Member of the Ninth Battalion

Morrack, Inquisitor of Abadar's page

41 posts. Alias of psionichamster.


Full Name

Morrack, Inquisitor of Abadar

Race

Dwarf

Classes/Levels

Inquisitor 11 / Champion Tier 5

Gender

Male

Size

Medium

Age

53

Alignment

LG

Deity

Abadar

Location

Ustalav

Languages

Dwarven, Common,

Occupation

Destroyer of Evil

Homepage URL

Google Drive Link

Strength 25
Dexterity 12
Constitution 14
Intelligence 8
Wisdom 20
Charisma 8

About Morrack, Inquisitor of Abadar

Morrack; LG Medium Dwarven Inquisitor of Abadar 11 / Champion Tier 5
Init +26/+6 Senses: Darkvision 60, Perception +19
Speed 30, Languages: Common, Dwarven
Height: 4’1” Weight: 205 lbs Hair: Brown Eyes: Brown Age: 53

Defense
AC 23 Touch 13 FF 22 (Arm +8, Shld +2, Dex +1, Deflection +2) [+4 vs Giants]
HP 114 (8d8+51)
Fort +12 Ref +7 Will +15 [+2 vs poison, spells, SLA’s]
Offense
Melee +2 battleaxe +18/15 (1d8+25 20/x3+13) [Power Attack included]
Ranged +1 composite longbow +10/+10 (1d8+6 20/x3) Ammo: 20 Norm/20 Ag/20 C. Iron

BAB 8/8 CMB 16 CMD 27 (+4 CMD vs Trip/Bull Rush when standing)
Abilities: Str 25 Dex 12 Con 14 Int 8 Wis 20 Cha 8
SA: +1 attack vs Orcs/Goblinoids, Judgement (2 at once; 4/day), bane (+2d6; 11 rds/day), discern lies (11 rds/day), agile feet (std action;8/day), dimensional hop (move action; 120’/day)
SQ: Greed, Stonecunning, Domain, monster lore (+5), stern gaze (+5), cunning initiative (+5), detect alignment, track (+5), solo tactics, teamwork feats, stalwart
Feats: Intimidating Prowess, Power AttackM, Weapon Focus, Furious Focus, Dazzling Display Shatter Defenses, ToughnessM; Teamwork Feats: Lookout, Stealth Synergy, Outflank
Skills: intimidate +25, knowledge (local) +13, knowledge (religion) +8, knowledge (planes) +7, perception +19, survival +19
Gear: +3 breastplate, +2 battleaxe, +1 composite longbow (str +5), ring of protection +2, ring of force shield, belt of strength +2, headband of wisdom +4, cloak of resistance +3, handy haversack, 100’ silk rope, climbing kit, hammer, pitons (10), iron spikes (10), shovel, bucket, sacks (5), waterskin, rations (7 days), wooden stake, mirror, wooden holy symbol
Coin: 5pp, 30gp, 0sp, 0cp
Mythic Abilities: Mythic Power (Str; 12/day; 1d8), Hard to Kill, Mythic Flaw (Vulnerable to Silver), Amazing Initiative, Recuperation, Mythic Saves; Champion Abilities: Fleet Charge (swift, 1 MP, move up to speed & make attack, bypasses any DR), Always a Chance (don’t miss on Nat-1’s), To the Death, Precision, Stanch Wounds. Fleet Warrior
Spells Prepared (Caster Level 11, Concentration +16, DC=15+Spell Level)
Orisons (at will): Acid Splash, Brand, Create Water, Detect Magic, Disrupt Undead. Read Magic, Sift
1st (7/day): Divine Favor, Know the Enemy, Litany of Sloth, Protection from Evil, Remove Fear, True Strike
2nd (5/day): invisibility, Lesser Restoration, Resist Energy, See Invisibility, Weapon of Awe
3rd (5/day): Dimensional Anchor, Dispel Magic, Heroism, Searing Light
4th (3/day): Death Ward, Freedom of Movement, Greater Invisibility

wands: CLW (50)
Scrolls: True Strike (2), Invisibility, See Invisibility
Other: 10 alchemist fire, 10 acid flasks, belladonna (5), garlic (5), tobacco (50), wolfsbane (5), tanglefoot bag
Carrying Capacity: Light 266 Medium 533 Heavy 800 Lift 1600 Drag 4000
Carried Weight: 50lbs (5lbs backpack, 1bs coin, 45lbs weapons & armor)

Background:

Spoiler:
"The only good necromancer is a dead necromancer. Especially the kind that don't die on their own. I hate them, hate them so much!" Morrack raises his bushy eyebrows over the rim of his tankard and glances around the room again.

Sitting with his back to the wall and his axe near to hand, the grey-clad dwarf's gaze never stops roaming, always checking escape vectors, watching the hands of strangers, and looking for other threats.

Morrack started his adventuring career with a lot of illusions and mistaken ideas. With the loss of friends, ruination of lives, and sheer terrible experiences, he has gradually become more and more jaded. Now, he trusts very slowly, and is quick to put threats down with maximum force. He is still Lawful Good, though, and truly believes that the church of Abadar (as well as the Golden-Fisted One himself) are the best route for eventual stability and safety.

A native of Ustalav, he shares a lot of the preconceptions and prejudices, not fully trusting half-orcs without a LOT of reason, and a general mistrust of strangers. He speaks with a fairly thick Ustalavic accent, lapsing into Dwarven to swear and when under a lot of stress.