Lem

Grimage's page

17 posts. Organized Play character for Ghave.


Full Name

Grimage

Race

Halfling

Classes/Levels

Bard 1 | HP: 9/9 | F:2 R:6 W:4 | AC: 14 T:14 FF:11 | INIT: +5 PERPT: +7 | SPEED: 30 |

Gender

Male

Size

Small

Age

23

Special Abilities

Bardic Knowledge, Bardic Performance, Cantrips, Countersong, Distraction, Fascinate, Inspire Courage

Alignment

Chaotic Good

Deity

Desna

Languages

Common, Halfling, Elven

Strength 10
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 12
Charisma 17

About Grimage

Grimage
Halfling Bard 1
CG Small Humanoid (halfling)
Init +5; Senses Perception +7
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Defense
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AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 9 (1d8+1)
Fort +2, Ref +6, Will +4; +2 vs. fear
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Offense
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Speed 20 ft.
Melee Dagger +1 (1d3/19-20/x2)
Ranged Half. sling staff +4 (1d6/x3)
Special Attacks bardic performance (standard action) (7 rounds/day, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 13), bardic performance: inspire courage +1
Bard Spells Known (CL 1):
1 (2/day) Grease (DC 14), Cure Light Wounds
0 (at will) Read Magic, Detect Magic, Mending, Light
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Statistics
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Str 10, Dex 16, Con 12, Int 12, Wis 12, Cha 17
Base Atk +0; CMB -1; CMD 12
Feats Martial Weapon Proficiency (Halfling sling staff)
Traits Reactionary, Well-Informed (Diplomacy)
Skills Acrobatics +5 (+1 jump), Appraise +1 (+3 on items valued by weight when using scales), Bluff +7, Climb +2, Diplomacy +7 (+8 to gather information), Disguise +7, Escape Artist +7, Fly +5, Perception +7, Perform (act) +7, Perform (wind instruments) +7, Sleight of Hand +7, Stealth +7; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Elven, Halfling
SQ bardic knowledge, fearless
Other Gear Leather armor, Dagger, Half. sling staff, Belt Pouch (Sling bullets (20)), Backpack (Flint and steel, Merchant's scale, Silk rope, Trail rations (4), Masterwork Wind Instrument), 8 SP
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (7 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 13) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Fearless +2 racial bonus vs Fear saves.
Merchant's scale +2 Appraise for things valued by weight, including anything made of precious metals.
Well-Informed (Diplomacy) +1 Gather Information and Knowledge (Local), and one of these is a class skill.

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