Neb's Quest for the Everflame (Inactive)

Game Master Nebten

Battle Map! The crypt is unlit. Ceilings are 15 feet high & all the surfaces are made of stone. The stench of mold and rot hangs in the air.


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Dark Archive

Proceding down the hall, it turns to the left then ends at a heavy looking door. There is a push plate on the door, but no handle or lock.


Female Human

Elizabeth examines the door.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Dark Archive

Elizabeth does not detect anything unusual about the door.


Female Human

Best back up some, I will push the plate.

Once people ar eout of the way, Liz will push the plate on the door.

Dark Archive

Elizabeth opens the door with no complication. Garuneh advances behind her give proper lighting. On the other side of the door is a large circular room. A single pillar in the center of the room supports this wide, domed chamber. The pillar is surrounded by a pit, but a stone bridge crosses the pit on the south side. There is an exit on the southern wall and a similar look door as the one in front of the party on the east side of the chamber.


Female Human

Is there anything noteworthy about the pillar?

Dark Archive

Elizabeth:
Perception: 1d20 + 6 ⇒ (17) + 6 = 23 Dozens of arrows jut from holes in the pillar, facing every direction.


Female Human

There are many arrows pointing from holes in the pillar. If we trip somehting, we will get pincushioned.

Elizabeth will keep an eye on the floor.


Stats:
I +3, P +4, F+6, R+2, W+1, AC 19, HP 37(18)
Dwarf Fighter, 4

Bria goes low, but stays well back of Elizabeth, shield at the ready.


male Halfling Oracle 3

Gunder casts Guidance and Virtue on himself. When he enters the room he holds up his shield to protect him from the arrow-pillar - and he is careful only to step on floor tiles on which others have stepped first.

"Strange architecture they are having here. Can you see what is in that pit?"
perception (using Guidance): 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19


Female Human

Liz will carefully head to the pillar, heading to the south bridge so she can have a closer look to see if there are any other noticable features.

Dark Archive

Garuneh and Aldous follow behind everybody else. Once the entire party enters the room, the door swings shut. The door is flush with the wall and there is no handle on this side. There is a door to the south and the outline of a door to the east.

Round 1

The center pillar begins to spin and arrows fire out in all directions.

Dice are Tumbling:

1d4 ⇒ 4
4 arrows vs Liz's AC: 1d20 + 10 ⇒ (1) + 10 = 111d20 + 10 ⇒ (6) + 10 = 161d20 + 10 ⇒ (2) + 10 = 121d20 + 10 ⇒ (1) + 10 = 11
Liz's dmg: 1d8 ⇒ 8
1d4 ⇒ 4
4 arrows vs Gunder's AC: 1d20 + 10 ⇒ (4) + 10 = 141d20 + 10 ⇒ (16) + 10 = 261d20 + 10 ⇒ (19) + 10 = 291d20 + 10 ⇒ (16) + 10 = 26
Gunder dmg: 3d8 ⇒ (3, 7, 8) = 18
1d4 ⇒ 3
3 arrows vs Bria's AC: 1d20 + 10 ⇒ (7) + 10 = 171d20 + 10 ⇒ (8) + 10 = 181d20 + 10 ⇒ (10) + 10 = 20
Bria dmg: 2d8 ⇒ (5, 7) = 12
1d4 ⇒ 2
2 arrows vs Garuneh's AC: 1d20 + 10 ⇒ (1) + 10 = 111d20 + 10 ⇒ (8) + 10 = 18
Garuneh's dmg: 1d8 ⇒ 4
1d4 ⇒ 3
3 arrows vs Aldous's AC: 1d20 + 10 ⇒ (15) + 10 = 251d20 + 10 ⇒ (15) + 10 = 251d20 + 10 ⇒ (2) + 10 = 12
Aldous's dmg: 2d8 ⇒ (7, 2) = 9

An arrow strikes Elizabeth in the shoulder as she approaches the pillar's bridge. (8 points of non-lethal dmg)

Three arrows strike Gunder, the final hitting him in the head and knocking him out. The halfling falls to the floor with a metal thud (18 points of non-lethal dmg)

Bria evades most of the arrows shot at her but her bum ankle limits her moblity. One arrow find neck fold of her armor while the other bludgeons her thigh. (12 points of non-lethal dmg)

Garuneh ducks under one arrow while another strike him in the backside. (4 points of non-lethal dmg)

Aldous is surprised by the sudden closure of the door and is struck with two arrows to the chest. (9 points of non-lethal dmg)

The pillar continues to spin.

