
![]() |

Still with the shovel he picked up, Ra turned around and around.
"First zombies, then crawling claws? What in the name of Anubis is going on?" He said aloud.

Kito the Scholar |

“I don’t know, but now might be a good time to grab a better weapon!” Kito says as she is healing the two people who were knocked unconscious when the doors exploded open.
How many NPCs are here? It sounds like some left.

Kito the Scholar |

Kito raises her voice so she can be heard above the other noise. She tries to reassure the crowd.
“Everyone please stay calm and let us check if it is safe before you try leaving! We have experience with undead abominations from our time in the necropolis and know what we are doing!”
Diplomacy: 1d20 + 7 ⇒ (3) + 7 = 10
It probably would have been more effective if she wasn’t in the middle of healing someone who got hurt.

Polux |

At the start of Round 9 (so others may react during their Round 9 action) Polux hears some sort of scratching or scraping noise coming from the side room A4, where the auction goods have been stored.
"I hear something coming from there" - Polux alerts his companions - "Stay sharp"
5' step toward Kito - next roound (10) I am going to the door.

![]() |

“I don’t know, but now might be a good time to grab a better weapon!”
"Well I'm sorry, but mine is in the shop at the moment!" Growled Ra as he brandished his appropriated shovel.

Kito the Scholar |
1 person marked this as a favorite. |

Looking at the corpses, Kito asks “Did the zombies have any weapons?” She then looks at Ra and gestures to the people still there. “Otherwise, ask if you can borrow one of the ones we recently sold.”
Looking to Menya, she adds “I suspect that being able to say they were used to stave off these abominations would only add to their value.”

Turel Garaldo |

"Of course Sister." Turel responds evenly as he moves towards the door spear at the ready.
Move to position on map.

Polux |

Polux moves to the door, listening at it with care, then checking it for traps.
Perception: 1d20 + 11 ⇒ (4) + 11 = 15
Assuming there are no traps (we're not in a dungeon after all :D):
Then steps away with a nod to Turel - "Seems safe"
Polux's words depend on what he hears from the other side of the door, but this way we can keep the ball rolling.
Disable Device: 1d20 + 15 ⇒ (12) + 15 = 27

Turel Garaldo |

"I am ready. Open the door." Turel replies calmly as he raises his spear.
Delay until after Polux.

Polux |

Ok, there was a misunderstanding, but let's keep rolling - Polux opens the door and steps back.

Aleris Somciel |
Still watching the main entrance into the building and ready to strike the first unliving creature that tries to approach, Aleris is for the moment blissfully unaware of the horror lurking in the room close by...
Glaive vs. ???: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d10 + 1 ⇒ (9) + 1 = 10
______
For the moment, Aleris continues to watch the main door and readies an action to attack. Pretty sure that'll change in a few moments though :)

Kito the Scholar |

Looking around, Kito says "This is going to be a long night, isn't it."
She casts Mage Armor on herself. I hope it will last long enough!

![]() |

His attention grabbed by the crash, Ra started over to see what was going on. He stared at the figure trying to puzzle out what it was.
Knowledge:Dungeoneering: 1d20 + 5 ⇒ (18) + 5 = 23

![]() |

Its slam attack causes curse and disease.
It has DR 5/-.
Oh and also, the first time you see the creature and are within 30' of it (both conditions must be fulfilled), roll Will DC 16. If you see it but are 35'+ away, you don't need to roll, and if you are within 30' but blocked Line of Sight, you don't need to roll. (But you will need to roll the first time you do fulfill both conditions.)

Qari Falexia |

Untrained Knowledge Religion 1d20 + 1 ⇒ (18) + 1 = 19
Qari doesn't see the undead yet, as it is still in the other room. She moves 15' left, toward the door.
Would someone move me, please?

Turel Garaldo |

Knowledge Religion: 1d20 + 6 ⇒ (6) + 6 = 12
Will save DC 16: 1d20 + 7 ⇒ (6) + 7 = 13 Fail: Paralyzed for 1d4 ⇒ 1 rounds.
"A Mumm--" Turel croaks before being held fast by fear.

![]() |

Still Round 10.
Round 10
Enemy: crashing noise
Polux: open door
Turel: paralyzed
Ra-Khefer: paralyzed
Qari: move
Kito: mage armor
Aleris: ready
Harmose: -
Deseri: -
Still missing Harmose and Deseri. If one of them posts, I will move forward and let the other one be retroactive, or if neither posts, I will move forward anyway sometime during the weekend.

