Mummy's Mask Book 1 PFS (Inactive)

Game Master DoubleGold

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Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

Following Kroone's lead, Thundering Bull also searches and then takes position to move out.

Perception: 1d20 + 2 ⇒ (4) + 2 = 6 Damn, we are so good.

Dark Archive

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Male Nagaji Paladin (Enlightened Paladin) 2 | HP 6/18 | AC 20 TO 15 FF 15 | F +7 R +6 W +7 | CMD 18 | Init +3 | Perc +1 LLV | Lay on Hands 0/4

Bull, my friend, there's probably a Fiendish T-Rex in this room and we're not seeing it. But our effort is golden!

Dark Archive

1 person marked this as a favorite.
Status: 10/10 +1 Weapon | Human Magus 2 hp 13/13 | Init 2, Per 2 | AC 17, T 13, FF 15 | Fort +3, Ref +1, Will +3 | +4 CMB | CMD17 | MW Warhammer +6 (1-8+3 19-20x3), Dagger+3/4 (1d3+2 19-2023,P/S, Rg10)
Ready Spells:
Light, Prest, Ray of Frost | Chilling Touch, 1/3 Shocking Grasp
2/4 Arcane | Status: None] | 1/1 CLW Potion

Following close behind Bull,and not trusting his eyes Haron keeps a sharp lookout.

Perception: 1d20 + 9 ⇒ (1) + 9 = 10

OMG I hope there is a t-rex at this point.

Scarab Sages

1 person marked this as a favorite.
Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

Perc: 1d20 + 8 ⇒ (1) + 8 = 9

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

I do not believe that!

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

One of us! One of us!

Liberty's Edge

Male CG Ratfolk Unchained Rogue (Underground Chemist) 2 | HP: 19/19 | AC: 18 (14 Tch, 15 Fl) | CMB: 0, CMD: 14 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +8 (With Trap Finding and Trap Spotter), SM: +1 | Speed 20ft | Sneak Attack +1D6 | Spells: none | Active conditions: none | Re-roll (+2) 1/1

Wow you guys...

Nor'scrik walks past all the people looking at theier own feet and checks for traps.

perception, trapfinding: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22


DungeonMaster

While everyone is is looking at the design patterns on the floors and walls and Haron is just looking for anything in general being a little more observant, Nor'scrik spots the secret door and the trap. And he also examines the chests and finds they are not locked and not trapped.

2 vials of silversheen, a masterworklongbow, 10 cold iron arrows and lots of gold or artifacts worth gold which we don't care about in PFS

Nor'scrik also knows that to disable this trap, it will be a little bit trickier without setting it off.

Nor'scrik, the disable device is slightly higher than most dcs in this one. It is also a magical trap that will summon a creature. Remember failure by 5 or more sets it off. Or you all could turn back now and leave with what you have, though you will miss out on a magical artifact Akhentepi's Armor which lies beyond this door

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

Silverback taps Nor'scrik on the shoulder. "Should you want some help, this may assist you," he says while casting a cantrip.

Guidance if you choose to proceed.

Grand Lodge

Male Human(Varisian) Bard 2 Percept +6, Sense Motive +6, Init +2 15 of 15 hp

Trig stands ready with his staff.

Cause we know Nor'scrik is going for it.

Dark Archive

1 person marked this as a favorite.
Status: 10/10 +1 Weapon | Human Magus 2 hp 13/13 | Init 2, Per 2 | AC 17, T 13, FF 15 | Fort +3, Ref +1, Will +3 | +4 CMB | CMD17 | MW Warhammer +6 (1-8+3 19-20x3), Dagger+3/4 (1d3+2 19-2023,P/S, Rg10)
Ready Spells:
Light, Prest, Ray of Frost | Chilling Touch, 1/3 Shocking Grasp
2/4 Arcane | Status: None] | 1/1 CLW Potion

Haron readies himself to attack what ever creature is next to let his bullets bounce harmlessly off them.

