Nevynxxx's SFS PbP

Game Master Nevynxxx

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Acquisitives

Outlaw Android Operative // Init +6 Percept +6 SenseMotive +5 darkvision (60'), low-light vision;// F 2 R 7 W 3, (+2 v disease, mind-affecting effects, poison and sleep) // KAC 18 EAC 18 ; Stamina 21/21 HP 22/22 Resolve 3/5

The turn after next, we won't have any shields. Anybody could pilot the ship then. Tofana's got a pretty good gunnery(pilot) score.

Which reminds me. Evade to improve AC and TL by 2.

Evade stunt: 1d20 + 9 ⇒ (18) + 9 = 27

If we want to max attack this round, I sugggest the science officer targets engines and the captain encourages someone.

Wayfinders

So at the end of our move would we be facing so that they are aft of us? We have some forward shields left and no aft facing guns, would we be better off to flip and burn so we can have Korskal use a forward facing laser cannon, rather than evade? Or am I misunderstanding our facing?

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Korskal, finding he is having little benefit in the battle, moves to an unmanned gun and takes a seat. Unfortunately, in his haste, he fires well before his aim is secure.

Attack: 1d20 + 3 ⇒ (4) + 3 = 7

Acquisitives

Outlaw Android Operative // Init +6 Percept +6 SenseMotive +5 darkvision (60'), low-light vision;// F 2 R 7 W 3, (+2 v disease, mind-affecting effects, poison and sleep) // KAC 18 EAC 18 ; Stamina 21/21 HP 22/22 Resolve 3/5
Latheera Brightstar wrote:
So at the end of our move would we be facing so that they are aft of us? We have some forward shields left and no aft facing guns, would we be better off to flip and burn so we can have Korskal use a forward facing laser cannon, rather than evade? Or am I misunderstanding our facing?

I'm trying to get the most short term use out of our shields. As currently plotted, at the end of the helm phase, they will be in our aft arc, shooting our last full strength shield. Next turn I plan to turn into them and they will take down our 7 point forward shield. (Pretty sure I can guarantee that arc next turn.) After that we have no shields left. If you like I can turn us into them this turn, but I don't think I can guarantee they will stay in forward arc. They might be shooting into our unprotected hull. Just say the word, captain. (By which I mean tell Nevynxxx we want to change that provisional move.)

Wayfinders

No, it sounds like you have a plan! Let's stick to it.


Is it shooting time?


Well, even if it isn't shooting time, I'm going to shoot anyway. Coilgun once again. 1d20 + 5 ⇒ (16) + 5 = 21 to hit, damage 4d4 ⇒ (1, 2, 2, 3) = 8

The ysoki grunts advice to his fellow gunner as he pulls the sights over his target. "Relax - don't do it, when you want to go to it. When you want to shoot, hold it in, Korskal, breathe out, then fire."


You are going first and they are only getting closer, so yes. Fire at will....

The huge bone ship continues to follow you as you jink and manouver in front of it. It moves slowly, but inexorably into your rear arc, as it's weapons come to bear.

GM:
1d20 + 7 ⇒ (20) + 7 = 27 4d8 ⇒ (2, 3, 4, 2) = 111d100 ⇒ 61

Their forward cannon spews forth a mass of laser light that slams into your shields, wiping them out and impacting your hull and causing your engines to flutter.

Aft shields down, you take another point of Hull damage, and your engines are now glitching.

Acquisitives

Outlaw Android Operative // Init +6 Percept +6 SenseMotive +5 darkvision (60'), low-light vision;// F 2 R 7 W 3, (+2 v disease, mind-affecting effects, poison and sleep) // KAC 18 EAC 18 ; Stamina 21/21 HP 22/22 Resolve 3/5

"Wayf! I'm losing thrust!"

If they're in our rear arc, only the coil gun can fire. I suggest Korskal target one of their systems and we'll hope for a crit.

VCA, I assume that they just came straight at us then?

C'mon, Magnus!

Positions after round 5 moves.


Tofana wrote:

VCA, I assume that they just came straight at us then?

Positions after round 5 moves.

Yip.


My attack is in my post, above.

Dataphiles

Android Mechanic 1

There are a tense few moments when there is no chatter coming from engineering.

