| Navior |
Although the healing is only minimal, it does give Udaya a small boost of life. She attacks the warrior in front of her, her sword cutting right through the chest plate of the armour. A gust of wind hits her in the face and the armour falls to the floor, splitting into several pieces. The warrior's two swords dissolve away into dust and then are gone. (Her hit roll was one higher and she did 11 points of damage, as she has the +1 from Venedictus's song.)
Dara then tears into the other one, smashing her axe into its side. She does hefty damage to it, but does not yet bring it down.
Up Next: Fredrik, Bear, Wind Warrior, Venedictus, Udaya, Dara.
Map Cairn4 Updated
| Fredrik "Flash" Williams |
Fredrik shouts, "C'mon Udaya, I just need a clear shot here!" He decides to try to distract the lone warrior, hopefully giving Bear a chance to finish it off.
Attack Blinding Ray to hit Ranged Touch 1d20 + 2 + 1 - 4 ⇒ (18) + 2 + 1 - 4 = 17 inspire courage, melee.
As a standard action you can fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes creatures to be blinded for 1 round. Creatures with more Hit Dice than your wizard level are dazzled for 1 round instead.
Hmm it seems it was a misreading of the ability, and adding the INT bonus (+5) to the attack roll. Anyway, it was wishful thinking, as nothing in the PRD shows it. Edited the attack roll above.
| Navior |
Fredrik shouts, "C'mon Udaya, I just need a clear shot here!" He decides to try to distract the lone warrior, hopefully giving Bear a chance to finish it off.
Attack Blinding Ray to hit Ranged Touch 1d20+7+1 inspire courage.
As a standard action you can fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes creatures to be blinded for 1 round. Creatures with more Hit Dice than your wizard level are dazzled for 1 round instead.
I'm curious where your +7 attack bonus is coming from. I get +2 (+1 BAB, +1 Dex). That would give 18 + 2 + 1 - 4 (firing into melee) = 17. It still hits regardless, but you should double-check your calculations there.
The beam shoots into the visor of the warrior. It shakes its head/helmet in an almost human manner. It is dazzled.
Just then Bear completes his spell and grows, doubling in size.
Next Up: Bear, Wind Warrior, Venedictus, Udaya, Dara, Fredrik.
I'm having trouble uploading the updated map. Will hopefully have it up soon.
| Venedictus |
Sorry folks, I was really unclear - got a bit tangled up with fluff description and didn't include mechanics. Venedictus had cast his new spell Inspirational Boost (which is a swift action to cast) which makes his inspire courage +2 instead of +1 for one round. All those attacks and damages should be 1 higher.
| Beargle "Bear" Zstellian |
BeAr road mightily as he grows to monstrous proportions, but when his eyes hungrily sweep the room for foes, he's frustrated to find only one remaining. "Damn! he swears as he charges in, arcanically charged blade swinging.
Now enlarged-woohoo! Charge the final wind-warrior (if there's room - I don't have access to the map currently).
Arcane strike charge 1d20 + 7 + 2 + 2 ⇒ (8) + 7 + 2 + 2 = 19 charge, inspire.
Damage 2d6 + 8 + 2 ⇒ (4, 1) + 8 + 2 = 15.
My AC is only 12 currently, but I should have reach on the guy.
| Navior |
Bear can't charge immediately because Fredrik and Venedictus are now in front of him, blocking his way. You could "squeeze" along the north part of the platform and get up close enough to attack, although you'd have a -4 penalty to the attack roll because of squeezing. Alternatively, you could yell at Vene and Fred to get out of the way and ready an action to charge once they've cleared the way. The downside to this is the warrior will have had another turn by then and it's quite a while until Fredrik has his next action. Udaya and Dara may have taken the warrior down by then if it hasn't taken them down.
| Navior |
Freddie nods at the enlarged form behind him, Always an impatient one...
Freddie will move off the platform, in front of Pup, as part of his previous action, if that is OK? If not, then he will move next round.
Technically, you should have stated that at the time, but I'll allow it in this case since it's so soon after his action.
The remaining warrior attacks Dara.
Wind warrior longsword 1: 1d20 + 6 ⇒ (3) + 6 = 9
Wind warrior longsword 1: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
One of its swords cuts into her. I'm not sure if she's still up at this point, or if there's been enough damage to take her down. I'll let Dara fill in the details herself.
Next Up: Venedictus, Udaya, Dara, Fredrik, Bear (readied action pending), Wind Warrior.
Map Cairn4 Updated
| Venedictus |
Ignore that bit earlier about the extra bonus. Inspirational Boost is not a sanctioned spell for this gane. Switching it out.
If Venedictus is adjacent to Dara, he'll hit her with a cure light and then move; otherwise, she'll channel excluding the warriors and move.
Cure light: 1d8 + 1 ⇒ (3) + 1 = 4
Or
Channel: 1d6 ⇒ 3
| Navior |
We'll say he channeled then.
The heavenly music blends with Venedictus's inspire courage song, providing much-needed healing to all and stabilizing Dara. Venedictus then scurries out of the way of Bear.
As soon as the way is clear, Bear charges in, bringing down his now much large sword swinging over Udaya's head and down beside the warrior's head, cutting into where its shoulder should be. It stumbles, but still stands.
ROUND 4
Next Up: Udaya, Dara (unconscious), Fredrik, Wind Warrior, Bear, Venedictus.
