Mythic Ashes at Dawn (Inactive)

Game Master Harakani


51 to 100 of 298 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

110 damage from a first level spell is pretty good... on the other hand you can still do 90, guarantee that if maximised, and potentially do 135 as a 6th level spell. That's pretty good!
Did you want to switch to a fireball build?


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Not sure how I misread that one. I knew that. Yeah lets do fireball before he closes on us, I'll expend the point to make it mythic.

10d10 ⇒ (2, 3, 5, 6, 3, 4, 4, 7, 2, 7) = 43


Oh for heaven's sake I forgot about his SR 23.
@Jennix. Can you roll SR for Chain Lightning please. I believe you're 1d20+13?
@Seamus. Can you roll for the Fireball please. 1d20+Wand CL.
Depending on how it goes Jennix can change targets or something.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

I think its just 1d20+11

1d20 + 11 ⇒ (18) + 11 = 29


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

So do I need to roll for Fireball too?

1d20 + 11 ⇒ (16) + 11 = 27

I'll go ahead with fireball, even I miss it'll hit the nightmare


Sure.
Dullahan 1d20 + 9 ⇒ (1) + 9 = 10. Takes 43 (+34 = 77 total)
Nightmare 1d20 + 11 ⇒ (15) + 11 = 26. Takes 21 (+38 = total 59)

Dullahan's reroll doesn't work on mythic spells

Morrack, you're up next if you want to spend the mythic point.


Male Halfling Summoner 11/Hierphant 5

Caster level check to overcome SR 1d20 + 8 ⇒ (8) + 8 = 16

That's not gonna work, unfortunately. It still hits the hounds though, right?


1 person marked this as a favorite.
Male Halfling Summoner 11/Hierphant 5

Harakani DM:
Sorry for the confusion about transforming Mitsy. I was just deactivating an assumed Alter Self (which may or may not have been cast on her, I just thought you had her up on a horse). So that was no action at all, and in my first turn (regular and mythic turn) I cast Greater Invisibility on both myself and Mitsy. So no shield or mage armor yet. Hope this makes more sense.


Yep, still hits the hounds.

Morrack?


Male Dwarf Inquisitor 11 / Champion Tier 5

sorry didn't realize I was up.

Morrack will charge the hound on the corner of the road. (#8)

Via Fleet Warrior, he full attacks with his axe.

Swift: apply undead bane for the round.
Full-round: charge & full attack.

1d20 + 30 ⇒ (20) + 30 = 50 attack#1 possible crit! 1d8 + 33 + 2d6 ⇒ (7) + 33 + (1, 5) = 46 damage

1d20 + 30 ⇒ (15) + 30 = 45 attack confirmation roll! 1d8 + 33 + 2d6 ⇒ (8) + 33 + (3, 4) = 48 damage

1d20 + 30 ⇒ (15) + 30 = 45 attack#2 1d8 + 33 + 2d6 ⇒ (1) + 33 + (1, 4) = 39 damage


Morrack. Fleet warrior only gives you a 30ft move I think. Is a different option to charge. Agree you can charge though (but only one attack). Remember costs an MP. I've moved you to H29. I don't think Bane doubles on a crit, does it? Also I realised I still had the dogs as 5x10.
Morack hits the dog once, his axe severing its head. The now-dead corpse drops to the road, dead, even as its velocity carries ten feet further forward.


The charging Cauchemar barrels down on Morrack, breathing thick smoke.
Bite 1d20 + 22 ⇒ (18) + 22 = 40 for 2d6 + 10 ⇒ (5, 3) + 10 = 18
The rider's whirling fire flail spinning towards him
Held action. Flail. 1d20 + 21 ⇒ (12) + 21 = 33 for 1d8 + 10 ⇒ (4) + 10 = 14/19-20 plus 1d6 ⇒ 4 fire)
Morrack has vanished into the smoke!
Morrack, 36 damage total, I think... what is your AC at the moment... Also, please make a DC22 fort save.


Mitsy is up


On Seamus' command, Mitsy bounds forward, past the horses, and in front of Jennix. She stands her ground, swinging her large hammer and sword in anticipation of the oncoming hounds.

Mitsy moves in front of Jennix and readies an action to attack any hounds that come within range.


Male Halfling Summoner 11/Hierphant 5

Spending another MP to go again in this round. 12/14 remain.

"Let's make you a little harder to get around, Mitsy."

Seamus quickly sheathes one wand and draws another, touching Mitsy with the second wand and muttering to himself.

