Music by Morricone: A Stone and a Hard Place Campaign (Inactive)

Game Master Loup Blanc

Chapter 3: Vengeance Ride


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Bennies 2/3 | Wounds 0/3 | Parry 5 | Toughness 5 | Charisma 0 (2 if respect military) | Grit 1 | Pace 6 | Xp 5

Thats more or less what I did.

Still, at one point I was getting dealt like ten cards.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

What's been going down, chief? I saw you update in the other games we're in together. You get this one undotted and hidden? Happens to me a bunch - just did to my second fallout game this week.


Yeah, sorry guys. I've been busier this week than expected, a lot of stuff piling on at once that I didn't see coming, so that's been taking up a lot of my time. That and I've been trying to figure out how to phrase the next part well in the tone I'm going for and it isn't coming together just yet.

I suppose in Discussion I can drop the baseline that you aren't finding anything tonight, though. Whatever it is has disappeared back into the darkness and there isn't a whole lot you can do right now, as it's too dark to look for tracks.

I'm definitely hoping to get a post up soon, and probably can either later today or tomorrow morning depending on things. After that I imagine we'll get back into the pace of things. Sorry for the disruption, life hit hard.


Bennies 2/3 | Wounds 0/3 | Parry 5 | Toughness 5 | Charisma 0 (2 if respect military) | Grit 1 | Pace 6 | Xp 5

It happens. I just figured it was the forums as they have been buggin me of late.


Hey all, sorry again for the absence. I know I mentioned that last week was crazy for me, and that craziness didn't stop until just now. Although I'll admit some of the things I've been up to were enjoyable, they were also crowded into a schedule rather unexpectedly on my end, and this is the first I've had enough free time to gather my thoughts and get a post up in here. I know that the Gameplay update might seem short and simple enough, and it honestly is, but I didn't want to go for it until I was in a decent state of mind.

A few things I can say, though, given my activities of late: writing decent poetry takes longer than you might expect, Francis Bacon was quite an interesting guy (you should look up how he died if nothing else), and the new Deadpool movie is very entertaining.


Again, perhaps against my better judgment, and maybe it's just my inner sunbro talking, but Eddy can board the extra Benny train for that last post. Cracked me up over here.


Bennies 2/3 | Wounds 0/3 | Parry 5 | Toughness 5 | Charisma 0 (2 if respect military) | Grit 1 | Pace 6 | Xp 5

I about cried laughing at "Miss that Kangaroo"

Grand Lodge

Abilities:
Strength d8 (2) Agility d8 (2) Spirit d6 (1) Smarts d4 (0) Vigor d6 (1)
Stats:
Toughness: 5(6) Parry: 6 Pace: 4 Charisma: 0 Bennies: 2/3
Skills::
Fighting d12, Guts d8 (4), Gambling d4(1), Lockpicking d6(2), Shooting d8 (3), Smite d4 (0), Healing d4 (0)

Much appreciated! I will put all of my heart into burning that benny in a blaze of glory... if I could be that grossly incandescent...


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

I propose the first player to die has to come back as a focused healer.

I may end up eating these words. But seriously, chi, blessing, shaman, and even mad scientists can cast healing. I think only blessed and shaman can do greater...

Anyway, it's like a game,"better be careful or you'll end up the cleric!"

Grand Lodge

Abilities:
Strength d8 (2) Agility d8 (2) Spirit d6 (1) Smarts d4 (0) Vigor d6 (1)
Stats:
Toughness: 5(6) Parry: 6 Pace: 4 Charisma: 0 Bennies: 2/3
Skills::
Fighting d12, Guts d8 (4), Gambling d4(1), Lockpicking d6(2), Shooting d8 (3), Smite d4 (0), Healing d4 (0)

I'm okey with it. If I die I may roll a blessed healer/gunslinger Priest. Just have to think about a good gimmick to add... "Praise the lord and pass the ammo" won't suffice.


Well, both Eddy and Biff will be Chi eventually.


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

I totally see the trappings of chi healings being chiropractic adjustments with those two.


Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10

My back-up is already a voodooist. Former Bayou Vermilion employee.


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

I figured I'd wait to see who dies with me (it's rarely one person in SW) and make a themed pair, or barring that, a hook to easily join the rest later.

I did almost make a HELLFIRE AND BRIMSTONE BAPTIST PREACHER but 1) I was worried about it getting offensive, 2) Too one dimensional.