Map Cairn4 Updated
| Navior |
I just realized I forgot the -1 penalty to the wind warrior's attacks last round due to being dazzled. However, it doesn't make a difference to the attack that hit.
Fredrik's acid splash flies too far to the left, passes the warrior, and goes over the edge of the platform.
The warrior, perhaps sensing Udaya's intentions and ignoring Bear's yell, takes a step back as far as Udaya moved up, then attacks her.
Wind warrior longsword 1: 1d20 + 6 ⇒ (9) + 6 = 15
Wind warrior longsword 1: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
It continues its trend of one miss, one hit.
It lands another nasty blow on Udaya and takes her down (unless I'm hugely mistaken).
Next Up: Bear, Venedictus, Udaya (unconscious), Dara (unconscious), Fredrik, Wind Warrior.
Map Cairn4 Updated
| Beargle "Bear" Zstellian |
HellCat's fall drives Bear's rage to near uncontrollable levels, and he takes one step forward. His blade cuts viciously but carelessly at the frustratingly resilient defender.
5' step forward.
Arcane Strike 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18; inspire
Damage 2d6 + 7 + 1 + 1 ⇒ (3, 3) + 7 + 1 + 1 = 15; Arcane Strike, inspire
| Beargle "Bear" Zstellian |
And I think Udaya is at -3, though I may have missed something somewhere.
No sooner does the opponent vanish than Bear drops his blade, picking up one woman in each hand gingerly and hustling them over to Venny and kneeling down in front of him (still in huge form), "Do that musical, thing, man! They need some help!"
| Beargle "Bear" Zstellian |
As the group recovers, Bear stands and moves to Venny, "Thanks, Venny." He the moves towards the funnel, testing its strength. If he feels he's in danger of being pulled in, he'll stop approaching, not wishing to be sucked in just yet.
"I'm more than a little annoyed that there's nothing scavenge-able in here." he mutters as he reaches out, feeling the air around the funnel.
| Navior |
The air around the funnel feels perfectly normal. The wind swirling around inside the funnel does not extend beyond the funnel's edge. This creates a very strange sensation. Your mind knows that you should be feeling at least a little wind, that your hair should be blowing and so on. But you can't feel a thing and that just makes you feel weird.
| Beargle "Bear" Zstellian |
... that your hair should be blowing and so on.
Is this a shot?! :) Though I guess you could have been talking about Bear's masculine arm/chest hair.
"What do you guys think? We don't know where this thing leads..." his eyes follow the funnel up through the ceiling, "... other than up, anyway. I have to admit to being highly curious about where it leads, but I'm not sure taking a ride on this wind thingy is the brightest idea."
| Navior |
Dara and Bear step into the column of air and although the wind seems to rage around them, it's surprisingly comfortable. The gusts of wind gently raise them up the ceiling and then through a hole into a new chamber.
Opposite the pillar of air three short stairs lead up to a white marble sarcophagus identical to the one in the room with the coloured lanterns far below, complete with a sculpted humanoid figure carved into the lid. A beautifully carved bas-relief on the wall near the sarcophagus depicts the same figure as a bald, androgynous warrior wearing a simple ancient garment and wielding a might longsword. To the warrior's left stands a cloaked demoniac figure with two long curved horns tipped in darkest red. The horned figure holds a device composed of a handle and small loop, seemingly using it to control a globe of absolute blackness about two feet in diameter. This globe touches the bald warrior, who raises his arms in surprise. The warrior is depicted as if fading from sight. A slim diadem upon his brow bears and elaborate glyph identical to one carved upon an amulet worn by the figure on the sarcophagus lid.
Bear Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Dara Perception: 1d20 + 8 ⇒ (8) + 8 = 16 +2 stone, +1 traps
| Beargle "Bear" Zstellian |
KNowledge: Arcana 1d20 + 7 ⇒ (12) + 7 = 19.
Bear grunts and mutters under his breath, the oppressive quiet of the room weighing on his mood, "The demon-guy's using a Sphere of Annihilation." he says, pointing to the sphere, then moves to point to the staff-thing in the demon's hand, "and that's how it's controlled. Talisman of the Sphere."
When Dara looks at him questioningly, he shrugs defensively, "I read it in my book, i think. We should see if the others can come up here with us."
| Navior |
Fredrik detects a magical aura coming from the bas-relief, another aura from the sarcophagus, and two more from inside the sarcophagus.
Bas-relief, faint aura, Knowledge (arcana): 1d20 + 10 ⇒ (11) + 10 = 21 -- illusion
Sarcophagus, strong aura, Knowledge (arcana): 1d20 + 10 ⇒ (2) + 10 = 12 -- cannot determine school
Aura 1 inside sarcophagus, moderate aura, Knowledge (arcana): 1d20 + 10 ⇒ (12) + 10 = 22 -- transmutation
Aura 2 inside sarcophagus, strong aura, Knowledge (arcana): 1d20 + 10 ⇒ (10) + 10 = 20 -- cannot determine school
| Udaya Udas |
Assuming Freddie tells us what schools he detected...
UU sweeps the room for Evil and speculates, "Perhaps the illusion on the relief is like the ones downstairs. If we get close enough maybe it will illustrate another bit of the story... or maybe Acid-Spitting Moderately Evil Devil Monkeys will jump out of the sarcophogus. Either way - it's a win." She laughs but doesn't proceed any further into the room, yet.