Jakaw Razorbeak

Mizunoken's page

103 posts. Organized Play character for JLeeBly.


Full Name

Mizunoken

Race

Tengu

Classes/Levels

Ranger (Freebooter / Skirmisher) 4 | AC 18 / T 12 / FF 16 / CMD 18 | HP 25/25 | F+6 R+5 W+3 | Init+4 | Percept+8 Low-Light |

Gender

Male

Size

Medium

Age

18

Special Abilities

Freebooter / Skirmisher

Alignment

Chaotic Neutral

Deity

Besmara

Languages

Common, Tengu, Halfling, Aquan, Auran

Occupation

Sailor

Homepage URL

https://www.dropbox.com/s/g43hyy1n3vwmtmx/Mizunoken.pdf

Strength 17
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 14
Charisma 9

About Mizunoken

A vagabond at heart, Mizunoken enjoys the open water and a close-knit adventuring crew.

Mizunoken
Male Tengu Ranger (Freebooter/Skirmisher) 3
CN Medium Humanoid
Init +4; Senses Perception +8, Low-Light Vision 60'
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 25 (3d10 + 3)
Fort +4, Ref +5, Will +3
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Offense
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Base Atk +3; CMB +6; CMD 18
Speed 20 ft.
Melee
Adamantine Katana +7 (1d8+4 Slashing, 18-20/x2, Deadly)
Wakazashi +6 (1d6+3 P/S, 18-20/x2, Deadly)
Nine-Section Whip +6 (1d8+3 Bludgeoning, 19-20/x2, Blocking, Distracting, Monk, Trip)
Bite +6 (1d3+3 P/B/S)

Ranged
+1 Composite Longbow [+3 STR] +6 (1d8+3, x3) [110']

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Statistics
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Abilities:

Str 17
Dex 14
Con 12
Int 12
Wis 14
Cha 9

Feats:

Quick Draw (Lv1)
Rapid Shot (Ranger)
Step Up (Lv3)
Endurance (Ranger)

Traits:

Exotic Weapon Training (Alternate Racial): Instead of swords, some tengus are trained in exotic weaponry. Such tengus choose a number of eastern weapons equal to 3 + their Intelligence bonus, and gain proficiency with these weapons. This racial trait replaces swordtrained.
Child of the Streets (Social): You gain a +1 trait bonus on Sleight of Hand checks, and Sleight of Hand is always a class skill for you.
Reactionary (Combat): You gain a +2 trait bonus on initiative checks.

Boons:

Year of the Risen Rune Season 4 Boon (Shadow Lodge): +2 Intimidate versus current or former Pathfinders
Rivalry's End Boon (Pawn of the Grandmaster): +1 Strength

Skills:

Climb +6
Handle Animal +3
Heal +6
Kn: Geography +5
Kn: Nature +5
Linguistics +2
Perception +8
Profession: Sailor +8
Ride +3
Sleight of Hand +4
Stealth +5
Survival +9

Languages:

Common
Tengu
Halfling
Aquan
Auran

Equipment:

Combat Gear
MW Mountain Pattern Armor

Other Gear
Bedroll, Winter Blanket, Flint and Steel, Oil Flask x2, Rations x4, Hemp Rope (50') x2

Coin
TBD

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TRACKED RESOURCES
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Alchemist's Fire (5)
Potion of Cure Light Wounds (2)
Wand of Cure Light Wounds (50 Charges)

Quiver
Common Arrows (20)
Blunt Arrows (20)
Cold Iron Arrows (20)
Silver Arrows (20)
Whistling Arrows (20)
Adamantine Arrow (1)

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Special Abilities
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Freebooter's Bane (Ex): The freebooter can, as a move action, indicate an enemy in combat and rally her allies to focus on that target. The freebooter and her allies gain a +1 bonus on weapon attack and damage rolls against the target. This ability applies only to allies who can see or hear the freebooter and who are within 30 feet of the freebooter at the time she activates this ability. The freebooter’s bane lasts until the target dies or the freebooter selects a new target. This ability replaces favored enemy.

Track
Wild Empathy
Combat Style (Archery)
Favored Terrain (Water)