Netopalis' Temple of Empyreal Enlightenment (PFS 2013 PBP Game Day) (Inactive)

Game Master Netopalis

This is a session of The Temple of Empyreal Enlightenment for the 2013 Pathfinder Society PBP Game Day.

The Map


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Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Shan continues on in hopes this will be a peaceful talk.

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

Phew, we're in.

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After you all finish up, the Aasimar stands aside to let you in through the hallway to the abbot's room.

This spacious chamber contains a simple bed, a writing desk,
and an enormous armoire. A Spiral of Korada is drawn along
the north wall, but the drawing is made up of several small
marks resembling double-headed arrows. A short stairway
leads up to an archway blocked with a heavy curtain.

Dakang sits at the writing desk, and looks up as you open the door. "Ah, Pathfinders! How has your visit been? Have you come any closer to achieving enlightenment?"

Please place your minis in the office as you would like them to be.

The Exchange

Male Tengu Ranger (Freebooter / Skirmisher) 4 | AC 18 / T 12 / FF 16 / CMD 18 | HP 25/25 | F+6 R+5 W+3 | Init+4 | Percept+8 Low-Light |

Mizunoken positions himself near the back, blocking the door to the pulpit.

Grand Lodge

Lily:
Aasimar (Garuda-Blooded) 107797-5 | Druid (Saurian Shaman) 1 | AC 19 T 13 FF 16 | HP 9/9 | F +3 R +3 W +5 | Init +5 | Perc +7
Daisy:
Stegosaurus 1 | AC 22 T 13 FF 19 | HP 9/9 | F +3 R +7 W +1 | Perc +5

"Well, I certainly hope we are closer to achieving enlightenment. After all this, it'd be a shame if we weren't!"

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

"Our visit has been . . . interesting. For for enlightenment, we are closer yes. But the journey is a long one with many different paths. We had some questions Korada provides here in this temple during our research."

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

Aikio bobs her head to the Abbot.
who wants to be face on this one? Just jump in.

Dark Archive

Human Cleric (Mendevian) 15
:
HP152/152 | AC27 (26FF, 15T) | Perception +13, Sense Motive +21 | +2 Init | Fort +20, Ref +12, Will +26 | Channel (Su) 5/5 Firebolt : 11/11

Can't move my mini but I would like to be on Shan's left just in front of Aikio

We found in this Korada's temple some strange things like Abyssal books and some of Sifkesh enlightment, strange isn't it ?

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"This is most interesting indeed. Most interesting. Tell me, what else have you found?"

The Exchange

Male Tengu Ranger (Freebooter / Skirmisher) 4 | AC 18 / T 12 / FF 16 / CMD 18 | HP 25/25 | F+6 R+5 W+3 | Init+4 | Percept+8 Low-Light |

Sense Motive: 1d20 + 2 ⇒ (14) + 2 = 16 Gut feeling?

He isn't the least bit perturbed. I find it difficult to believe this is new news to him, else he truly does spend all his time in this room.

Mizunoken, with little to provide information-wise, scans the room for anything unusual.

Perception: 1d20 + 8 ⇒ (2) + 8 = 10

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Hawk will put an additional enchantment on his morningstar.

Cast Magic Weapon

Dark Archive

Human Cleric (Mendevian) 15
:
HP152/152 | AC27 (26FF, 15T) | Perception +13, Sense Motive +21 | +2 Init | Fort +20, Ref +12, Will +26 | Channel (Su) 5/5 Firebolt : 11/11

Oh we found undead in the sacred place that was the crypts, strange for a temple of peace, isn't it ?

Then, behind his mask Tamerius smiled and said

and I found out that you are not what you seemed to be. You see, I have been trained hard to be able to find demons even in disguise and kill them.
He turn out I see through your disguise ... Vermek

Sense Motive: 1d20 + 9 ⇒ (9) + 9 = 18

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Dakang hrms to himself and says, "These are important questions you raise. I think that I can answer most of them fairly simply, however..."

He places both of his hands on the side of his head, then twists. A vacant look comes over his face, then he pulls off the face as if it were a mask, revealing a horrendous worm-like creature beneath.

