Mythic Ashes at Dawn (Inactive)

Game Master Harakani


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AoO on #5.

Mitsy sees the hound try to move around her and takes a mighty swing with her greatsword.

1d20 + 18 ⇒ (13) + 18 = 31 to hit
Damage if it hits 4d6 + 26 ⇒ (3, 4, 1, 6) + 26 = 40 and 1d6 ⇒ 4 fire.


Male Dwarf Inquisitor 11 / Champion Tier 5

I was assuming the dimensional hop would allow me to stand up / reposition myself while teleporting.


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

Who's turn is it up now?


Morrack, Inquisitor of Abadar wrote:
I was assuming the dimensional hop would allow me to stand up / reposition myself while teleporting.

Interesting - no offence, but why?


Recapping.
Mitsy hits the hound, but it does not go down.
Jennix (horseless) takes both hits for 44+20. I believe Jennix goes down before he casts invisibility - Jennix?
Morrack kills three hounds.
Next up is Horseman & Horse, followed by Mitsy and Seamus' Mythic turn.

@Jennix:

Where is the Raven's Headed magic staff? It was with you, but could have been in your saddlebags if you want.


Okay guys, check my working here. I think Morrack takes 44 and 6 fire, and Rek gets an AoO on the Nightmare.

Working:

Horseman's move. Nightmare moves on his go. Ride check 1d20 + 14 ⇒ (20) + 14 = 34.
Charge Morrack. Ride-by-attack. Spirited charge. Double Damage. Morrack cannot AoO.
One attack, for double damage, from the horseman.
One attack, for normal damage, from the nightmare.
Defensive move designated on Reknarok. Reknaork cannot attack horseman with AoO, but can attack Nightmare.
horseman attack: 1d20 + 21 + 2 ⇒ (16) + 21 + 2 = 39 for damage: 2d8 + 20 + 1d6 ⇒ (5, 4) + 20 + (6) = 35
nightmare bite attack: 1d20 + 22 + 2 ⇒ (6) + 22 + 2 = 30 for damage: 2d6 + 10 ⇒ (3, 2) + 10 = 15

The Nightmare charges through Morrack, leaving him devestated. He rears as he passes Mitsy, blowing thick smoke over her and Semaus DC 22 Fort save


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Yeah, Jennix would have went down before he got his Invisibility spell off or got his extra turn

A small gasp escapes Jennix's lips as he falls. Nethys save me

GM:
I assumed it was in my pack. I also thought it was a mace or something. If it won't fit in my handy haversack, it could be in the efficient quiver.


Male Halfling Summoner 11/Hierphant 5

Fort save for me 1d20 + 8 ⇒ (13) + 8 = 21

and for Mitsy 1d20 + 11 ⇒ (17) + 11 = 28


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

Need a couple of minutes - will resolve attack on the Nightmare asap.


Male Dwarf Inquisitor 11 / Champion Tier 5

Yep, math looks correct. Morrack should have been dropped like a sack of potatoes.

Morack @ -32/114 HP. Still alive, still conscious, very very close to death.

"Uggghhh....I can't take another hit like that one!"

To the Death is really awesomely powerful. Now I just have to figure out how to survive the next round or so...


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

I don't want to retcon much BUT... I would use Ally Defense on Morrack for the big boss attack - how should we handle this, as the immediate Ally Defense can only be used after an attack is declared?


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

AoO vs. Nightmare: 1d20 + 21 ⇒ (4) + 21 = 25
Damage if it hits: 1d20 + 29 ⇒ (1) + 29 = 30

Stick around big man!! Reknarok screams at his mounted opponent.

Any chance the damage disrupts the Ride-by? Also, I would also use Cage Enemy on the Nightmare itself to stop it from moving away from me - or if moving taking another AoO which would stop it dead on its tracks if it hit - Let me know if any of this is acceptable.


Male Halfling Summoner 11/Hierphant 5

This may be too late, but I would like to use a Mythic point to add 1d8 ⇒ 4 to my saving throw.


Yeah, I'm okay with Ally Defence being used. Remember it has used your next swift action.
1d20 + 21 + 2 ⇒ (12) + 21 + 2 = 35, 35 is lower than 39. Morrack's AC plus 5 is 28, so still hits.
.
Cage Enemy has interesting interactions with Defensive Move. Is there anything on the forums about it yet?
Ride Ceck to negate AOO 1d20 + 14 ⇒ (1) + 14 = 15 - nope. AoO hits, Nightmare is stopped.
Seamus - looks like you aren't in range. Rek can you make a save instead (Morrack is still okay)
Horseman uses Rally.