Using Quick Draw (mythic), Seamus draws his wand of Enlarge Person and attempts to use it on Mitsy, which he can do with the Share Spells ability.
Use Magic Device to activate wand 1d20 + 21 ⇒ (9) + 21 = 30 Wand of Enlarge Person 49/50 charges

Mitsy suddenly grows in size, blocking the path in front of Jennix. Her already large weapons grow with her.

Mitsy Status:
Size: Huge; AC: 24; HP: 85/85, DR 5/epic; Currently under Heroism, Enlarge Person and Greater Invisibility

Seamus Status:
AC: 22; HP: 89/89; Currently under Greater Invisibility


Male Dwarf Inquisitor 11 / Champion Tier 5

Current ac is only 21. My bad on the fleet warrior thing, misread it. Bane was copy/paste error. Whoops.

At 78/114 hp.

1d20 + 14 ⇒ (9) + 14 = 23 fortitude


As the Hounds charge into position, Reknarok countercharges.
Rek, get a charge at #7

The wave of Hounds breaks up into three scrabbling knots, one on Morrack, one on Reknarok, and one cutting off retreat.


Mitsy gets an AoO on #1 and #2
Rek gets AoO on #3, #9, #6 and #7 as they get in under his reach
Remember normally only 1 AoO without an ability or feat


I'll take my AoO on #1.

Mitsy swings down powerfully as one of the hounds passes by her left side.

1d20 + 18 ⇒ (9) + 18 = 27 to hit and 4d6 + 26 ⇒ (3, 1, 4, 1) + 26 = 35 and 1d6 ⇒ 2 fire damage.


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

With a primal scream, Reknarok swings his massive, tribal rune covered Hammer, at the first hound coming into reach.

Reknarok Raging stats:

AC 24, touch 10, flat-footed 21 (+11 armor, +3 Dex, +3 natural, +2 deflection, +5 dodge)
hp 149 (10d12+1d10+55)
Fort +15 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +7, Will +6; +7 morale bonus vs. spells, supernatural abilities, and spell-like abilities (for a total +13) but must resist all spells, even allies'.
DR 11/lethal, 16/nonlethal; 5/epic; Resist cold 2, extreme endurancecold

Melee +20/+15/+10 (1d12+29/x2) and
CMB +20; CMD 35

Mechanics note:
Desperate Battler adds +1 to hit and damage
Crowd control adds +1 to hit and AC
Modified AC: 25
Modified Melee stats:
+22/+17/+12 (1d12+30/x2)

Attack on Hound 7: 1d20 + 22 ⇒ (14) + 22 = 36
Damage if hit: 1d12 + 30 ⇒ (2) + 30 = 32

Reknarok has combat reflexes and is allowed 4xAoO

With surprising speed and control for such a huge weapon, the barbarian doubles back on his first movement, deftly striking each and everyone of the approaching opponents with a shattering blow - Figured me for easy prey foolish animals?! Better run off!!

AoO Hound 3:1d20 + 22 ⇒ (9) + 22 = 31
Damage if hit: 1d12 + 30 ⇒ (9) + 30 = 39

AoO Hound 9:1d20 + 22 ⇒ (12) + 22 = 34
Damage if hit: 1d12 + 30 ⇒ (7) + 30 = 37

AoO Hound 6:1d20 + 22 ⇒ (4) + 22 = 26
Damage if hit: 1d12 + 30 ⇒ (9) + 30 = 39

AoO Hound 7:1d20 + 22 ⇒ (9) + 22 = 31
Damage if hit: 1d12 + 30 ⇒ (12) + 30 = 42

Guys, not a single party buff before the combat? Only self and companion buffs? :D


The hound (7) that first met Reknarok's hammer is destroyed.
The hounds, looking much the worse for wear, start attacking.

Reknarok
AC 22 because charged
3: 1d20 + 14 ⇒ (8) + 14 = 22 for 2d6 + 12 ⇒ (5, 1) + 12 = 18 and trip 1d20 + 15 ⇒ (5) + 15 = 20 and paralysis (DC 14)
6:1d20 + 14 ⇒ (9) + 14 = 23 for 2d6 + 12 ⇒ (3, 4) + 12 = 19 and trip 1d20 + 15 ⇒ (10) + 15 = 25 and paralysis (DC 14)
9:1d20 + 14 ⇒ (10) + 14 = 24 for 2d6 + 12 ⇒ (6, 1) + 12 = 19 and trip 1d20 + 15 ⇒ (11) + 15 = 26 and paralysis (DC 14)
Hit for 18+19+19, 3 paralysis saves DC 14.

