![]() About Beargle "Bear" ZstellianTRACKING:
HP 46/46
short bow arrows 40 Potion of CLW (CL1) 1 Potion of Enlarge Person (CL1) 1 . Money 13g 3s 2c
Story:
The Beginning
Bear's story is mostly unremarkable. He is the second son (of five) of a fairly successful horse-trader (which, like all Varisian horse-traders, is one part horse thief). He and his brothers are about what you'd expect, too… rough, loud, and uncouth. His path was altered slightly in his teens when his older brother died in a terrible horse-fall, breaking his neck on impact. First-born gone, Bear became the ring-leader of his brothers and the inheritor of his father's meager possessions. The Bonehead
The Babe
Physical Description:
Bear is tall for a Varisian, standing just under 6 feet in height. And, like his nick-name would indicate, he is built like a bear… barrel-chested and thick-limbed. He is well-tanned and well-tattooed over much of his body. His bright blue eyes sit in a face which unfortunately wears a slightly unintelligent look most of the time. Which is odd considering is above average mental capacity. Motivation:
Money, Adventure, and Udaya… everything else is just gravy. *winks*
Deep down, he'd aways been an okay guy, and Udaya has been working on that. We'll say he's got chaotic and good leanings, but he's still a fairly pragmatic individual. Additionally, because of Bear and his family's history of "horse-trading" (read swindling, conning, and straight-up horse-thievery) he's got a number of people looking for him in a number of towns in Varisia. This is why he's no longer in Varisia. (Wolfman, this is straight up, built in hooks if you need them in Varisia - or anywhere else, for that matter.) People are after him. He owes them money, horses, really any number of things, and Bear's not really up to paying them off. ____________________________________________________________________ Half-elf Rogue 3/Fighter 2
Languages Common, Elven, Orc, Varisian
HP 46 (10 + 1d10 (6) + 3d8 (15) + 10 con + 5 toughness)
AC 19 FF 17 Touch 13 (10 + 2dex + 5armor + 1ring + 1 amulet)
Initiative +2 Speed 30
War Razor +9 (1d4 + 3; 18/x2) Punching Dagger +9 (1d4 + 4; x3) Dagger +8 (1d4 + 4; 19/x2) Dagger (throw) +6 (1d4 + 4) Crowbar +8 (1d6 + 6; x2) B/P Shovel +8 (1d6 + 6; x2) B/S . shortbow +7 (1d6 + 3; x3) ____________________________________________________________________ RACIAL, CLASS, & SPECIAL ABILITIES:
-- Half-elf -- Low-light Vision Adaptability: Skill Focus (Bluff) Elf Blood Elven Immunities: Immune to sleep, +2 vs enchantments Keen Senses Multitalented: rogue & Fighter -- Rogue -- Sneak Attack +2d6 Trapfinding Evasion Rogue Talent (Combat Trick: Combat Expertise) Trap Sense +1 -- Fighter -- Bonus Feats Bravery +1 -- DM BOON -- Teamwork: Gang Up and Out Flank as bonus feats Solo Tactics: can treat act as if allies share teamwork feats Devotion: Iron Will as bonus feat Roguish Fighter: Rogue and Fighter levels stack for purposes of meeting feat prerequisites. May take the Combat Trick rogue talent multiple times. FEATS:
DM Boon & Bonus: Power Attack, Iron Will, Gang Up, Outflank
Toughness (1), Skill Focus: Bluff (racial), Catch Off Guard (Ftr1), Furious Focus (3), Combat Expertise (rog), Improved Dirty Trick (5), Improved Feint (Ftr2) SKILLS:
+13 Bluff (5) + 3 focus +8* Climb (1) +6 Diplomacy (1) +8* Disable Device (1) +2 tools +6 Handle Animal (1) +8 Intimidate (3) +9 Knowledge: Local (5) +5 Linguistics (1) +6 Perception (1) + 2 racial +4 Profession: Horse-trader (1) +10* Ride (5) +6* Sleight of Hand (1) +4 Sense Motive (1) +10* Stealth (5) +8* Swim (1) -- (38 total) GEAR:
Bowler Hat
Black Leather Overcoat (Cloak of Resistance +1) ……..Flask w/ Cure Light Wounds x1 ……..Flask: Bourbon ……..Brass Knuckles Traveler's Clothes: Simple white shirt, charcoal pants, black boots. +1 Mithral Chin Shirt Amulet of Natural Armor +1 Ring of Protection +1 Dagger x5 (Concealed - Perception DC 18) Masterwork Punching Dagger (Concealed as belt buckle - Perception DC 18) Belt Pouch ……..Flint & Steel ……..Whetstone ……..Potion of Enlarge Person (CL1) Scarf, Pocketed (DC's to locate items hidden within are noted)
Efficient Quiver
Backpack
Chance: Combat trained Light Warhorse
____________________________________________________________________ Point Buy:
STR___18___(7) (+2 racial; +1 @ 4)
DEX___14___(5) CON___14___(5) INT___13___(3) WIS___10___(0) CHA___14___(5) Progression:
Boon_____Gang Up, Outflank, Iron Will Ftr1_____Toughness, **Skill Focus: Bluff, *Catch Off-guard, Power Attack (DM bonus) Rog1 Rog2_____Furious Focus; Rogue Trick (combat Trick: Combat Expertise) Rog3 Ftr2_____Improved Dirty Trick, Improved Feint |