Mitsy and Seamus, you're up


Mitsy lifts both weapons above her head and thrusts them down on the nearest hound.

Full attack, starting with hound #2, and then moving on to #5 if #2 dies.

1d20 + 17 ⇒ (20) + 17 = 37 to hit, 4d6 + 17 ⇒ (4, 2, 3, 1) + 17 = 27 damage plus 1d6 ⇒ 3 fire if it hits.

1d20 + 17 ⇒ (15) + 17 = 32 to hit, 4d6 + 17 ⇒ (4, 6, 5, 6) + 17 = 38 damage plus 1d6 ⇒ 4 fire if it hits.

1d20 + 12 ⇒ (7) + 12 = 19 to hit, 4d6 + 17 ⇒ (5, 3, 4, 5) + 17 = 34 damage plus 1d6 ⇒ 3 fire if it hits.

1d20 + 12 ⇒ (9) + 12 = 21 to hit, 4d6 + 17 ⇒ (3, 4, 4, 6) + 17 = 34 damage plus 1d6 ⇒ 3 fire if it hits.


Male Halfling Summoner 11/Hierphant 5

"Three? Three hounds is too many."

Seamus casts baleful polymorph on hound #4, attempting to turn him into a rat. DC 21 Fort save negates. DC 21 Will save allows creature to keep its abilities as a rat.


Mitsy is invisible, right? And has 10ft reach?
The Hounds cannot see to dodge Mitsy's strikes, which pulverise all the Hounds.

Seamus: want to change action?


Male Halfling Summoner 11/Hierphant 5

Yes please.

Seamus mutters some incantations under his breath, and an invisible field of force surrounds Mitsy.

I'll cast Mage Armor on Mitsy. AC now 28.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

There is a wand of CMW in a wrist sheath on my person. You guys would know that since we have been adventuring together for a "while". Any help would be appreciated. I still have a few tricks up my sleeve. ;)


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

Fort Save: 1d20 + 13 ⇒ (10) + 13 = 23

Fort +13 (+4 vs. hot or cold environments and to resist damage from suffocation)


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

Apologies Jennix, we are still not used to playing as a team... I will get to you as soon as possible - I'm guessing since Mitsy pulverized the Hounds, Seamus can now do that :D

Reknarok's actions were designed to keep the main bulk of the enemies away from you and Seamus - wasn't particularly successful. Looking back, I think Morrack and me should have sticked together, perhaps 5 or 10 feet apart making some sort of road block, and making the best of his Outflank feat. But the zealot just ran off :D

By the way, who is our designated healer - to get Morrack and Jennix back on their feet?


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

We don't seem to have one. :o


Male Dwarf Inquisitor 11 / Champion Tier 5

Yeah still getting used to the inquisitor as well. Hopefully we will learn from this instead of dying.

Jennix is down, correct?

Morrack will dimensional hop over to L34, in the green stuff to flank with Reknarok

-32/114 hp, 55' dimensional hop remaining. Staggered.


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

I am up after Seamus right?


Male Halfling Summoner 11/Hierphant 5

Oooh sorry, didn't see I was up.

Seamus glides down off of Mitsy, landing gracefully on the ground next to his fallen companion.

Ride check for fast dismount 1d20 + 16 ⇒ (10) + 16 = 26

He reaches into Jennix's wrist sheath, draws the wand, and touches it to Jennix.

Use Magic Device 1d20 + 21 ⇒ (14) + 21 = 35 to activate. 2d8 + 6 ⇒ (4, 5) + 6 = 15 healing by using the hierophant power itemcraft, making the wand cast at caster level 6.


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

I think you already acted - you cast Mage Armor on Mitsy. I was just inquiring if now was my turn :D


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix will stand up and cast a spell when his turn comes around.

Thank you my friend, I may need that again, you've always been better at those sorts of devices than I have.


Male Halfling Summoner 11/Hierphant 5

Oh wow, I'm sorry. I should just be patient and let the GM tell me what's going on haha I guess you'll have to wait a few more turns to be healed Jennix.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Alas, Jennix stirs but falls back into unconsciousness.


Sorry guys, Rek's turn (my post last night went astray). Horseman has 15ft reach. Dog is within your minimum range, right?