Morrack
AC 21
10:1d20 + 14 ⇒ (17) + 14 = 31 for 2d6 + 12 ⇒ (5, 2) + 12 = 19 and trip 1d20 + 15 ⇒ (19) + 15 = 34 and paralysis (DC 14) Concealment 1d100 ⇒ 79
12:1d20 + 14 ⇒ (20) + 14 = 34 for 2d6 + 12 ⇒ (1, 1) + 12 = 14 and trip 1d20 + 15 ⇒ (10) + 15 = 25 and paralysis (DC 14) Concealment 1d100 ⇒ 42
Confirm crit 1d20 + 14 ⇒ (7) + 14 = 21 + 2d6 + 12 ⇒ (5, 2) + 12 = 19
HIT for 19+31. is Morrack's current CMD >34? if not then tripped. 2 paralysis saves DC 14.


Jennix then Morrack then Seamus. Ok to go together?


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

Harakani, you are not featuring in my DR right? :D

DR 11/lethal, 16/nonlethal; 5/epic
Would that mean the damage becomes 2,3 and 3?

Fort Save 1: 1d20 + 13 ⇒ (18) + 13 = 31
Fort Save 2: 1d20 + 13 ⇒ (13) + 13 = 26
Fort Save 3: 1d20 + 13 ⇒ (12) + 13 = 25


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix reaches into the of his myriad pouches and removes a jar of Liquid Ice and begins chanting.

Jennix casts Cone of Cold at Hounds 1 and 2. 11d6 and +1/level with Liquid Ice DC22 Reflex for half damage

Hound 1: 11d6 + 11 ⇒ (6, 4, 6, 1, 2, 4, 6, 5, 5, 6, 1) + 11 = 57
Hound 2: 11d6 + 11 ⇒ (5, 6, 2, 2, 4, 6, 1, 3, 6, 5, 6) + 11 = 57


Male Dwarf Inquisitor 11 / Champion Tier 5

ouch! Favor returned on the crit!

1d100 ⇒ 61 concealment
1d20 + 14 ⇒ (15) + 14 = 29 fort
1d20 + 14 ⇒ (13) + 14 = 27 fort

Morrack will attack from prone:

1d20 + 26 ⇒ (11) + 26 = 37 attack 1d8 + 33 + 2d6 ⇒ (2) + 33 + (2, 6) = 43 Damage

Move action: dimensional hop back towards Reknarok (J-38).

28/114 hp, 75' dimensional hop, 9 rounds of bane left.

I will take my mythic turn as well. (11/12 remaining)


Male Halfling Summoner 11/Hierphant 5

Good, Morrack is away from that massive beast. More fire, I think.

Seamus switches wands once more and points it toward the gigantic horse and its rider.

Use Magic Device to activate Wand of Fireball 1d20 + 21 ⇒ (17) + 21 = 38

A small ball of fire erupts from the tip of the wand and flies toward the headless horseman.

Casting fireball centered on the rider.

Caster level check to overcome SR 1d20 + 8 ⇒ (6) + 8 = 14

Damage 8d6 ⇒ (6, 4, 6, 3, 4, 2, 3, 5) = 33 Ref 20 for half damage.


Reknarok wrote:

Harakani, you are not featuring in my DR right? :D

DR 11/lethal, 16/nonlethal; 5/epic
Would that mean the damage becomes 2,3 and 3?

I'm not. I am trying to remember if normal and epic stack


Who is Morrack attacking. Does dimensional hop provoke AoO?


Male Dwarf Inquisitor 11 / Champion Tier 5

Don't believe so.

Attacking a hound that bit me (adjacent one I guess).

Concentration check if necessary: 1d20 + 18 ⇒ (9) + 18 = 27


Jennix Caerwyllien wrote:

Jennix reaches into the of his myriad pouches and removes a jar of Liquid Ice and begins chanting.

Jennix casts Cone of Cold at Hounds 1 and 2. 11d6 and +1/level with Liquid Ice DC22 Reflex for half damage

H1: 1d20 + 5 ⇒ (11) + 5 = 16 evasion. Takes 57.
H2: 1d20 + 5 ⇒ (17) + 5 = 22 evasion. Takes 0.

One hound leaps aside, but the other freezes solid, then shatters.


Morrack, Inquisitor of Abadar wrote:

A Hound staggers back from morrack's blow, then surges forward, his jaws closing on air! Reknarok raises his hammer as he sees Morrack land beside him.


