DM Deevor |
New link to your entry into the museum. Let me know if you can't see this new link.
The save is not against fear, disease or poison.
Bloody Blind Pete |
New link to your entry into the museum. Let me know if you can't see this new link.
The save is not against fear, disease or poison.
The image is coming up fine now.
Rom the Unchained |
i can see it
An unnatural feeling washed over Rom as he entered into museum.
Will 1d20 + 2 ⇒ (10) + 2 = 12
The brute of a man attempted to steel himself against the foul aura.
DM Deevor |
Plan to post tomorrow after I've got back from hospital, if Lyrian hasn't posted by then, I will bot the will save....
DM Deevor |
Bot Lyrian Will Save 1d20 ⇒ 19
The mists seem to have little effect on the party as they look around the entrance chamber, but ....
You degenerate into ape-like proto-creature, little more than a brutish animal. Your inteligence and charisma score are both reduced to 6, but you get a +2 bonus on your strength and dexterity scores. Additionally you are immune to fear, gain a +10 climb bonus (and a climb speed of 20ft), a +5 bonus on Acrobatics and Stealth checks. You gain a slam attack, with 1d4 damage.
Feel free to role play the ape-like creature to the max ... :)
Al Suresh Khalida |
Strapping his shield unto his left arm, Al suresh starts to lower his body toward the ground and looks for Tracks, Scent of things that would be inside, sniffing in the air for disturbance. he then moves forward in a more hunchback position.
current AC 19
DM Deevor |
As an ape, it is unlikely your intelligence would let you strap a shield on your arm. Using tools as an ape is rudimentary. You should consider yourself indifferent to the party at best, be prepared for the attitude to change through the museum. You know nothing of any mission that the rest of the party is on. You loose the memory of your character. The mists bring on madness quite quickly.
Bloody Blind Pete |
Pete will begin to slowly move down the hallway. At this point on the map he can't see any doors ahead but he can just make out where the room narrows to a 10' wide corridor. Assuming the party is following he will make his way there. He casts a sideways glance at his warrior companion as he moves, finding it odd that he seems to be smelling the area, but then again, he's met stranger folks in his days that do far more peculiar things. "Smell anything good?" he asks, trying his best to be understanding of people who are a little different.
Is there anything about the surroundings as he passes through the room other than the mists that he notes?
Slyph Darabecker |
Slyph feels a chill and shivers a bit as the fog attempts yet fails to infect him. With the darkness and fog surrounding the group it seemed like they should be traveling through some type of swamp instead of a building, a museum no less.
Being at the rear of the party didn't feel the best position, but he wouldn't be the first to be attacked in front, just from behind...
Slyph could see the outlines ahead of what would be the walls and the hallway, but not much further as the firelight didn't extend that far, it had a creepy sort of feel to it all.
DM Deevor |
You pass by the columns, each of which seems to be carved ornately with wild animals, one with eagles etched into its body, another of wolves. The columns are replicas of Shoanti totems, revered by their tribes and holy men. The walls are covered with tapestries, all damp with the strange mist, their colours dulled as the torches light has difficulty mkaing its way through the silvery mist, the light reflecting back and only showing up half its normal illumination. You notice your lights too don't shine through the mists as they would on a clear night.
As you start down the corridor, you reach a door to your left and one to the right. Written on the left hand door is West Exhibit Hall and the right East Exhibit Hall. The doors are closed, but unlocked. The corridor continues on into the dark mist.
Bloody Blind Pete |
"Hmm, left is always right and right gets left is what I've always said, anyone against trying our left hand door? I'll assume someone with a little more brawn would be so kind as to lead the way." Not knowing what lies ahead Pete steps to the side to allow someone else to take the lead, his scimitar and shield at the ready.
As an afterthought, he reaches out and touches Rom on the shoulder, saying "You look like a fairly sturdy fellow, big muscles you have there. I'm guessing you would be right in the middle of the thick of things if swords were drawn." He mutters a few words under his breath in Vudrani and a spark of energy passes between his hand and Rom's shoulder.
Casting Shield of Faith on Rom
Grimage |
Grimage decided that Pete was right and Rom would keep them mostly safe, so he decided to replace his flute with his staff. With everything secured he eyed both doors for a time and let out a hum as he did so.
"Well I am right handed so let's take the right door! Grimage said before adding. "Besides what's right is right."
Grimage was desperately trying not to laugh at his own joke, but certainly made a mental note to remember that one the next time he was performing.
Slyph Darabecker |
One wanted left, one wanted right. Slyph glanced at both doors and he was slightly inclined with the left door, not that there was anything wrong with the right door.
"Hmmmm. Honestly I don't like this mist and I don't want to be in a group too small, so rather than an argument take place about about we flip for it?"
Slyph rummages into his backpack pulling out a Silver coin, and flips it in the air. "I say heads we go left, tails we go right."
