NeoExodus: Whisper and Steel, Shadow and Flame

Game Master Jeff Lee

As tensions rise between nations, the Imperial Senate struggles to maintain peace. Looking to make a reputation for yourself, you have come to the capitol and taken service with a young promising senator. You hope that as his star rises, you'll rise as well by serving him honorably. Of course, if the Alliance falls into chaos, it may all be for naught...


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AC: 14 T: 11 FF: 13 Fort: 4 Ref: 3 Will: 1 HP: 11/11 Per: +5 (DV 60 with Analzyer)

Broderick fiddles with his analyzer, hoping to catch those Cavian saboteurs with his vision. "You say there should be no one else down here Abram?" He whispers to the skittish Archivist.

Perception: 1d20 + 5 ⇒ (16) + 5 = 21


Male Human(ish) Level 7 RPG Monkey

"No," he whispers back. "There's no way down here but the stairs we just descended."


Male HP:10 AC:17 Fort 3 Ref 2 Wis 3 Lv1 Psychic Warrior

Amon tries to open his senses to any disturbances.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26


Male Human(ish) Level 7 RPG Monkey

Perception Check DC25:
The air is noticeably cooler down here, more so than one would expect. Also, there's an air current. In fact, as you focus on your surroundings, the current seems to come at regular intervals, and much of the noise you hear seems to coincide with the flow of air, perhaps nothing more than the rustling of papers in the breeze. Still, the fact that there is air moving through what is supposed to be an enclosed room with only one entrance is curious.


AC20/FF:19/Touch:14/HP:9/Init:+1/F:+4,R:+4,W:+1 Machinesmith 2

HAIL MARY!

1d20 + 5 ⇒ (19) + 5 = 24 perception long shot


AC20/FF:19/Touch:14/HP:9/Init:+1/F:+4,R:+4,W:+1 Machinesmith 2

*Flips table*


Male Human(ish) Level 7 RPG Monkey

Woah, woah, woah, loose cannon!

DC 20:
You note that the air is noticeably cooler down here, more so than one would expect. Also, there's an air current, which seems odd if the steps are indeed the only entrance.


AC20/FF:19/Touch:14/HP:9/Init:+1/F:+4,R:+4,W:+1 Machinesmith 2

It's not the 1's that ultimately make you crush dices into plasticy shards. It's the number that's literally one away from what you needed.

"It is as expected." Kon-Tao says calmly. "There is a terrible draft down here. Moisture can easily creep in and foster the growth of black mold."


Male Prymidian Arcanist L1/Oracle L1 | hp 12/12 | AC 16 T12 FF14 | Saves F2R2W3 | Percep -1 | Init +2 | Status: OK

With nothing else to guide him, Master Parisos steps forward into the stacks, lantern held high to see what may be seen.


Male Human(ish) Level 7 RPG Monkey

The group files down between the stacks, with Master Parisos reaching an intersection about 20 feet away. Looking left and right, he sees more rows of shelves leading off in both directions. Small lamps are affixed to the ends of every other shelf down the row.


Male Human(ish) Level 7 RPG Monkey

Kon-Tao discerns that the draft seems to be coming from somewhere ahead to the left. With the lamps on the shelves unlit, your single light source flickers and casts strange shadows among the stacks, leaving deep pools of shadow down the rows that could hold anything.


AC: 14 T: 11 FF: 13 Fort: 4 Ref: 3 Will: 1 HP: 11/11 Per: +5 (DV 60 with Analzyer)

"Well, which way is the draft coming from? Odd that there is a draft with no circulation and only one way out...." As Broderick readies his crossbow to his arm.


Male Prymidian Arcanist L1/Oracle L1 | hp 12/12 | AC 16 T12 FF14 | Saves F2R2W3 | Percep -1 | Init +2 | Status: OK

When Kon-Tao points out the draft and it's probable origin, Master Parisos makes his way ahead and to the left.
Perception: 1d20 - 1 ⇒ (2) - 1 = 1


Male Human(ish) Level 7 RPG Monkey

Heading left, Master Parisos leads the party along the high shelves to an area on the far left wall where pigeonholes line the walls, with scroll tubes occupying the niches. Several of them lie scattered about the floor, open with paper scattered about. A sudden clatter and crash sound to the right, just outside of the range of the light. Master Parisos whirls, but sees no sign of whatever made the noise.