Engineering to deal with the engine glitch: 1d20 + 11 ⇒ (17) + 11 = 28

Dataphiles

Android Mechanic 1

"No worries, I've replaced the flux capacitor with some stuff we have lying around in engineering.... ball of string, some gum and we are now all fixed. Ha! Only joking. I've bypassed the glitching components with a spare electron shunt which will smooth out the power fluctuations."

Wayfinders

“Nicely done Wayf. Good shootnig, good flying everyone ... if only their guns weren't so damn BIG! Ok Korskal, do your thing!”

Diplomacy: 1d20 + 9 ⇒ (6) + 9 = 15 to encourage Korskal, giving them a +2 bonus to check this round if I meet the DC … which is … 17 I think, so no go.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Did Magnus just make a pop music reference? So I’m not a gunner this round?

Hearing the change of orders, the medic cum science officer hustles back to his console, thinking of any vulnerability he might have missed. I wonder if they’re still running stock components in the server core. Like this one... Following his inspiration, he attempts an attack against the ship from within.

Computers check: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22

Edit: Forgot the Loreseeker's bonus from its sensors

If that's sufficient, Korskal has locked into the weapon systems so Magnus can destroy the attacking cannon. (I realize I totally screwed up the verbiage for what his action actually does, but I won't change it now. I'll try to get it right next time.

Pop or not, I am glad someone else heard it.

Wayfinders

No, given our facing we only had the turret available. And was Frankie Goes To Hollywood pop? Not sure ...

Acquisitives

Outlaw Android Operative // Init +6 Percept +6 SenseMotive +5 darkvision (60'), low-light vision;// F 2 R 7 W 3, (+2 v disease, mind-affecting effects, poison and sleep) // KAC 18 EAC 18 ; Stamina 21/21 HP 22/22 Resolve 3/5

I'd have said Frankie was alternative.

We'll have a second gun in arc in round 6.

Pilot Initiative, Round 6: 1d20 + 9 ⇒ (4) + 9 = 13

"Thanks, Wayf! That's much better."

Wayfinders

Have they only got one weapon that seems to be targeting us? Or multiple? I am thinking if they are able to fire at us again I should try to taunt them to give them a penalty on gunnery checks.


There was a bit of Frankie there. After Shakespeare, it seemed the obvious next choice.

Magnus focusses on the enemy ship's weapons array.

Here goes!
1d20 + 5 ⇒ (18) + 5 = 23 to hit, damage 4d4 ⇒ (4, 2, 1, 1) = 8

"Direct hit!" Magnus punches the air.

Acquisitives

Outlaw Android Operative // Init +6 Percept +6 SenseMotive +5 darkvision (60'), low-light vision;// F 2 R 7 W 3, (+2 v disease, mind-affecting effects, poison and sleep) // KAC 18 EAC 18 ; Stamina 21/21 HP 22/22 Resolve 3/5

Nice shot again, Aubrey! They're hitting us for more than 10 points of damage each round. I had an impression that they had more than 1 gun, but maybe it's just 1 heavy weapon. After a quick flip through VCA's posts, I didn't see a post where he explicitly mentions the number or types of enemy weapons.


I've rolled quite well to hit but the daage has been mediocre.


You are doing quite a bit more damage than is immediately obvious. There's another full round of actions there, which is fine. But I need to sort through them and work out what's what. May be today, probably tomorrow.


GM:
1d20 + 8 ⇒ (12) + 8 = 201d20 + 7 ⇒ (8) + 7 = 15 4d8 ⇒ (2, 8, 5, 4) = 19

As you continue to jockey for position in space, the enemy ship continues to get the jump on you, managing to stay in your rear arc and continuing to spew fire from it's massive front facing cannon.

While Way'f successfully fixes the engines, life support is still twitchy. Korskal's actions find a way into the enemies systems, but Magnus' shot barely manages to cause the damage necessary to take advantage of it. I *really* don't like that mechanic. Someone takes an action that only has an effect if the next person rolls a natural 19-20? That sucks.

The return fire from the Huge bone ship rocks you to the core. You could be forgiven for thinking you'd run head long into a planet. Another shot like that will destroy you.

Someone roll a D100 to decide which of your systems just took a critical.....

Back to the top.

Piloting check: 1d20 + 8 ⇒ (5) + 8 = 13


Hmm, think that might be a GM hint to run away or negotiate.

