| keith goudreau |
Like in the past attempting to grapple him will cause Init to start. This means he will be rolling every round (most likely need a nat 20) to attempt to break his bonds. The map is now up, you have a generous amount of space before the drop off, I also marked off some safe boulders that where identified.
Meredith Galantra
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We have him bound in rope now, we have a 50' silk rope attached to the other side, and we have a 70' drop. If we were to scale the sides down, we'd need 3 more sets of rope, at least. One to tie to the silk rope so it'll reach the bottom, and tie two more together so that they'll reach the bottom of this side. Do we have that much rope? I don't think we do.
So our only real option, if we don't have that much rope, is to cross the gap horizontally. If we do that, we just need one more set of rope to make a harness for Kalkamedes, so that he won't fall. We can just scoot him across as he makes his way. Two sets of rope would make us a line that we could use to attach to the harness to pull it back to the starting side along with the harness, so we can all use the harness except for whoever goes first.
Orik Fistbreaker
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50' hemp rope in Orik's pack as well. I thnk the idea of a harness down, laying on the guy, then a harness up, is safer for everyone involved. The risk of falling off the rope bridge is just to great to contemplate especially with a heavily armored clumsy dwarf in the group.
| keith goudreau |
With your resources you have enough rope to put 100 ft to go down, keep Kalkamedes tied up, and have 100 ft to go across.
Is this your plan? Please describe how Kalkamedes will be lowered down?
Also since this could potentially hurt I need five DC 5 climb checks for the climb down and five for the climb up. (7/7 for the dwarf) Because the climb at 1/4 your movement. Any DC 0 rolls means a fall so plan ahead.
Orik Fistbreaker
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That sounds close enough to the plan. Ideally, we build a lift platform of some kind and put the tied up Kalkamedes on it, and the dwarf (and anyone else who is climbing-impaired) could ride down and up on it. It'd take someone to scramble down after, and scramble up later.
If we do it more simply, I'll give you some climb checks in the gameplay tab. I think removing my armor and shield and gear and having them lowered/raised in a bundle will help my natural agility...
Orik Fistbreaker
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@Orik, how did you lose those 2 hp? If Kalkamedes struck you it was non-lethal
@Zotu, the non-lethal punch you got from Kalkamedes has gone away by now.
I believe they are an artifact from prior adventures. Consider it a scar. and I'll update the profile.
Meredith Galantra
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Okay, so we've tied two 50' ropes together and knotted them on the close side, securing them to a boulder. We also have the rope grappled to another boulder on the far side that we can tie to another knotted rope, release them so they hang from the far side to the bottom. Orik and I can lower Kalk in a harness after everyone else climbs down, then we can climb up the far side and then haul him up after us.
Is that what we're doing? Sounds like a good plan.
Meredith Galantra
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Sorry for drawing all over the map, but I felt like John Madden, and it made me happy. I tried to do my best Madden impersonation, but my boyfriend says I failed miserably and just laughed at me.
| keith goudreau |
Sorry for drawing all over the map, but I felt like John Madden, and it made me happy. I tried to do my best Madden impersonation, but my boyfriend says I failed miserably and just laughed at me.
Awesome. I am gonna steal your thunder now and do Madden impersonations when I draw on it also.
Meredith Galantra
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General consensus so far seems to be to work our way around, but mama bear hasn't acted in her second round, yet, and she might not like all the torch waving and Zotu's chicken sounds.
Zotu Starshine
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General consensus so far seems to be to work our way around, but mama bear hasn't acted in her second round, yet, and she might not like all the torch waving and Zotu's chicken sounds.
lol
Meredith Galantra
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Only you can make the names visible. Player side, we have no control of which options we can or cannot see, unless we just don't input a value into a blank field that we have access to. As of right now, the only permissions I have on my token is to move it, and add status icons, which comes with the ability to move it. I don't have access to the name, either of the 3 bars, or the auras.
For a PbP, this is fine, and just a heads up. Only the GM can set those permissions so that we can edit them. During an actual VTT, it would be good so that we had the permissions to set our name, and adjust at least one bar for health, and some classes with pools usually need a second bar.
| keith goudreau |
Only you can make the names visible. Player side, we have no control of which options we can or cannot see, unless we just don't input a value into a blank field that we have access to. As of right now, the only permissions I have on my token is to move it, and add status icons, which comes with the ability to move it. I don't have access to the name, either of the 3 bars, or the auras.
For a PbP, this is fine, and just a heads up. Only the GM can set those permissions so that we can edit them. During an actual VTT, it would be good so that we had the permissions to set our name, and adjust at least one bar for health, and some classes with pools usually need a second bar.
Thanks! I am having fun using the roll20 site, definitely need to spend more time with it.
Also, any input? This is a strange scenario to play by post and I am noticing that now. But as a whole what could make this run better, this is my first dm attempt PBP so all info good or bad would be appreciated.