Haron sharpens his gun in preparation. That is why he is the sharpest gone in the west.

Liberty's Edge

Male CG Ratfolk Unchained Rogue (Underground Chemist) 2 | HP: 19/19 | AC: 18 (14 Tch, 15 Fl) | CMB: 0, CMD: 14 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +8 (With Trap Finding and Trap Spotter), SM: +1 | Speed 20ft | Sneak Attack +1D6 | Spells: none | Active conditions: none | Re-roll (+2) 1/1

"I found a trap that will make a creature appear. Thank you for a little help Silverback. Helping is good, yes? Everyone stay back while i try to stop it working.... also be ready to run away quick-quick just in case"

Nor'scrik takes his time as he ties to see just how hard the trap is to disable.

disable device take 10, guidance: 10 + 11 + 1 = 22

If that doesn't do it I'll take a dice roll and see if dicebot still likes me! :P

try again if needed:
disable device, guidance: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21

Dark Archive

Male Nagaji Paladin (Enlightened Paladin) 2 | HP 6/18 | AC 20 TO 15 FF 15 | F +7 R +6 W +7 | CMD 18 | Init +3 | Perc +1 LLV | Lay on Hands 0/4

Kroone gets ready to defend his allies in case something comes out.

I believe in you, my brave rodent friend. - he says, warmly.


DungeonMaster

Norscrik takes a few seconds, taking his time, and shuts down the magic trap. He can now open the door safely.

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

Seeing everyone else tense with anticipation, he does so as well. He isn't quite sure what he is waiting for, but Thundering Bull waits nonetheless. After what feels like eternity of readying for action, he loses his patience and kicks down the door. "NOT BE BORING ROOM," he barks into the next room, demanding that it appeal to his narrow scope of interests.

As always, Bull is easy to anticipate. If your character cares to stop him, he would listen.


DungeonMaster

While Norscrik just gets the trap disabled in time, Thundering Bull rushes into the door and the beyond. He finds a long, long hallway, and door at the end of it. The walls are bare, and you can only go in this hallway single file. Does Thundering Bull want to run ahead? Or wait for others to catch up?

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

Steinfaust will follow the bull.

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

"Nor'scrik, you have done a commendable job," Silverback says. "But let us follow that Bull character before he leaves us all behind."

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

He is ready for the next room, but does not abandon his allies!

Dark Archive

Male Nagaji Paladin (Enlightened Paladin) 2 | HP 6/18 | AC 20 TO 15 FF 15 | F +7 R +6 W +7 | CMD 18 | Init +3 | Perc +1 LLV | Lay on Hands 0/4

Kroone advances to the next room, trying to assume a position towards the front or right behind the line. He chuckles, thinking on his inpatient friend Bull, and as he moves he smiles to Nor'scrik.


DungeonMaster

Room A18, top middle: Akhentepi's Burial Chamber

A sarcophagus covered in gold leaf rests on a raised stone platform in the center of this chamber. The casket's cover is carved the likeness of an adult man with his arms crossed over his chest, and covered in thick coat of dust. Two ornate chests sit beyond the dais in the northeast and southeast corners, and between them stand two large funerary urns. The sole exit is a door to the west. You can stand on the coffin with an acrobatics of 10, and it is also difficult terrain

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

Silverback renews his light spell and then casts detect magic.

"What do we have here? All the time in the world, for one thing..."


DungeonMaster

The room is brightly lit, and the only magic here is in the coffin, most likely magic items inside it. As you are a little bit in the hallway, the room isn't very bright, but it is lit.

Dark Archive

Male Nagaji Paladin (Enlightened Paladin) 2 | HP 6/18 | AC 20 TO 15 FF 15 | F +7 R +6 W +7 | CMD 18 | Init +3 | Perc +1 LLV | Lay on Hands 0/4

Nor'scrik, my agile companion, would you mind checking around here, and this coffin, for those nasty traps? - says the Paladin, imagining it pays off to be cautious.