1d100 ⇒ 44

Acquisitives

Outlaw Android Operative // Init +6 Percept +6 SenseMotive +5 darkvision (60'), low-light vision;// F 2 R 7 W 3, (+2 v disease, mind-affecting effects, poison and sleep) // KAC 18 EAC 18 ; Stamina 21/21 HP 22/22 Resolve 3/5

Tied piloting checks for initiative. Roll again!

crit to us: 1d100 ⇒ 34 Weapons

New Initiative Roll:
1d20 + 9 ⇒ (13) + 9 = 22

Loreseeker Status


Magnus Norvegicus wrote:
Hmm, think that might be a GM hint to run away or negotiate.

Na, just trying to emphasise that previous hits have been single figure damage, that one was double ;)

Piloting check 2: 1d20 + 8 ⇒ (19) + 8 = 27

You go first, you both rolled weapons on that crit, so weapons it is...

Acquisitives

Outlaw Android Operative // Init +6 Percept +6 SenseMotive +5 darkvision (60'), low-light vision;// F 2 R 7 W 3, (+2 v disease, mind-affecting effects, poison and sleep) // KAC 18 EAC 18 ; Stamina 21/21 HP 22/22 Resolve 3/5

I guess my edit didn't get stored. I double checked the rules. Pilot modifier is the first tiebreaker, so if their mod is less than 9, they go first. Sorry about the mix up.

Dataphiles

Android Mechanic 1

I think it's engineering rolls at the top of the round. If our weapons are glitching, do we want Wayf to focus on them so we avoid a penalty?

Acquisitives

Outlaw Android Operative // Init +6 Percept +6 SenseMotive +5 darkvision (60'), low-light vision;// F 2 R 7 W 3, (+2 v disease, mind-affecting effects, poison and sleep) // KAC 18 EAC 18 ; Stamina 21/21 HP 22/22 Resolve 3/5

Lost another post. We want guns this turn, so yeah, I think that's best.

And Nevyn, are you using 13 for our AC or 22? I was just cruising the rules and pilot modifier gets added in. I assume their AC already has the pilot mod added in.


Tofana wrote:
I guess my edit didn't get stored. I double checked the rules. Pilot modifier is the first tiebreaker, so if their mod is less than 9, they go first. Sorry about the mix up.

Ah! we shall go with that then.

Tofana wrote:
And Nevyn, are you using 13 for our AC or 22? I was just cruising the rules and pilot modifier gets added in. I assume their AC already has the pilot mod added in.

That's a good point, I'll have a look through and see if any of those hits should have missed.

Wayf wrote:
I think it's engineering rolls at the top of the round. If our weapons are glitching, do we want Wayf to focus on them so we avoid a penalty?

This...

Dataphiles

Android Mechanic 1

"We'll be temporarily losing gravity so hold on to something. Patching up the diffraction crystal on our weaponry. The last power glitch has opened up a nano-flaw in the lens."

Engineering to stop weapons glitch: 1d20 + 11 ⇒ (19) + 11 = 30


That will do it....

Let's roll with piloting checks and catch up the other bits as we go....

1d20 + 8 ⇒ (20) + 8 = 28

Acquisitives

Outlaw Android Operative // Init +6 Percept +6 SenseMotive +5 darkvision (60'), low-light vision;// F 2 R 7 W 3, (+2 v disease, mind-affecting effects, poison and sleep) // KAC 18 EAC 18 ; Stamina 21/21 HP 22/22 Resolve 3/5

I thought we tied on the piloting checks and it was down to my +9 modifier, v their pilot's modifier. IS it +9 too? IF so, my reroll is below.

Init : 1d20 + 9 ⇒ (19) + 9 = 28

Oh that is too funny! Roll again? Init : 1d20 + 9 ⇒ (13) + 9 = 22


No, I'm getting confused. My mod is plus 8, so you win any tie.

Looking back, on of my shots missed that I had down as a hit, so I've re-adjusted my records. I've updated the Loreseeker page on the wiki.

This time, you get the jump on the bigger ship. As it lumbers towards you, you get the chance to move and position yourself.