Seamus Sams wrote:
Ref 20 for half damage.[/ooc]

Hound 10 1d20 + 5 ⇒ (6) + 5 = 11
Hound 12 1d20 + 5 ⇒ (19) + 5 = 24
Nightmare 1d20 + 11 ⇒ (4) + 11 = 15
All take 33.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Hound doesn't talk half? I will expend point for extra action. Currently 11/14 pts.


Hound has evasion. Fireball took down #10. Map updated. HOUNDS TURN! ;P

Hound 12 moves to engage Reknarok. Reknaork gets an AoO on #12.
#3:1d20 + 14 ⇒ (7) + 14 = 21 for 2d6 + 12 ⇒ (1, 3) + 12 = 16
#6:1d20 + 14 ⇒ (6) + 14 = 20 for 2d6 + 12 ⇒ (2, 6) + 12 = 20
#9:1d20 + 14 ⇒ (3) + 14 = 17 for 2d6 + 12 ⇒ (2, 5) + 12 = 19
#12:1d20 + 14 ⇒ (10) + 14 = 24 for 2d6 + 12 ⇒ (3, 6) + 12 = 21
if #12 isn't killed he hits for 21 and a 1d20 + 15 ⇒ (16) + 15 = 31 trip


Mitsy gets an AoO on #5.
The Hounds attack Jennix and his horse
#2: 1d20 + 14 ⇒ (5) + 14 = 19 for 2d6 + 12 ⇒ (3, 4) + 12 = 19 on Jennix
#4: 1d20 + 14 ⇒ (20) + 14 = 34 for 2d6 + 12 ⇒ (2, 6) + 12 = 20 on Horse
#5: 1d20 + 14 ⇒ (12) + 14 = 26 for 2d6 + 12 ⇒ (5, 3) + 12 = 20 on Jennix
#4 confirm 1d20 + 14 ⇒ (20) + 14 = 34 for 2d6 + 12 ⇒ (6, 6) + 12 = 24 on Horse
44 damage to horse.
20 damage to Jennix.
trip: 1d20 + 15 ⇒ (18) + 15 = 33
See if Mitsy kills #5 first though.


Once AoOs are done, is Jennix then Morrack's turn


Male Dwarf Inquisitor 11 / Champion Tier 5

Morrack will attack #9:

1d20 + 28 ⇒ (11) + 28 = 39 attack 1d8 + 31 ⇒ (6) + 31 = 37 damage
1d20 + 25 ⇒ (13) + 25 = 38 attack 1d8 + 31 ⇒ (6) + 31 = 37 damage

Swift action: use fleet charge to strike again (#9 if he's still up, #3 if I just killed #9).

1d20 + 33 ⇒ (5) + 33 = 38 attack 1d8 + 31 ⇒ (8) + 31 = 39 damage

28/114 HP, 75' dimensional hop, 10/12 mythic points remain


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

Stand fast Morrack! Lets give these puppies a run back to their mommy, so we can take care of the real threat over there! - Reknarok comments to Morrack as he shows up next to him.

AoO on Hound 12: 1d20 + 21 ⇒ (4) + 21 = 25
Damage if hit: 1d12 + 29 ⇒ (4) + 29 = 33

Well, if the DR do not stack... we have an issue, since my whole build is around DR :D

Also, if that hound rolled to hit 24 he should miss me - my AC should be 25 at the moment due to Crowd Control I believe


Damage taken so far if DR stacks:2+3+3=8 (141/149)
Damage taken so far if DR does not stack:7+8+8=23 (126/149)

Also, someone remind me how we calculate the amount of Mythic points we have - don't have the book with me at the moment


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Ability modifier+tier level


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix casts Invisibility and then stands up.

I know they have Scent, hoping if they can't see me, at least they'll have an attack disadvantage.


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

Thank you Jennix, that means 7(from STR 24)+5 = 12 - I'm planning on starting to spend them this round :D


Waiting on Mitsy



Can't see anything that says DR/epic stacks under DR/epic or under the Invulnerability power. That means we fall back on

Quote:
If a creature has damage reduction from more than one source, the two forms of damage reduction do not stack. Instead, the creature gets the benefit of the best damage reduction in a given situation.

.

Unless someone can find something?


Morrack, Inquisitor of Abadar wrote:

Morrack will attack #9:

Swift action: use fleet charge to strike again (#9 if he's still up, #3 if I just killed #9).

#9 goes down to Morack's first hit. Assuming he switches to #6 for second hit, in which case it goes down.