I know the "standard" trapping is acupuncture, but I was imagining acu"punch"er. They take one good look at the wound, size it up, and give it a good whallop until it decides it's had enough punishment and just seals back up.


Bennies 2/3 | Wounds 0/3 | Parry 5 | Toughness 5 | Charisma 0 (2 if respect military) | Grit 1 | Pace 6 | Xp 5

Hey guys, guess what I forgot; every one one my team within five squares of me (25' or so) gets +1 to recover from shaken, what with my command edge. Should've mentioned that during the fight. Doh!

Grand Lodge

Abilities:
Strength d8 (2) Agility d8 (2) Spirit d6 (1) Smarts d4 (0) Vigor d6 (1)
Stats:
Toughness: 5(6) Parry: 6 Pace: 4 Charisma: 0 Bennies: 2/3
Skills::
Fighting d12, Guts d8 (4), Gambling d4(1), Lockpicking d6(2), Shooting d8 (3), Smite d4 (0), Healing d4 (0)

And never forget we could just channel energy through our punches, targetting pressure points to force your chakras back into place...
Who am I trying to lie here? I will probably talk to the DM into something acceptable but at the same time the most bizarre thing I can imagine at the moment.
Consider it jury rig healing.

"Your arm is frozen? Here! Let me wrap it with my super heated abs to warm it back again"
Ps.-That last part may or may not be copyright infringement.


Toriko is hilarious.

Also, yes, "Acupuncher" was the idea for me. =)


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

I had visualized doing WWE style backbreakers or suplexes that chiropractically adjust folks, but that's funny too.


Why not both?


I'm fine with all this and more. I'd expect nothing less of Biff and Eddy at this point.

Grand Lodge

Abilities:
Strength d8 (2) Agility d8 (2) Spirit d6 (1) Smarts d4 (0) Vigor d6 (1)
Stats:
Toughness: 5(6) Parry: 6 Pace: 4 Charisma: 0 Bennies: 2/3
Skills::
Fighting d12, Guts d8 (4), Gambling d4(1), Lockpicking d6(2), Shooting d8 (3), Smite d4 (0), Healing d4 (0)

I've just realised that if Eddy manages to bring the bastard down with that shot, this will be one of the most glorious and stupids kills I've seen: the british fires madly around the cave, a body falls from the ceiling. Ash sighs. Again.


Hey all--just a short update on things since I haven't posted recently. Midterm week at my school is coming to a head right now, along with a head cold that's been brewing for the past couple days, so I'm facing a combo of lots of things to do and very little willpower or energy to do them. As such I don't think I'll be able to string together a good GM post until tomorrow afternoon/evening. After that should be smooth sailing for a while as I'm on spring break for a week.

Rest assured you killed the critter dead, though. I would try using common pool Bennies to keep it alive but it isn't even a Wild Card and you guys dealt a ton of damage.


Took Arcane Background (Chi Mastery) and Deflection as my power.

Though I'm somewhat unclear on how it all works. Apparently I get 20 Power Points, but there's mention of skills involved?

Grand Lodge

Abilities:
Strength d8 (2) Agility d8 (2) Spirit d6 (1) Smarts d4 (0) Vigor d6 (1)
Stats:
Toughness: 5(6) Parry: 6 Pace: 4 Charisma: 0 Bennies: 2/3
Skills::
Fighting d12, Guts d8 (4), Gambling d4(1), Lockpicking d6(2), Shooting d8 (3), Smite d4 (0), Healing d4 (0)

I will need some walkthrough, too.
I know the amount of points spent depends entirely on the power -barring certain edges that modify it, I guess-
But how often do I recover them? Once the scene is over? Dairy, ala d&d?

And as my dear Sundakan have asked, any skill we should know of? The rulebook is confusing as all hells.


Okay, so Chi Mastery in Deadlands works much like the Super Powers Arcane Background in base Savage Worlds. Instead of having a single skill that works for all your powers, every power you have has its own Skill to activate it (with the same name). These skills are linked to Spirit; the trade-off for having to crank a new skill for each power is that you have a lot of Power Points. You also don't have a drawback if you fail a test to activate a power or anything: it either works or it doesn't. You recover 1 Power Point per hour, which means that a full night's sleep or any lengthy downtime will get you back to full.

