Venture-Captain Arvin |
No Problem.
As Latheera grows ever brighter, her shot pings off a bulkhead doing no damage.
The skeleton that is still standing, stays where it is in the central corridor, the other two continue forward to claw at Latheera.
Atk S3: 1d20 + 4 ⇒ (3) + 4 = 7 DMG (S): 1d6 + 1 ⇒ (6) + 1 = 7
Atk S4: 1d20 + 4 ⇒ (12) + 4 = 16 DMG (S): 1d6 + 1 ⇒ (5) + 1 = 6
Everyone else up.
Tofana |
Tofana steps squarely into corridor raises her pistol with both hands and fires straight-armed at the approaching skeleton.
Move to G25.
Pulsecaster v skeleton: 1d20 + 4 ⇒ (9) + 4 = 13 ... damage: 1d4 ⇒ 1
Tofana |
Especially if I never hit them.
Tofana replies cooly to Wayf on an open channel. "Pulse casters won't work. Thanks, Wayf. What about knives?"
Venture-Captain Arvin |
Once again, Magnus' attacks are hit and miss. This time, however, the sekeleton goes down.
Tof, your move and shoot is basically useless by your round, so I moved you to take on the other foes you can see.
Tofana moves and fires, but her pulsecaster finds notyhing to affect, and the shot is wasted.
The creature is immediately destroyed when it reaches 0 Hit Points.
An unliving creature with fast healing still benefits from that ability.
Undead creatures are immune to non-lethal damage
Latheera up
Korskal |
One by one, the shirren mind-speaks to his friends so they are aware.
Creatures such as these are immune to pulsecasters, but damage from a blade or a projectile is going to harm them. If you get close enough to use a knife, however, there may be other challenges.
Latheera Brightstar |
Latheera gains another Photon atonement point.
She fires her auto pistol at the nearest skeleton (S3): 1d20 + 2 [dice=damage]1d6 + 1, then ducks around the corner, drawing her sword as she goes. Move to D19.
I've noticed that Latheera's movement to D19 last round has not been updated on the map - which possibly means the skeletons could not reach her to attack last round? (which was the intention of the movement).
Venture-Captain Arvin |
I've noticed that Latheera's movement to D19 last round has not been updated on the map - which possibly means the skeletons could not reach her to attack last round? (which was the intention of the movement).
Sorry, totally missed that. Yes. Ignore those attacks. I've updated tghe map with retconned actions for the Skeletons too.
Latheera Brightstar |
Thanks Korskal, Latheera projects. She’s glowing brighter now, almost too bright too look at, and the skeletons cannot fail to have noticed her position. She steps to where she can line up another shot …
Now fully photon attuned. Step to D20 and take a shot at S3 with autopistol.
attack: 1d20 + 2 ⇒ (8) + 2 = 10 damage: 1d6 + 1 ⇒ (4) + 1 = 5
Venture-Captain Arvin |
Nevynxxx |
Ok.... you are in the loading bay of the ship, and other than Latheera haven't yet moved out of there. Skeletal crew are approaching from three corridors. We have just started round 3. Latheera and the skeletons have acted. I'm waiting for everyone else's actions.... Does that help?
Wayf |
Ok.... you are in the loading bay of the ship, and other than Latheera haven't yet moved out of there. Skeletal crew are approaching from three corridors. We have just started round 3. Latheera and the skeletons have acted. I'm waiting for everyone else's actions.... Does that help?
On Feb 28th I posted up an action. Was that my round 2 action? Has it taken place yet and what was the result?
Korskal |
Tofana: The normal challenges of engaging a foe in hand-to-hand combat. In particular, they are reputed to be quite dangerous with those claws.
Magnus, if we pull back, won't we be leaving Latheera by herself?
Korskal will ready an action to follow the first ally to move toward Latheera's position, staying about 10' from them to avoid bunching up, but wanting to get nearer to her in case she required aid.
