Mummy's Mask

Game Master Samy

GM Samy's Mummy's Mask Campaign --- Day 26 --- Google Drive Folder --- Experience --- Treasure --- Relationships --- Maps (Empty Graves)
Panic Level: 13

Party Inits:
[dice=Initiative Aleris]1d20+7[/dice]
[dice=Initiative Deseri]1d20+2[/dice]
[dice=Initiative Harmose]1d20+11[/dice]
[dice=Initiative Kito]1d20+0[/dice]
[dice=Initiative Polux]1d20+3[/dice]
[dice=Initiative Qari]1d20+2[/dice]
[dice=Initiative Ra-Khefer]1d20+1[/dice]
[dice=Initiative Turel]1d20+2[/dice]

[dice=Perception Aleris]1d20+9[/dice]
[dice=Perception Deseri]1d20+1[/dice]
[dice=Perception Harmose]1d20+9[/dice]
[dice=Perception Kito]1d20+2[/dice]
[dice=Perception Polux]1d20+10[/dice]
[dice=Perception Qari]1d20+6[/dice]
[dice=Perception Ra-Khefer]1d20+0[/dice]
[dice=Perception Turel]1d20+9[/dice]


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Liberty's Edge

Female Human Commoner 1

Oh and just as a reminder, Osiriani and Ancient Osiriani are separate languages. ;)


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Female Thrush
Samy wrote:
Oh and just as a reminder, Osiriani and Ancient Osiriani are separate languages. ;)

So I should have had Thera do a Linguisitcs roll to recognize that the squiggles were actually writing in a different language?

Linguisitcs: 1d20 - 1 ⇒ (2) - 1 = 1

Nope, squiggles! :)

Liberty's Edge

Female Human Commoner 1

I believe it is best hashed out here OOC which treasure is for the sell pile and which is to keep.

Note that for list items (i.e. armor, weapons, other core rulebook equipment and such) I have put in the treasure list the full "buy" value. If you end up selling them, they will actually sell for only half that price. For example, the masterwork khopesh is a 320gp item, but it will sell for 160gp.

Generally speaking, art objects such as funerary masks, perfume, jewelry and so on, are already listed with their "sell" value.

This possibly confusing difference is due to the fact that I want to keep track of how much your equipment covers of your intended wealth by level.

But right now, the number one thing I need from you guys is some paperwork on which stuff goes in the sell pile and which goes in the keep pile. The unidentified armor and silvery liquid can wait until they're identified, but you could start dividing up the rest.


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor
Samy wrote:
When you reveal Kito's brand on the forehead, the officials and guards present are at first startled, then appalled, and start to get angry. You will need to roll Diplomacy (a single person only, others may Aid Another), to see whether you can navigate the situation safely.

Samy,

I wish you hadn't jumped ahead quite that far.

I had hidden the brand because I thought people may react badly to it. I was going to the temple because someone had someone they trust there. It turns out the trusted person wasn't available. Even if they had been, I would have liked some sense of how friendly they were before revealing the mark.

I expect that Harmose can do the Diplomacy to get us out of there. Still, I would like the benefit of the doubt that we would use some discretion with this sort of thing.


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Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Went through the treasure list, here is my recommendation:

Akhentepi's papers: Translate, transcribe a copy, sell originals -- Church gets first opportunity.

Scarab Shield: I'm expecting someone in the group to want this. Looks nice.

Silvery Liquid: Wait for results of Identify

Masterwork Longbow and Cold Iron arrows: Keep, Aleris can use.

Gold Scarab Clasp: Sell

Gold and Oynx Pharasma Holy Symbol: Sell, Church gets first opportunity.

Silver Hand Mirror: Sell

Clay Urn of Nard: Sell, Church gets first opportunity

Gold Funerary Mask: Sell, Church gets first opportunity

Padded Armor: Wait for results of Identify

Darkwood Coffer: Sell

Potion of Darkvision: Keep

Potion of Lesser Restoration: Keep

lapis and carnelian pendant: Sell

Gems: Do some research on types, get a better idea of value, then sell. We should currently have some idea of value, it just may be off a bit.

