11 = 27
1d20 + 11 ⇒ (3) + 11 = 14
1d20 + 11 ⇒ (20) + 11 = 31

Last acid arrow threatens.

1d20 + 11 ⇒ (20) + 11 = 31


Will vs Heatstroke: 1d20 ⇒ 10
Fort vs Heatstroke: 1d20 ⇒ 8

Will vs Heatstroke: 1d20 ⇒ 9
Fort vs Heatstroke: 1d20 ⇒ 14

Will vs Heatstroke: 1d20 ⇒ 13
Fort vs Heatstroke: 1d20 ⇒ 8

Will vs Acid Arrow: 1d20 ⇒ 13
Damage: 2d4 ⇒ (3, 3) = 6

Nonlethal: 3d4 ⇒ (1, 1, 2) = 4

Everything goes fairly well for you until the acid comes into play.

The creature, feeling already uncomfortably warm, and now covered with a burning acid, leaps down the hole into the water. Once there, you can see the shadow demon's description of it as a scorpion is...not quite accurate.

From its fin-like (yet still barbed) tail, you can deduce that it appears to be some kind of amphibious creature that is very much like a scorpion.

Party Initiative: 5d20 ⇒ (18, 8, 14, 2, 3) = 45
Mr. Clack Initiative: 1d20 ⇒ 17

Initiative Order:

Ixrul (26)
Ace (24)
Mr. Clack (23)
Gremory (14)
Daliya (10)
Krom/Gurram (8)

Also I blew the dust off the map; it hasn't been needed since Sumitha.

If anyone has pics they want me to use, put them in your handout I'll turn them into tokens.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

First things first...

Kn Nature: 1d20 + 16 ⇒ (7) + 16 = 23

Also, what size is it? Map says 15ft squares which would make it 45 ft...


I missed that bit. It's size huge.

This is a mutated Spiny Eurypterid, much larger than normal and apparently amphibious. They are a prehistoric "sea scorpion" with a deadly poison carried by the stinger, and covered in spikes that painfully hinder attempts to attack it unarmed or with natural attacks. It is an especially bad idea to grapple one.

They are large, mindless, and intensely aggressive vermin, and attempts to hide in the water or on the ground are fruitless, as they have Tremorsense.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Be careful, it's stinger is very poisonous. Also, try not to attack it bare-handed."

Given 10 rounds were expended exploring and 4 were expended casting spells, I have ~3 rounds left on my Shadow Demon.

Given that he would probably die in one or two hits, Ixrul Withdraws from the creature.

<Kill it.>

The shadow demon pounces in, using its Sprint as necessary.

Claw vs Touch: 1d20 + 11 ⇒ (19) + 11 = 30
Phys/Cold: 1d6 + 1d6 ⇒ (4) + (3) = 7

Claw vs Touch: 1d20 + 11 ⇒ (9) + 11 = 20
Phys/Cold: 1d6 + 1d6 ⇒ (1) + (2) = 3

Bite vs Touch: 1d20 + 11 ⇒ (8) + 11 = 19
Phys/Cold: 1d8 + 1d6 ⇒ (6) + (6) = 12

Also - does it seem exhausted? Heatstroke fatigues (or exhausts fatigued creatures) on passed saves. Though IDK if it just will-saved through some of those, even though this think presumably has pretty bad will saves.


You can't really tell. Scorpions don't exactly show outward signs of exhaustion.

Ace, you're up!


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"I aint even going near that thing even with a weapon"
Ace snaps off a shockwave at the beast

Wave of mutilation, I think I got the numbers right

atk: 1d20 + 15 ⇒ (19) + 15 = 34

damage: 1d6 + 12 ⇒ (2) + 12 = 14

DC20 reflex save for half damage


29 damage taken.

reflex: 1d20 ⇒ 15

It surges forward, attacking the nearest target: Ace.

Stinger: 1d20 + 20 ⇒ (13) + 20 = 33
Damage: 1d6 + 10 ⇒ (3) + 10 = 13

13 damage and a Fort save for Ace. Everyone else!


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

fort: 1d20 + 12 ⇒ (6) + 12 = 18


Ace feels the poison course through his veins and takes 1d4 ⇒ 3 Con damage and 1d2 ⇒ 2 Dex damage!


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Since attacking the thing with physical attacks would end...poorly, Daliya used the Fly magic to keep her distance and cast instead. She instead tried to Entangle the thing.

Reflex save to avoid being entangled, then a Fortitude to avoid being sickened. Both are DC 17.


This cave seems to be devoid of vegetation, which Daliya would be aware of before starting casting. Would you like to change your action?


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Whoops. We'll go for Bull's Strength pn Krom then.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Gurram lets out a frustrated grunt.

"Hey, don't worry, Gu!" Krom reassures her. "We'll find something here that you can eviscerate with your claws, I'm sure of it!

For now, the pair repeats the strategy they used on the anemone: Fly in, hit with lance, and fly out before it can retaliate.