Heroes May Go. The group is currently in rounds.


male Halfling Oracle 3

Gunder's max HP is 16. So thats 16 points of nonlethal damage and 2 points of lethal damage for him. One of which is accounted for by Virtue. So he should be unconscious at 9/16 HP with 16 nonlethal damage now.

Gunder knocks his head hard on the floor when he falls. Everything around him goes black as he falls unconscious.


Female Human

Liz moves 5' to the north and looks at the pillar to see if there is anything there that can possibly shut the arrows off.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15
6/14 NL


Stats:
I +3, P +4, F+6, R+2, W+1, AC 19, HP 37(18)
Dwarf Fighter, 4

Bria pulls Gunder out of the room into the hallway and around the corner. She will wait until the infernal thing runs out of arrows.

Dark Archive

Elizabeth frantically searched the pillar but is unable to find a way to turn it off this round.

Bria grabs Gunder and attempts to drag him back which she came. She is stopped by the closed door. She tries to push on it, but it does not budge. There is no handle or way to open it from this side. This appears to be a one-way door.

Garuneh may procede, after which I'll perform Aldous's actions unless he chimes in before hand.


Female Human

do the arrows fire all the way from floor to ceiling? Wondering in one can crawl along the floor safely.


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

thinking the same thing

Garuneh goes prone and tries to observe if the arrows have a sensing mechanism or just fire randomly. if not prone, then Total Defense

Dark Archive

The arrows fire in every direction. Keep in mind you can crawl 5 feet as a move action. Garuneh, you can do both.

Garuneh and Aldous both fall prone and try to cover-up their head and neck from the firing bolts.

Round 2

Bolts continue to fire endlessly from the rotating pillar in every direction.

Tumbling Dice:

1d4 ⇒ 1
1 arrow vs Liz's AC: 1d20 + 10 ⇒ (2) + 10 = 12
1d4 ⇒ 2
2 arrows vs Bria's AC: 1d20 + 10 ⇒ (12) + 10 = 221d20 + 10 ⇒ (2) + 10 = 12
Bria dmg: 1d8 ⇒ 1
1d4 ⇒ 3
3 arrows vs Garuneh's AC: 1d20 + 10 ⇒ (16) + 10 = 261d20 + 10 ⇒ (6) + 10 = 161d20 + 10 ⇒ (4) + 10 = 14
Garuneh's dmg: 1d8 ⇒ 4
1d4 ⇒ 1
1 arrows vs Aldous's AC: 1d20 + 10 ⇒ (17) + 10 = 27
Aldous's dmg: 1d8 ⇒ 3

Elizabeth wedges herself close to the spinning pillar and avoids any arrow shots.

Arrow bounces off of Bria's boot, providing minimal damage (1 non lethal point of dmg)

Garuneh is struck in the ribs resulting in a large welt over his flank (3 non lethal pod)

An arrow strike Aldous in the head, leaving him staggered, fading in and out of consciousness. (4 non lethal pod)

Heroes May Go.


Female Human

Liz tries to find someway on the pillar to stop the arrows.

Perception: 1d20 + 6 ⇒ (10) + 6 = 16
If able to Deisable device: 1d20 + 9 ⇒ (13) + 9 = 22

Dark Archive

Elizabeth is still unable to figure out how the pillar is spinning and shooting.

The pillar is still spinning.


Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |

Aldous stays prone and attempts to block the arrows as best as possible by pulling his backpack over his head and staying as low as he can.

"This is bad...."


Stats:
I +3, P +4, F+6, R+2, W+1, AC 19, HP 37(18)
Dwarf Fighter, 4

Bria releases her companion. Bria heads (running) for the door on the opposite wall. She will attempt to bash through if it does not open.


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

Garuneh focuses and chants at the pillar. Create Water inside the pillar; maybe it will slow the arrows down or freeze a mechanism. The spell can work inside spaces, just not inside creatures. Unless this is an arrow pillar golem.

Dark Archive

Aldous attempts to fend off any arrows that come toward him.

Bria hussles around the pit that is in the middle of the room. She is able to reach the door at the other end of the room (double move).

Garuneh creates water with in one of the arrow holes, soaking Elizabeth but has no overall affect on the pillar's mechanics.

Round 3
The pillar continues to rain arrows upon the party.