I'm assuming that the Church is the one most interested in preserving history. If there is someone else respectable that would be interested we could sell to them instead.

Liberty's Edge

Female Human Commoner 1

Apologies for misjudging the revelation, Kito. I have adjusted it so that you revealed it to someone higher up or someone you trust more -- you pick what sort of person you would reveal to.


Inactive

Whoops, forgot to comment on divvying up the items. Looks good to me and yes, maybe Ra-Khefer or someone could make use of the shield since it seems pretty cool!


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

I am with Kito and Aleris on the treasure list items. Ra-Khefer would be a natural for the shield...though convincing him to wield an item that was looted from a tomb might be a tad problematic, he he.


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Harmose blesses the list.

Excellent work, Kito!

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra says sell the lot of it.
Ra clearly admires the shield, but will reject claiming it unless someone persuades him.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

The list seems good to me.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Travelling post to say the shield is too good/cool to be sold ;)


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

Let's make it unanimous the ! Good treasure list!


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Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

So, having dealt with the treasure list, it seems like we have a few tasks to deal with.

* Identify the gems. There must be some way to get a better idea of what they should be worth.

* Identify remaining magic items. Can we just deduct the 25 gp, declare Kito now has the spell, and say there will be a day of downtime during which she will identify items? The spellcraft to learn Identify is no problem, I'll just take 10. Once I've got the spell, I will Take 10 with each time for a total of 29.

* Someone needs to convince Ra-Khefer that he should use the shield. It really seems to me like he would get the best use of it.

* Kito wants to translate and transcribe those papers.

* Decide if there is any more equipment that we want as a group.

* Split some of the cash, allow people to buy things for their personal use.

* Connect with our individual NPC contacts.

What else is there we should be doing?

Liberty's Edge

Female Human Commoner 1

That's an excellent list. I will get back to it later tonight. The Identify should be no problem.

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

I suppose I should be seeing about getting my Con damage fixed as well.

Liberty's Edge

Female Human Commoner 1

Let me know the fate of

* alchemist's fire (2)
* gold-plated metal books
* Akhentepi's chariot
* silversheen
* Akhentepi's armor
* gems

I'm going to assume the potions are kept unless you explicitly say otherwise.

Specifically, the chariot would need to be disassembled into pieces, hauled up and reconstructed, preferably by a professional. Or it could just be left down there as part of the tomb. Let me know which approach you wish to take.

So far, you are waaaay ahead of wealth by level, at almost twice level 2 wealth, although it might not feel like it because so much of it is tied up in just two items -- the armor and the shield.

Thus far, the stuff you are about to sell would total 2700 minus the wand and scroll for 1925 which divided by eight characters would be about 240gp per character in cash, if you sell what you've stated to sell.

Liberty's Edge

Female Human Commoner 1

I was going to post about Relationship rolls now, too, but on second thought I'm going to let that lie for a while, I don't want to crowd things with too much going on right now. After the various solo and group RP things wind down we can talk about that part then.

I will, however, let you know now that at the end of each book (books 1-5 anyway) I will allow the group to vote for favorite player, according to whichever criteria you yourselves wish to use. With those five winners I will work to craft a custom made game mechanical boon. Not that I need to motivate you guys to RP, you're doing a wonderful job as it is without any extra carrot, but just to have a bit of reward for it.


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

But... my favorite player is everyone! We're an awesome RP group.

If we do a vote, is there any way to do so anonymously or semi-amonymously? Maybe make a survey monkey link? I'd want no one to have hurt feelings after I made my very difficult choice here.

BTW, Samy this is magnificent for RP. Harmose's blurb in particular was fantastic, based off many things that I'd already said to Mehr and Aleris about my background.