Male Prymidian Arcanist L1/Oracle L1 | hp 12/12 | AC 16 T12 FF14 | Saves F2R2W3 | Percep -1 | Init +2 | Status: OK

Master Parisos whirls and looks for what made the crash.
Perception: 1d20 - 1 ⇒ (4) - 1 = 3

Then he uses Prestidigitation to start lighting the lamps on the shelves around him as he moves towards the noise.


Male Human(ish) Level 7 RPG Monkey

As he moves forward, lighting the oil lamps as he goes, Master Parisos leads the party along in a growing amount of light. Ahead, a section of shelving seems to have fallen from the wall, leaving scattered scroll tubes and loose papers on the floor. The loose leaves shift gently in a current of air. Beyond the clutter, the group find a hole in the wall.

The hole is about three and a half feet high and irregular. However, it has an odd look about it. There is no debris to indicate either tunneling or a natural collapse. The edges of the hole are smooth, as if worn down by water or melted in some way.


Male Prymidian Arcanist L1/Oracle L1 | hp 12/12 | AC 16 T12 FF14 | Saves F2R2W3 | Percep -1 | Init +2 | Status: OK

Parisos glances around looking for debris which isn't there. He leaned down to inspect the hole itself.
Perception: 1d20 - 1 ⇒ (5) - 1 = 4
Knowledge:Dungeoneering: 1d20 + 9 ⇒ (17) + 9 = 26

Man do I need glasses...


Male Human(ish) Level 7 RPG Monkey

Luckily there's more light now, and it's right in front of your nose.

The hole seems to have formed due to exposure to some sort of corrosive substance. There are also tiny tracks on the floor here, more visible on the papers that litter the entrance near the hole.


Male Prymidian Arcanist L1/Oracle L1 | hp 12/12 | AC 16 T12 FF14 | Saves F2R2W3 | Percep -1 | Init +2 | Status: OK

"Hm. Some kind of ... acid perhaps? Oh look, there are tiny little tracks here."
He looks around at his companions.
"Say, can anyone here track? This would seem to be right up your alley if so."


Male Human(ish) Level 7 RPG Monkey

The hole, as previously mentioned, is about three and a half feet high. It appears to open up into a natural cavern or tunnel. Squeezing inside shouldn't be a problem.

Abram frets and fusses over the mess, but holds back tidying things up until the party is done with their investigation.


Male Prymidian Arcanist L1/Oracle L1 | hp 12/12 | AC 16 T12 FF14 | Saves F2R2W3 | Percep -1 | Init +2 | Status: OK

Parisos cautiously poked his head through the hole to look around.
Perception: 1d20 - 1 ⇒ (8) - 1 = 7


AC: 14 T: 11 FF: 13 Fort: 4 Ref: 3 Will: 1 HP: 11/11 Per: +5 (DV 60 with Analzyer)

"A hole sized for a giant rat... or a ratman, curious what sort of saboteur we may have found!" States Broderick as he puts his back to a wall, crossbow pointed towards the archives while he looks for the source of the noise.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

How big are cavians normally?


Male Human(ish) Level 7 RPG Monkey

Cavians are Medium-sized humanoids. They'd fit through here, but not any better than you could.

Master Parisos notes that the hole in the wall seems to open into a natural cavern area. It is littered with shredded paper, but he doesn't note much else from there.


Male Human(ish) Level 7 RPG Monkey

*bump*


AC20/FF:19/Touch:14/HP:9/Init:+1/F:+4,R:+4,W:+1 Machinesmith 2

"Hmmm sloppy construction" Kon-Tao muses.