Relevant image

Initiative time!
Tamerius: 1d20 + 1 ⇒ (15) + 1 = 16
Hawk: 1d20 + 1 ⇒ (2) + 1 = 3
Mizunoken: 1d20 + 4 ⇒ (14) + 4 = 18
Lily: 1d20 + 5 ⇒ (17) + 5 = 22
Aikio: 1d20 + 2 ⇒ (11) + 2 = 13
Shan: 1d20 + 2 ⇒ (2) + 2 = 4

Dakang: 1d20 + 1 ⇒ (19) + 1 = 20

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The initiative order is:

Lily
Dakang
Mizunoken
Tamerius
Aikio
Shan
Hawk

Grand Lodge

Lily:
Aasimar (Garuda-Blooded) 107797-5 | Druid (Saurian Shaman) 1 | AC 19 T 13 FF 16 | HP 9/9 | F +3 R +3 W +5 | Init +5 | Perc +7
Daisy:
Stegosaurus 1 | AC 22 T 13 FF 19 | HP 9/9 | F +3 R +7 W +1 | Perc +5

Lily commands Daisy to attack, and they move into flanking positions as if they had trained together to fight this way for a long time (which they have!).

Blessed Scimitar of Flankingness: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Dirty Fighter damage if she hits!: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Dinosaur tail slap: 1d20 + 1 ⇒ (4) + 1 = 5
Bludgeoning tail damage if she hits!: 2d6 ⇒ (2, 5) = 7

EDIT - And a critical threat! With Bless Weapon, if the Abbot is evil (which I think is undisputable at this point), it's autoconfirmed.

Extra critical deliciousness: 1d6 + 3 ⇒ (4) + 3 = 7

For 13 damage to the Abbot, if a 23 hits! Yay for me, I helped!

Lily is extremely proud of her solid hit, and begins to shout encouragement to Daisy, but then sighs as she notices Daisy is more interested in what's behind that darn desk than actually fighting the Abbot.

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The abbot takes the hit and stumbles backwards briefly. It doesn't look as if the tail slap did much.

Dakang starts by making a concentration check to cast a spell defensively:
Concentration Check: 1d20 + 5 ⇒ (13) + 5 = 18

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Shan patiently waits for the abbot's explanation.

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The spell succeeds. Will saves all around:

Lily: 1d20 + 5 ⇒ (5) + 5 = 10
Daisy: 1d20 + 1 ⇒ (3) + 1 = 4
Tamerius: 1d20 + 7 ⇒ (11) + 7 = 18
Shan: 1d20 + 8 ⇒ (9) + 8 = 17
Shan again: 1d20 + 8 ⇒ (6) + 8 = 14
Hawk: 1d20 + 3 ⇒ (2) + 3 = 5
Aikio: 1d20 + 3 ⇒ (11) + 3 = 14
Aikio again: 1d20 + 3 ⇒ (7) + 3 = 10
Mizunoken: 1d20 + 3 ⇒ (4) + 3 = 7

Dakang then uses acrobatics to avoid attacks of opportunity:
Lily: 1d20 + 1 ⇒ (16) + 1 = 17
Daisy: 1d20 + 1 ⇒ (20) + 1 = 21

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Lily, Daisy, Hawk, Aikio and Mizunoken, take a -1 to all attack rolls, skill checks and saving throws for the remainder of combat.

Dakang then climbs onto the ceiling, which is 20 feet overhead.

Grand Lodge

Lily:
Aasimar (Garuda-Blooded) 107797-5 | Druid (Saurian Shaman) 1 | AC 19 T 13 FF 16 | HP 9/9 | F +3 R +3 W +5 | Init +5 | Perc +7
Daisy:
Stegosaurus 1 | AC 22 T 13 FF 19 | HP 9/9 | F +3 R +7 W +1 | Perc +5

Haha, poor Shan

The Exchange

Male Tengu Ranger (Freebooter / Skirmisher) 4 | AC 18 / T 12 / FF 16 / CMD 18 | HP 25/25 | F+6 R+5 W+3 | Init+4 | Percept+8 Low-Light |

Mizunoken shudders as some unholy shakes his resolution.