Spoiler:

1d4 ⇒ 2
2 arrows vs Liz's AC: 1d20 + 10 ⇒ (3) + 10 = 131d20 + 10 ⇒ (5) + 10 = 15
1d4 ⇒ 4
4 arrows vs Bria's AC: 1d20 + 10 ⇒ (13) + 10 = 231d20 + 1 ⇒ (6) + 1 = 71d20 + 10 ⇒ (2) + 10 = 121d20 + 10 ⇒ (1) + 10 = 11
Bria dmg: 1d8 ⇒ 3
1d4 ⇒ 4
4 arrows vs Garuneh's AC: 1d20 + 10 ⇒ (3) + 10 = 131d20 + 10 ⇒ (4) + 10 = 141d20 + 10 ⇒ (6) + 10 = 161d20 + 10 ⇒ (4) + 10 = 14
1d4 ⇒ 2
2 arrows vs Aldous's AC: 1d20 + 10 ⇒ (15) + 10 = 251d20 + 10 ⇒ (18) + 10 = 28
dmg: 2d8 ⇒ (7, 5) = 12

Elizabeth continues to narrowly avoid any of the arrows being shot at her.

A volley of arrows fire off at Bria, most bounce off her breast plate. One finds the crease behind her knee causing her to almost stumble. (3 non-lethal pod)

Garuneh is able to stay under all of the arrows that are fired at him.

The only two arrows headed toward Aldous find their mark. One cracks his head, causing him to black out and bleed while the other punctures his back (since Aldous's non lethal dmg equals his current hps, all further dmg is now lethal. Aldous takes 12 pod.)

The Heroes May Go. The pillar keeps spinning.


Female Human

Elizabeth looks down the pit, is anything there of note that can help in this situation?

Perception: 1d20 + 6 ⇒ (20) + 6 = 26


Stats:
I +3, P +4, F+6, R+2, W+1, AC 19, HP 37(18)
Dwarf Fighter, 4

Bria will attempt to open the door. If she can, she will move through and past, but will not allow the door to close behind her.

Dark Archive

The pit appears to be a 30' drop. Elizabeth doesn't see anything at the bottom of the pit. Out of the corner of her eye, she sees what she has to do to stop the pillar. Disarming the pillar looks like it would be a difficult task to accomplish.

Had to give you something for the nat 20, Liz. You still have a Standard action. Remember it takes 2d4 rounds to disarm traps.

Bria is able to shove the door open and step inside. Still holding onto the door, she can tell it is heavy and would close automatically if she let go.

Garuneh has full round actions. Liz has a standard action.


Female Human

Liz, desperate to do something, tries to stop the pillar.

Disable Device: 1d20 + 9 ⇒ (14) + 9 = 23

Dark Archive

2d4 ⇒ (2, 1) = 3

Elizabeth thinks if she sticks with it, she'll be able to stop the spinning pillar of bludgeoning.

This will be 1 round with 2 rounds to go.


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

"We're holing up after this and nursing wounds...perhaps considering another line of work.." says Garuneh, wincing. He reaches out a hand to touch Aldous.

CLW: 1d8 + 2 ⇒ (5) + 2 = 7


Stats:
I +3, P +4, F+6, R+2, W+1, AC 19, HP 37(18)
Dwarf Fighter, 4

Bria jams her battle axe in between the door and the door frame. She then yells "Over here!" and takes refuge behind the door.

Dark Archive

Healing energies course through Garuneh's hand and into Aldous. The wound on the elf's head heals as he awakens.

Bria tries to jam her battle axe at the base of the door to stop it from closing. 1d20 ⇒ 17 It looks like it will hold for a couple of rounds.

Aldous is awake and has a full round of actions he can take. The CLW healed lethal & nonlethal damage. Garuneh has a move action if he wants to take it.


Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |

Aldous moves towards Bria's open door as quickly as he can.

"Ugghhh...my head..."


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

Garuneh crawls towards the door.

Dark Archive

Aldous stands up and shuffles his way towards the open door.

Garuneh crawls towards his companions.

Round 4

Round and round she goes, where the arrows stop only the pillar knows.

Rollin', rollin':

1d4 ⇒ 3
3 arrows vs Liz's AC: 1d20 + 10 ⇒ (18) + 10 = 281d20 + 10 ⇒ (17) + 10 = 271d20 + 10 ⇒ (4) + 10 = 14
Liz's dmg: 2d8 ⇒ (8, 3) = 11
1d4 ⇒ 4
4 arrows vs Bria's AC: 1d20 + 10 ⇒ (4) + 10 = 141d20 + 10 ⇒ (18) + 10 = 281d20 + 10 ⇒ (19) + 10 = 291d20 + 10 ⇒ (2) + 10 = 12
Bria dmg: 2d8 ⇒ (3, 6) = 9
1d4 ⇒ 2
2 arrows vs Garuneh's AC: 1d20 + 10 ⇒ (13) + 10 = 231d20 + 10 ⇒ (13) + 10 = 23
Garuneh's dmg: 2d8 ⇒ (2, 6) = 8
1d4 ⇒ 4
4 arrows vs Aldous's AC: 1d20 + 10 ⇒ (2) + 10 = 121d20 + 10 ⇒ (9) + 10 = 191d20 + 10 ⇒ (3) + 10 = 131d20 + 10 ⇒ (5) + 10 = 15
Aldous dmg: 3d8 ⇒ (6, 1, 6) = 13

