
Seamus Sams |

Mitsy will delay her turn until after Seamus's mythic turn.
Seamus reaches up and touches Mitsy while muttering some words under his breath, and Mitsy's already large head seems to grow, and her mouth widens.
Seamus casts Greater Evolution Surge on Mitsy, granting her bite attack both the grab and swallow whole abilities. 2/3 4th level spells remain.
Seamus then calls out to Mitsy, encouraging her, and she prepares to attack.
Seamus uses a Mythic point as a swift action to use Beast Fury, allowing Mitsy to, as an immediate action, move up to her speed (which she will not do), and use one of her natural attacks. This attack is treated as Epic for overcoming DR. 10/14 mythic points remain.

Mitsy |

Mitsy steps forward once more, spitting the leftovers from her bite back on Dullahan. She quickly brandishes her weapons, dropping them through the air towards her target.
Full attack from Mitsy.
Greatsword 1 1d20 + 17 ⇒ (9) + 17 = 26 to hit; If successful, 4d6 + 17 ⇒ (1, 5, 6, 4) + 17 = 33 damage and 1d6 ⇒ 2 fire damage.
Earthbreaker 1 1d20 + 17 ⇒ (10) + 17 = 27 to hit; If successful, 4d6 + 17 ⇒ (5, 2, 3, 2) + 17 = 29 damage and 1d6 ⇒ 5 cold damage.
Greatsword 2 1d20 + 12 ⇒ (20) + 12 = 32 to hit; If successful, 4d6 + 17 ⇒ (5, 5, 4, 6) + 17 = 37 damage and 1d6 ⇒ 5 fire damage.
Crit confirmation 1d20 + 12 ⇒ (5) + 12 = 17, extra 4d6 ⇒ (2, 6, 2, 1) = 11 damage if successful.
Earthbreaker 2 1d20 + 12 ⇒ (9) + 12 = 21 to hit; If successful, 4d6 + 17 ⇒ (5, 5, 3, 5) + 17 = 35 damage and 1d6 ⇒ 3 fire damage.
Bite 1d20 + 15 ⇒ (15) + 15 = 30 to hit; If successful, 2d6 + 11 ⇒ (6, 3) + 11 = 20 damage and 1d20 + 24 ⇒ (9) + 24 = 33 CMB to grab.

Reknarok |

With a primal scream, Reknarok closes the distance between himself and Dullahan, the last feet travelled turning into a leap as, akin to a beast, the barbarian pounces upon the foul creature.
Will be using the pounce ability to be able to reach him and do a full attack, flanking with Mitsy- I believe he is entitled to an AoO - I will use absorb blow on it
Attack 1: 1d20 + 21 + 2 ⇒ (6) + 21 + 2 = 29
Damage if it hits: 1d12 + 30 ⇒ (6) + 30 = 36
Attack 2: 1d20 + 21 + 2 ⇒ (10) + 21 + 2 = 33
Damage if it hits: 1d12 + 30 ⇒ (7) + 30 = 37
Attack 3: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32
Damage if it hits: 1d12 + 30 ⇒ (10) + 30 = 40

Harakani DM |

@Rek: You have DR/Epic. That means your natural attacks bypass DR/Epic.
As Reknarok smashes the body into pieces others look around - but no threats are forthcoming.
The fields leading up to the bridge may have been pretty once, but now dark ugly lumps lay strewn about like little hillocks. The ground is scorched, and torn.
Three hours ride from here to Caliphas - but with your horses bolting over the hill, and two of you badly injured, it is likely to be a much slower trip.

Reknarok |

Settling down from his rage, Reknarok heavily ambles over to check on his companions - Are you all ok? I am guessing we need to start taking particular care with our tactics... Overwhelming numbers like those back there can pose us difficulties - he offers with a deep breath.
Seamus and Mitsy, I want to offer you my apologies, my tactical mistake allowed that bastard rider to charge you, I should have placed myself between him and yourself - it will not happen again my friends.
Morrack my brother, we need to stand side by side - united we prove to be a frontline that NEEDS to be contended with - alone we are vulnerable to being picked off and outnumbered - he comments with a hand on the dwarf shoulders, leaning on him somewhat as he himself recovers.
And to you arcane fellas, as soon as I can spare the change I will make sure to offer you one of those wonderful size increase magic things you wield about - if my size, or Morracks' increases they will be hard pressed to pass us by, and if they wish to circle us, they will pay dearly for it...
Doesn't matter!! We have prevailed and I am happy to see you all safe! He cheers.
Now.... Lets take a look at what this bastard here was carrying around with him shall we? - he adds as he moves on over to the fallen rider rubbing his hands together.

Harakani DM |

So determine properties of an item of CL 2, 12, 2, 9 and 6.
You find the following items of interest:
Masterwork full plate
Masterwork flail
A strange amulet or medallion, silver with a carved skull that is set with strange grey stones for eyes.
another amulet of
A blackened silver ring, the pattern all but lost under the tarnish
There are also several freshly harvested heads where the Nightmare fell.

Seamus Sams |

Seamus reaches the wand out to Jennix.
"Certainly, Jennix. It is yours afterall. Just glad to help."
Turning towards Reknarok, Seamus began again.
"Worry not, my friend. Mitsy can take a punch or two. I have no problem staying behind and defending our dear wizard here. And if you stay near me before you rage, I'll make you nice and large as you wish."

Jennix Caerwyllien |

Where do we stand? @Seamus, I was suggesting that you use the wand of CMW on Morrack and I, since you have Itemcraft
Quick run down of items we retrieved.
Masterwork Full Plate- Magical(thats all I know right now)
Masterwork Flail- +1(anyone?)
Amulet with carved skull- Magical(thats all I know right now)
Other Amulet- Amulet of Natural Armor +1 (Misty?)
Ring- Ring of Protection +1 (Anyone?)

Morrack, Inquisitor of Abadar |

"I have a wand of cure light wounds, as well. With your trick, that would probably only deplete about half to three-quarters of it, if necessary. Or we could just wait and rest up for a bit. Either way is fine by me, but the night is coming."
Down 124 HP effectively. With each charge doing between 6-13, that averages to 8.5/charge, so 15-20 shots from the CLW wand should top me off. Not sure if anyone else took damage, though.

Seamus Sams |

Sorry about that guys. With my Use Magic Device bonus, it won't ever fail, so you can all roll yourselves based on how many times you need it. Each cures 1d8+4. Also, Mitsy also has an Amulet of NA, so it's Rek's if he wants it.
"Hand that wand over to me, and I'll get all of you healed back up. I'll need to help Mitsy out too, but she takes a different spell."

Morrack, Inquisitor of Abadar |

11d8 + 4 ⇒ (8) + 4 = 12
21d8 + 4 ⇒ (8) + 4 = 12
31d8 + 4 ⇒ (4) + 4 = 8
41d8 + 4 ⇒ (5) + 4 = 9
51d8 + 4 ⇒ (2) + 4 = 6
61d8 + 4 ⇒ (1) + 4 = 5
71d8 + 4 ⇒ (7) + 4 = 11
81d8 + 4 ⇒ (4) + 4 = 8
91d8 + 4 ⇒ (3) + 4 = 7
101d8 + 4 ⇒ (3) + 4 = 7
111d8 + 4 ⇒ (5) + 4 = 9
121d8 + 4 ⇒ (3) + 4 = 7
131d8 + 4 ⇒ (6) + 4 = 10
141d8 + 4 ⇒ (1) + 4 = 5
151d8 + 4 ⇒ (3) + 4 = 7
Total: 123 HP, 15 charges.

Jennix Caerwyllien |

I'm guessing you guys used Morrack's wand....because Jennix has a wand of Cure Mod. Wounds.
2d8 + 4 ⇒ (1, 7) + 4 = 12
2d8 + 4 ⇒ (3, 7) + 4 = 14
2d8 + 4 ⇒ (1, 2) + 4 = 7
2d8 + 4 ⇒ (4, 1) + 4 = 9
2d8 + 4 ⇒ (1, 4) + 4 = 9
6/50 charges

Harakani DM |

Raven's Head... though what the Whispering Way wants with it is hard to say. More information on that would require a visit to a good library. Caliphas' Order of the Palatine Eye (a masonic like order that you've worked with before - and have two letters of recommendation from members) is probably your best bet.

Jennix Caerwyllien |
