Harsk

Silverback's page

408 posts. Organized Play character for PatheticWretch.


Full Name

Silverback

Race

Human

Classes/Levels

Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

About Silverback

Male Human Druid 1 (Blight Druid)
N Medium Humanoid (Human)
Init +1; Senses Perception +7
Languages Common, Druidic
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DEFENSE
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AC 17, touch 11, flat-footed 16
    (+4 armor, +2 shield, +1 Dex)
hp 11 (1d8, +2 Con, +1 favored)
Fort +4 (+9 to stabilize), Ref +1, Will +5
Defensive Abilities Heart of the Wilderness (-12 hp to kill)
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OFFENSE
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Speed 20 ft. (4 squares)
Melee Scimitar +3 (1d6+3/18-20)
Ranged Sling +1 (1d4+3)
Base Atk +0; CMB +3; CMD 14
Special Attacks Omen (1/day, swift action intimidate)
Domain Darkness
Prepared Spell List
Druid (CL 1, Concentration +4): *Domain
    1st - entangle, sleep*, snowball
    0th - create water, detect magic, light
Spells per Day: (2+1/0/0/0/0/0/0/0/0/ DC:13+spell level)
Scrolls: none
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STATISTICS
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Abilities STR 17, DEX 12, CON 14, INT 8, WIS 16, CHA 8
Feats Diehard, Enforcer, Blind-Fight*
Traits Adopted (Boar Resilience), Omen, Unbreakable Survivor (1/day, heal 1d8+1) Drawback Unlearned
Skills Acrobatics -4, Appraise -1, Bluff -1, Climb -2, Diplomacy -1 (+0 vs. Phaendar), Disguise -1, Escape Artist -4, Fly -4, Handle Animal +3, Heal +3, Intimidate +4 (+5 vs. Phaendar), Knowledge (Nature) +5, Perception +7, Profession (Herbalist) +7, Ride -4, Sense Motive +3, Sleight of Hand +5, Stealth -4, Survival +6, Swim -2 Armor Check Penalty -5
SQ Spontaneous Casting, Vermin Empathy, Night Hunter (6/day)
Combat Gear acid flask (x1) Other Gear scimitar, club, dagger (cold iron), sling, bullets (10), hide armor, shield (heavy/wooden), outfit (cold-weather), backpack, bandolier (x2), rations (trail/per day)(x3), spell component pouch (x2), bell, candle, chalk, charcoal, fishhook, string, flint and steel, parchment, sewing needle, signal whistle, oil (flask)(x3), tindertwig (x2), smokestick, earplugs, spring-loaded wrist sheath (loaded with dagger), 2 gp

SPECIAL ABILITIES:

Bonus Feat Humans select one extra feat at 1st level.
Heart of the Wilderness: Humans raised in the wild learn the hard way that only the strong survive. They gain a racial bonus equal to half their character level on Survival checks. They also gain a +5 racial bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them. This racial trait replaces skilled.
Nature Bond (Ex): A blight druid may not bond with an animal companion, but may either call a familiar as a wizard of her druid level or select from the Darkness, Death, and Destruction domains in addition to those normally available.
Nature Sense (Ex) You gain a +2 bonus on Knowledge (Nature) and Survival skill checks.
Night Hunter (Su): As a standard action, you can blend into the shadows of the night, becoming nearly invisible. As long as you are in an area of dim light or darkness, you are invisible (as per invisibility) to creatures without darkvision. This ability lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.
Spontaneous Casting You can channel stored spell energy into summoning spells that you haven't prepares ahead of time. You can "lose" any prepared spell in order to cast any Summon Nature's Ally spell of the same spell level or lower
Weapon and Armor Proficiency Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below). Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor. (A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. See the ironwood spell description) Druids are proficient with shields (except tower shields) but must use only wooden ones. A druid who wears prohibited armor or carries a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter.
Vermin Empathy (Su): A blight druid can improve the attitude of vermin as a normal druid can with animals. Vermin have a starting attitude of unfriendly. The blight druid can also improve the attitude of animals and mindless undead creatures that were formerly animals, but she takes a –4 penalty on the check unless the animal or undead has a disease special attack.
This ability replaces wild empathy.

BACKGROUND:

”As long as I am free, I will fight!”

Nature is not nurturing. Nature is harsh and cold. Nature is unforgiving of weakness. The forest may trick you, poisoning you with what looks edible. Fire burns and wolves hunt. Nature kills.

So learned a young human boy with the unlikely name of ‘Silverback.’ Decades ago, the young boy lived in a small settlement near Phaendar…one that was wiped off the map when its few dozen inhabitants were slaughtered by goblinoids. All except one frightened, hidden boy.