Elizabeth takes 2 shots to the gut while she is working on the rotating pillar. With a moan she falls the floor unconscious. (5 nl pod; 6 lethal pod)

Two arrows get through the door way and strike Bria in the arms and chest. She passes out from the blunt damage. The axe wedging the door still hold for now. (5 nl pod, 4 lethal)

Garuneh's left flank and head a struck by the blunt projectiles. He goes limp on the floor. (4 nl pod, 4 lethal pod)

Aldous is pummeled by three arrows causing him to fall back down to the ground unconscious. (2 nl pod then 11 lethal pod).

Con Check: 1d20 - 3 ⇒ (15) - 3 = 12

After a nice nap, the majority of the party wakes up among a litter of splinters from all the arrows shot. A thousand or so arrow look to have been fired, none of which are usable. Aldous does not awake. Alive, but not awake. The door to the east is closed with Bria on the other side. When opened from the pillar room, she can return to the group proper but the door automatically closes from its heavy weight. The only exits are to the south or to the east.

(everybody has all of their non-lethal damage removed, but the lethal remains)


Female Human

Ugh... Perhaps Magnimar would be a good place to check out

Liz drags herself over to Aldous and pulls out her only CLW potion and pours it down his throat.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

"That's one way to disarm a trap," groans Garuneh.

Dark Archive

After Aldous receives the potion, he is awake. Staggered but awake. (I have Aldous at 0 hps, correct?)

The door to the south appears to be slightly ajar.


Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |

Yes, 0hp, I believe.

"Ooohhhh....that was not the right way to go through that room."


male Halfling Oracle 3

After getting up with much moaning and groaning, Gunder looks at the arrows.
"What happened? What kind of trap was that? With blunt arrows!? Maybe it was meant for the undead skeletons. Or those stupid townspeople built it for their kids and didn't tell us about it."

Is there any in-game significance to the fact that the trap stopped hitting people that were unconscious? Or was that just you being nice and not beating unconscious characters to death with nonlethal weapons, Neb?

He limps over to Aldous and casts a healing spell on him.
CLW: 1d8 + 2 ⇒ (3) + 2 = 5 (5/6 spells left)

Then he realizes Bria isn't in the room.
"Hey - Where is the new girl?"


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

"She went east," croaks Garuneh. He pounds on that door. "Bria! Are you alive? We are--barely."

"We need to spend a day recovering, and foraging for food and supplies. If I can find some berries, we can heal and eat at the same time."

Kn Nature: 1d20 + 8 ⇒ (12) + 8 = 20 what are the chances of berries in this weather?

Dark Archive

You are currently still in the crypt. From the last you've been outside and it being the beginning of winter, it will be very difficult to harvest berries. You also know you have to travel up that slippery ravine.


Female Human

Can you use magic to make food?


Stats:
I +3, P +4, F+6, R+2, W+1, AC 19, HP 37(18)
Dwarf Fighter, 4

Bria groaned.

Who knew they were dwarf seeking arrows?

She heard the druid call for her.

"I'm over here, behind this door."


Female Human

Can you get back in here, Bria?


Stats:
I +3, P +4, F+6, R+2, W+1, AC 19, HP 37(18)
Dwarf Fighter, 4

"Alas, no"


Female Human

Liz sees if she can figure out a way to get the door open.

Disable device: 1d20 + 9 ⇒ (20) + 9 = 29
Know-Engineering: 1d20 + 8 ⇒ (17) + 8 = 25

Dark Archive

After a few moments of study, the rogue analysis how much force per square inch would be required to open the door. Elizabeth double checks her calculations, then pushes the door open. The open door reveals a female dwarf dressed in chainmail. She looks very familiar =v)

The door is heavy. If let go, it feels as if the door will automatically closed shut.

I'm assuming Bria will rejoin the party in the pillar room after the door is opened.


male Halfling Oracle 3

"We should press on. I am running low on rations. I can cure our wounds with magic - but I can't magically create food."
How many hit points does everyone have left? Gunder is at 9/16 HP, 5/6 Spells, and down to 3 trail rations. Maybe we should start thinking about eating survivors. That boy in the other room looked tasty.

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