Everyone -- here are my notes on other adventuring groups

BTW, if Farhaan would ever tell what happened to Qari from that nasty group of adventurers to Harmose, let me know. Harmose would be incensed.

Notes: Deseri you little trouble maker! You're so awesome!

Liberty's Edge

Female Human Commoner 1

I believe the best way to arrange the vote would be anonymously, of course, PMs to me for example. But you will have plenty of time to mull things over, you're only about a third of the way to the first vote so far. I will call for it at the end of the book.

Farhaan will most likely leave it up Qari herself whether she will want to share or not, since she was the affected party. Unless there's reason to believe that Qari was in danger unless he spoke up, he will probably not go saying anything behind her back.


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

PMs would be even better. We'll go for that.

Harmose


Inactive

Yes, I think PMs would work the best also. But it's still going to be a difficult decision to make each time ;_;


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Just want to post this for Ra-Khefer's benefit.

Looking in the online CRB, we find:

Quote:
Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged.

Just wait and it will not cost anything to heal the Con damage.


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

Oh, don't worry, if the Four Lanterns make an appearance at the current gathering, you all will be able to know Qari's feelings very quickly.


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Good. Because Harmose totally wouldn't do anything rash when a lady is being insulted...

Untrained Bluff: 1d20 + 5 ⇒ (19) + 5 = 24

Samy, may I assume that for that lovely party she dragged me to, Mehr decked me out in rented finery that is over 150 gp in value?

Liberty's Edge

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Female Human Commoner 1

Sure, why the heck not. If you really think you *need* that +1... :D


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Good. It's easier to be suave and charming when properly attired. Thanks, Samy! When all you have going for your character is charm, you must make the most of it!

:D

My assumption is that we'll sell the book now that it has been translated. The Chariot is something we'd lose money on hauling and fixing. I could see it done to make the Church of Pharasma happy, but we'd at best break even.

My vote? Leave it. Clearly, it was broken when we got there...

240 g apiece... May Harmose purchase a set of Sleeves of Many Garments? They list for 200gp and are in Ultimate Equipment.

It is hard to be an overdressed peacock while dressed in a free bedsheet...


Inactive

Whoops, keep forgetting that there's some other stuff to weigh in on that people have posted about. Let's see...

* I'm good on selling what has been proposed.
* I think most of the things on Kito's list have been taken care of now. Maybe now that we're all back at the Tooth and Hookah someone can try talking Ra-Khefer into accepting the shield.
* Akhentepi's Armor - Who would it best suit? Polux maybe?
* Group Purchases - No suggestions spring to mind right now.
* Alchemist's Fire x2 - They should probably go to someone that doesn't currently have a means of combating swarms?
* Silversheen - Who wants/should take it?
* I'm not that concerned about the chariot either unless the Pharasmins want it or everyone else wants to bring it up.


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

I agree that the armor seems most suited to Polux.

On the Chariot, Kito feels that if we can break even then we probably should do it. Preserve the history. We would have to admit it was broken and we used magic to repair it.

Silversheen should go to people using weapons.

Books and papers -- Kito would want to wait a little bit. I want to make sure we aren't missing some clues in them that would only be apparent from the originals.

Splitting the money: I would like to keep some money in the group fund. Maybe 200 to 225 gold each so we don't drain it?

Gems: Take the best offer? Even if we are getting below market, the money now may do more for us than waiting for best price.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Sammy brought out the big guns. I don't know what to say. Holy hell. Also I am good with the list to see


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Samy's has always brought on awesome RP... It's one of the reasons that Turel, Aleris and I so wanted to return to this game.

And I believe that this time she really out did herself. I've been enjoying not only my scenes, but also everyone else's. I cannot wait to see what Deseri does with the offer. Will we be escorting you in full pregnancy through the Necropolis? What could possibly go wrong?

And hey, this was the first time I could show off Harmose the party animal in full glory. I am also good with the list, Kito.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Ok well there is a lot I need to reply with so I will do that after work so I am not late to work. And I need a little while to think of how I want to reply. One of the best things about PbP!


