Mummy's Mask

Game Master Samy

GM Samy's Mummy's Mask Campaign --- Day 26 --- Google Drive Folder --- Experience --- Treasure --- Relationships --- Maps (Empty Graves)
Panic Level: 13

Party Inits:
[dice=Initiative Aleris]1d20+7[/dice]
[dice=Initiative Deseri]1d20+2[/dice]
[dice=Initiative Harmose]1d20+11[/dice]
[dice=Initiative Kito]1d20+0[/dice]
[dice=Initiative Polux]1d20+3[/dice]
[dice=Initiative Qari]1d20+2[/dice]
[dice=Initiative Ra-Khefer]1d20+1[/dice]
[dice=Initiative Turel]1d20+2[/dice]

[dice=Perception Aleris]1d20+9[/dice]
[dice=Perception Deseri]1d20+1[/dice]
[dice=Perception Harmose]1d20+9[/dice]
[dice=Perception Kito]1d20+2[/dice]
[dice=Perception Polux]1d20+10[/dice]
[dice=Perception Qari]1d20+6[/dice]
[dice=Perception Ra-Khefer]1d20+0[/dice]
[dice=Perception Turel]1d20+9[/dice]


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Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Still with the shovel he picked up, Ra turned around and around.
"First zombies, then crawling claws? What in the name of Anubis is going on?" He said aloud.


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

I don’t know, but now might be a good time to grab a better weapon!” Kito says as she is healing the two people who were knocked unconscious when the doors exploded open.

How many NPCs are here? It sounds like some left.

Liberty's Edge

Female Human Commoner 1

Let's say about 20-30 who have clustered against the walls in every direction so that the center of the main hall is empty.


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Kito raises her voice so she can be heard above the other noise. She tries to reassure the crowd.

Everyone please stay calm and let us check if it is safe before you try leaving! We have experience with undead abominations from our time in the necropolis and know what we are doing!

Diplomacy: 1d20 + 7 ⇒ (3) + 7 = 10

It probably would have been more effective if she wasn’t in the middle of healing someone who got hurt.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6
Samy wrote:
At the start of Round 9 (so others may react during their Round 9 action) Polux hears some sort of scratching or scraping noise coming from the side room A4, where the auction goods have been stored.

"I hear something coming from there" - Polux alerts his companions - "Stay sharp"

5' step toward Kito - next roound (10) I am going to the door.

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK
Kito wrote:
“I don’t know, but now might be a good time to grab a better weapon!”

"Well I'm sorry, but mine is in the shop at the moment!" Growled Ra as he brandished his appropriated shovel.


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Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Looking at the corpses, Kito asks “Did the zombies have any weapons?” She then looks at Ra and gestures to the people still there. “Otherwise, ask if you can borrow one of the ones we recently sold.

Looking to Menya, she adds “I suspect that being able to say they were used to stave off these abominations would only add to their value.


Inactive

"Something in that room?" Aleris asks, her face paling slightly. "Turel, Qari, can you cover him while I keep an eye out here?" she asks.


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

"Of course Sister." Turel responds evenly as he moves towards the door spear at the ready.

Move to position on map.

Liberty's Edge

Female Human Commoner 1

At the beginning of Round 10, there's a loud crash from A4.

Everyone may take their Round 10 actions.

Make sure you are correctly positioned on the map.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Polux moves to the door, listening at it with care, then checking it for traps.

Perception: 1d20 + 11 ⇒ (4) + 11 = 15

Assuming there are no traps (we're not in a dungeon after all :D):

Then steps away with a nod to Turel - "Seems safe"

Polux's words depend on what he hears from the other side of the door, but this way we can keep the ball rolling.

Disable Device if needed:

Disable Device: 1d20 + 15 ⇒ (12) + 15 = 27


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

"I am ready. Open the door." Turel replies calmly as he raises his spear.

Delay until after Polux.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Ok, there was a misunderstanding, but let's keep rolling - Polux opens the door and steps back.

Liberty's Edge

Female Human Commoner 1

What you see inside is revealed on the Google Slide. Map token for the thing placed just on the other side of the opened door.


Inactive

Still watching the main entrance into the building and ready to strike the first unliving creature that tries to approach, Aleris is for the moment blissfully unaware of the horror lurking in the room close by...

Readied Action:

Glaive vs. ???: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d10 + 1 ⇒ (9) + 1 = 10

______

For the moment, Aleris continues to watch the main door and readies an action to attack. Pretty sure that'll change in a few moments though :)


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Looking around, Kito says "This is going to be a long night, isn't it."