![]() |

Harmose and Deseri may act retroactively.
Round 11
The mummy silently charges toward Turel and Polux, who are the most visible and nearest opponents.
I *think* Polux rolls Will as the mummy begins its approach, so that if he fails Will, he may be paralyzed and not get an AoO on approach.
Rolling for mummy's target, alphabetically. Polux = 1, Turel = 2.
Target: 1d2 ⇒ 2 Turel
Charge Attack: 1d20 + 16 ⇒ (17) + 16 = 33 Damage: 1d8 + 10 ⇒ (7) + 10 = 17 plus roll Fort DC 16
Mummy's AC is lowered by 2 due to charge until its next turn.
Everyone's turn. Remember to roll Will the first time you have line of sight to the mummy and you're within 30' of it. The Will roll is DC 16 or be paralyzed for 1d4 rounds.

Kito the Scholar |

Kn: Religion: 1d20 + 6 ⇒ (4) + 6 = 10
Will: 1d20 + 4 ⇒ (12) + 4 = 16
“What?!?” Kito exclaims as she looks over and sees the monster attacking Turel.
She steps back a little bit and uses her misfortune hex on it. She then starts that horrible giggling that she so often does during combat.
5’ step, Misfortune hex DC 17 to negate. Cackle Giggle to extend the hex.

Aleris Somciel |
Aleris swings around, her jaw dropping at the sight of the thing that's tearing into Turel.
Kn. Religion: 1d20 + 9 ⇒ (7) + 9 = 16
"Ohmygoshamummy!" she gasps, dropping her glaive. "They're...they're really powerful, they can shrug off strikes (DR 5/-) from almost anything..." she continues as she works a complex incantation. Suddenly, another glaive forms in her hands. It glitters in the light and what looks like a faint mist seems to be curling off of it.
She dashes forward, scooting around Polux in an attempt to close the distance between herself and the creature.
Will (DC 16): 1d20 + 7 ⇒ (11) + 7 = 18
______
Aleris casts Holy Ice Weapon. Not sure if Polux is technically blocking LoS from where Aleris is but I figured I'd roll anyway just in case.

Turel Garaldo |

Fort Save DC 16: 1d20 + 5 ⇒ (13) + 5 = 18 Succeeded but that blow left Turel at 3 hp...time to retreat he he...
Turel manages to shake off the paralyzation from the sight of the mummy, but everyone can hear the sound of ribs cracking where the mummy's fist connected. Deciding to retreat for the moment, Turel steps behind the enlarged Polux.
Withdraw.

Qari Falexia |

Qari blasts at the mummy with her cold blast.
RTA with PBS 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Damage 2d6 + 2 + 1 ⇒ (5, 1) + 2 + 1 = 9

Harmose Al-Nefer |
1 person marked this as a favorite. |

Knowledge Religion: 1d20 + 7 ⇒ (5) + 7 = 12
“Great! Mummies have eyes!”
Will Save: 1d20 + 5 ⇒ (16) + 5 = 21
Harmose runs forward, angling his color spray to miss Polux.
Will Save DC17, remove 5 hit dice from Mummy to determine the effects.

![]() |

Will vs Kito's Misfortune: 1d20 + 8 ⇒ (9) + 8 = 17
Will vs Harmose's Color Spray: 1d20 + 8 ⇒ (18) + 8 = 26
The mummy seems unnervingly powerful as an opponent, as it shakes off both Kito's hex and Harmose's spell, seeming unaffected by them.
Welcome to the Real Opening of Book 2. Hope you survive the experience... :)
Qari's cold blast hits. Because it is energy damage, it is not subject to DR and thus does full damage.
Mummy has taken 9hp damage so far. It does not appear significantly harmed.

Polux |

Sorry ppls, got hammered by a really crappy week...
Huh... I keep saying Polux is not a frontliner...
Will Save: 1d20 + 6 ⇒ (4) + 6 = 10
Polux's muscles go stiff, and he is unable to react.

![]() |

Mummy Aura Fails: Turel (but duration has expired), Ra-Khefer (ditto), Polux (need to roll duration)
Mummy Aura Successes: Kito, Aleris, Harmose
Mummy Aura not rolled yet: Qari, Deseri
Round 11:
Mummy: hits Turel for 17hp, Turel succeeds at save
Kito: Misfortune (fails)
Aleris: Holy Ice Weapon
Turel: (paralysis expired) Withdraw
Ra-Khefer: (paralysis expired) -
Qari: hits mummy for 9hp (9hp dmg total so far)
Harmose: Color Spray (fails)
Polux: (paralysis begins, roll duration)
Deseri: -
Ra-Khefer and Deseri still have actions and may take them retroactively. I'm moving us on to Round 12 tonight.

![]() |

Round 12
Polux is a really obvious target to the mummy due to his size and proximity. The mummy thus attacks Polux this round. The mummy's charge AC penalty also expires now.
Mummy Slam vs Polux: 1d20 + 14 ⇒ (16) + 14 = 30 Damage: 1d8 + 10 ⇒ (8) + 10 = 18 plus save Fort DC 16
Everyone's turn. Polux's paralysis expires and he may act this round if he rolls a 1 on his paralysis duration (1d4).