Not sure Fleet charge works while you are prone...
You could move 5ft and hit #3 though I think, even while prone.
In which case he goes down too.

Morrack becomes a spinning whirlwind of destruction as he tries to stand up. four seconds later three hounds are dead.


Reknarok wrote:

Stand fast Morrack! Lets give these puppies a run back to their mommy, so we can take care of the real threat over there! - Reknarok comments to Morrack as he shows up next to him.

Also, if that hound rolled to hit 24 he should miss me - my AC should be 25 at the moment due to Crowd Control I believe

Reknarok scores a mighty hit, but the Hound comes on, barely missing him.

sure - in which case he'll miss. Does that count the fact you charged last turn?


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

Hmmmmmm, if the DR does not stack, I am seeing here some changes needing to be made to my character (if it is ok with Harakani, I'll do it after this fight) - It will make no sense for him to have DR/Epic for one.
In any case, I'll be factoring in the DR11 then right?
Meaning -> Damage taken so far if DR does not stack:7+8+8=23 (126/149)

Regarding the charge and my AC, let me see if I got it right:
- Do the Hounds have reach? I am guessing not or they wouldn't have taken the Attacks of Opportunity.
- I waited for the Hounds approach(hence I am now behind their initiative)
- This would mean I actually did not charge them, or I would be ahead their initiative, right?
- So if I did not charge, my AC should be 25 - that is my reasoning.


Reknarok:
You readied a charge. This is a standard rather than full charge. You only get to move 20ft. You still get +2 to hit and -2 ac. It can interrupt an action. I now believe that means you drop to just above whatever you interrupted.
DR 5/epic isn't that great now, but next tier you can get 10/epic, and eventually 15/epic. It also means you can deal damage to critters with DR/epic with your natural weapons (when you get some).
What did you want to change it to?
Yep. 23 points of damage.

Can you humor me and just tell me what the DR powers you're using to get 11 are?


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

Harakani DM:

Basically I am using the DR from the Invulnerable Rager = 5/-
+
Improved Stalwart, which doubles the effects of
Stalwart
You adopt a defensive stance that allows you to absorb and redirect hits.
Prerequisite: Diehard, Endurance, base attack bonus +4.
Benefit: While using the total defense action, fighting defensively action, or Combat Expertise, you can forgo the dodge bonus to AC you would normally gain to instead gain an equivalent amount of DR, to a maximum of DR 5/—, until the start of your next turn. This damage reduction stacks with DR you gain from class features, such as the barbarian's, but not with DR from any other source. If you are denied your Dexterity bonus to AC, you are also denied this DR.

So, in the end, I have DR5 from Invulnerable ranger + DR3 from combat Expertise, which is doubled (to DR6) because of improved Stalwart - Total: DR11

And actually I think I may be doing the math wrong, because having the mythic Combat expertise adds +2 to the AC, and it should probably add +4 to the DR. Seems to be adequate for a lvl11 character with 5 Mythic Levels imo.

I believe the corrected DR should actually be 15 - hey, this is great - after all we are playtesting right? ;)


Reknarok:

Yep - I think you might have found some interesting questions about DR.
Reading improved stalwart, it sounds like it would stack with DR Epic as well.
Pointless now, but if you had DR epic 10, and used absorb blow to get +5, and used improved stalwart to get +10, you might be able to get epic DR 25.
Can you use a defensive stance while raging?


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

Harakani DM:

I don't think there is anything contrary to using combat expertise while raging, which is the case. At least I have not found anything written down that would prevent it...

The thing is, if it does not stack, I will not take any epic DR, because the potential from Improved Stalwart seems to be much bigger.

The rises in the DR obtained from Stalwart are however in stages, dependent from increments of 4BAB. For example, at level 12 Bbn, I will be able to take out another point from to hit, to add 2 more to DR, coming to a total of 6 (half bbn level)+ 8 from improved Stalwart = 14, and that's it.

It increments 1 every 2 bbn levels, and 2 every 4 BAB, the jump is most noticeable in the level multiples of 4.

So...

12: 6+8 = 14
14: 7+8 = 15
16: 8+10 = 18

And lets not forget that this DR is against EVERYTHING, not even bypassed by Epic Weapons ;)

Bottom line - To be honest, I have not crunched the math in comparing mythic only DR with Stalwart only DR... I may get around to it if I have the time.

What is your input in all this?

51 to 100 of 298 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Mythic Ashes at Dawn Gameplay All Messageboards

Want to post a reply? Sign in.