Witch vs Golem


Advice


Other than misfortune, what to do?


Pathfinder Adventure Path Subscriber

A little more background please sir :)

Setting? Is this Society Play?
Levels?
Type of campaign?
Who else is in the party?

My witch in Society has run into several golems. Misfortune on the golem, Fortune plus Guidance on the party melee dps worked fairly well.

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Maps Subscriber

A high knowledge arcana check to be able to ID Golem weakpoints.

Scroll of spells that specifically target golems.

Look for spells like snowball that do damage but have no SR check so work normally on a golem.

Misfortune, esp with Accursed Hex and cackle can be a huge asset, even if its just giving it two chances to roll a 1.

A tanglefoot bag is a cheap way to entangle a target causing it to have a -2 attack and - 2 AC penalty helping your other members target the creature.


Glitterdust (Blind golem!)

Then cast Summon Party DPS Monster.


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Fly away. Send something to kill it later. Cackle madly.


there are a very large number of no-save no-sr spells on the witch spell list, most of them conjuration/battlefield control spells, all of them effective against a multitude of enemies.


Summon Monster is the multi-tool that can. While it is rarely the best solution to a problem, it is almost always a good solution to most problems.


No this is not society play.

Was at level 8, party ran into some wood golems. Only thing i had available was either black tentacles or misfortune...and black tentacles would prevent the party from meleeing it (plus, golems tend to have pretty good CMD).

I thought glitterdust doesnt work on golems? Or does it?


Golems have "Immunity: Magic", which sounds pretty comprehensive, but when you look closer the fine print is actually "A golem is immune to spells or spell-like abilities that allow spell resistance."

Additionally, there are the construct immunities:
Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). (most enchantment and illusion spells are out)
Immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning. (most necromancy spells are out)
Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage. (Let's kick Necromancy some more)
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). (avoid spells that target Fortitude, got it)

While that list seems comprehensive, there are quite a few spells that do not need to check SR and can pass the construct immunities quite easily - and if you do use one of those spells, guess what? Constructs have horrible saves. An Iron Golem, a CR 13 monster, has +6/+5/+6 in saves - numbers that will make the average 13th level caster cackle in glee.

Good golem counters are things like Grease (reflex save or the golem is prone), Create Pit (Reflex or doomed to spend the rest of his short life making embarrassingly bad climb checks), Glitterdust (because Blindness sucks) etc - most conjuration spells should work, really.

Edit: whoops, witch instead of wizard. That makes it a bit harder but not impossible. Glitterdust, Mudball, Ice Spearsetc should do the trick.

Dark Archive

Golem's are easier for witches to fight then any other pure caster type in the game.

1. Their immunity to magic means NOTHING to your hexes. They aren't spells so bypass their immunity as if it wasn't there.
Hit it with Ice Tomb or Agony or Retribution. This is after 10th level though so before that see #2.

2. Your spell list consists of MANY summons spells on your spell list. Drop a few lantern archons or swarms on top of them then fly out of reach and wait. Auto kill for 90% of all golems with no risk to you.

3. Finally, if you have NONE of these available your memorized spells should be full of party buffs to let the melee murder the golems with no real work OR you could just pick up the party and fly/dimension door/teleport past the golems and ignore them. They aren't really a threat to you.

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