Kito the Scholar |

Seeing her Misfortune didn’t work, Kito steps over to Tutel and heals him. Then she gets a pearl out of her pocket.
CMW spontaneous from see invisibility: 2d8 + 4 ⇒ (7, 3) + 4 = 14
I assume I can use the Pearl of Power I purchased, correct?

Qari Falexia |

Will save 1d20 + 2 ⇒ (5) + 2 = 7
Qari was frozen in place for 1d4 ⇒ 3 rounds.

Turel Garaldo |

Turel nods in thanks to Kito for the healing and, gripping his spear tightly, dashes back into the fray weaving his way next to the mummy...his blow is hurried and glances off the mummy's cloth coverings.
Move to position on map.
Attack: +1 Spear, fight defensively: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13; Slashing damage: 1d8 + 3 ⇒ (3) + 3 = 6
Current AC is 20.

Aleris Somciel |
Aleris scoots along the wall and stops behind Turel, attempting to slice at the mummy with her icy glaive!
Holy Ice Weapon (MW Glaive) vs. Mummy: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Damage: 1d10 + 1 ⇒ (7) + 1 = 8 + 4 cold
Holy Water Damage: 1d4 ⇒ 1
Unfortunately her aim is off and additionally not helped by having to maneuver around Turel to try and strike.

![]() |

Round 11:
Breaking free of the horrible paralysis, Ra scrambled around Polux and over the couch to come up behind the mummy.
Double Move
Round 12:
Roaring his outrage, Ra swung his shovel with both hands!
Shovel power attack: 1d20 + 8 - 4 - 1 ⇒ (17) + 8 - 4 - 1 = 20 for a possible 1d4 + 6 + 2 ⇒ (2) + 6 + 2 = 10 damage.

Deseri |

[oocI cannot find the mummy on the map]My retroactive will be to cast protection from evil on Ra for round 10 and Turel for round 11.[/ooc]
Pulling out her wand and pointing it at Ra and then Turel before pointing a finger at the mummy, "Stay there."
Casting Shadow Trap Will save is 14
Religion: 1d20 + 8 ⇒ (4) + 8 = 12

![]() |

Round 10+11:
Deseri retroactively protection from evils Ra-Khefer and Turel.
Round 12:
Mummy hits Polux for 18hp plus save Fort DC 16
Kito Cure Moderates Turel for 14hp
Qari paralyzed (2 rounds remaining)
Turel misses mummy
Aleris misses mummy
Ra-Khefer hits mummy for 10hp minus DR (14hp dmg total so far)
Polux paralyzed (1 round remaining)
Deseri see below
Harmose may post retroactively.
Deseri can't cast Shadow Trap without looking at the mummy, which means she'll need to roll Will at that point. Rolling for her.
Deseri Will DC 16 vs mummy despair aura: 1d20 + 3 ⇒ (2) + 3 = 5 Paralysis rounds: 1d4 ⇒ 1
Deseri is paralyzed and the Shadow Trap was not yet expended.
That should account for everyone's aura rolls.
Mummy Aura Fails: Turel (expired), Ra-Khefer (expired), Polux (1 round remaining), Qari (2 rounds remaining), Deseri (expired)
Mummy Aura Successes: Kito, Aleris, Harmose
Moving on to the next round.

![]() |

Round 13:
Polux paralyzed (0 rounds remaining)
Qari paralyzed (1 round remaining)
The mummy was damaged by Ra-Khefer on the previous round, and since Polux has not yet damaged the mummy, it is drawn away from Polux and toward the more threatening Ra-Khefer.
Mummy Slam vs Ra-Khefer: 1d20 + 14 ⇒ (2) + 14 = 16
If that hits:
Damage: 1d8 + 10 ⇒ (1) + 10 = 11 plus Fort DC 16
Polux also still needs to make the Fort DC 16 roll from when the mummy hit him on the previous round.
Turel, Aleris, Ra-Khefer, Kito and Deseri have their Round 13 actions to spend. Harmose has Round 12+13 to spend.

Turel Garaldo |

Turel steps around the mummy and again stabs at it with his spear,
Round 13:
5' step on map.
Attack: +1 Spear, flank, fight defensively: 1d20 + 8 + 2 - 2 ⇒ (11) + 8 + 2 - 2 = 19; Slashing damage: 1d8 + 3 ⇒ (3) + 3 = 6
Current AC is 20.

Deseri |

Shaking her head, now that it can move. Clinching her fist and willing away the panic and muttering the words for her spell.
Shadow trap. Sorry I missed that part.