You also get two powers when you take the Background, and because I don't want you to spend two Advances just to use powers, I'll give you a d4 in each power's skill for free. So, for example, if Biff takes Deflection and, say, Smite, he'd have those as Skills at d4. If he wants to use Smite in a fight, he'd roll to activate it...
Smite: 1d4 ⇒ 3 Wild: 1d6 ⇒ 5
...and with a Success on the Wild die he's ready to lay the smack down. It's a little confusing as presented in Deadlands since they assume you have the Savage Worlds base book as well, but it works out.


Bennies 2/3 | Wounds 0/3 | Parry 5 | Toughness 5 | Charisma 0 (2 if respect military) | Grit 1 | Pace 6 | Xp 5

Shoot - does that mean if I take blessed i can start with a d4 in faith? 'cause I'd considered it, but didn't want to have to spend two levels to use powers.


Bennies 2/3 | Wounds 0/3 | Parry 5 | Toughness 5 | Charisma 0 (2 if respect military) | Grit 1 | Pace 6 | Xp 5

Mainly because then I can take Flock.

But I think that's just spreading my abilities too thin and really losing focus, so for now I'll just up my Guts to d8 and Riding to d6. I am supposed to be Cavalry after all.


Any objection to me shuffling sone skills around? I put a d8 in Climb and Swim just because I couldn't think of anything else. Bumping my powers to d6 would be a good use of those.


Also I think my Powers are going to be Protection and Bolt.

The former because deflecting bullets off my pecs and having them ricochet back to kill the shooter is awesome.

The latter because I need a ranged option, and I get this neat image of Biff taking bullets and flicking them out of the palm of his hand with a thumb, kinda like Younger Toguro from Yu Yu Hakusho, but with actual bullets.

"You know I never did understand why people buy those infernal contraptions. This is so much easier!" *flick* *BANG BANG BANG*


Yep, being that we're at the end of the first adventure, you guys can finalize characters however you want now. This means shuffling skills around, assigning new points, or doing other things of this nature, up to and including a complete overhaul of the concept and mechanics. You also have an Advance to play around with on top of character creation, so that's fun. Might I suggest somebody picking up at least a d4 in Healing?

Yeah, I'm gonna have it so that any Arcane Backgrounds you pick up after character creation give you a d4 in the relevant skill(s) for free. Hell, to be fair I'll do it for character creation too, so Claire and Cornelius, you both have an extra skill point to spend somewhere. Consider this a house rule.

I'll also add in another house rule I often use to this game: when you take a new skill with an Advance, you also get to bump one skill that's below its Attribute, including the skill you just took. Obviously this might lead to some folks wanting to rebuild since it makes taking new skills more attractive, so this is a good time to mention it since you lot have a chance to rebuild.

I think that's everything for now; any more questions and let me know.


Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10

If I recall correctly, Ash took straight up to a d6 in healing.

Also, neat! Extra skill!


Bennies 2/3 | Wounds 0/3 | Parry 5 | Toughness 5 | Charisma 0 (2 if respect military) | Grit 1 | Pace 6 | Xp 5

I...might shift a little.

Leadership isn't panning out like I thought. No extras to lead. :-/

I get what you're doing. You basically made new skills cost the same as old.


You may get Extras at some point, Cornelius, and perhaps sooner rather than later. Once you get to Tombstone Chasen can and probably will be under your control, so there's that, and you could potentially get more after that.

Speaking of, let's see if Chasen advances. I've decided I will go with the roll to level rule, since it seems more intriguing and in keeping with the randomness of Savage Worlds. Ally: 1d6 ⇒ 1 Alas, not this time.

In any case you can rebuild to whatever you want.


Bennies 2/3 | Wounds 0/3 | Parry 5 | Toughness 5 | Charisma 0 (2 if respect military) | Grit 1 | Pace 6 | Xp 5

Well, there's also the matter that in one of my games I'm a summoner and another I have a familiar, and I am thinking three games where I control multiple characters may be a bit much.

I don't really know what other direction I would take Corney, though. I have been liking the personality, but not so much the mechanics. The soldier angle hasn't played out as well as I had hoped.

It may be because I'm relatively unfamiliar with Deadlands. I've played once or twice, and I think I was a huckster both times. I think I overestimated the value of some stuff and not others.

... :-/ ...

Since nobody has said anything in main thread most of the day, it seems at least I have time to consider, in light of the new house rules and all.

