Tofana 
                
                
                
                
                  
                
                
              
              
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The turn after next, we won't have any shields. Anybody could pilot the ship then. Tofana's got a pretty good gunnery(pilot) score.
Which reminds me. Evade to improve AC and TL by 2.
Evade stunt: 1d20 + 9 ⇒ (18) + 9 = 27
If we want to max attack this round, I sugggest the science officer targets engines and the captain encourages someone.
              
                
                
                   
                
                
                   Tofana 
                
                
                
                
                  
                
                
              
              
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So at the end of our move would we be facing so that they are aft of us? We have some forward shields left and no aft facing guns, would we be better off to flip and burn so we can have Korskal use a forward facing laser cannon, rather than evade? Or am I misunderstanding our facing?
I'm trying to get the most short term use out of our shields. As currently plotted, at the end of the helm phase, they will be in our aft arc, shooting our last full strength shield. Next turn I plan to turn into them and they will take down our 7 point forward shield. (Pretty sure I can guarantee that arc next turn.) After that we have no shields left. If you like I can turn us into them this turn, but I don't think I can guarantee they will stay in forward arc. They might be shooting into our unprotected hull. Just say the word, captain. (By which I mean tell Nevynxxx we want to change that provisional move.)
| Magnus Norvegicus | 
Well, even if it isn't shooting time, I'm going to shoot anyway. Coilgun once again. 1d20 + 5 ⇒ (16) + 5 = 21 to hit, damage 4d4 ⇒ (1, 2, 2, 3) = 8
The ysoki grunts advice to his fellow gunner as he pulls the sights over his target. "Relax - don't do it, when you want to go to it. When you want to shoot, hold it in, Korskal, breathe out, then fire."
| Venture-Captain Arvin | 
You are going first and they are only getting closer, so yes. Fire at will....
The huge bone ship continues to follow you as you jink and manouver in front of it. It moves slowly, but inexorably into your rear arc, as it's weapons come to bear.
Their forward cannon spews forth a mass of laser light that slams into your shields, wiping them out and impacting your hull and causing your engines to flutter.
Aft shields down, you take another point of Hull damage, and your engines are now glitching.
              
                
                
                   
                
                
                   Tofana 
                
                
                
                
                  
                
                
              
              
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"Wayf! I'm losing thrust!"
If they're in our rear arc, only the coil gun can fire. I suggest Korskal target one of their systems and we'll hope for a crit.
VCA, I assume that they just came straight at us then?
C'mon, Magnus!
              
                
                
                   
                
                
                   Wayf 
                
                
                
                
                  
                
                
              
              
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"No worries, I've replaced the flux capacitor with some stuff we have lying around in engineering.... ball of string, some gum and we are now all fixed. Ha! Only joking. I've bypassed the glitching components with a spare electron shunt which will smooth out the power fluctuations."
              
                
                
                   
                
                
                   Korskal 
                
                
                
                
                  
                
                
              
              
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Did Magnus just make a pop music reference? So I’m not a gunner this round?
Hearing the change of orders, the medic cum science officer hustles back to his console, thinking of any vulnerability he might have missed. I wonder if they’re still running stock components in the server core. Like this one... Following his inspiration, he attempts an attack against the ship from within.
Computers check: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
Edit: Forgot the Loreseeker's bonus from its sensors
If that's sufficient, Korskal has locked into the weapon systems so Magnus can destroy the attacking cannon. (I realize I totally screwed up the verbiage for what his action actually does, but I won't change it now. I'll try to get it right next time.
Pop or not, I am glad someone else heard it.
              
                
                
                   
                
                
                   Tofana 
                
                
                
                
                  
                
                
              
              
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I'd have said Frankie was alternative.
We'll have a second gun in arc in round 6.
Pilot Initiative, Round 6: 1d20 + 9 ⇒ (4) + 9 = 13
"Thanks, Wayf! That's much better."
              
                
                
                   
                
                
                   Tofana 
                
                
                
                
                  
                
                
              
              
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Nice shot again, Aubrey! They're hitting us for more than 10 points of damage each round. I had an impression that they had more than 1 gun, but maybe it's just 1 heavy weapon. After a quick flip through VCA's posts, I didn't see a post where he explicitly mentions the number or types of enemy weapons.
| Venture-Captain Arvin | 
As you continue to jockey for position in space, the enemy ship continues to get the jump on you, managing to stay in your rear arc and continuing to spew fire from it's massive front facing cannon.
While Way'f successfully fixes the engines, life support is still twitchy. Korskal's actions find a way into the enemies systems, but Magnus' shot barely manages to cause the damage necessary to take advantage of it. I *really* don't like that mechanic. Someone takes an action that only has an effect if the next person rolls a natural 19-20? That sucks.
The return fire from the Huge bone ship rocks you to the core. You could be forgiven for thinking you'd run head long into a planet. Another shot like that will destroy you.
Someone roll a D100 to decide which of your systems just took a critical.....
Back to the top.
Piloting check: 1d20 + 8 ⇒ (5) + 8 = 13
              
