Mystery of the Keepers (Inactive)

Game Master DireMerc

Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Link to images


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-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

I've added the 6000gp from Devyhn's sale to Erik's sheet for now.

From my 1500 gp Erik buys a composite (+4) longbow, some more rope and a remove curse potion. From the other loot sale Belyz gets a belt of tumbling at 800gp.

We've got over 8000gp left from loot sales. If we get that wand of restoration at 2100gp that leaves 6000 gp.
Might I propose a bag of holding?

What else do we need?

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

DireMerc, I would like to allocate a spell slot for each day we are at sea towards recharging the healing staff.


sounds good it will be at 7/10 charges when you arrive on the island.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

a handy haversack might be a better investment than a bag of holding. The haversack weighs less, and you can retrieve items from it more easily.

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

"I Agree" Holding out his haversack, "Look what it can do"

"Crowbar" he then puts his hand in the bag and pulls out a crowbar without any rummaging around.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

I was thinking the second level bag of holding in order to stash loot it has a much bigger capacity.


Merry Christmas everyone! I should be back to regular posting speed starting tomorrow.


Male Professional Dosser 14/Rules Lawyer6

Merry Christmas!


Male Professional Dosser 14/Rules Lawyer6
DireMerc wrote:

I actually hadn't notice it when I checked before.

By RAW what he says is correct SLA's count as arcane spells by default unless they can only be divine in which case they are divine. This is a ruling I dislike mainly because people use it meet the requirements for things they would need to be a caster for like this. Arcane strike is not a big deal really if it was a prestige class like mythic theurge you were using a spell like ability to get into I would Veto it but so long as it's just arcane strike I'm ok with it even thought I personally don't like it.

The feeling amongst most players/dms Is that as prestige classes are generally underpowered, early entry is not overpowered. Mystic Theurge might be the only exception, but getting to 3rd level entry to MT requires so many hoops to be jumped through that it almost isn't worth it. Personally, I would consider a 5th level entry into MT, but these days prestige classes are so rarely played that it doesn't usually come up, and when it does it's usually high powered campaigns anyway.


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

By the way, anytime someone wants some mage armor, just put it in OOC spoiler, and I'll keep track of uses. Don't need to roleplay it unless you want to.


Just a notice that tomorrow morning I will be getting surgery to remove my gallbladder. I may be unable to post for a few days.

Liberty's Edge

Male I don't like to run and I'm not overly competitive Procrastinator 10/Daydreamer 15/Trivia Buff 5

Yikes! Best wishes for a complication-free surgery.

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

I hope for a speedy recovery.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

oooh... that sounds pretty serious - hope it goes swimmingly and you are back with us soon.


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

Good luck, if any is mine to give. :P


It's not too serious, it's a fairly common surgery and I should only be down for a few days if all goes well. Which it should.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Best wishes for a smooth recovery.


Operation went well, spending most of my time in bed playing with my tablet now so will try to resume posting. Wont be able to edit the maps until later thought cause that requires my computer.

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

It lives Wooo!

Liberty's Edge

Male I don't like to run and I'm not overly competitive Procrastinator 10/Daydreamer 15/Trivia Buff 5

Glad to hear everything went well!


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

so glad to hear you are recovering and getting better quickly.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Good news, glad it went well.


Male Professional Dosser 14/Rules Lawyer6

Glad to hear it.


Also in case you guys forgot the guy who sent you here did mention that the pathfinder society sent an expedition here ten years ago that never returned.


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

Heh, between the six of us, we have two Fort scores, 5 and 7.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Other than losing 6 hp (is that right?) what else do I need to do for CON drain?


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

don't forget to lower your fort save by one temporarily too

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Arkon takes a bite if he is able to

AoO if I get one for a Lizardman moving through my threatened Zone

Bite: 1d20 + 10 ⇒ (16) + 10 = 262d6 + 12 ⇒ (1, 4) + 12 = 17

With a Roar Arkon launches his Huge bulk at a viable target

I power my attacks with Arcane Strike and use power attack on my attacks
If I am able to charge(+2 to hit), i'll pounce on the Shaman, if not i'll attack a warrior (Take -2 off my attack rolls)

Bite: 1d20 + 12 ⇒ (1) + 12 = 132d6 + 14 ⇒ (1, 3) + 14 = 18

Claw: 1d20 + 12 ⇒ (11) + 12 = 231d8 + 14 ⇒ (8) + 14 = 22
Claw: 1d20 + 12 ⇒ (6) + 12 = 181d8 + 14 ⇒ (3) + 14 = 17

Rake: 1d20 + 12 ⇒ (1) + 12 = 131d8 + 14 ⇒ (2) + 14 = 16 When pouncing I can make rake attacks, so discount these two attacks if I can't pounce
Rake: 1d20 + 12 ⇒ (9) + 12 = 211d8 + 14 ⇒ (1) + 14 = 15

Fumble 1: 1d20 ⇒ 10
Fumble 2: 1d20 ⇒ 9


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Arkon - I think you posted this in the wrong thread... isn't this the discussion board?

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Ah well sorry all... I shall repost.. I didn't see i'd clicked on the wrong line, that's what I get for posting from work and being distracted.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

I like fumbles, personally. I use the Fumble deck and Critical Hit decks with my face-to-face group.

If you choose to use them, that's cool with me. If everyone else would rather not, I'm fine with that, too.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Is everyone still here? Diremerc are you still with us? Are you waiting on us for something?

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Im still here.. dunno whats happening.. supposed to camp.


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

Likewise.


Male Professional Dosser 14/Rules Lawyer6

I'm here.

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Yo Lyall.. great job.. thought i was in for pain there.


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

My job is to make players as conflicted as possible, by being the best support buddy mage I can, while playing up obnoxious bossy elf. :P


Actually you are the second group to come into the city in 300 years and the group before you has been here less than 24 hours.


Male Professional Dosser 14/Rules Lawyer6
Lyall wrote:
"I'm going to need more variation in my elemental attacks.. Just two is... insufficient." Lyall seemed half lost in his own thoughts.

Lol, should have played an admixture school wizard.


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

May have trouble getting on, my computer is inoperable.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Sorry. I lost my dot and didn't realize everyone was waiting on me.


It's ok I just assumed you would move to attack the demon let me know if I made a mistake there.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Reasonable assumption. I'm good with it.

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Heya all i'm away on holiday from the 2nd to the 7th of April (probably 1st to the 6th for those of you in USA), i'll have limited posting ability. As in i may have nowhere to charge my phone. I can be botted if needs be.


Male Professional Dosser 14/Rules Lawyer6

Well I'm away from 7th to 10th, but I should have Wifi access.

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

How generate hp's on level up?

Any other level p rules I need to know please?


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

So, question, do I suddenly have my fourth level spell slots prepared, or do I need to wait until I have time to study?


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

HP: 1d10 + 1 ⇒ (4) + 1 = 5


for hp the way we do it is your roll and add it to your total. You can also re-roll results of 1.

You gain your new spells when you rest.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

hp: 1d8 ⇒ 1
hp: 1d8 ⇒ 7 - I'll take it!, thanks for the reroll rule.

will work on leveling up this afternoon.

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