Spirited Wheeling Ride-By Charging Power-Attack Bull's-Strength Lance: 1d20 + 17 ⇒ (9) + 17 = 26
Damage: 3d8 + 60 ⇒ (2, 7, 2) + 60 = 71


Krom charges in and practically eviscerates the poor eurypterid.

...Or at least he thinks he does, until his lance comes to a jarring halt in the thing's thick carapace, leaving it with barely a scratch.

You missed it by 1.

Ixrul and Ace again!


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

<Try to Magic Jar it. If you succeed, flip it to its most vulnerable angle relative to my compatriots.>

DC 19 Will. If it has a spikeless underbelly, Ixrul wants it exposed.

1 round on the shadow demon left.

Ixrul will wait to see if the creature gets jarred before deciding what to do.


Will: 1d20 + 8 ⇒ (20) + 8 = 28

The mindless creature is surprisingly strong-willed, or maybe just too stupid to possess.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace growls as the poision works its way through his system, and lets loose a flurry of magic missiles.

5d4 + 5 ⇒ (2, 4, 2, 2, 2) + 5 = 17


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

How - it's literally a bug!

Shrugging off it's shockingly iron will, Ixrul begins casting Summon Monster 5.


53 damage dealt to Mr. Clack.

As nobody else is close enough to viably attack the eurypterid, it focuses on Ace once more.

5 ft. step, as I assume Ace 5 ft. stepped away to avoid an AoO from Magic Missiles.

Claw 1: 1d20 + 20 ⇒ (11) + 20 = 31
Damage: 2d6 + 10 ⇒ (5, 1) + 10 = 16

Claw 2: 1d20 + 20 ⇒ (7) + 20 = 27

Sting: 1d20 + 20 ⇒ (20) + 20 = 40
Damage: 1d6 + 10 ⇒ (2) + 10 = 12

Confirm?: 1d20 + 20 ⇒ (9) + 20 = 29
Damage: 1d6 + 10 ⇒ (6) + 10 = 16

Ace take 44 damage and make another Fort save vs poison, this time DC 27 or take 1d4 ⇒ 4 Con and 1d2 ⇒ 2 Dex damage. Make sure to factor in that every -2 Con deals 11 damage to you as well. If you fail, that's 33 total damage just from poison between this and last round.

Initiative:

Ixrul (26)
Ace (24)
Mr. Clack (23)
Gremory (14)
Daliya (10)
Krom/Gurram (8)

Gremory, Daliya, Krom/Gurram are up! Then Ixrul and Ace at the top of the next round.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Well, this thing was vicious. Daliya called up a Snowball, hoping to at least aggravate it.

To Hit (Touch): 1d20 + 10 ⇒ (18) + 10 = 28
Damage (Cold): 5d6 ⇒ (1, 5, 6, 4, 1) = 17


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

1d20 + 12 ⇒ (8) + 12 = 20

well feck, any healing items in the party inventory?


The Demilich of Good Fortune clatters its teeth merrily before speaking.

"You don't have any healing items, but you might wanna take a chug of that Neutralize Poison potion you stashed away months ago! NYUK NYUK NYUK!"


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace will do exactly that when his turn comes. (after moving a fair distance away first)

"thanks mr skeltal"

I will be very busy with work the next few weeks, so sorry if I miss anything


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

If Gremory has/needs the space to move last turn, she'll full attack with this turn.

Att 1: 1d20 + 15 ⇒ (1) + 15 = 16 Only factoring in Heroism
dam: 1d12 + 14 ⇒ (7) + 14 = 21

Att 2: 1d20 + 15 ⇒ (16) + 15 = 31
dam: 1d12 + 14 ⇒ (8) + 14 = 22

Att 3: 1d20 + 15 ⇒ (20) + 15 = 35
dam: 1d12 + 14 ⇒ (12) + 14 = 26

Well, there's that.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

"Quit picking on Ace, you acrimonious arachnid!"

Krom and Gurram do the same thing as last time.

S.W.R.B.C.P.A.B.S.L.: 1d20 + 17 ⇒ (1) + 17 = 18
Damage: 3d8 + 60 ⇒ (4, 7, 6) + 60 = 77

Hey, who snuck Grem's unlucky d20 into my hand?


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Do I need to shoot it again? I can try to shoot it again.


I legitimately thought I was still waiting on something. Cube can ping ME on Discord saying "post, dummy" like I do him sometimes if this happens lol.

I'll get to where I can look at the book as soon as I can.


The Eurypterid closes in on...Ixrul I think is the closest guy now that Ace has moved away.

STINGA: 1d20 + 20 ⇒ (14) + 20 = 34
Damage: 1d6 + 10 ⇒ (2) + 10 = 12

Ixrul: 12 damage, a Concentration check, and a Fort save for me please.

Everyone is up! Going to try to expedite this combat a bit now. I'm going to assume unless otherwise stated that Gremory's action is to unjam her gun, so if everybody else posts before that we're moving on.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

I'll save the grit and use the action, yes.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

For lack of a more exciting option, Daliya tossed out her last Snowball.

To Hit (Touch): 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 5d6 ⇒ (5, 4, 3, 5, 6) = 23

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