Acquisitives

Outlaw Android Operative // Init +6 Percept +6 SenseMotive +5 darkvision (60'), low-light vision;// F 2 R 7 W 3, (+2 v disease, mind-affecting effects, poison and sleep) // KAC 18 EAC 18 ; Stamina 21/21 HP 22/22 Resolve 3/5

Map after round 6 moves

Tofana's hands fly over the controls. pulling the Loreseeker into a tight turn that leaves her directly behind the undead ship.

Snug in the Threnody's 6. Fire away!

Wayfinders

“Patch my comm through to the open channel,” calls Latheera, not trusting herself to tap the right icon. Once she’s sure she’s on, she calls, “Attention gun crews of the Endless Threnody … man, you guys suck! I mean, seriously, big powerful ship like yours and you haven’t blown us out of the Drift yet? You really need to go back to basic and brush up on that precision aiming … though I guess sucking goes hand in hand with being dead …”

Intimidate: 1d20 + 7 ⇒ (17) + 7 = 24 Using taunt in gunnery phase to try to intimidate enemy gunners giving them a -2 to all rolls for 1d4 rounds, DC = 15 + 2 x enemy ship tier. 1d4 ⇒ 1 rounds if that worked.


You hear nothing but eerie silence through the comm, despite the computer systems clearly stating that the call was received loud and clear.

The silence continues as the weapons fire you are expecting doesn't appear....

You're up, fire at will...


"Let's finish this," growls Magnus.

1d20 + 5 ⇒ (19) + 5 = 24 to hit, damage 4d4 ⇒ (3, 1, 2, 1) = 7


GM:
1d100 ⇒ 100

Magnus' attack once again slams into the rear of the ship, again, not much damage is visible, but the sheer number of shots you've thrown at it must be causing issues internally by now.

Back to the top....

Wayfinders

"Oh, good shooting Mister Magnus!"

Acquisitives

Outlaw Android Operative // Init +6 Percept +6 SenseMotive +5 darkvision (60'), low-light vision;// F 2 R 7 W 3, (+2 v disease, mind-affecting effects, poison and sleep) // KAC 18 EAC 18 ; Stamina 21/21 HP 22/22 Resolve 3/5

Round 7 Engineering phase. I won't try to save time by rolling intiative early.

Dataphiles

Android Mechanic 1

The chatter continues from engineering - shifting between half a dozen languages as Wayf concentrates on dealing with the weapon glitch.

Engineering: 1d20 + 11 ⇒ (5) + 11 = 16

Acquisitives

Outlaw Android Operative // Init +6 Percept +6 SenseMotive +5 darkvision (60'), low-light vision;// F 2 R 7 W 3, (+2 v disease, mind-affecting effects, poison and sleep) // KAC 18 EAC 18 ; Stamina 21/21 HP 22/22 Resolve 3/5

Pilot Init: 1d20 + 9 ⇒ (11) + 9 = 20


Pilot Init: 1d20 + 8 ⇒ (10) + 8 = 18 Me first then...

The hulking ship makes as tight a turn as it's capable of, trying to get weapons back aligned with you.

Turn, either way, as much as possible for this large ship.

Acquisitives

Outlaw Android Operative // Init +6 Percept +6 SenseMotive +5 darkvision (60'), low-light vision;// F 2 R 7 W 3, (+2 v disease, mind-affecting effects, poison and sleep) // KAC 18 EAC 18 ; Stamina 21/21 HP 22/22 Resolve 3/5

After round 7 moves

We are once again in their 6. This time 2 hexes out. Blast them !

Tofana permits herself a small smile. The other pilot had outflown her for a few seconds there, but she had recovered.


"Just die!" howls Magnus as he opens fire again.

1d20 + 5 ⇒ (20) + 5 = 25 to hit with the coil gun, damage 4d4 ⇒ (2, 1, 2, 3) = 8

EDIT: Another crit. 1d100 ⇒ 89 for the area it hits.

Dataphiles

Android Mechanic 1

"That's fantastic shooting, Magnus. Reminds me of this one time in Android camp........"


"Too busy, Wayf!" snarls Magnus through gritted teeth, eyes glued to the display.


There is an almighty arc of electricity across the surface off the ship, and your scanners show it's power core is wreaked.

Strictly speaking it still has HP left, but it's incapable of firing, and it's lost all but minimal power. I'll calling that quits.

Exposition to follow shortly, probably tomorrow.


"YESSSSS"!

Magnus punches the air, then collapses back in his seat, physically drained.

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