He shall have his test of resolution.

Mizunoken draws his composite longbow frightfully fast, notching an arrow as part of the same smooth motion.

"A blight upon ya! Besmara drown you in yer own evil waters!"

Mizunoken marks Dakang with his Freebooter's Bane.
The freebooter and her allies gain a +1 bonus on weapon attack and damage rolls against the target. This ability applies [to all allies in the room]. The freebooter’s bane lasts until the target dies or the freebooter selects a new target. This ability replaces favored enemy.

Mizunoken fires an arrow at Dakang.

Attack: 1d20 + 6 + 1 - 1 ⇒ (2) + 6 + 1 - 1 = 8 Freebooter Bonus, Spell Penalty
Damage: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12 Magic bow firing good-aligned piercing arrow, Freebooter Bonus

Free action to draw a weapon with Quick Draw, move action to use Freebooter's Bane, standard to fire an arrow.

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The arrow plinks off of the white stone.

Dark Archive

Human Cleric (Mendevian) 15
:
HP152/152 | AC27 (26FF, 15T) | Perception +13, Sense Motive +21 | +2 Init | Fort +20, Ref +12, Will +26 | Channel (Su) 5/5 Firebolt : 11/11

Asmodeus I call for your help. I call for your servants !

After his call a small gate open and 1d3 ⇒ 2 eagles with red eyes and black feather appeared near Dakang and began to strike at him.

Hawk this creature is hurt by positive energy use it against him

attack: 1d20 + 3 ⇒ (14) + 3 = 171d4 + 2 ⇒ (4) + 2 = 6
attack: 1d20 + 3 ⇒ (10) + 3 = 131d4 + 2 ⇒ (4) + 2 = 6
attack: 1d20 + 3 ⇒ (5) + 3 = 81d4 + 2 ⇒ (2) + 2 = 4
attack: 1d20 + 3 ⇒ (6) + 3 = 91d4 + 2 ⇒ (3) + 2 = 5
attack: 1d20 + 3 ⇒ (7) + 3 = 101d4 + 2 ⇒ (1) + 2 = 3
attack: 1d20 + 3 ⇒ (18) + 3 = 211d4 + 2 ⇒ (1) + 2 = 3

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

Akio steps up and casts and her fingers spark like you haven't seen the spark. A [url]fire jet[/url] shoots from them at the climbing scary guy.
"Can't do as well as you Lily."
fire damage: 1d6 ⇒ 2 DC 14 for half (and to not catch fire).
5/6 fire jets.
Is that a summon spell Tamerious?

Grand Lodge

Lily:
Aasimar (Garuda-Blooded) 107797-5 | Druid (Saurian Shaman) 1 | AC 19 T 13 FF 16 | HP 9/9 | F +3 R +3 W +5 | Init +5 | Perc +7
Daisy:
Stegosaurus 1 | AC 22 T 13 FF 19 | HP 9/9 | F +3 R +7 W +1 | Perc +5

Lily sighs, "I think you'll have better luck than I if he decides to stay up there."

Shouting at the ceiling, she calls out to the demon, "For the sake of the Green, just come back down here and fight like a fair worm-thingy!"

Summoning as a standard action? Neat!

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

"Pardon me, but I did not get that last remark." Aside to his companions, "I think he's speaking halfling, nobody ever speaks halfling."

Steam begins to drift from Shan's eyes and his limbs begin to blur.

"I will get him down here so we can have philosophical talk."

Shan then runs towards the desk. He takes a small leap onto the desk top then performs a back flip in the direction of Dakang. When he reaches the appex of his jump, Shan tries to grapple the abbot and bring him down to earth, Zangief style.

Actions:

Swift Action: Activate Ki Point for +20' to speed.
Move Action: Move 15' and jump up.
Jump Check: 1d20 + 21 ⇒ (20) + 21 = 41
Standard Action: Grapple Dakang.
Grapple Check vs Dakang CMD: 1d20 + 11 ⇒ (18) + 11 = 29

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Summon Monster is a full round action. See you next round, Tamerius.