Male Prymidian Arcanist L1/Oracle L1 | hp 12/12 | AC 16 T12 FF14 | Saves F2R2W3 | Percep -1 | Init +2 | Status: OK

Parisos frowns at the shredded paper. He picks up a few scraps for testing later.
"I truly hope our documents aren't in shreds underfoot."
He peers into the hole.
"I wonder what this leads to..."
He crouches down and enters.


Male Human(ish) Level 7 RPG Monkey

Abram fusses over the destroyed documents. "Oh dear. Looks like some kind of vermin. We'll have to get some cats in here once this hole is dealt with. Ohhh, these are beyond saving..."

Master Parisos navigates his way into the passage beyond the hole, finding a cool, damp, natural cave, about 12 feet wide, that extends away and to the left, bending out of sight some 20 feet ahead. A cool draft of air moves through the passage, fluttering a few scraps of paper on the cave floor.


Male Prymidian Arcanist L1/Oracle L1 | hp 12/12 | AC 16 T12 FF14 | Saves F2R2W3 | Percep -1 | Init +2 | Status: OK

Parisos brings the lantern close to the wall and examines the natural cave closely.
"Hm. I wonder how old this is..." He muttered.
Dungeoneering: 1d20 + 9 ⇒ (10) + 9 = 19

Once a couple more of his team crawls in, he will proceed down the tunnel.


Male Human(ish) Level 7 RPG Monkey

Knowledge (dungeoneering):
The cave seems quite old. Water-carved, but now fairly dry, though there is a dampness to the air that suggests moisture somewhere in here.


Male Prymidian Arcanist L1/Oracle L1 | hp 12/12 | AC 16 T12 FF14 | Saves F2R2W3 | Percep -1 | Init +2 | Status: OK

Parisos traced his finger up and down the wall.
"Hm. Old. And water carved over time."
He looks down at the floor and taps on it with his foot, then rubs his fingers together.
"Seems dry enough here, but there's dampness on the wall. There must be a water source down here somewhere."
He motions to the others.
"Come along gentlemen! I know it's not strictly to our orders, but we should find out where this goes at least..."


Male Human(ish) Level 7 RPG Monkey

Abram shuffles his feet.

"If it's all the same to you gentlemen, I'll stay here in the archive and await your return. Should you need assistance, shout, and I'll summon the guards upstairs."


AC20/FF:19/Touch:14/HP:9/Init:+1/F:+4,R:+4,W:+1 Machinesmith 2

Kon-Tao looks about shaking his head at the dampness keeping on hsi one track road as he unfolds a large metallic spear from a sheathe on his back. With a click it springs out both ways with a menacing electric hum. "Such dampness combined with wood pulp all but guarantees the presence of toxic black mold. I will have to have words with the maintenance men."


AC: 14 T: 11 FF: 13 Fort: 4 Ref: 3 Will: 1 HP: 11/11 Per: +5 (DV 60 with Analzyer)

Double-checking his loaded crossbow, Broderick ducks down into the rat-man-hole. "When you say toxic mold... you mean the bad kind?" He asks, hesitant to touch any of the walls, "Then again... is there a good kind of mold?"


Male Human(ish) Level 7 RPG Monkey

The group makes its way down the passage and around the bend, here the cavern splits, the path to their right descending a shallow slope into darkness, while the other ends in a cul de sac about twenty feet away, where you see a large mass of shredded paper crammed into a hole in the wall, about three and a half feet wide and two feet high, just above head level on Kon-Tao.


Male Prymidian Arcanist L1/Oracle L1 | hp 12/12 | AC 16 T12 FF14 | Saves F2R2W3 | Percep -1 | Init +2 | Status: OK

Parisos approached the cul de sac, curious.
Perception: 1d20 - 1 ⇒ (8) - 1 = 7


Male Human(ish) Level 7 RPG Monkey

There's a definite odor that suggests an animal.

As Master Parisos approaches the end of the cul de sac there's a sudden rustling in the paper and a furry form, the size of a small dog, leaps out of mass, hurtling towards the Prymidian. The thing has a distended jaw filled with needle-like teeth, which tear through Parisos' robe but are turned by his mail.