                
                
                   
                
                
                   Tofana 
                
                
                
                
                  
                
                
              
              
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Tied piloting checks for initiative. Roll again!
crit to us: 1d100 ⇒ 34 Weapons
| Venture-Captain Arvin | 
Hmm, think that might be a GM hint to run away or negotiate.
Na, just trying to emphasise that previous hits have been single figure damage, that one was double ;)
Piloting check 2: 1d20 + 8 ⇒ (19) + 8 = 27
You go first, you both rolled weapons on that crit, so weapons it is...
              
                
                
                   
                
                
                   Tofana 
                
                
                
                
                  
                
                
              
              
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I guess my edit didn't get stored. I double checked the rules. Pilot modifier is the first tiebreaker, so if their mod is less than 9, they go first. Sorry about the mix up.
              
                
                
                   
                
                
                   Tofana 
                
                
                
                
                  
                
                
              
              
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Lost another post. We want guns this turn, so yeah, I think that's best.
And Nevyn, are you using 13 for our AC or 22? I was just cruising the rules and pilot modifier gets added in. I assume their AC already has the pilot mod added in.
| Venture-Captain Arvin | 
I guess my edit didn't get stored. I double checked the rules. Pilot modifier is the first tiebreaker, so if their mod is less than 9, they go first. Sorry about the mix up.
Ah! we shall go with that then.
And Nevyn, are you using 13 for our AC or 22? I was just cruising the rules and pilot modifier gets added in. I assume their AC already has the pilot mod added in.
That's a good point, I'll have a look through and see if any of those hits should have missed.
I think it's engineering rolls at the top of the round. If our weapons are glitching, do we want Wayf to focus on them so we avoid a penalty?
This...
              
                
                
                   
                
                
                   Tofana 
                
                
                
                
                  
                
                
              
              
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I thought we tied on the piloting checks and it was down to my +9 modifier, v their pilot's modifier. IS it +9 too? IF so, my reroll is below.
Init : 1d20 + 9 ⇒ (19) + 9 = 28
Oh that is too funny! Roll again? Init : 1d20 + 9 ⇒ (13) + 9 = 22
| Venture-Captain Arvin | 
No, I'm getting confused. My mod is plus 8, so you win any tie.
Looking back, on of my shots missed that I had down as a hit, so I've re-adjusted my records. I've updated the Loreseeker page on the wiki.
This time, you get the jump on the bigger ship. As it lumbers towards you, you get the chance to move and position yourself.
              
                
                
                   
                
                
                   Tofana 
                
                
                
                
                  
                
                
              
              
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Tofana's hands fly over the controls. pulling the Loreseeker into a tight turn that leaves her directly behind the undead ship.
Snug in the Threnody's 6. Fire away!
              
                
                
                   
                
                
                   Latheera Brightstar 
                
                
                
                
                  
                
                
              
              
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“Patch my comm through to the open channel,” calls Latheera, not trusting herself to tap the right icon. Once she’s sure she’s on, she calls, “Attention gun crews of the Endless Threnody … man, you guys suck! I mean, seriously, big powerful ship like yours and you haven’t blown us out of the Drift yet? You really need to go back to basic and brush up on that precision aiming … though I guess sucking goes hand in hand with being dead …”
Intimidate: 1d20 + 7 ⇒ (17) + 7 = 24 Using taunt in gunnery phase to try to intimidate enemy gunners giving them a -2 to all rolls for 1d4 rounds, DC = 15 + 2 x enemy ship tier. 1d4 ⇒ 1 rounds if that worked.
              
                
                
                   
                
                
                   Tofana 
                
                
                
                
                  
                
                
              
              
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Round 7 Engineering phase. I won't try to save time by rolling intiative early.
              
                
                
                   
                
                
                   Tofana 
                
                
                
                
                  
                
                
              
              
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We are once again in their 6. This time 2 hexes out. Blast them !
Tofana permits herself a small smile. The other pilot had outflown her for a few seconds there, but she had recovered.
| Venture-Captain Arvin | 
There is an almighty arc of electricity across the surface off the ship, and your scanners show it's power core is wreaked.
Strictly speaking it still has HP left, but it's incapable of firing, and it's lost all but minimal power. I'll calling that quits.
Exposition to follow shortly, probably tomorrow.