Korskal has a channel vs undead option, but I'm holding off on using it while we figure out how tough they are. I'm not sure my "harm undead" will do all that much, anyway, and would rather heal allies.
Tofana |
Tofana scoots quickly up the corridor to slash at a skeleton's spine.
Move to B20
Survival Knife v Skel 3: 1d20 + 1 ⇒ (6) + 1 = 7 ... damage: 1d4 + 1 ⇒ (2) + 1 = 3
Working a trick attack. (Trick Attack: As a full action, move up to full speed, then attack with an 'operative' melee weapon or small arms. Try a bluff, intimidate or stealth check, DC 20 + Opponent's CR. If successful add 1d4 damage. ) If possible using Stealth +(, if not then bluff at +4
Stealth: 1d20 + 9 ⇒ (8) + 9 = 17 Extra Trick damage: 1d4 ⇒ 2
Korskal |
Per his readied action... those are still a thing in Starfinder, right? Korskal hustles after Tofana, coming to a stop far enough to be out of her way and out of reach of the undead. He grips his battlestaff in one "hand" as he moves, steadying the ever-present canister at his waist with another.
Venture-Captain Arvin |
On Feb 28th I posted up an action. Was that my round 2 action? Has it taken place yet and what was the result?
Ok, yes, I seem to have missed that, and Tofana's post right after. Both hit, but were not enough to take that skeleton down, so nothing else changes. I've taken those hits into account now. Thanks for letting me know I'd missed them!
[dice= Survival Knife v Skel 3] 1d20+1 ... [dice= damage] 1d4+1Working a trick attack. (Trick Attack: As a full action, move up to full speed, then attack with an 'operative' melee weapon or small arms. Try a bluff, intimidate or stealth check, DC 20 + Opponent's CR. If successful add 1d4 damage. ) If possible using Stealth +(, if not then bluff at +4
[dice= Stealth] 1d20 +9 [dice= Extra Trick damage]1d4
I think I'm right that the trick bit doesn't have an impact if the hit misses?
Magnus and Wayf combine fire to take out one of the skeletons.
Tofana moves into combat, but fails to land her strike; and Korskal follows.
I think that's everyone's actions, I'll update the map in a little while.
Pixie Rogue |
Unsure of the whole photon effect thingy she has going on, but I'm pretty sure she will continue the offensive, so
Latheera levels her autopistol at the skeleton next to her and squeezes the trigger. Assuming we don't have to worry about missing and hitting Tofana - if we do, she will move one square to C19 first.
Fire!: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Venture-Captain Arvin |
Latheera's shot bounces off the bulkhead.
The two newest skeletons move forward to attack, as the one already in combat continues to scratch with it's talons.
claw: 1d20 + 4 ⇒ (16) + 4 = 20 DMG (s): 1d6 + 1 ⇒ (5) + 1 = 6
claw: 1d20 + 4 ⇒ (18) + 4 = 22 DMG (s): 1d6 + 1 ⇒ (3) + 1 = 4
claw: 1d20 + 4 ⇒ (5) + 4 = 9 DMG (s): 1d6 + 1 ⇒ (4) + 1 = 5
I put that at Latheera on 3HP....
Everyone else is up.
Tofana |
Tofana tries to slip her blade between the skeleton's ribs and horizontally sever the spine as she steps forward around it.
Move to C19.
Survival Knife v Skel 3: 1d20 + 1 ⇒ (14) + 1 = 15 ... damage: 1d4 + 1 ⇒ (4) + 1 = 5
If Magnus puts S3 down, move to D19 and have a go at S6.
Korskal |
Korskal's movement is dependent on the positions and status of foes once the map is updated. I really need to know if I can get adjacent to Latheera or not before I state my action.
In a nutshell, if I can, I will move up to Latheera and cast a cure on her. The spell doesn't provoke, but the movement does. I think.
Venture-Captain Arvin |