
Jennix Caerwyllien |

Not sure how I misread that one. I knew that. Yeah lets do fireball before he closes on us, I'll expend the point to make it mythic.
10d10 ⇒ (2, 3, 5, 6, 3, 4, 4, 7, 2, 7) = 43

Seamus Sams |
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Morrack, Inquisitor of Abadar |

sorry didn't realize I was up.
Morrack will charge the hound on the corner of the road. (#8)
Via Fleet Warrior, he full attacks with his axe.
Swift: apply undead bane for the round.
Full-round: charge & full attack.
1d20 + 30 ⇒ (20) + 30 = 50 attack#1 possible crit! 1d8 + 33 + 2d6 ⇒ (7) + 33 + (1, 5) = 46 damage
1d20 + 30 ⇒ (15) + 30 = 45 attack confirmation roll! 1d8 + 33 + 2d6 ⇒ (8) + 33 + (3, 4) = 48 damage
1d20 + 30 ⇒ (15) + 30 = 45 attack#2 1d8 + 33 + 2d6 ⇒ (1) + 33 + (1, 4) = 39 damage

Harakani DM |

Morrack. Fleet warrior only gives you a 30ft move I think. Is a different option to charge. Agree you can charge though (but only one attack). Remember costs an MP. I've moved you to H29. I don't think Bane doubles on a crit, does it? Also I realised I still had the dogs as 5x10.
Morack hits the dog once, his axe severing its head. The now-dead corpse drops to the road, dead, even as its velocity carries ten feet further forward.

Harakani DM |

The charging Cauchemar barrels down on Morrack, breathing thick smoke.
Bite 1d20 + 22 ⇒ (18) + 22 = 40 for 2d6 + 10 ⇒ (5, 3) + 10 = 18
The rider's whirling fire flail spinning towards him
Held action. Flail. 1d20 + 21 ⇒ (12) + 21 = 33 for 1d8 + 10 ⇒ (4) + 10 = 14/19-20 plus 1d6 ⇒ 4 fire)
Morrack has vanished into the smoke!
Morrack, 36 damage total, I think... what is your AC at the moment... Also, please make a DC22 fort save.

Seamus Sams |

Spending another MP to go again in this round. 12/14 remain.
"Let's make you a little harder to get around, Mitsy."
Seamus quickly sheathes one wand and draws another, touching Mitsy with the second wand and muttering to himself.
Using Quick Draw (mythic), Seamus draws his wand of Enlarge Person and attempts to use it on Mitsy, which he can do with the Share Spells ability.
Use Magic Device to activate wand 1d20 + 21 ⇒ (9) + 21 = 30 Wand of Enlarge Person 49/50 charges
Mitsy suddenly grows in size, blocking the path in front of Jennix. Her already large weapons grow with her.

Reknarok |

With a primal scream, Reknarok swings his massive, tribal rune covered Hammer, at the first hound coming into reach.
AC 24, touch 10, flat-footed 21 (+11 armor, +3 Dex, +3 natural, +2 deflection, +5 dodge)
hp 149 (10d12+1d10+55)
Fort +15 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +7, Will +6; +7 morale bonus vs. spells, supernatural abilities, and spell-like abilities (for a total +13) but must resist all spells, even allies'.
DR 11/lethal, 16/nonlethal; 5/epic; Resist cold 2, extreme endurancecold
Melee +20/+15/+10 (1d12+29/x2) and
CMB +20; CMD 35
Mechanics note:
Desperate Battler adds +1 to hit and damage
Crowd control adds +1 to hit and AC
Modified AC: 25
Modified Melee stats:
+22/+17/+12 (1d12+30/x2)
Attack on Hound 7: 1d20 + 22 ⇒ (14) + 22 = 36
Damage if hit: 1d12 + 30 ⇒ (2) + 30 = 32
Reknarok has combat reflexes and is allowed 4xAoO
With surprising speed and control for such a huge weapon, the barbarian doubles back on his first movement, deftly striking each and everyone of the approaching opponents with a shattering blow - Figured me for easy prey foolish animals?! Better run off!!
AoO Hound 3:1d20 + 22 ⇒ (9) + 22 = 31
Damage if hit: 1d12 + 30 ⇒ (9) + 30 = 39
AoO Hound 9:1d20 + 22 ⇒ (12) + 22 = 34
Damage if hit: 1d12 + 30 ⇒ (7) + 30 = 37
AoO Hound 6:1d20 + 22 ⇒ (4) + 22 = 26
Damage if hit: 1d12 + 30 ⇒ (9) + 30 = 39
AoO Hound 7:1d20 + 22 ⇒ (9) + 22 = 31
Damage if hit: 1d12 + 30 ⇒ (12) + 30 = 42
Guys, not a single party buff before the combat? Only self and companion buffs? :D