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

Perception: 1d20 + 2 ⇒ (1) + 2 = 3 GOD. BLESS.

Thundering Bull stares really hard at the sarcophagus. The thick muscles of his neck straining with the effort, even his eyes seem to bulge from his head. Finally, he relaxes. "Room safe," he says with an air of overwhelming confidence. He seems almost offended when Kroone requests Nor'scrik's aid... Almost...

Grand Lodge

Male Human(Varisian) Bard 2 Percept +6, Sense Motive +6, Init +2 15 of 15 hp

Trig scans the room with detect magic, then begins a more mundane search.

perception: 1d20 + 6 ⇒ (7) + 6 = 13

Trig will pass any results on to the party.


DungeonMaster

Triccio notices the Iron cobra that was hiding on the other side of the coffin, it was going to surprise you, but there goes that idea.

Combat
init: 2 + 1d20 ⇒ 2 + (18) = 20 thundering bull
init: 2 + 1d20 ⇒ 2 + (4) = 6 Triccio
init: 3 + 1d20 ⇒ 3 + (5) = 8 Kroone
init: 4 + 1d20 ⇒ 4 + (8) = 12 Silverback
init: 2 + 1d20 ⇒ 2 + (14) = 16 Steinfaust
init: 4 + 1d20 ⇒ 4 + (10) = 14 Norscrik
init: 6 + 1d20 ⇒ 6 + (6) = 12 Haron
init: 2 + 1d20 ⇒ 2 + (16) = 18 Iron cobra its a small sized construct, for those that want to make the appropriate knowledge check


DungeonMaster

Thundering Bull is up With all that running he did, he must have been rushing to look forward to this fight

Dark Archive

Status: 10/10 +1 Weapon | Human Magus 2 hp 13/13 | Init 2, Per 2 | AC 17, T 13, FF 15 | Fort +3, Ref +1, Will +3 | +4 CMB | CMD17 | MW Warhammer +6 (1-8+3 19-20x3), Dagger+3/4 (1d3+2 19-2023,P/S, Rg10)
Ready Spells:
Light, Prest, Ray of Frost | Chilling Touch, 1/3 Shocking Grasp
2/4 Arcane | Status: None] | 1/1 CLW Potion

I am going to post out of order because I will not be back on until tomorrow evening. [/b]

Let me guess my bullets will bounce right off this thing too. I do not like metal monsters!

"Give me a flesh and blood enemy."

Pistol Shot: 1d20 + 6 ⇒ (3) + 6 = 9

Damage: 1d6 ⇒ 3

[ooc] LOL well I am sure I missed anyway.

Liberty's Edge

Male CG Ratfolk Unchained Rogue (Underground Chemist) 2 | HP: 19/19 | AC: 18 (14 Tch, 15 Fl) | CMB: 0, CMD: 14 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +8 (With Trap Finding and Trap Spotter), SM: +1 | Speed 20ft | Sneak Attack +1D6 | Spells: none | Active conditions: none | Re-roll (+2) 1/1

Just before the combat started.

Nor'scrik moves up to search the room and arrives just in time to see a metal snake slither out from it's hiding place.

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

Moving behind the Bull, Steinfaust swings his weapon.
Attack: 1d20 + 6 ⇒ (19) + 6 = 251d10 + 6 ⇒ (3) + 6 = 9


DungeonMaster

Steinfaust hits the Iron Cobra right at the tail But realizes his weapon doesn't cut in as deep. Your damage will be applied after it goes since it beat you in init, and it can't go until Thundering Bull does. It has Damage reduction of 5/-

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

Thundering Bull sees the shiny snake and his vision narrows. Eager for another fight, his tunnel vision takes him straight to his next foe. "SQUISH SNAKE," he bellows as he attempts to trample his next foe.

Bullrush: 1d20 + 11 ⇒ (7) + 11 = 18 4 damage if successful
Overrun: 1d20 + 11 ⇒ (2) + 11 = 13 6 damage if successful, target prone if beat cmd by 5 or more, ends up on other side of target.

