Ratfolk Caravan Guard

Magnus Norvegicus's page

89 posts. Alias of Aubrey the Malformed.


About Magnus Norvegicus

Magnus Norvegicus, Ysoki Soldier 1
STR 8 (-1)
DEX 18 (+4)
CON 15 (+2)
INT 12 (+1)
WIS 10 (+0)
CHA 10 (+0)

EAC 15 (+4 [DEX] +1 [Armour])
KAC 16 (+4 [DEX] +2 [Armour])
BAB +1
Move 30
Size S

HP 9 (2 [Race] + 7 [Class]) (Current: 9)
SP 9 (7 [Class] + 2 [CON]) (Current: 4)
RP 5 (1 [1/2 Level] + 4 [DEX]) (Current: 5)

Fort +4 (+2 Base + 2 [CON])
Ref +4 (+0 Base +4 [DEX])
Will +0 (+0 Base +0 [WIS])
Initiative +4 (+4 [DEX])

Alignment: Neutral

Skill ranks 5 (4 [class] + 1 [INT])
Skills: Acrobatics +8 (1 rank +3 [class skill] +3 [DEX]), Athletics +3 (Stealth +6 (0 rank +3 [DEX] + 2 [race]), Engineering +7 (1 rank + 3 [class skill] + 1 [INT] +2 [race]), Perception +0 (0 rank + 0 [WIS]), Physical Science +5 (1 rank + 3 [class skill] + 1 [INT]), Piloting +4 (0 rank + 4 [DEX]), Stealth +6 (0 rank + 4 [DEX] +2 [race]), Survival +6 (1 rank +3 [class skill] +0 [WIS] +2 [race])
Feats: Mobility, Opening Volley [B]
Languages: Common, Ysoki, +1

Racial Features
Cheek Pouches (can store 1 bulk of items in cheek pouches, can transfer an object from hand to pouch or pouch to hand as a swift action, or disgorge the whole contents of the pouches on the floor in the character's space as a move action which does not provoke an attack of opportunity)
Darkvision 60'
Moxie (can stand from prone as a free action; if off-kilter, take no penalty to hit and is not flat-footed; +5 to tumble through an opponent's space if the opponent is at least one size category larger)

Theme: Spacefarer (+1 CON)
Theme Features
Theme Knowledge (Physical Sciences DC reduced by 5 to recall knowledge of strange new worlds or features of space)

Class Features
Primary Fighting Style (Hit and Run)
Primary Fighting Technique (Opening Volley)

Utility Scattergun / +5 to hit / 1d4 P damage / Range 15 / 4 shells / Analogue, Blast
Semi-Auto Pistol / +5 to hit / 1d6 P damage / Range 30 / 9 shots / Analogue
Survival Knife / +0 to hit / 1d6 P damage / Analogue
Frag Grenade / +0 to hit / Range 20 / Explode (15', 1d6 P)

Equipment: Second Skin Armour (lvl 1 / 250 / L), Survival Knike (lvl 1 / 95 / L), Utility Scattergun (lvl 1 / 235 / 1), Semi-Auto Pistol (lvl 1 / 260 / L), 1 Frag Grenade (lvl 1 / 35 / L), 25 Scattergun Shells (lvl 1 / 55 / L), 30 Small Arm Rounds (lvl 1 / 40 / L)
Load: 1 bulk/Light
Money: 30 credits

Background: