"Necessary Evil" - supervillains save the world!

Game Master ZenFox42


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Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

Heyo GM, could i be scratched from the uh.. active players list or whatever it is that keeps you updated on posts from a thread I've been watching ya'll for a while and i'm happy things have kept going, but still not really feeling like i enjoy the system as much as i thought i would on paizo.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

I'm back. My life has been turned upside-down. We were renovating the house and found extensive (very extensive) termite damage. We're into six walls and the support beam for the roof and they just keep finding more. My wife and I are sleeping on the couch because our bedroom wall has a large hole in it, and eating out every night because we can't move in our kitchen (where they are storing all the furniture from the affected rooms). On top of that, this last week I had been dealing with a convention that I work on staff for. I tried to get in a week ago to explain, but the site had me locked out and with the convention, it has taken until today when I had time to fix it. However, the convention is over and I'll be catching up over the next few days, but then I should be back to regular posting.


Kathrine - please check your Paizo email.

Biohazard - WOW! That's a really good reason to disappear from the game for a while, sorry to hear about the termites, but glad you're back.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Just so everyone is aware, my family got hit hard with Covid this weekend. I was the last to get it and I’m in the middle of fighting it off. Suffice to say that i will try to post as i can, but even this is taking up what energy i have.


Sorry to hear that. Hang in there!


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Thanks! I am back and though not 100%, I have to work and so I’m ready to go!


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

I must admit I am feeling pretty burned-out on this campaign. It was fun for a while, and well GM'd, but the continuous repetition of Receive Mission, Perform Mission, Recover from Mission has gotten very stale. I was hoping there would be a bit more meta-progress, like we might contributing to the aliens losing ground and the resistance making gains. The missions would have increasing stakes, with greater payoffs, eventually building to a full on overthrow of the invaders.

I think is probably just the way the game is set up in the book, but I was hoping for something more. The alien presence feels more like it is just the setting, on not something we are actually combating.


Well...normally I wouldn't give the story away, but we are building up to a climatic battle with the aliens. We are on "plot-point" 6, and the final one is 11. I used some of the optional side-plot-points, that's why we're only at 6. But I decided a couple of months ago to just use the major plot points from now on. Does that help?


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

I'm going to ask for a pass for a couple of days. I found out today that my best friend since high school committed suicide on Thursday. When we didn't see him at our Friday night game and couldn't get him on the phone, my wife and I went over to check on him today and found out. Please grant me a few days to process this.


Biohazard - so sorry to hear about your loss. Take all the time you need.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

That is very unfortunate to hear. Take care of you and yours and remember that we will be here when you are ready.


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

Hey guys, I'm in Atlantic Canada, and we got hit pretty hard by hurricane Fiona. We've been without power since Friday. I'm at a warming shelter now charging some devices, but still have no power at home. No idea how often I'll be able to get internet, so it is probably best to bot me until further notice.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Thanks for the heads up. Be careful and stay safe. We’ll be here when you’re ready.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Stay safe, my friend.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

I get a few complaints about the stuff they changed in SWADE Rifts in my games. I think they are going the same route with Supers, which is not yet out, except for the Kickstarted pre-release PDF. Basically Super Sorcery still lets you do anything, but it costs a Benny every time. The only benefit is that it lasts longer than other Power Stunts.


That's not just a nerf, that makes it unusable! By using different powers in a combat, you'd run out of Bennies in no time! What were they thinking?


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

That does seem beyond the pale. I'd probably house rule that in some fashion. It pretty much defeats the point of the power. That would be like needing to spend a Benny every time Enkidu changed shape.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

I haven’t completely finished reading it yet, mostly the parts that pertain to my character, but I believe that part of their reasoning is that powers do not cost as much (SuperSorcery is 4 points period), so you are able to get more as a Sorcerer, but if you want anything extra, it costs you, just like any other Power Stunt. I obviously can’t share everything about it yet, but suffice to say that ShapeChange doesn’t look too bad, as it costs 2 per level and you have to roll Focus to activate it. Your level determines your size range.


So, does a SWADE Super Sorcerer have to pre-define the "spells" he can use? Is there a set limit for the number of spells he can describe? Does it change by level, or what?


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

They are not predefined except for other powers they may have bought separately. SuperSorcery is now essentially a boost to Power Stunts for Sorcerers.


Do the new Power Stunts work the same way as the SWD version?


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Sort of. They have a specific set of effects that you can use with your powers, each one costing a Benny. The Mimic effect lets you turn your power into any other power, within limits, but they only last one turn for Instant or three for passive effects. (Armor, etc.)


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

I am going to Disney World from tomorrow through the 12th of November. Please bot me as necessary if I delay things too long. I will try to check in on occasion.


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

Have fun with the happiest place longest lines on earth!


Pro tip : pay $50 extra to have someone in the group "require" a wheelchair. It means your group automatically goes to the head of *every* line!


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2
GM_ZenFox42 wrote:
Pro tip : pay $50 extra to have someone in the group "require" a wheelchair. It means your group automatically goes to the head of *every* line!

Think they fixed that loophole as 1%ers were abusing it by hiring handicapped "tour-guides." Now, only the wheelchair user themselves gets to skip the line.


Ah. I really wasn't trying to cheat the system, I found that loophole when 15 years ago my wife and I went to Disney World. She had fibromyalgia, and could walk short distances, but rented a wheelchair to be able to get around all day. It was only after that that we discovered that that took us to the head of the lines.