Charge into a bullrush, bullrush activates overrun. If overrun is successful, someone will be able to flank! :)


DungeonMaster

Thundering Bull does bullrush it, but does not overrun it. And fails to damage it, via damage reduction

It will strike at thundering Bull bite: 3 + 1d20 ⇒ 3 + (1) = 4

Rest of the heroes are up

Dark Archive

Male Nagaji Paladin (Enlightened Paladin) 2 | HP 6/18 | AC 20 TO 15 FF 15 | F +7 R +6 W +7 | CMD 18 | Init +3 | Perc +1 LLV | Lay on Hands 0/4

I don't think I understand the map exactly, but... Let's see

Kroone moves towards the construct and tries to hit it with his weapon. As he moves, he feels the importance of dealing quick with a creature that can resist the damage of the bull.

Personal Trial on the Cobra - +1 to Att, Dmg, Ac and Saves vs. it

Attack: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Damage: 2d6 + 4 + 1 ⇒ (6, 2) + 4 + 1 = 13


DungeonMaster

Kroone swings, but the attack misses, as it bounces off its hard shell.
Triccio, Silverback, Norscrik are up

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

Silverback raises a hand and a sheet of flames erupt around the creature.

"Back to your hole, beast!"

burning hands: 2d4 ⇒ (3, 2) = 5


DungeonMaster

reflex: 2 + 1d20 ⇒ 2 + (11) = 13 you heat the metal up good, burning some of it away.


DungeonMaster

Botting people
Triccio does have a shortbow, which I assume he would use hit: 3 + 1d20 - 2 - 4 ⇒ 3 + (19) - 2 - 4 = 16 it has cover and such as it peaks half its body over the coffin and it is in melee
Norscrik doesn't have range, and I doubt he'd want to be in melee with it.
But no hit
Thundering Bull is up It has 9 points of damage on it

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

Kroone, is it safe to say that you would have moved into flank with me since you just attacked it with your greatsword? I am assuming so, -2 to my attack if not.

Thundering Bull's anger surges when the snake refuses to be squished. He responds by ferociously swinging his axe upon it.

2H Battleaxe PA: 1d20 + 8 ⇒ (15) + 8 = 231d8 + 9 ⇒ (1) + 9 = 10


DungeonMaster

After being badly hurt, it will retaliate at thundering bull. bite: 3 + 1d20 ⇒ 3 + (6) = 9

Then the rest of the heroes take care of it. Combat over It had 1 HP left, you would have taken care of it, especially if silveback had another autohit spell left

You open the chest and dig out the treasure.
The heroes escape the dungeon alive with all of the treasure.

Potion of darkvision, potion of lesser restoration, Akhentepi's Armor.
(+1 padded armor, once per day can grant +3 to init check)

Alright, you make it back to town. I'll post more details tomorrow, feel free to roleplay amongst each other in the meantime. You will be in town for about a day or two in real life as there is a roleplaying encounter and I'll start the 2nd dungeon Tuesday or Wednesday.

Dark Archive

Status: 10/10 +1 Weapon | Human Magus 2 hp 13/13 | Init 2, Per 2 | AC 17, T 13, FF 15 | Fort +3, Ref +1, Will +3 | +4 CMB | CMD17 | MW Warhammer +6 (1-8+3 19-20x3), Dagger+3/4 (1d3+2 19-2023,P/S, Rg10)
Ready Spells:
Light, Prest, Ray of Frost | Chilling Touch, 1/3 Shocking Grasp
2/4 Arcane | Status: None] | 1/1 CLW Potion

"Well that is some fancy armor. Too bad it is built for you big folks. I would quite like that."

For the most part I am just earning gold to upgrade my gun but that armor would be a cool "get a jump" on a big bad. I do not care over much however.

Once gold is doled out I would like to do some shopping DoubleGold.

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

Moving back Steinfaust pets his companion and moves back helping Bull to carry the loot back to town.

