Agathion-Blooded Aasimar

Lily Steelsong's page

59 posts. Organized Play character for Warped.


Full Name

Lily Steel Song

Race

Lily:
Aasimar (Garuda-Blooded) 107797-5 | Druid (Saurian Shaman) 1 | AC 19 T 13 FF 16 | HP 9/9 | F +3 R +3 W +5 | Init +5 | Perc +7

Classes/Levels

Daisy:
Stegosaurus 1 | AC 22 T 13 FF 19 | HP 9/9 | F +3 R +7 W +1 | Perc +5

Size

M

Age

80

Special Abilities

Darkvision 60', Celestial Resistance, See Invisibility 1/day

Alignment

NG

Deity

Green Faith

Location

Absalom

Languages

Celestial, Common, Druidic

Occupation

Animal Handler

Homepage URL

http://www.myth-weavers.com/sheetview.php?sheetid=669053

Strength 16
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 16
Charisma 8

About Lily Steelsong

Lily Steelsong:

Female Garuda-Blooded Aasimar (Plumekith) Druid (Saurian Shaman) 1
NG Medium Outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 20, touch 14, flat-footed 16 (+4 armor, +2 shield, +3 Dex, +1 dodge)
hp 9 (1d8+1)
Fort +3, Ref +3, Will +5
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash -1 (1d4+3/x2) and
. . Scimitar +3 (1d6+3/18-20/x2)
Ranged Sling +3 (1d4+3/x2)
Spell-Like Abilities
. . 1/day—see invisibility
Druid (Saurian Shaman) Spells Prepared (CL 1):
1 (2/day) Longstrider, Cure Light Wounds
0 (at will) Detect Magic, Create Water, Read Magic
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Statistics
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Str 16, Dex 16, Con 12, Int 10, Wis 16, Cha 8
Base Atk +0; CMB +3; CMD 17
Feats Dodge
Traits Adopted, Dirty Fighter, Warrior of Old
Skills Acrobatics +0 (-4 jump), Climb -2, Escape Artist -2, Fly +0, Handle Animal +3, Knowledge (nature) +6, Perception +7, Ride -2, Spellcraft +4, Stealth -2, Survival +9 (+11 to avoid becoming lost when using this), Swim -2; Racial Modifiers +2 Acrobatics, +2 Fly
Languages Celestial, Common, Druidic
SQ animal companion link, nature bond abilities (daisy, stegosaurus), share spells with companion, spontaneous casting, wild empathy
Other Gear Hide armor, Heavy wooden shield, Scimitar, Sling, Sling bullets (20), Belt pouch (5 @ 1.5 lbs), Chalk, Compass, Flint and steel, Holly and mistletoe, Spell component pouch, Whetstone, 34 GP, 1 SP, 6 CP
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dirty Fighter +1 damage when flanking.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Daisy:

Female Stegosaurus
N Medium Animal
Init +4; Senses low-light vision, scent; Perception +5
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Defense
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AC 22, touch 13, flat-footed 19 (+3 armor, +3 Dex, +6 natural)
hp 9 ()
Fort +3, Ref +7, Will +1
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Offense
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Speed 20 ft.
Melee Tail slap (Stegosaurus) +1 (2d6/x2)
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Statistics
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Str 10, Dex 18, Con 10, Int 2, Wis 12, Cha 10
Base Atk +1; CMB +1; CMD 14 (18 vs. Trip)
Feats Armor Proficiency (Light)
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Acrobatics +5 (+1 jump), Climb -3, Escape Artist +1, Fly +1, Perception +5, Ride +1, Stealth +1, Swim -3
Languages
SQ attack [trick], attack any target [trick], come [trick], defend [trick], down [trick], guard [trick], heel [trick]
Other Gear Studded leather armor, Bedroll, Blanket, Pack saddle, Soap, Trail rations (10), Waterskin, You have no money!
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Special Abilities
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Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.