She casts Mage Armor on herself. I hope it will last long enough!

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

His attention grabbed by the crash, Ra started over to see what was going on. He stared at the figure trying to puzzle out what it was.
Knowledge:Dungeoneering: 1d20 + 5 ⇒ (18) + 5 = 23

Liberty's Edge

Female Human Commoner 1

Religion DC 10 (untrained):
Mummies are created through a rather lengthy and gruesome embalming process, during which all of the body's major organs are removed and replaced with dried herbs and flowers. After this process, the flesh is anointed with sacred oils and wrapped in purified linens.

Its slam attack causes curse and disease.

Religion DC 15 (trained):
Although most mummies are created merely as guardians and remain loyal to their charge until their destruction, certain powerful mummies have much more free will. The majority are at least 10th-level clerics, and are often kings or pharaohs who have called upon dark gods or sinister necromancers to bind their souls to their bodies after death—usually as a means to extend their rule beyond the grave, but at times simply to escape what they fear will be an eternity of torment in their own afterlife.

It has DR 5/-.

Religion DC 20 (trained):
Vulnerable to fire

Religion DC 25 (trained):
Despair aura that paralyzes on sight

Religion DC 30 (trained):
You may check the mummy PRD entry.

Oh and also, the first time you see the creature and are within 30' of it (both conditions must be fulfilled), roll Will DC 16. If you see it but are 35'+ away, you don't need to roll, and if you are within 30' but blocked Line of Sight, you don't need to roll. (But you will need to roll the first time you do fulfill both conditions.)

Will failure:
Paralyzed with fear for 1d4 rounds.

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Religion DC13: 1d20 + 1 ⇒ (3) + 1 = 4 Fail.
Will DC16: 1d20 + 1 + 1 ⇒ (9) + 1 + 1 = 11 Fail. Paralyzed with fear 1d4 ⇒ 1 rounds.


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

Untrained Knowledge Religion 1d20 + 1 ⇒ (18) + 1 = 19

Qari doesn't see the undead yet, as it is still in the other room. She moves 15' left, toward the door.

Would someone move me, please?


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

Knowledge Religion: 1d20 + 6 ⇒ (6) + 6 = 12
Will save DC 16: 1d20 + 7 ⇒ (6) + 7 = 13 Fail: Paralyzed for 1d4 ⇒ 1 rounds.

"A Mumm--" Turel croaks before being held fast by fear.


Inactive

Are we still on Round 10?

Liberty's Edge

Female Human Commoner 1

Still Round 10.

Round 10
Enemy: crashing noise
Polux: open door
Turel: paralyzed
Ra-Khefer: paralyzed
Qari: move
Kito: mage armor
Aleris: ready
Harmose: -
Deseri: -

Still missing Harmose and Deseri. If one of them posts, I will move forward and let the other one be retroactive, or if neither posts, I will move forward anyway sometime during the weekend.

Liberty's Edge

Female Human Commoner 1

Harmose and Deseri may act retroactively.

Round 11

The mummy silently charges toward Turel and Polux, who are the most visible and nearest opponents.

I *think* Polux rolls Will as the mummy begins its approach, so that if he fails Will, he may be paralyzed and not get an AoO on approach.

Rolling for mummy's target, alphabetically. Polux = 1, Turel = 2.

Target: 1d2 ⇒ 2 Turel

Charge Attack: 1d20 + 16 ⇒ (17) + 16 = 33 Damage: 1d8 + 10 ⇒ (7) + 10 = 17 plus roll Fort DC 16

Turel: Fort DC 16 Failure:
1d6 Con and 1d6 Cha damage

Mummy's AC is lowered by 2 due to charge until its next turn.

Everyone's turn. Remember to roll Will the first time you have line of sight to the mummy and you're within 30' of it. The Will roll is DC 16 or be paralyzed for 1d4 rounds.


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Kn: Religion: 1d20 + 6 ⇒ (4) + 6 = 10
Will: 1d20 + 4 ⇒ (12) + 4 = 16

What?!?” Kito exclaims as she looks over and sees the monster attacking Turel.

She steps back a little bit and uses her misfortune hex on it. She then starts that horrible giggling that she so often does during combat.

5’ step, Misfortune hex DC 17 to negate. Cackle Giggle to extend the hex.


Inactive

Aleris swings around, her jaw dropping at the sight of the thing that's tearing into Turel.

Kn. Religion: 1d20 + 9 ⇒ (7) + 9 = 16

"Ohmygoshamummy!" she gasps, dropping her glaive. "They're...they're really powerful, they can shrug off strikes (DR 5/-) from almost anything..." she continues as she works a complex incantation. Suddenly, another glaive forms in her hands. It glitters in the light and what looks like a faint mist seems to be curling off of it.