Liberty's Edge

Male CG Ratfolk Unchained Rogue (Underground Chemist) 2 | HP: 19/19 | AC: 18 (14 Tch, 15 Fl) | CMB: 0, CMD: 14 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +8 (With Trap Finding and Trap Spotter), SM: +1 | Speed 20ft | Sneak Attack +1D6 | Spells: none | Active conditions: none | Re-roll (+2) 1/1

On the journey back Nor'scrik stays quiet for a while but seems quite restless. Finally he stops holding back and says what has been on his mind.

"So... can i count the shiny things when we get back to town? I waited like you all said!"

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7
Quote:
Alright, you make it back to town. I'll post more details tomorrow, feel free to roleplay amongst each other in the meantime. You will be in town for about a day or two in real life as there is a roleplaying encounter and I'll start the 2nd dungeon Tuesday or Wednesday.

Okay, so did we finish the initial part? Do we get Chronicles and level? Are you intending to finish the whole thing?


DungeonMaster

You know Haron, although you could spend in game gotten gold, it will still come off the set amount you are suppose to get of 1195 for the adventure, if you want you can purchase up to 500 gold worth of stuff now, if you consume the consumables found in the dungeon, you do not spend gold doing so, but the consumables found in the dungeon are only good in the scenario for Pathfinder. If you buy consumables, you always have them. Not sure if you've ever played PFS or not, but it's weird. At Silverback: The first book consists of 4 parts. Only the first two parts are for the chronicle. You will get your chronicle after completing part 2, though you will start part 2 long rested, fully healed and all that good stuff. And after Mummy's Mask I will DM 1st book of Iron Gods as requested, I might even flip between the two or between three APs because of leveling reasons for PFS, and likely let you play the first two books of each, I'll have to see.

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

Perfect, thanks!

Dark Archive

Male Nagaji Paladin (Enlightened Paladin) 2 | HP 6/18 | AC 20 TO 15 FF 15 | F +7 R +6 W +7 | CMD 18 | Init +3 | Perc +1 LLV | Lay on Hands 0/4

That's Kroone's first adventure, so anything that comes, I'll be happy :)

Kroone tapped Nor'scrik shoulder, friendly, and gave him a smile.

Of course, my friend. You deserve it.

The Paladin himself is contemplative, at this moment, thinking about the events - and excited to think about the future to come.

Liberty's Edge

Male CG Ratfolk Unchained Rogue (Underground Chemist) 2 | HP: 19/19 | AC: 18 (14 Tch, 15 Fl) | CMB: 0, CMD: 14 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +8 (With Trap Finding and Trap Spotter), SM: +1 | Speed 20ft | Sneak Attack +1D6 | Spells: none | Active conditions: none | Re-roll (+2) 1/1

Although i cannot play Iron Gods book 1 for credit i'd be happy to drop back in if you do book 2 of Iron Gods and Mummy's Mask. Due to PFS levelling issues it's entirely possibly that wouldn't be Nor'scrik though, which is a shame.


DungeonMaster

Nor'scrik you will be level 2 when book 1 of MM completes (3 XP), and you have to be level 2 to play Iron Gods book one, thus you should be able to, unless you want to use a different character

The heroes head back to the Tooth and Hookah bar. There they find five other adventuring groups:

Cryptfinders: These hereo hail from the Inner Sea Region

Daughters of the Desert: These beautiful women follow the lead of Sigrun Firehair descended from a genie.

Dog Soldiers: A group of halfings with their fighting dogs.

Sand Scorpions: A group of three Rogues and a single Magus

And the Scorched Hand: A well balanced party seeking Knowledge following Nethys (these people are bad guys and you fight them at the end of book 1, but you won't fight them in PFS, since you only do the first 2 parts, maybe just for fun I can skip to part 4 after completing this and Iron Gods and see what it is like going up against them and doing that large dungeon, you won't get credit for it though, neither can you die permanently).

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