Neb's Quest for the Everflame
(Inactive)
Game Master
Nebten
Battle Map! The crypt is unlit. Ceilings are 15 feet high & all the surfaces are made of stone. The stench of mold and rot hangs in the air.
Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |
"Yes, if you know the mending cantrip, that would greatly helpful. We could potentially replenish my quiver and stock Liz as well."
Dwarf Fighter, 4
Bria heads back to the room with the pool and the unseen voice.
male Halfling Oracle 3
"No, sorry, I can't cast that spell. I thought more along the lines of helping you to pick up and carry a few of them."
Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |
"Well, that would help as well. I believe Garuneh grabbed some, but more is always appreciated."
Super Awesome Vudrani Druid 3
"Yes, I did, and we can certainly mend them tomorrow. Look for blunt objects for Liz," calls Garuneh. He trots after the dwarven warrior.
male Halfling Oracle 3
"How about skeleton bones? There are lots of blunt skeleton bones lying around."
Gunder picks up a few handful of broken blunt arrows in the trap room as he follows Bria and the others into the room with the pool.
Once there he casts Guidance at anyone who is trying to solve the puzzle of the room.
(+1 for everyone who wants to make a skill check)
Female Human
Skeleton bones might work. A femur.
Dwarf Fighter, 4
Bria heads for the room with the pool and the unseen voice.
The party wakes up feeling refreshed as if they have slept for a week. With a new sense of inspiration, they preparing for the start of a new adventuring day. Garuneh and Gunder pray for their spells while Aldous looks through his spell book to make the correct selection for the day. Bria sharpens her axe while Elizabeth tries to wield the bone club effectively.
With Bria in the lead, the group heads back up to the first floor when the dwarf suddenly stops at the head of the stairs.
Presses Start again to unpause the game. So it is a new day, starting at 8 am. Everybody is at full HP, and all ability score damage is removed. All spellcasters have a full allotment of spells and you may switch them around if you need to. Let's carry on.
Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |
"So this necklace is an antique, by human standards. And worth about 160gp. I am ready to go, whenever you are."
GM: Could I have taken an hour or so last night to cast mending on a handful of the blunt arrows? I'm down to 5 left, and would like to get as many as possible before setting back out.
You didn't have Mending memorized the prior day. But if you select it today, you can take an hour to get the proper number of arrows mended before you set out on your travels.
Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |
Very true. D'oh. I will change the sheet up & add 5 arrows to my quiver.
male Halfling Oracle 3
"Whats up, Bria? Why do we stop? Did you forget something down in the resting room?"
Female Human
Liz flexes her 10 str attempting to bluff everyone into thinhking she has 18 str.
Bluff: 1d20 + 7 ⇒ (12) + 7 = 19
male Halfling Oracle 3
sense motive: 1d20 ⇒ 20
"Nice biceps, Liz. But now lets concentrate on dungeoneering again."
Ha ha. Of course now I roll a natural 20.
Dwarf Fighter, 4
Bria readies her axe.
"Four skellies, just like the last batch, all bloody" she syas quietly.
Female Human
Well...should we repeat our usual tactic of funneling them to us?
Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |
"Can we control them like you did the incorporeal creature before, Liz? I'd rather not have to fight these things again, if we can avoid it."
Female Human
Well I could try again, but it wouldn't be guerenteed and it would take a charge for each of them.
Super Awesome Vudrani Druid 3
"Funnel them down the stairs," whispers Garuneh. "Liz, you can command the first of the skeletons to crouch once it's a little bit down the stairs, and then the others will, with luck, trip over it and damage themselves whilst falling down. Bria and I will meet them at the choke point of the fountain room. I can enchant my club if need be, but I'm hoping we can just bash them to bits."
Female Human
Dwarf Fighter, 4
"If everyone will back up five feet, we should be able to handle this without difficulty."
Bria will remain where she is until everyone backs up. If the space behind her clears, she will back up (to L31).
Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |
"I've got your back, Bria. Do you wish the protective ward again?"
Aldous draws his bow and nocks a blunt arrow, ready to fire.
"Say the word."
Keep in mind that there are a set of stairs that lead from where the skeletons currently reside (Chamber of Bloody Death) to the other room (Crossroads). Liz will need to be at L30 to get proper line of effect with the wand.
Dwarf Fighter, 4
"Whenever possible, I use protection"
Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |
"Good idea. Sit tight and I will ward you."
Aldous casts protection from evil on Bria just before we engage the skeletons.
Female Human
Liz will shift position with Bria and waggle the wand at BS1
UMD: 1d20 + 7 ⇒ (5) + 7 = 12
Kneel
Elizabeth moves into position with Garuneh behind her to provide appropriate light. Liz then waggles her wand but she is unable to release the spell from it. The skeleton appear to be unaffected.
Super Awesome Vudrani Druid 3
"Retreat to the fountain room!"
Super Awesome Vudrani Druid 3
"Er, to the room before that!"
Female Human
Sure thing, I couldn't get the wand to work. I need more practice
Liz will retreat witht he others.
Dwarf Fighter, 4
Bria waits for Liz and Garuneh to pass her. She will back away slowly once they do.
The group falls back into the Crossroads. The skeletons do not follow.
Female Human
So, do we explore down here instead of tanglign with those things?
male Halfling Oracle 3
"Sounds like a reasonable idea, yes. Though I fear we still have to get through these skeletons eventually on our way out. And next time we destroy those bloddy skeletons we should grind their bones, then burn the dust, then bury the ashes. Just to make sure."
Gunder will cast Guidance and Virtue on anyone who wants to scout ahead, look for traps, or open any doors down here.
Female Human
Let us try the east passage from the fountain room then.
Super Awesome Vudrani Druid 3
"Do you suppose the fountain water is holy?" Garuneh sounds faintly hopeful. He waits to head east after Bria and Liz.
Female Human
Enchanted at least, I don't know a thing about magic really though.
male Halfling Oracle 3
"I have a vial of holy water if you need one, Garuneh."
Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |
"Magical, yes. And strongly so. Beyond that and its obvious healing properties, I can't tell much more."
Super Awesome Vudrani Druid 3
"I was thinking we could throw it at the skeletons--a lot of it."
The passage to the east immediately forks and begins to slope down a bit after leaving the "crossroads" chamber. Water has collected in the corridor, growing deeper as the passage continues. Somewhere down these hallways is the source of the dripping noise. The party can travel north or south from here.
Perception: 1d20 + 9 ⇒ (13) + 9 = 221d20 + 7 ⇒ (13) + 7 = 201d20 + 4 ⇒ (2) + 4 = 61d20 + 5 ⇒ (1) + 5 = 61d20 + 2 ⇒ (9) + 2 = 11
Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |
"Some kind of gurgling sound from the east. Shall we check that way first? Be on your guard."
Aldous switches back to regular pointy arrows and gestures for the ladies to take point as usual.
Detect magic running on Dragon, and did I end up casting protection from evil on Bria?
Female Human
Liz gets her blades out and gets sneaky.
Stealth: 1d20 + 8 ⇒ (9) + 8 = 17
Aldous never cast PoE. Which way you getting sneaky? The passage east forks with a northern route and a southern route. See the map
Female Human
Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |
"Perhaps a light source is in order? Garuneh is illuminated, but that will hardly help you around the corner, Liz."
sploosh, sploosh, sploosh
Making your way down this passage, the water grows deeper, eventually reaching a depth of just over 2 feet. At the end of the corridor is a swollen wooden door, barely contained by its decaying frame.
Female Human
Hmm. Looks like that is going to be stuck. Unfortunatly, my noodle arms won't be much use, Bria? How about putting your back into it?
Super Awesome Vudrani Druid 3
"Traps to check first, Liz...and I am concerned that a flood awaits us behind this door."
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