She dashes forward, scooting around Polux in an attempt to close the distance between herself and the creature.

Will (DC 16): 1d20 + 7 ⇒ (11) + 7 = 18
______

Aleris casts Holy Ice Weapon. Not sure if Polux is technically blocking LoS from where Aleris is but I figured I'd roll anyway just in case.


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

Fort Save DC 16: 1d20 + 5 ⇒ (13) + 5 = 18 Succeeded but that blow left Turel at 3 hp...time to retreat he he...

Turel manages to shake off the paralyzation from the sight of the mummy, but everyone can hear the sound of ribs cracking where the mummy's fist connected. Deciding to retreat for the moment, Turel steps behind the enlarged Polux.

Withdraw.


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

As Turel withdraws, Kito waves for him to come to her.

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra spends the round struggling to free himself from the paralysing fear.

Liberty's Edge

Female Human Commoner 1

I believe Ra-Khefer's single paralyzed round already occurred on Round 10, as Ra-Khefer took no action during that round. If my count is correct, Ra-Khefer should be free to act during this round.


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

Qari blasts at the mummy with her cold blast.

RTA with PBS 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26

Damage 2d6 + 2 + 1 ⇒ (5, 1) + 2 + 1 = 9


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Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Knowledge Religion: 1d20 + 7 ⇒ (5) + 7 = 12

“Great! Mummies have eyes!”

Will Save: 1d20 + 5 ⇒ (16) + 5 = 21

Harmose runs forward, angling his color spray to miss Polux.
Will Save DC17, remove 5 hit dice from Mummy to determine the effects.

Liberty's Edge

Female Human Commoner 1

Will vs Kito's Misfortune: 1d20 + 8 ⇒ (9) + 8 = 17
Will vs Harmose's Color Spray: 1d20 + 8 ⇒ (18) + 8 = 26

The mummy seems unnervingly powerful as an opponent, as it shakes off both Kito's hex and Harmose's spell, seeming unaffected by them.

Welcome to the Real Opening of Book 2. Hope you survive the experience... :)

Qari's cold blast hits. Because it is energy damage, it is not subject to DR and thus does full damage.

Mummy has taken 9hp damage so far. It does not appear significantly harmed.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Sorry ppls, got hammered by a really crappy week...

Huh... I keep saying Polux is not a frontliner...

Will Save: 1d20 + 6 ⇒ (4) + 6 = 10

Polux's muscles go stiff, and he is unable to react.

Liberty's Edge

Female Human Commoner 1

Mummy Aura Fails: Turel (but duration has expired), Ra-Khefer (ditto), Polux (need to roll duration)
Mummy Aura Successes: Kito, Aleris, Harmose
Mummy Aura not rolled yet: Qari, Deseri

Round 11:
Mummy: hits Turel for 17hp, Turel succeeds at save
Kito: Misfortune (fails)
Aleris: Holy Ice Weapon
Turel: (paralysis expired) Withdraw
Ra-Khefer: (paralysis expired) -
Qari: hits mummy for 9hp (9hp dmg total so far)
Harmose: Color Spray (fails)
Polux: (paralysis begins, roll duration)
Deseri: -

Ra-Khefer and Deseri still have actions and may take them retroactively. I'm moving us on to Round 12 tonight.

Liberty's Edge

Female Human Commoner 1

Round 12

Polux is a really obvious target to the mummy due to his size and proximity. The mummy thus attacks Polux this round. The mummy's charge AC penalty also expires now.

Mummy Slam vs Polux: 1d20 + 14 ⇒ (16) + 14 = 30 Damage: 1d8 + 10 ⇒ (8) + 10 = 18 plus save Fort DC 16

Polux: Fort DC 16 Failure:
effect 1d6 Con and 1d6 Cha

Everyone's turn. Polux's paralysis expires and he may act this round if he rolls a 1 on his paralysis duration (1d4).


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Seeing her Misfortune didn’t work, Kito steps over to Tutel and heals him. Then she gets a pearl out of her pocket.

CMW spontaneous from see invisibility: 2d8 + 4 ⇒ (7, 3) + 4 = 14

I assume I can use the Pearl of Power I purchased, correct?

Liberty's Edge

Female Human Commoner 1

Sure! Any purchases were finished before hell broke loose.


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

Will save 1d20 + 2 ⇒ (5) + 2 = 7

Qari was frozen in place for 1d4 ⇒ 3 rounds.