Harakani DM |

The hound (7) that first met Reknarok's hammer is destroyed.
The hounds, looking much the worse for wear, start attacking.
Reknarok
AC 22 because charged
3: 1d20 + 14 ⇒ (8) + 14 = 22 for 2d6 + 12 ⇒ (5, 1) + 12 = 18 and trip 1d20 + 15 ⇒ (5) + 15 = 20 and paralysis (DC 14)
6:1d20 + 14 ⇒ (9) + 14 = 23 for 2d6 + 12 ⇒ (3, 4) + 12 = 19 and trip 1d20 + 15 ⇒ (10) + 15 = 25 and paralysis (DC 14)
9:1d20 + 14 ⇒ (10) + 14 = 24 for 2d6 + 12 ⇒ (6, 1) + 12 = 19 and trip 1d20 + 15 ⇒ (11) + 15 = 26 and paralysis (DC 14)
Hit for 18+19+19, 3 paralysis saves DC 14.
Morrack
AC 21
10:1d20 + 14 ⇒ (17) + 14 = 31 for 2d6 + 12 ⇒ (5, 2) + 12 = 19 and trip 1d20 + 15 ⇒ (19) + 15 = 34 and paralysis (DC 14) Concealment 1d100 ⇒ 79
12:1d20 + 14 ⇒ (20) + 14 = 34 for 2d6 + 12 ⇒ (1, 1) + 12 = 14 and trip 1d20 + 15 ⇒ (10) + 15 = 25 and paralysis (DC 14) Concealment 1d100 ⇒ 42
Confirm crit 1d20 + 14 ⇒ (7) + 14 = 21 + 2d6 + 12 ⇒ (5, 2) + 12 = 19
HIT for 19+31. is Morrack's current CMD >34? if not then tripped. 2 paralysis saves DC 14.

Reknarok |

Harakani, you are not featuring in my DR right? :D
DR 11/lethal, 16/nonlethal; 5/epic
Would that mean the damage becomes 2,3 and 3?
Fort Save 1: 1d20 + 13 ⇒ (18) + 13 = 31
Fort Save 2: 1d20 + 13 ⇒ (13) + 13 = 26
Fort Save 3: 1d20 + 13 ⇒ (12) + 13 = 25

Jennix Caerwyllien |

Jennix reaches into the of his myriad pouches and removes a jar of Liquid Ice and begins chanting.
Jennix casts Cone of Cold at Hounds 1 and 2. 11d6 and +1/level with Liquid Ice DC22 Reflex for half damage
Hound 1: 11d6 + 11 ⇒ (6, 4, 6, 1, 2, 4, 6, 5, 5, 6, 1) + 11 = 57
Hound 2: 11d6 + 11 ⇒ (5, 6, 2, 2, 4, 6, 1, 3, 6, 5, 6) + 11 = 57

Morrack, Inquisitor of Abadar |

ouch! Favor returned on the crit!
1d100 ⇒ 61 concealment
1d20 + 14 ⇒ (15) + 14 = 29 fort
1d20 + 14 ⇒ (13) + 14 = 27 fort
Morrack will attack from prone:
1d20 + 26 ⇒ (11) + 26 = 37 attack 1d8 + 33 + 2d6 ⇒ (2) + 33 + (2, 6) = 43 Damage
Move action: dimensional hop back towards Reknarok (J-38).
28/114 hp, 75' dimensional hop, 9 rounds of bane left.
I will take my mythic turn as well. (11/12 remaining)

Seamus Sams |

Good, Morrack is away from that massive beast. More fire, I think.
Seamus switches wands once more and points it toward the gigantic horse and its rider.
Use Magic Device to activate Wand of Fireball 1d20 + 21 ⇒ (17) + 21 = 38
A small ball of fire erupts from the tip of the wand and flies toward the headless horseman.
Casting fireball centered on the rider.
Caster level check to overcome SR 1d20 + 8 ⇒ (6) + 8 = 14
Damage 8d6 ⇒ (6, 4, 6, 3, 4, 2, 3, 5) = 33 Ref 20 for half damage.