1d2 ⇒ 1 - 1 is heads, 2 is tails
Rom the Unchained |
"Left it is," Rom grunted. He drew his fine, masterwork Falchion and moved toward the left door. He paused for a moment, looking the door over for moment. Looking for anything unusual.
perception 1d20 + 5 ⇒ (8) + 5 = 13
if I sense a trap or hear anything, I won't open the door without sharing with the party, if not let's open the door
Grimage |
Grimage liked the idea of fate being decided by the flip of a coin! When the coin landed heads he had already forgotten that he was supporting the choice of the right door.
"I have your back Rom, let's get rolling!" said Grimage.
DM Deevor |
The mists here congeal into a thick and silvery fog that cools the lungs. Arranged throughout this large hall are exhibits on the funerary traditions of several civilizations, along with preserved corpses arrayed in grim stillness. A giant warrior looms from the haze, his arms crossed at his chest, his helm solemn and still. Beyond lie sarcophagi of varied designs, and a few glass cases wherein withered dead are held upright by rods and string; grim exhibits of long-dead citizens whose fallen empires were erased an age past.
A placard above this hall reads “The Honored Dead” in blood-red calligraphy.
Please place yourselves where you want to be as you explore the exhibits in this room. Please post your coordinates.
Bloody Blind Pete |
Squinting to see through the mists, Pete follows the group into the room and tries to make out the details on the various displays through both the thick fog and his clouded vision. Trying to keep all members of the party within eyesight, he moves to a vantage point within the room that would give him a decent view of his surroundings and the party.
H5 please
Rom the Unchained |
Rom snarls at the sign as he steps in.
"Honored by whom?"
The corpses made the hair on his arms stand at attention, but he still continued on. Keeping his sword between himself and the mist he stepped forward to let the others in, looking for the most strategic place to stand.
J3 s'il vous plait
Slyph Darabecker |
K6
Corpses and statues in the fog left him a little startled and before he knew what he was doing already he began to cast in reflex, then stopped as he realized he acted without thinking.
Slyph shook his head trying to clear his head. "I'll just look over here... for something..."
Al Suresh Khalida |
L4
Al Suresh appears right behind the back of the halfling, a hand in his backpack retriving some of the food/snacks grimage might have left inside. He is making very sof ape like sounds once he has gotten his prize.
DM Deevor |
The mists in the room swirl around you, as you begin to investigate the room. Strange shapes play games with your minds, but standing in one display upright a great hulking skeleton, are the bones of a long dead predecessor of a Kellid War Chief, his bones covered in old animal furs, inset with beads and shiny stones. The display is so old, all smell from the bison and mammoth animal skins has long dissipated. In his hands he wields a greatclub made from a mammoth's ivory tusk.
More exhibits line around the walls and lie in the chamber themselves, some surrounded by pottery cups and vases of ancient times, stored with the dead to be used once their spirits had passed to the realms of the gods ancient and new.
Do you summon up your courage and see more of what the chamber might hold? Remember to look at your map of the museum too.
DM Deevor |
Move further into the room, give your position or move out. Remember you have a map given you by your Venture-Captain, link on the main campaign tab.
The mists part letting you see what look like two scimitars attached to the wall, behind which are painted the vague shapes of tents by an oasis and a pyramid rise. Underneath is a plaque, but the mists close once more, before you can make out the words.
Slyph Darabecker |
Looks passingly at the displays, but what he is looking for likely won't be here in the open (Probably). Begins walking to look over all the cases and skim them over.
moving towards E7
DM Deevor |
We're about to get into combat...so I'll post when I get back from CripyCon..
DM Deevor |
As the company of pathfinders gingerly make their way through the exhibits, Al Suresh continues to make strange ape like noises, even as he attempts to climb the various contributions to the collection. As Al Suresh climbs up the armoured warrior of a long-dead empire, clad in heavy discoloured bronze plates and helm, the thing starts to move, forcing the human ape to fall in surprise to the floor. Al Suresh, turns to see the a longsword suddenly animate and move as the bronze legionnaire comes to life, or at least unlife. With a whoosh, the sword cuts through the air in a wide arc, which Al Suresh is able to duck under, as he screams out a startled money sound.
Surprise round over, Round 1 starts here.
Map start of Round 1
B,9: Bronze Legionnaire
H,1: Osirian Scarab Seer
I,6: Quadiran Warlord of Old
B,9: Proto Kellid Warchief
Al Suresh is surprised, but the bronze leggionaire is missing.
Init Order
Blind Pete
Sylph
Monsters
Rom
Al Saresh
Grimage
I don't mind what order you post, I'll try and make the turn relevant although those after the monsters should wait til I've resolved those who go first.