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

Turel nods in thanks to Kito for the healing and, gripping his spear tightly, dashes back into the fray weaving his way next to the mummy...his blow is hurried and glances off the mummy's cloth coverings.

Move to position on map.
Attack: +1 Spear, fight defensively: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13; Slashing damage: 1d8 + 3 ⇒ (3) + 3 = 6
Current AC is 20.


Inactive

Aleris scoots along the wall and stops behind Turel, attempting to slice at the mummy with her icy glaive!

Holy Ice Weapon (MW Glaive) vs. Mummy: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Damage: 1d10 + 1 ⇒ (7) + 1 = 8 + 4 cold
Holy Water Damage: 1d4 ⇒ 1

Unfortunately her aim is off and additionally not helped by having to maneuver around Turel to try and strike.

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Round 11:
Breaking free of the horrible paralysis, Ra scrambled around Polux and over the couch to come up behind the mummy.
Double Move

Round 12:
Roaring his outrage, Ra swung his shovel with both hands!
Shovel power attack: 1d20 + 8 - 4 - 1 ⇒ (17) + 8 - 4 - 1 = 20 for a possible 1d4 + 6 + 2 ⇒ (2) + 6 + 2 = 10 damage.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Paralysis duration: 1d4 ⇒ 3


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

[oocI cannot find the mummy on the map]My retroactive will be to cast protection from evil on Ra for round 10 and Turel for round 11.[/ooc]

Pulling out her wand and pointing it at Ra and then Turel before pointing a finger at the mummy, "Stay there."
Casting Shadow Trap Will save is 14

Religion: 1d20 + 8 ⇒ (4) + 8 = 12

Liberty's Edge

Female Human Commoner 1

Round 10+11:
Deseri retroactively protection from evils Ra-Khefer and Turel.

Round 12:

Mummy hits Polux for 18hp plus save Fort DC 16

Kito Cure Moderates Turel for 14hp
Qari paralyzed (2 rounds remaining)
Turel misses mummy
Aleris misses mummy
Ra-Khefer hits mummy for 10hp minus DR (14hp dmg total so far)
Polux paralyzed (1 round remaining)
Deseri see below
Harmose may post retroactively.

Deseri can't cast Shadow Trap without looking at the mummy, which means she'll need to roll Will at that point. Rolling for her.

Deseri Will DC 16 vs mummy despair aura: 1d20 + 3 ⇒ (2) + 3 = 5 Paralysis rounds: 1d4 ⇒ 1

Deseri is paralyzed and the Shadow Trap was not yet expended.

That should account for everyone's aura rolls.
Mummy Aura Fails: Turel (expired), Ra-Khefer (expired), Polux (1 round remaining), Qari (2 rounds remaining), Deseri (expired)
Mummy Aura Successes: Kito, Aleris, Harmose

Moving on to the next round.

Liberty's Edge

Female Human Commoner 1

Round 13:

Polux paralyzed (0 rounds remaining)
Qari paralyzed (1 round remaining)

The mummy was damaged by Ra-Khefer on the previous round, and since Polux has not yet damaged the mummy, it is drawn away from Polux and toward the more threatening Ra-Khefer.

Mummy Slam vs Ra-Khefer: 1d20 + 14 ⇒ (2) + 14 = 16
If that hits:
Damage: 1d8 + 10 ⇒ (1) + 10 = 11 plus Fort DC 16

Polux also still needs to make the Fort DC 16 roll from when the mummy hit him on the previous round.

Turel, Aleris, Ra-Khefer, Kito and Deseri have their Round 13 actions to spend. Harmose has Round 12+13 to spend.


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

Turel steps around the mummy and again stabs at it with his spear,

Round 13:
5' step on map.
Attack: +1 Spear, flank, fight defensively: 1d20 + 8 + 2 - 2 ⇒ (11) + 8 + 2 - 2 = 19; Slashing damage: 1d8 + 3 ⇒ (3) + 3 = 6
Current AC is 20.

Liberty's Edge

Female Human Commoner 1

Turel misses just barely.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Shaking her head, now that it can move. Clinching her fist and willing away the panic and muttering the words for her spell.

Shadow trap. Sorry I missed that part.


Inactive

With the mummy still in her sights, Aleris tries once again to stab it with her summoned glaive!

Holy Ice Weapon (MW Glaive) vs. Mummy: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Damage: 1d10 + 1 ⇒ (7) + 1 = 8 + 4 cold
Holy Water Damage: 1d4 ⇒ 1

Maybe I should've stuck to using my bow?

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