Harakani DM |

Jennix reaches into the of his myriad pouches and removes a jar of Liquid Ice and begins chanting.
Jennix casts Cone of Cold at Hounds 1 and 2. 11d6 and +1/level with Liquid Ice DC22 Reflex for half damage
H1: 1d20 + 5 ⇒ (11) + 5 = 16 evasion. Takes 57.
H2: 1d20 + 5 ⇒ (17) + 5 = 22 evasion. Takes 0.
One hound leaps aside, but the other freezes solid, then shatters.

Harakani DM |

Hound has evasion. Fireball took down #10. Map updated. HOUNDS TURN! ;P
Hound 12 moves to engage Reknarok. Reknaork gets an AoO on #12.
#3:1d20 + 14 ⇒ (7) + 14 = 21 for 2d6 + 12 ⇒ (1, 3) + 12 = 16
#6:1d20 + 14 ⇒ (6) + 14 = 20 for 2d6 + 12 ⇒ (2, 6) + 12 = 20
#9:1d20 + 14 ⇒ (3) + 14 = 17 for 2d6 + 12 ⇒ (2, 5) + 12 = 19
#12:1d20 + 14 ⇒ (10) + 14 = 24 for 2d6 + 12 ⇒ (3, 6) + 12 = 21
if #12 isn't killed he hits for 21 and a 1d20 + 15 ⇒ (16) + 15 = 31 trip

Harakani DM |

Mitsy gets an AoO on #5.
The Hounds attack Jennix and his horse
#2: 1d20 + 14 ⇒ (5) + 14 = 19 for 2d6 + 12 ⇒ (3, 4) + 12 = 19 on Jennix
#4: 1d20 + 14 ⇒ (20) + 14 = 34 for 2d6 + 12 ⇒ (2, 6) + 12 = 20 on Horse
#5: 1d20 + 14 ⇒ (12) + 14 = 26 for 2d6 + 12 ⇒ (5, 3) + 12 = 20 on Jennix
#4 confirm 1d20 + 14 ⇒ (20) + 14 = 34 for 2d6 + 12 ⇒ (6, 6) + 12 = 24 on Horse
44 damage to horse.
20 damage to Jennix.
trip: 1d20 + 15 ⇒ (18) + 15 = 33
See if Mitsy kills #5 first though.

Morrack, Inquisitor of Abadar |

Morrack will attack #9:
1d20 + 28 ⇒ (11) + 28 = 39 attack 1d8 + 31 ⇒ (6) + 31 = 37 damage
1d20 + 25 ⇒ (13) + 25 = 38 attack 1d8 + 31 ⇒ (6) + 31 = 37 damage
Swift action: use fleet charge to strike again (#9 if he's still up, #3 if I just killed #9).
1d20 + 33 ⇒ (5) + 33 = 38 attack 1d8 + 31 ⇒ (8) + 31 = 39 damage
28/114 HP, 75' dimensional hop, 10/12 mythic points remain

Reknarok |

Stand fast Morrack! Lets give these puppies a run back to their mommy, so we can take care of the real threat over there! - Reknarok comments to Morrack as he shows up next to him.
AoO on Hound 12: 1d20 + 21 ⇒ (4) + 21 = 25
Damage if hit: 1d12 + 29 ⇒ (4) + 29 = 33
Well, if the DR do not stack... we have an issue, since my whole build is around DR :D
Also, if that hound rolled to hit 24 he should miss me - my AC should be 25 at the moment due to Crowd Control I believe
Damage taken so far if DR stacks:2+3+3=8 (141/149)
Damage taken so far if DR does not stack:7+8+8=23 (126/149)
Also, someone remind me how we calculate the amount of Mythic points we have - don't have the book with me at the moment

Harakani DM |

.
Can't see anything that says DR/epic stacks under DR/epic or under the Invulnerability power. That means we fall back on If a creature has damage reduction from more than one source, the two forms of damage reduction do not stack. Instead, the creature gets the benefit of the best damage reduction in a given situation.