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

Yep he is, I guess to hit him I would have to use my Spiked Gauntlet (or my claws from the Beast Totem :D ) - I'll just ignore him for now and try my full round of attacks on the Nightmare - I have no chance to miss her right? Since she is out of the cloud?


Obscuring Mist is written based on you, and you're in the cloud though... Reasonably I think it is based on the number of squares. On the plus side you get concealment versus people striking in now it exists.


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

Very well then :D

In spite of the poisonous cloud, Reknarok roars at the rider and its mount at full lungs - You should have not stopped here fool!! You will go back screaming to whatever hellhole you crawled out from!!

Attack 1:1d20 + 21 ⇒ (1) + 21 = 22
Damage if it hits: 1d20 + 29 ⇒ (9) + 29 = 38

Attack 2:1d20 + 21 ⇒ (8) + 21 = 29
Damage if it hits: 1d20 + 29 ⇒ (3) + 29 = 32

Attack 3:1d20 + 21 ⇒ (4) + 21 = 25
Damage if it hits: 1d20 + 29 ⇒ (14) + 29 = 43

Harakani DM, what should I roll for concealment?


allow me. >50=hit
attack1: 1d100 ⇒ 65. Misses because natural 1.
attack1: 1d100 ⇒ 61
attack1: 1d100 ⇒ 74.

Swinging wildly Reknarok hits the enormous Nightmare twice, and on the second swing the Nightmare falls.
ride: 1d20 + 14 ⇒ (4) + 14 = 18


Growling the Hound attacks Reknarok
20 concealment: 1d100 ⇒ 70 1d20 + 14 ⇒ (5) + 14 = 19 reroll 1d20 + 14 ⇒ (7) + 14 = 21 for 2d6 + 12 ⇒ (1, 4) + 12 = 17.
Miss, right?


"Give me the Raven's Head and I will leave you in peace, Lorrimer."
Attack: 1d20 + 21 ⇒ (2) + 21 = 23 Mythic power: 1d8 ⇒ 1damage: 2d8 + 20 + 1d6 ⇒ (2, 6) + 20 + (2) = 30Mythic Vital Strike. Does a 23 hit?
Rek, your turn again


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

Nop, 23 misses :D

Since I have a reach weapon, I would say that Dullahan is in my reach - correct DM?


He's got a 15' reach, and he's got 20% concealment from the one square of mist


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

What are you blabbing about wretched creature?! And don't think I can't see you trying to circle me to have your dog at my heels from one end and yourself from the other - lets solve that right away shall WE?!

Taking advantage of Morracks' position Reknarok takes a step back (to K38), accepting any punishment the beast may deal for the risky move, and swinging viciously at the hound.

Attack on the Hound: 1d20 + 21 + 2 ⇒ (2) + 21 + 2 = 25
Damage if it hits: 1d12 + 29 ⇒ (11) + 29 = 40

Attack on the Hound: 1d20 + 21 + 2 ⇒ (10) + 21 + 2 = 33
Damage if it hits: 1d12 + 29 ⇒ (1) + 29 = 30

Attack on the Hound: 1d20 + 21 + 2 ⇒ (1) + 21 + 2 = 24
Damage if it hits: 1d12 + 29 ⇒ (8) + 29 = 37

If I risk a hit from Dullahan, I will use Absorb Blow, if I am only risking being attacked by the hound as AoO, I will not expend it, saving it in the case the big bad guy comes for me.

Damned 1's and 2's :D


wow - first hit kills. jennix, morrack then seamus up next.
The dog is bisected by the first hit.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

I'm still down I believe


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

Morrack is up.


Yeah, Jennix, sorry. Morrack and Seamus had previously said they'd heal you but I'd like a confirmation that is still their intent.


Male Halfling Summoner 11/Hierphant 5

It is still my intent, unless of course Morrack does so before me.


Male Dwarf Inquisitor 11 / Champion Tier 5

Morrack will move towards the downed Jennix.

Avoiding AoO's, not sure how close I can get.


Seamus glides down off of Mitsy, landing gracefully on the ground next to his fallen companion.
He reaches into Jennix's wrist sheath, draws the wand, and touches it to Jennix.
So - this happens now then. Jennix is healed for 15.
@Morrack: K37 if moving 30ft. K43 if moving 60ft.


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

Maybe heal yourself Morrack?


Male Dwarf Inquisitor 11 / Champion Tier 5

K37 then. Staggered still.


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

Ok, who's next? The horseman I believe?

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