Mythic Ashes at Dawn (Inactive)

Game Master Harakani


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mythic points!


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

I have to confess I still do not completely dominate the mythic point usage... Exactly how many do I have? And to which actions can they be applied exactly?


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Seamus has a 24 Cha, he could make am untrained Diplomacy.


Male Halfling Summoner 11/Hierphant 5

"My good sirs," Seamus begins with a smile. "We are hoping to see the Caliphas Cathedral, and we have been led to believe that this is the place to find it. Judge Daramid has written us a letter of recommendation, and we were hoping to gain access. Might that be possible?

Diplomacy 1d20 + 7 ⇒ (2) + 7 = 9

Wow, that's terrible. Using a mythic point to add to the roll.

9 + 1d8 ⇒ 9 + (6) = 15

A little better now...


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Yes, the told us that we really should pay a visit.

Diplomacy: 1d20 ⇒ 1 Aid Another

Ouch


Male Dwarf Inquisitor 11 / Champion Tier 5

Oh boy. I'd rather not try to intimidate these fine upstanding citizens into doing our bidding.


Male Halfling Summoner 11/Hierphant 5

Let's see how they take to my pleasant request, and then go from there.


The man looks at you, the disbelief in his eyes blatant. He takes the proffered letter of recommendation and scrutinises it carefully.

"I shall talk to Master Modd, sirs. Please wait here."

Ten minutes later the man has not returned and another visitor arrives. This gentleman is a little pudgy, smiles widely and wears silver spectacles that seem to defy gravity by perching on the very end of his nose.

Knowledge local: DC 21:

Abraun Chalest, the curator at the Qauterfaux archives of Caliphas.

Knowledge history: DC 24:

Abraun Chalest, a noted Osirian scholar who recently wrote the book "The seven lost Pharaohs"


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Know. Local: 1d20 + 16 ⇒ (6) + 16 = 22

Know. History: 1d20 + 22 ⇒ (2) + 22 = 24


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Everyone can check spoilers. Sorry always forget to put that in.

Ahh, Master Chalest, so good to finally meet you in person, I follow your knowledgeable work most studiously. I just finished reading The Seven Lost Pharaohs. You quite outdid yourself. Most informative.


Male Dwarf Inquisitor 11 / Champion Tier 5

"Jennix. Letter."


"Oh? Oh! Thank you young man! Are you a member? I don't recall seeing you before..."


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

No, good sir. Not a member, though I aspire to that esteemed position. We do possess a letter of recommendation from Judge Daramid.


"Daramid? From Leipstadt? Well, well. A year or two probation and I'm sure she'll make you members of the Leipstadt chapter."


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Well,we were hoping to access the library for some research that we need to do.


Male Halfling Summoner 11/Hierphant 5

"Only if that is alright with you, of course. We don't wish to be a burden." Seamus flashes a grin at Master Chalest.

Diplomacy 1d20 + 7 ⇒ (9) + 7 = 16

Hopefully he doesn't see us as a threat.


"The Vaults?" Master Chalest seems taken aback
"Few have access to the Vaults. Possibly for a fellow scholar, I suppose... Perhaps... I could talk to the Master. Are you well published? Jennix Letter, wasn't it?"

Anyone wants to impress him, start making knowledge rolls

@Seamus:

You can tell your charming smile and Jennix's appeal to academic vanity seem to have bought you some leverage.

Harakani's 'On Academia':

Most scholars live or die by their patrons. Some patrons seek an advisor, but most seek famous scholars. Scholars achieve fame through writing insightful books, being talked about by other scholars, and making important discoveries.


Male Dwarf Inquisitor 11 / Champion Tier 5

1d20 + 13 + 1d8 ⇒ (5) + 13 + (3) = 21 "Ha' ya ever heard o' the Elfstomper Giant tribe? They rule way out deep in Belkzen, thriving on a reputation for slayin' a group o' elven warriors and their trained war mounts without taking a single casualty. O'course the story's bogus, but there's some belief these were not just ordinary elves. Some say they were dark elves, evil & twisted from livin' some dangerous place with no sun."

+5 to that roll if Monstet Lore comes into play.


"Fascinating - I would love to hear more about the interior of Belzken, so much history goes on in our savage neighbours' lands that we know nothing of. Do you have any evidence or artefacts of the true story?"


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

Reknarok, only slightly versed in the common local knowledge, and a few sparse informations about the nobility of the region, decided to stay silent, letting his more cultured companions do the talking - he assumes a martial posture, keeping watch on the surroundings.


Male Dwarf Inquisitor 11 / Champion Tier 5

"Sadly, no, the only things I brought off the plateau were weapons, scars, and stories. Perhaps we could discuss things inside?"


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

On the knowledge checks, can Jennix just take tens? That would be
Arcana 32
History 32
Dungeon 30
Geo 30
Engineer 30
Local 26
Nature26
Planes 24
Nobility 24
Religion 23


Master Chalest and Jennix engage in some quite spirited conversations on the nature of Osirian funeral architecture.

"No, no, I simply must disagree with you. You must see my exhibit on..."
Master Chalest trails off
"Oh. Bother. Come with me young man, we'll see the Master about this and then I'll prove to you why you're wrong! Bring your friends." Irritably waving the Guards aside he proceeds inside.

@Jennix:
Jennix, where is the Rave's Head?"


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

GM:
Haversack still, no one has volunteered to make use of it.


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

I still think Morrack should have it, else I WILL take it as a secondary weapon as I said before :D


Male Dwarf Inquisitor 11 / Champion Tier 5

Sure, i can wield the artifact weapon, i guess.