Al Saresh 1d20 + 0 ⇒ (6) + 0 = 6
Blind Pete1d20 + 0 ⇒ (20) + 0 = 20
Grimage 1d20 + 0 ⇒ (4) + 0 = 4
Rom 1d20 + 0 ⇒ (8) + 0 = 8
Sylph 1d20 + 0 ⇒ (11) + 0 = 11
Take 1d20 + 0 ⇒ (5) + 0 = 5
OSS 1d20 + 2 ⇒ (6) + 2 = 8
PKWC 1d20 + 6 ⇒ (9) + 6 = 15
QWoO 1d20 + 6 ⇒ (10) + 6 = 16
BL 1d20 + 0 ⇒ (17) + 0 = 17
OSS Bite attack 1d20 + 3 ⇒ (9) + 3 = 12 damage 1d6 + 1 ⇒ (4) + 1 = 5
OSS Claw attack 1d20 + 3 ⇒ (4) + 3 = 7 damage 1d6 + 1 ⇒ (3) + 1 = 4
OSS Claw attack 1d20 + 3 ⇒ (7) + 3 = 10 damage 1d6 + 1 ⇒ (1) + 1 = 2
PKWC mwk ivory greatclub attack 1d20 + 3 ⇒ (11) + 3 = 14 damage 1d10 + 3 ⇒ (8) + 3 = 11
QWoO mwk alchemical silver scimitar attack 1d20 + 3 ⇒ (11) + 3 = 14 damage 1d6 + 2 ⇒ (5) + 2 = 7
Surprise BL longsword attack 1d20 + 4 ⇒ (4) + 4 = 8 damage 1d8 + 3 ⇒ (3) + 3 = 6
BL longsword attack 1d20 + 4 ⇒ (11) + 4 = 15 damage 1d8 + 3 ⇒ (8) + 3 = 11
Slyph Darabecker |
What's at F,11?
The surprised cry as the ape-like tour guide alerts him to danger, course he was already on edge. Whirling around getting his bearings he sees at least two opponents, Deciding the closer one is a larger threat for the moment he casts Magic Missle at the Skeleton Warlord at I,6 while backing up 5-foot to F,7.
Damage: 1d4 + 1 ⇒ (1) + 1 = 2 - What a lousy roll...
DM Deevor |
F,11: Proto Kellid Warchief, sorry forgot to update cut/paste
Update coming soon for monsters.
DM Deevor |
Round 1 - monsters
Under the clothing of the Osirian Scarab Seer, the white fleshed creature opens its mouth, smiling sharp pointed teeth. Pete's morning star thuds into its lifeless flesh, with a dull thud. The creature, whose razor sharp are about to pierce Pete's neck, reels backward and its snapping teeth miss their target. Still, two hands slap against Pete's armour, the wicked looking claws unable to penetrate the protection of the steel.
Slyph's missile flies from his hand unerringly at the huge figure of the Kellid War Chief, slamming into it's chest, where the sound of bones cracking and crumbling is heard. The creature raises its boney hand holding a large ivory greatclub, as it walks towards Slyph. As it closes on Slyph, it's greatclub falls towards it's enemy's head, but the strike is slow and laboured, allowing Slyph to easily dodge its dangerous arch. From the other direction the shrunken emancipated corpse wrapped in rotten silks, raises a silvered Qadiran scimitar aiming to sever Slyph's head from his shoulders, but it's strike bounces off the magical armour surrounding the half-elf sorcerer.
A crash is heard as Al Suresh's shield falls to the floor from his aborted climb over the Bronze Warrior. The armoured warrior that Al Suresh attempted to climb, thrusts it's longsword at the magus once more, but is unable to get enough strength behind the strike to dent his armour.
Proto Kellid War Chief 2 HPs damage
Osirian Scarab Seer 3HPs damage
I've changed your target Slyph, to match you description, hitting the bigger of the two monsters.
Monster at F,11 moves to F,8.
Monster at I,6 moves to G,6.
Rom the Unchained |
"By the Gods!" Roars Rom as he unsheathes his finely crafted falchion and charges the lumbering undead abomination that had moved toward him from the wall. Raising his fell blade high over his head, he brings it down with all his strength at his enemy, aiming at the shoulder of it's sword arm.
Slyph Darabecker |
The one attacking me, did it cross through my threatened area? If so I get AOO
Attack: 1d20 + 0 ⇒ (3) + 0 = 3 (I think that's a miss)
Al Suresh Khalida |
Swift arcane pool to make scimitar +1, Draw weapon with 2 hands (since shield in on the floor), attack creature in front of me.
Scimitar: 1d20 + 8 ⇒ (19) + 8 = 271d6 + 8 ⇒ (5) + 8 = 13
Current AC 19 without shield
Crit Conf: 1d20 + 8 ⇒ (16) + 8 = 241d6 + 8 ⇒ (1) + 8 = 9
DM Deevor |
The one attacking me, did it cross through my threatened area? If so I get AOO
Attack: 1d20+0 (I think that's a miss)
You did not have a weapon in your main hand, as you needed it to cast Magic Missile, so there was no AoO, plus it didn't pass through a threatened square. I'll tell you if you get an AoO, that's the plan anyway.
Grimage |
Deevor whenever I am up this will be my action.
Grimage eyes the situation and backs up slightly.
I'd like to move to E10 please.
"Well I guess I am going to try and bolster my allies courage," Grimage thought to himself. He then began preparing his bardic performance looking to inspire courage in his allies with the playing of his flute.
DM Deevor |
As in the discussion thread, doesn't seem much appetite to continue, and we've lost two players, this game is closed.