I just want to let everyone know I'm starting a game that's the Savage Worlds version of the TV show Firefly. I know this game has been lackluster (due to health problems), but I've been searching the web and have lots of plot ideas and twists for Firefly adventures, as well as an overarching goal that will become apparent over time. Please check out the Recruitment page for more info.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Most of the lines are now wheelchair accessible in DisneyWorld, so they don't usually bring you to the front (though sometimes they do). My wife is blind, so that's a different category of issue. They no longer offer a disability card for mobility issues, but we can get a card for her blindness which allows us to receive a comeback time (like a FastPass).


So, I went back thru my records, and the last time we talked about Advances and PP was in 2020! At that time, I said that to the best of my knowledge, you had 4 Advances and 28 PP. So I'm giving everyone 4 Advances and +8 PP right now. Regardless, when you're done, you should have 8 Advances and 36 PP. Have fun!


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Huh, upgrades.

Thanks GM!

I'll post here when I've updated Paradigm.


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

It's been so long since I did anything with Enkidu, I can't remember how many points he had. I'll probably have to rebuild him to figure it out. Not planning on increasing any of his combat stuff, as he has always been OP there. Will probably look at diversifying him a bit, probably with Psionics or Magic (since Atlanteans practice both), to give him more non-combat options.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Okay, so with the advance I bought another plus to SuperSorcery Skill (now d12+1), then with my Power Points, I made Invisibility a normal power, added Heavy and removed Activation from Armor and then Added two points of AP to the Plasma Bolt. That should add up correctly.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

What is happening to me: I am asking for a pass for the next few days. On Tuesday, my father-in-law collapsed and went into heart failure. They revived him and took him to the ICU where he has been since. Yesterday evening, he was talking and sitting up and asking for water when we left visiting hours. We no sooner got home when they called to tell us that he had coded again (this is the fourth time in as many days). He is currently in cascading organ failure. We have him on dialysis to try to clear his kidneys and jump-start his metabolism, but right now, the only thing keeping him alive is the ventilator and the pacemaker they put in. I don't know how long this will go on, but I ask if I fall behind, you be understanding.


Biohazard - so sorry to hear about your father-in-law. You take whatever time you need to be with your family.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

My father-in-law passed away at 2:04 am this morning. I will be taking a few days to be with my wife during her time of grief and will return shortly. Thank you for understanding.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Our condolences to you and yours Bio. We’ll be here when you are ready.


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

Sorry, I thought I had posted it on all my games, but I was out of commission for a bit. Opportunity came up to get a reconstructive surgery I needed to restore hearing in one ear. I'm in Canada, so surgery is free, but the downside is you have to wait for it. Someone cancelled their surgery, so I had a chance to get mine, as long as I could be available on very short notice. I'm recovering now, and will hopefully get my hearing back as it heals. I'll try to get caught up in the game.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

I'm back, thank you all for your understanding. I may be a little slow to respond until after the funeral (the 10th), but I should be able to at least keep up.


Glad you're back! No problems with slow responses...


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

Sorry, been busy with life and work. ZenFox, what are the limits on powers? As mentioned way back, I haven't upgraded Enkidu in ages, as he was so overpowered back then. Seems like the power level has gone up a bit since then, so would I be ok to upgrade?

Is the "Heavy" Armour quality still off limits?


I think we've progressed far enough that other than the Powers I originally said were totally off limits (like Mind Control), all powers and options are available. Maybe a cap of 20 SPP per power, before Limitations?


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2
GM_ZenFox42 wrote:
I think we've progressed far enough that other than the Powers I originally said were totally off limits (like Mind Control), all powers and options are available. Maybe a cap of 20 SPP per power, before Limitations?

That's way more generous than I was expecting, or even think is wise... Standard limitation was 1/3 of all points available, which would be 12! You could make "The Best there Is" edge available though (it was originally off limits) to allow that to go up to 18. Keep in mind, Enkidu's formerly problematic Shape-shifting power is at present only 7 points!


Yeah, I forgot about the 1/3 rule, so let's make it 12 SPP max per power before Limitations. Let's keep The Best There Is off the table, since you're doing a massive update compared to the other PC's incremental ones.

I know this is meta, but if you could put only a very few more points into Shapeshifting, I'd really appreciate it. When I started this game, I had done research into what powers were over-powered, and Mind Control was the main one. No one ever complained about Shapeshifting, and in retrospect I'd have limited it strongly. Altho by now, you're probably close to the power level appropriate for the game at this point. But you can put a few more points into it for the upcoming combat if you want.


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

I don't mind, and to be honest, the bigger creatures are not really all that much tougher than what he can shift into now, at least combat wise. I think that is a symptom of having your forms limited by size, instead of by Rank.

One improvement I had thought of being very useful though would be a quick-change upgrade, allowing him to change form as a free action. The Growth power has this:

Quote:

•Fast Growth: (+2): The character can grow

or return to normal size as a free action.

Which seems to do the exact same thing. This will allow him a bit more versatility I think, without necessarily just going bigger and tougher.


Sure, that's ok.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Sorry for my absence. I was at a convention all weekend and before that, I managed to break my computer. I have a new one on order and it should be here within three days. Things should return to normal then.


I can't post in Gameplay right now. I've alerted Pazio support.

Enkidu, if you read this, please let us know what kinds of things you're doing...


Problem fixed. FWIW, it didn't go away until I cleared just the cookies.


So, you're going to have to up your damage to take down Champion. I don't thinks there's any game mechanics to synergize your powers, but I'm open to house-ruling something if anyone can describe what you want to have happen in-game, if it sounds reasonable. Or maybe there's other ways to take him down...

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