Going to speed up a little guys
Master Chalest talks extensively with the master of the Order in Caliphas, Edjureus Modd. Master Modd had been intending to deny you entry, but Master Chalest's entreaty convinces him - grudgingly - to allow access to the Vaults, albeit under Chalest's strict supervision.

Piles of statuary, pottery, paintings and art fill these chambers, clustered around large wooden crates, barrels and narrow bookshelves full of ancient musty tomes with only narrow, meandering pathways between them. In the final vault to the east a large worktable lies half-buried under a pile of scrolls, books and clay tablets, illuminated by magical work lights overhead.

The vaults, and master Chalest's help adds +6 to research rolls here

Carrion Crown Poem DC 30 knowledge or religion:

The poem is a formula to create a magical elixir to create a lich. It is specific to a person, but you cannot identify who.

Carrion Crown Poem DC 25 knowledge or religion:

The poem refers to items already acquired by the Whispering Way, though you have reclaimed the Raven's Head.

DC30 knowledge religion or arcana:

The strange amulet you found is probably a Moribund Key - an arcane object used by senior members of the Whispering Way.
Each Moribund Key bears an engraved skull with burned out ioun stones for eyes. Small openings line the outer edge of the Moribund Key. By turning the skull an inner plate filled with runes lines up with the openings on the outer edge.
There are thousands of combinations of settings, and these match symbols set on objects of great importance to the cult such as statues, paintings and doors. The proper arrangement of these runes activates stored spell effects in such objects, including powerful wards, programmed images or releasing arcane locks.

spellcraft DC 27:

The amulet bears an engraved skull with burned out ioun stones for eyes. Small openings line the outer edge of it.
It bestows a negative level on any good creature holding it.
The skull's eyes glow red when undead are within 60ft.
The bearer can cast message at will, and spectral hand and vampiric touch 3/day each.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Ok, taking 10 Knowledge Religion is 10+13+6=29+Mythic Point 1d8 ⇒ 2=31
Spellcraft is 10+15+6=31


two seperate knowledge checks DC 30, one for the poem (have the 25 if you make it) one for the amulet. But that's pretty impressive.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Ok, Knowledge Arcana 10+22+6=38

Also what do we need for the unidentified items from Dullahan.


That covers the amulet. Spellcraft roll and a second opinion (which the library can provide) for each other unidentified object

DC 40 Knowledge History or Local:

you find a chronicle of several items the whispering way once kept in Caliphas, including a gargoyle statue reputed to show believers the way to the cult's hidden stronghold in the city.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Knowledge History Take 10+22+6=38+Mythic 1d8 ⇒ 7=45


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Where do we stand on rolls, is the magical plate the only thing left to be ID'd?

Mythic 12/14


@jennix:

+2 full plate - you can have that Gratis ;P
Hate to poke, but given your only clue seems to be this statue...


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

So what is the status at the moment?


Master Chalest, looking over Jennix's shoulder remarks upon a description of one of the items

"I believe I recognise that Gargoyle. I think I've seen it down here, in fact." An exhaustive search later and he uncovers it in a far-off auxiliary store room.

Half-covered by a fallen tapestry, a hideous stone Garogyle crouches upon a solid block of rough hewn black granite. Its wings lie folded over its back, their sharp spurs reaching almost to the ten foot ceiling overhead, The statue's claws, teeth and strangely protruding rubs all appear crafted from iron. A carved necklace with a skull shaped medallion bearing curious runes along its outer edge hangs upon the gargoyle's chest.


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

What do you make of this boys? Reknarok questions, turning to his much more scholarly companions.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix begins examining the statue. This is supposed to be a map of some kind.


Male Dwarf Inquisitor 11 / Champion Tier 5

"Statues as maps, secret cathedrals in playhouses, and orders of hidden societies. Sounds like my kind of place. The Master guides."


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix begins examining the statue, running his hands along it and retrieving his magnifying glass to look at some smaller details. He keeps coming back to the necklace on the statue, comparing to the amulet at hand. These appear to be or represent the same thing, like I said the statue is supposed to show the way to the Whispering Way's stronghold here in the city. Hmmm..I wonder how it is accomplished?

I'm guessing I need to attempt a Use Magic Device here, just not sure of the mechanics yet(i.e. Am I a level down while using the amulet and what that make my DC check.), give me a bit here or weigh in GM. Unless I'm wrong everyone can read all the spoilers.


The only difference between the two amulets is the gargoyle's amulet has different runes showing.


Male Halfling Summoner 11/Hierphant 5

"I have some skill in magical devices," Seamus says, holding out his hand. "Mind if I give it a try?"


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix nods at Seamus. Of course, you have already proved your expertise with magic items. I am thinking that we need to turn the runes so that they match one or the other, but I trust you will find a way.


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

I am still here, simply there isn't much that Reknarok can contribute to the conversation


Male Halfling Summoner 11/Hierphant 5

"Well, here goes nothing."

Seamus runs his hands along the outside of the statue, trying to find a way to activate it.

Use Magic Device 1d20 + 21 ⇒ (7) + 21 = 28


@Seamus:
the statue's runes don't move. Maybe the amulet's do.


Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 10 Fighter (Unbreakable) 1

Shameless bump :D


As the now matching amulet is placed over its twin upon the gargoyle’s chest the runes on both momentarily flash blue.
Suddenly a few things happen.
The air in front of the gargoyle flashes and suddenly it is holding between its hands a map of Caliphas, strange floating symbols above it.
At each cardinal point stands a skeletal figure in a pristine scholar’s robe and bone staff, harsh whispers asking in unison:
”What is the fifth catechism?”
Knowledge: Arcana or Knowledge: Religion DC 34 (no library bonuses)

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