Aikio: He doesn't seem to take much damage from fire.

Shan: You grab the demon and inexplicably pull him to the ground. Egad.

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

"I'm adding you to the book of things that don't burn!" the fire wizard says. To Lily she adds, "I'm not so sure about that."

Dark Archive

Human Cleric (Mendevian) 15
:
HP152/152 | AC27 (26FF, 15T) | Perception +13, Sense Motive +21 | +2 Init | Fort +20, Ref +12, Will +26 | Channel (Su) 5/5 Firebolt : 11/11

For Tamerius it's only a standard action thank's to "sacred summons"

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Ah, right, sorry about that! Two eagles hit, but it doesn't look like what you did was very effective.

Grand Lodge

Lily:
Aasimar (Garuda-Blooded) 107797-5 | Druid (Saurian Shaman) 1 | AC 19 T 13 FF 16 | HP 9/9 | F +3 R +3 W +5 | Init +5 | Perc +7
Daisy:
Stegosaurus 1 | AC 22 T 13 FF 19 | HP 9/9 | F +3 R +7 W +1 | Perc +5

After Hawk does his [insert Dazzling Display of Dazzlingness] on his turn, Lily and Daisy will once again do what they do best, and that is to swing wildly at the air in front of them hoping that something wanders into the paths of their scimitar / tail.

"Let's go, Daisy! Let's show this... thing... what we can do!"

Flanking attack of Blesseder Scimitarus: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
What a dirty fighter!: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7 slashing damage

Flanking tail slap of overweight Dinosaurus: 1d20 + 1 + 2 ⇒ (8) + 1 + 2 = 11
If by some miracle that tail actually hits something other than a wall or a desk: 2d6 + 1 ⇒ (4, 3) + 1 = 8 bludgeoning damage

Freebooter's negates the attack penalty, but gives +1 to damage, so yay!

EDIT - Another critical! And maybe Daisy hit something that's grappled! ...it could happen!

The awesomest druid's critical damage because she doesn't need to confirm because her fellow Aasimar were kind enough to Bless her weapon: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

For 14 slashing damage total from Lily! She is the awesomest Aasimar Dinosaur Druid I've ever seen at this table. Let's be honest with ourselves.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Round 1 Actions

Hawk stunned for a moment by the hideous form just giving reason for his low init Gathers his will and again focuses it to wipe away undeath before him.

Channel Positive Energy (Harm Undead) DC 14: 1d6 ⇒ 5

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Will Save vs. Channel: 1d20 + 10 ⇒ (5) + 10 = 15

Another impressive connect, Daisy!

Dakang's body suddenly morphs as he absorbs the human skin that he is wearing, part of it melting and making his body slippery.
Heals: 2d6 + 3 ⇒ (1, 1) + 3 = 5

Dakang will now try to escape the grapple using Escape Artist.

Escape Artist: 1d20 + 16 ⇒ (8) + 16 = 24

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Using his move action, Dakang will attempt to climb back onto the ceiling, avoiding attacks of opportunity.

Lily: 1d20 + 1 ⇒ (2) + 1 = 3
Shan: 1d20 + 1 ⇒ (10) + 1 = 11
Daisy: 1d20 + 1 ⇒ (13) + 1 = 14

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Lily, Shan, Daisy, please take your attacks of opportunity.

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Escape Artist DC was 28. He's not going anywhere.

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Oh, right. Nevermind, then.

The Exchange

Male Tengu Ranger (Freebooter / Skirmisher) 4 | AC 18 / T 12 / FF 16 / CMD 18 | HP 25/25 | F+6 R+5 W+3 | Init+4 | Percept+8 Low-Light |

Freebooter's Bane is still active on Dakang; +1 Attack, +1 Damage

Too many people around. Time to close in.

Mizunoken drops his bow and draws his katana as he closes in on Dakang.