The lone child would have died, had he not been taken in by an unruly but kind lycanthrope named Split-tusk, who became his would-be mother. The trauma of losing his parents created a long, silver streak down the back of the boy’s hair, and the lycanthrope named him Silverback. Split-tusk protected the boy from her fellow lycanthropes that would have killed him, and together the pair survived the wilds of Nimrathas around Phaendar. Occasionally, Split-tusk would send the boy into Phaendar for supplies, and locals came to call him ‘Wild Child.’ The boy resembled a filthy wolf, but was fascinated by the town. He would quickly make his trades and leave.

Over the years, Split-tusk taught Silverback how to hunt, fish, identify edible plants and herbs, and recognize that nature is a cycle of life and death.

Silverback already knew about death, but that lesson was painfully reinforced when magic-wielding bandits from Nidal killed Split-tusk and left Silverback, almost a man now, nearly dead. When he recovered, he swore vengeance on Split-tusk’s killers. Using all his survival and tracking skills, he followed their cold trail into Nidal.

After finding the bandit stronghold, Silverback snuck in and exacted revenge. His fury was a thing to behold, as he fought with a tooth and claw savagery only an unforgiving nature could teach. Though he dispatched many a foe, he was eventually overwhelmed.

His captors beat him, branded him, and planned to kill him. However, a shadowcaster from the Midnight Guard thought Silverback might make an interesting test subject, and imprisoned him somewhere in the Mindspin Mountains. Umbral Court agents administered all kinds of dark torture only Zon-Kuthon could appreciate. For untold years, Silverback sought only that nature would take him.

But part of nature is darkness. Curiously, Silverback could understand some of the dark powers used against him. Though he despised the arcane magic as an unnatural abomination, he thought he could see how nature might replicate the effect. One night, Silverback used the same tricks of the shadowcaster against his guard, magically causing his captor to fall asleep, then slipped into the darkness without being seen.

Silverback made his way east back toward his home. As the years passed, the druid, now more powerful, survived in the same lands around Phaendar. But he was not without scars. The druid felt tainted by the powers of darkness. He protected the lands against agents of Nidal, and worked with some druids of Crystalhurst to understand and fight the Darkblight. But he was not quite the same, and seemed to encompass not the green side of nature, but its decay, darkness, and death.

Still, the ‘Wild Child,’ now decades older, managed to rebuild his life near Phaendar, and his tenacity made him a local legend. Though the villagers did not know Silverback well, this they knew: this enigmatic druid was a survivor and an ally.

Silverback is a scarred, older man with long hair and beard, though it is difficult to tell his exact age. A great silver streak runs down the back of his uncovered head. He wears a hide almost as if they were his own skin and a scimitar at his waist. He seeks to achieve balance through conflict, with the fittest surviving.

Appearance

Personality

1. Background
    a. Conflict
    b. Challenges
    c. Mystery
    d. Passion
    e. Birthplace
    f. Family
    g. Professions and Crafts
    h. Significant Past Events
        i. Family-related events
        ii. Personal events
        iii. Notable individuals
    i. Mysteries
    j. Existing Conflicts
    k. What triggered adventuring?
    l. Initial possessions
    m. Bound duties
    n. Quests
2. Primary Motivators - Balance and Conflict
3. Emotion and Core Traits
    a. Emotional Disposition and Moodiness - Angry, Labile
    b. Core Traits
        i. Outlook: Pessimistic
        ii. Integrity: Unscrupulous
        iii. Impulsiveness: Spontaneous
        iv. Boldness: Intrepid
        v. Agreeableness: Disagreeable
        vi. Interactivity: Reserved
        vii. Conformity: Heterodox
4. Secondary Personality Traits
    a. Sense of Humor: Cynical
    b. Favorite Topics of Conversation: Power of nature, natural cycles, opera
    c. Group Affiliations
    d. Religion and Spirituality
    e. Quirks, Habits, and Oddities
    f. Hobbies and Enjoyments
    g. Mental Disorders
    h. Barks

Level Progression:

Level 1:
Class Taken: Druid
Class Feature Gained: nature bond, nature sense, orisons
Hit points Gained: 1d8, +2 Con, +1 favored
Skill Points (3 +2 background +1 free*): intimidate (1), handle animal (1), knowledge (nature)(1), perception (1), profession (herbalist)*, sleight of hand (1)
Feats: diehard, enforcer, blind-fight*

Dice:

[dice=Scimitar (cold iron)]1d20+3;1d6+3[/dice]

*heart of wilderness (+1/2 level survival)
*natural spell, heavy armor proficiency, power attack, toughness
*wild stoneplate?
*unbreakable survivor improves at lvl 6

http://paizo.com/threads/rzs2r6tx?Druid-Magic-Items

https://paizo.com/threads/rzs2tj39?Prometeus-guide-to-Druid