Harakani DM |

Morrack will attack #9:
Swift action: use fleet charge to strike again (#9 if he's still up, #3 if I just killed #9).
#9 goes down to Morack's first hit. Assuming he switches to #6 for second hit, in which case it goes down.
Not sure Fleet charge works while you are prone...You could move 5ft and hit #3 though I think, even while prone.
In which case he goes down too.
Morrack becomes a spinning whirlwind of destruction as he tries to stand up. four seconds later three hounds are dead.

Harakani DM |

Stand fast Morrack! Lets give these puppies a run back to their mommy, so we can take care of the real threat over there! - Reknarok comments to Morrack as he shows up next to him.
Also, if that hound rolled to hit 24 he should miss me - my AC should be 25 at the moment due to Crowd Control I believe
Reknarok scores a mighty hit, but the Hound comes on, barely missing him.
sure - in which case he'll miss. Does that count the fact you charged last turn?
Reknarok |

Hmmmmmm, if the DR does not stack, I am seeing here some changes needing to be made to my character (if it is ok with Harakani, I'll do it after this fight) - It will make no sense for him to have DR/Epic for one.
In any case, I'll be factoring in the DR11 then right?
Meaning -> Damage taken so far if DR does not stack:7+8+8=23 (126/149)
Regarding the charge and my AC, let me see if I got it right:
- Do the Hounds have reach? I am guessing not or they wouldn't have taken the Attacks of Opportunity.
- I waited for the Hounds approach(hence I am now behind their initiative)
- This would mean I actually did not charge them, or I would be ahead their initiative, right?
- So if I did not charge, my AC should be 25 - that is my reasoning.

Harakani DM |

DR 5/epic isn't that great now, but next tier you can get 10/epic, and eventually 15/epic. It also means you can deal damage to critters with DR/epic with your natural weapons (when you get some).
What did you want to change it to?
Yep. 23 points of damage.
Can you humor me and just tell me what the DR powers you're using to get 11 are?

Reknarok |

Basically I am using the DR from the Invulnerable Rager = 5/-
+
Improved Stalwart, which doubles the effects of
Stalwart
You adopt a defensive stance that allows you to absorb and redirect hits.
Prerequisite: Diehard, Endurance, base attack bonus +4.
Benefit: While using the total defense action, fighting defensively action, or Combat Expertise, you can forgo the dodge bonus to AC you would normally gain to instead gain an equivalent amount of DR, to a maximum of DR 5/—, until the start of your next turn. This damage reduction stacks with DR you gain from class features, such as the barbarian's, but not with DR from any other source. If you are denied your Dexterity bonus to AC, you are also denied this DR.
So, in the end, I have DR5 from Invulnerable ranger + DR3 from combat Expertise, which is doubled (to DR6) because of improved Stalwart - Total: DR11
And actually I think I may be doing the math wrong, because having the mythic Combat expertise adds +2 to the AC, and it should probably add +4 to the DR. Seems to be adequate for a lvl11 character with 5 Mythic Levels imo.
I believe the corrected DR should actually be 15 - hey, this is great - after all we are playtesting right? ;)

Harakani DM |

Yep - I think you might have found some interesting questions about DR.
Reading improved stalwart, it sounds like it would stack with DR Epic as well.
Pointless now, but if you had DR epic 10, and used absorb blow to get +5, and used improved stalwart to get +10, you might be able to get epic DR 25.
Can you use a defensive stance while raging?

Reknarok |

I don't think there is anything contrary to using combat expertise while raging, which is the case. At least I have not found anything written down that would prevent it...
The thing is, if it does not stack, I will not take any epic DR, because the potential from Improved Stalwart seems to be much bigger.
The rises in the DR obtained from Stalwart are however in stages, dependent from increments of 4BAB. For example, at level 12 Bbn, I will be able to take out another point from to hit, to add 2 more to DR, coming to a total of 6 (half bbn level)+ 8 from improved Stalwart = 14, and that's it.
It increments 1 every 2 bbn levels, and 2 every 4 BAB, the jump is most noticeable in the level multiples of 4.
So...
12: 6+8 = 14
14: 7+8 = 15
16: 8+10 = 18
And lets not forget that this DR is against EVERYTHING, not even bypassed by Epic Weapons ;)
Bottom line - To be honest, I have not crunched the math in comparing mythic only DR with Stalwart only DR... I may get around to it if I have the time.
What is your input in all this?