Grand Lodge

Abilities:
Strength d8 (2) Agility d8 (2) Spirit d6 (1) Smarts d4 (0) Vigor d6 (1)
Stats:
Toughness: 5(6) Parry: 6 Pace: 4 Charisma: 0 Bennies: 2/3
Skills::
Fighting d12, Guts d8 (4), Gambling d4(1), Lockpicking d6(2), Shooting d8 (3), Smite d4 (0), Healing d4 (0)

If you want to be a blessed and RP it I'm pretty sure either Biff or me have been ordered priests once at least. So we can pass you the blessing and order you as an anglican priest.

I don't think nobody would be surprised.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Nah, I...Would need to rearrange a lot, and it wouldn't mix with the soldier deal. :-/

Sorry, my mind is frazzled. I may have had another MRSA skin infection flare up, and that is really making me depressed, which in turn is causing me to be dissatisfied with everything in general, apparently extending to character decisions.


Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10

I do know (since I've read this campaign before) that later in this story there are a number of places where you can gain access to plenty of extras. The Texas Rangers, the Agency, and the Confederate government all have an interest in helping us out with certain things that happen. It's more an issue of a thing that happens comparatively late in the game.


Scout; bennies 3/3; wounds 0; Toughness 5; XP 5; CHA -2 (outside of natives)

I know I've been debating taking shamanism if you go blessed then i probably won't but if you don't want to then I can at least pick up some healing.


I'm gonna be on the road for a fair bit of today, so don't expect a post from me to move us forward until this evening. I'll also hold off until I get some confirmation about what people are doing with their characters, so everyone's finalized for the beginning of the plot campaign in earnest.


Bennies 2/3 | Wounds 0/3 | Parry 5 | Toughness 5 | Charisma 0 (2 if respect military) | Grit 1 | Pace 6 | Xp 5

I think if I do change things around, it won't be to add an arcane background. Every Justice League needs a Batman or Green Arrow, after all.

Grand Lodge

Abilities:
Strength d8 (2) Agility d8 (2) Spirit d6 (1) Smarts d4 (0) Vigor d6 (1)
Stats:
Toughness: 5(6) Parry: 6 Pace: 4 Charisma: 0 Bennies: 2/3
Skills::
Fighting d12, Guts d8 (4), Gambling d4(1), Lockpicking d6(2), Shooting d8 (3), Smite d4 (0), Healing d4 (0)

I will be getting Arcane Background(Chi), because mad kung fu genius!

For powers, what does everybody think about Healing and Smite? I've thought that both may be fluffed as heat and energy surging forth, resonating within the chakras of enemies and allies... healin' or killin'.

Plus Sun Energy. That's cool too.


Bennies 2/3 | Wounds 0/3 | Parry 5 | Toughness 5 | Charisma 0 (2 if respect military) | Grit 1 | Pace 6 | Xp 5

Kept it simple. Dropped survival, upped notice, and now have at least a d6 or d8 in every skill I'm actually using. Still a talker and leader, but now actually decent with the things he does on his own own. Basically the same guy only spread less thin.


Praise the Sun?

Cornelius's update sounds fine as well. I've heard from most of you about the Advance, so I think we're about ready to continue forward with the game. I'll get a post up in a little while.


I'm going to be on the road for most of tomorrow, so don't expect an update until the late afternoon or evening, but I'll probably move you into the Oriental then, at which point some other things will happen. Do expect a long-ish post.

If any of you have other questions or comments for Virgil Earp you can post them between now and then; we can assume he responds during the walk, since it's long enough for a moderate conversation.


Re: Hindrance as a help: Cup Overflows is usually more accidental than intentional, but Biff and Eddy could definitely play around with using that for fun times. Flipped tables, flying dishware, that sort of thing. You guys are stronger than average so you can do some fun stuff in any case, and as a Dramatic Task it's all about the fun.

Also, Dramatic Tasks don't actually track Raises, just Successes, so I'm thinking of a couple options for those: either they can be applied automatically toward helping other party members in their own rolls, as though everything after the first Success was a Cooperative Roll, or they can be banked to negate future Complications (for anyone) on a 1-for-1 basis. I'll leave it up to you guys to decide which you want to do with each Raise when you get them.


Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10

Does each individual raise count as one? So if a 15 is say 2 raises, do we count it two times?


Yep. So, you could either use that as a bank to cancel two complications down the line, or give a +2 bonus to someone else's roll.


Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10

Given everyone has been rolling spectacularly, I may bank both. We'll see.


Well, considering Sam just picked up a singular d4 in fighting, I might appreciate some of those...

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