As the party prepares to move to his aid, a second rat-like head pokes out of the nest, giving a warning squeal.

Initiative rolls:
1d20 + 2 ⇒ (12) + 2 = 141d20 + 1 ⇒ (10) + 1 = 111d20 + 1 ⇒ (6) + 1 = 71d20 ⇒ 51d20 + 2 ⇒ (11) + 2 = 131d20 + 3 ⇒ (12) + 3 = 15
Note: There are no stats on Amon's profile, so I have no initiative modifier for him. His roll stands at 5 until I can adjust it.

Initiative Order:
Creatures
Master Parisos
Timbre
Kon-Tao
Broderick
Amon

The creature snaps at Master Parisos again, but he quickly sidesteps. However, as he is distracted, the other one leaps out of the nest and nips a gash in his forearm. 1 hp damage, and I need two Fortitude saves, please.


Male Prymidian Arcanist L1/Oracle L1 | hp 12/12 | AC 16 T12 FF14 | Saves F2R2W3 | Percep -1 | Init +2 | Status: OK

Fort save 1: 1d20 + 4 ⇒ (10) + 4 = 14
Fort save 2: 1d20 + 4 ⇒ (8) + 4 = 12

Round 1____________

"Rats! Defend yourselves!" Called out Master Parisos as he spun his staff into action.
Quarterstaff attack: 1d20 + 2 ⇒ (8) + 2 = 10 for a possible 1d6 + 3 ⇒ (4) + 3 = 7 crush damage.


AC20/FF:19/Touch:14/HP:9/Init:+1/F:+4,R:+4,W:+1 Machinesmith 2

"Simple vermin." Kontao says stepping forward and stabbing into the rats with his buzzing spear. "The Impaletron 10,000 is a self guided mechanism. It will make short work of these."

Swift: Expend one charge to grant Weapon Focus to Kon-Tao

1d20 + 6 ⇒ (17) + 6 = 23 Attack
1d8 + 7 ⇒ (5) + 7 = 12 Damage


AC: 14 T: 11 FF: 13 Fort: 4 Ref: 3 Will: 1 HP: 11/11 Per: +5 (DV 60 with Analzyer)

Nodding to himself at the appearance of giant rodents I knew I was onto something!

Taking a moment to respond to Kon-Tao, "I don't believe simple vermin grow this large, more credence to the Cavian Conspiracy!" before loosing a bolt at the rat who bit the prymidian!

Assuming -2 for firing through ally square, and -4 for firing into melee. By the description it sounds like both the rats are in melee combat with Master Parisios

Light Xbow Attack: 1d20 + 1 - 2 - 4 ⇒ (19) + 1 - 2 - 4 = 14
Damage: 1d8 ⇒ 4

Crit Confirm?: 1d20 + 1 - 6 ⇒ (18) + 1 - 6 = 13
Crit Damage?: 1d8 ⇒ 1


Male Human(ish) Level 7 RPG Monkey

Master Parisos snaps his staff at one of the creatures, but it darts aside.

Timbre stands by, awaiting to see if her allies need aid. Delay action.

Kon-Tao steps forward and impales one of the beasts on the end of his spear. It writhes, unrodent-like teeth gnashing at the weapon, and then falls limp.

Broderick raises his crossbow and fires, catching the rat in the midsection. The force of the hit drives the creature away from the party, sliding it up against the cul de sac wall beneath the nest. Critical Hit card drawn: Knockback--double damage and target is pushed 1d6 squares directly away. It can only be driven back 1 square.

Amon likewise waits. Delay action.

End round 1.


Male Prymidian Arcanist L1/Oracle L1 | hp 12/12 | AC 16 T12 FF14 | Saves F2R2W3 | Percep -1 | Init +2 | Status: OK

Round 2___________

Quarterstaff attack: 1d20 + 2 ⇒ (12) + 2 = 14 for a possible 1d6 + 3 ⇒ (1) + 3 = 4 bludgeoning damage.


Female HP: 10/10 AC: 18/12/16 F: +3 R: +2 W: +5 Per: +3 (+5 w/ Familiar) Init: +2

Spying an opening, Timbre finally decides to act. Come off delay before the rat's action..