Attack: 1d20 + 7 + 1 - 1 ⇒ (11) + 7 + 1 - 1 = 18 (Freebooter's Bane, Dakang's Spell, 18-20/x2)
Damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13 (Adamantine, Bless Weapon, Slashing, Freebooter's Bane)

Free action to drop bow, drawing katana as part of move action, standard to attack.

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Excellent shot there, Mizunoken.

Dark Archive

Human Cleric (Mendevian) 15
:
HP152/152 | AC27 (26FF, 15T) | Perception +13, Sense Motive +21 | +2 Init | Fort +20, Ref +12, Will +26 | Channel (Su) 5/5 Firebolt : 11/11

So no eagle Tamerius will summon something different instead

Tamerius finished his incantation and a small portal open near the demon. A small creature made of earth but with red eyes and black skin appeared coming from the portal and begin to strike at the demon, obviously the only hostile creature in the room.

Slam with power attack: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 221d6 + 7 + 3 ⇒ (6) + 7 + 3 = 16 +1 attack and damages if both are on stone/earth ground

Then Tamerius moved near Dakang just behind his summoned creature and strike with his glaive.

Glaive masterwork: 1d20 + 3 + 1 - 4 ⇒ (4) + 3 + 1 - 4 = 41d10 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

I think it is my turn... R2

Sparks grow from the wizard's fingers turning into another jet of flame.

1d6 ⇒ 6 DC 14 for half. 4/6 fire jets remaining.

Aikio pulls her rapier from its scabbard and squawks, "I know I know, doesn't burn. But what else can I do? This blade is too heavy to get out any quicker!"

without a +1 BAB, can I draw the weapon and five foot step? If not: The rapier catches clumsily in its sheath.

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

You can draw a weapon and 5' step.

Shan continues to hold on to the abbot, squeezing the answers out of him.

[dice=Grapple to Pin vs Abbot's CMD]1d20+16[/dice]

Knowledge Religion to figure WTF this thing is: 1d20 + 4 ⇒ (14) + 4 = 18

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

casting is a standard action, 5' step is no action, drawing a weapon is a move, so I think yes

Seeing just how crowed it is around this demon Hawk will just continue to send waves of positive energy at it.

Channel Positive Energy (Harm Undead) DC 14 for half: 1d6 ⇒ 4

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I'm going to go ahead and call the fight here. The best that Dakang could do would be to escape artist the pin into a grapple, which isn't going to help much, given that he is at 3 HP.

The vermlek writhes and struggles in the monk's grasp, but eventually succumbs to the combined forces of the party.

A thorough search of the room would reveal that the large cabinet contains a number of skeletons and bodies, most of which have been chewed on.

You also find a bag of holding which contains the missing books from the library.

What do you all do?

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Shan waits a few movements to make sure Dakang no longer struggles before releasing the sack of slimy flesh

"We should gather the people and show them who the true nature of their sifu. I am sure Tamerius will be happy to add any colorful details to drive home the point."

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

"Agreed Shan," Aikio says and steps out to the guards. Shouldn't the guards have responded to the fight? She steps down her suspicions and says, "You might want to see this."

Dark Archive

Human Cleric (Mendevian) 15
:
HP152/152 | AC27 (26FF, 15T) | Perception +13, Sense Motive +21 | +2 Init | Fort +20, Ref +12, Will +26 | Channel (Su) 5/5 Firebolt : 11/11

The second seems to be a true believer of Korada, may be by speaking only to him we could keep the cultists safe from this foly. With time I hope their soul reach Korada's realms rather than Vantian. We must be sure that all the corruption will be cleanse from the teaching

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

It is my belief that most people here believe they are following Korada, the sadistic gnome a possible exception. We owe it to these people to inform them of the truth so that they may stay or leave with full knowledge and free will.

The Exchange

Male Tengu Ranger (Freebooter / Skirmisher) 4 | AC 18 / T 12 / FF 16 / CMD 18 | HP 25/25 | F+6 R+5 W+3 | Init+4 | Percept+8 Low-Light |

If there is a point at which the crowd is gathered for the big reveal, Mizunoken will slip away to the meditation chamber and acquire that mat.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

You cheeky feathery thief :P

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