The P'tan steps up next to Master Parisos, taking advantage of the distance provided by Broderick's telling shot. Invoking the powers of the Kaga, she magically inscribes an invisible rune in the five feet of space between her comrade and his assailant. Baring teeth, her demeanor grim, she holds a clawed hand to stay the Prymidian's blow. "Wait for the beast to charge..."

Move Action - Move next to Master Parisos.
Standard Action - Blast Rune in square between Master Parisos and the rat, 1d6 Fire Damage, duration 1 round.

Blast Rune (Sp): As a standard action, you can create a blast rune in any adjacent square. Any creature entering this square takes 1d6 points of damage + 1 point for every two cleric levels you possess. This rune deals either acid, cold, electricity, or fire damage, decided when you create the rune. The rune is invisible and lasts a number of rounds equal to your cleric level or until discharged. You cannot create a blast rune in a square occupied by another creature. This rune counts as a 1st-level spell for the purposes of dispelling. It can be discovered with a DC 26 Perception skill check and disarmed with a DC 26 Disable Device skill check. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.


Male Human(ish) Level 7 RPG Monkey

Timbre quickly scrawls a rune on the ground in front of Master Parisos. As the thing regains its footing and runs forward to the attack again, it passes over the rune and is encompassed in a blast of flame, falling with a final squeal. 1d6 ⇒ 6 fire damage.


AC: 14 T: 11 FF: 13 Fort: 4 Ref: 3 Will: 1 HP: 11/11 Per: +5 (DV 60 with Analzyer)

Stepping forward (yet still hesitant to touch any of the walls), Broderick queries "Do you think two giant rats could do all this damage? The papers sure, but what explains the hole in the wall??" As moves forward to further inspect the papers.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


Male Human(ish) Level 7 RPG Monkey

While the creatures physically resemble rats, the mouths full of long, needle-like teeth are definitely not those of rodents. Neither are their small, multifaceted eyes.

The paper used to make the nest appears to be a lost cause, shredded nearly to illegibility. However, the creatures appear to have hoarded some of the fittings from the books out of which they tore some of the paper. Most are brass, but there are also corners and fittings fashioned of silver and gold. There is also a pile of pink, fist-sized infants within the nest, six in all.


Male Prymidian Arcanist L1/Oracle L1 | hp 12/12 | AC 16 T12 FF14 | Saves F2R2W3 | Percep -1 | Init +2 | Status: OK

Parisos winced at the presence of the verminous infants. Despite the crime visited upon the records room (as close as it was to being a true Library), the Prymidian hated the thought of what would likely happen to them. Fortunately for his conscious, it would not be his decision.
"Yes, I do." He replied to Broderick shortly.
He turned and made his way past the others to the other passageway, and descended into darkness, trailing a cloud of fragrant pipe smoke.


Male Human(ish) Level 7 RPG Monkey

Anyone else doing anything?


AC: 14 T: 11 FF: 13 Fort: 4 Ref: 3 Will: 1 HP: 11/11 Per: +5 (DV 60 with Analzyer)

While sorely tempted to crush the rodents underfoot, Broderick helps himself to the gold and silver fittings. No sense letting good money go to waste!

Using appraise to try and pick out the most valuable bits!

Appraise: 1d20 + 7 ⇒ (14) + 7 = 21

After stuffing the twice ill gotten gains into his pockets he takes one last look through the nesting material hoping to find a title that matches the list.

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Before hurrying after the prymidian, whispering "Anyone have something we could stuff those rodents in? In case we need evidence of course!" as he reloads his light crossbow.


Male Human(ish) Level 7 RPG Monkey

All told there's about 250 gp worth of precious metals here. Nothing amongst the nesting material appears to be what you were sent to acquire, thankfully.


AC20/FF:19/Touch:14/HP:9/Init:+1/F:+4,R:+4,W:+1 Machinesmith 2

Out of habit Kon-Tao stuffs the excellent electriity conducting precious metals in his bag.

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