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]
Kito the Scholar wrote:

I agree that the armor seems most suited to Polux.

On the Chariot, Kito feels that if we can break even then we probably should do it. Preserve the history. We would have to admit it was broken and we used magic to repair it.

Silversheen should go to people using weapons.

Books and papers -- Kito would want to wait a little bit. I want to make sure we aren't missing some clues in them that would only be apparent from the originals.

Splitting the money: I would like to keep some money in the group fund. Maybe 200 to 225 gold each so we don't drain it?

Gems: Take the best offer? Even if we are getting below market, the money now may do more for us than waiting for best price.

I am with Kito on the items we should sell on the list, except the Chariot (leave it be) and the Alchemist Fire (Turel and Polux should carry them).


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Sammy what are your rules concerning a pregnant PC?

Liberty's Edge

Female Human Commoner 1

Custom made with the player to ensure they are comfortable. This sort of thing should IMO never be something that the player is in any way uncomfortable with. No game mechanical effects at all, if necessary. Whatever works for you. But if we do settle on some game mechanical effects, they should balance out so that there are bonuses to counter penalties. The character should not be disadvantaged because of the choice.


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Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Samy, may I say that you are simply awesome?


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor
Turel Garaldo wrote:
I am with Kito on the items we should sell on the list, except the Chariot (leave it be) and the Alchemist Fire (Turel and Polux should carry them).

Bret is fine with leaving the chariot be. Kito would prefer to preserve it, but isn't one to push.

I missed the Alchemist Fire. Yes, keep those.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

S.l..o...w....l.....y...... getting back into the game - you guys posted a LOT (which is a good thing) :D

The armor would fit Polux nicely - it actually would worsen his AC, but it is just too cool to pass.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

To be mentioned Deseri doesn't have any armor. I failed!


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

You want to take the magic armor Deseri? It would be fine by me ;)


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

I was just mentioning it. Since I am need to buy a crossbow and noticed I failed to buy armor. Horses are expensive!


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Everyone, has it been helpful that I've been including links to prior meetings with these teams?


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

I always appreciate the links.


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

I was thinking if no one is going to use the shield (which by the way I think Ra-Khefer SHOULD use the shield) then we could trade it for the magical sword the Dog Soldiers recovered.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Samy, Deseri was asking about the money to know if she could help with getting a spell like heal to remove whatever illness he has. Also a rough amount of time he has left would be helpful as Deseri has a lot to think about

Liberty's Edge

Female Human Commoner 1

Weeks or months rather than years, and default cost of Remove Disease looks like it would be 150gp.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Deseri likes them and will defiantly try magic to help. I will give he Mr reply when I have a computer, my phone sucks at this


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6
Deseri wrote:
I was just mentioning it. Since I am need to buy a crossbow and noticed I failed to buy armor. Horses are expensive!

Was that a yes or no? :D


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

What kind of armor is it?


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Inactive

It's Akhentepi's Armor! Nice for those that wear light armor.

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Liberty's Edge

I'm interested in running Mummy's Mask, but I'm going to straight out say that I haven't run a PbP before, and I don't know for sure I'll be able to hack the pressure. So...only applicants who won't want to murder me if it turns out I can't do this, please.

I have quite a few house rules which may turn people off as it is.

1) Ability scores: Pick either 1 free 18, or 2 free 14s. For the remaining abilities, you can either roll 3d6 or take 10. If you choose to roll, however, you can't take 10 after that if the rolls turn out poorly.

2) Ability score increases +2/1 lvl, instead of standard +1/4 lvl. However, maximum before racial modifiers is as per core rules, i.e. 19 at 4th, 20 at 8th, and so on.

3) Hit dice as per D&D, not PF, i.e. wizard-like classes d4, rogue-like classes d6. Ask if in doubt.

4) Two traits, plus one free campaign trait, plus one free regional trait ONLY if you choose to be from Osirion.

5) Races: Of core races, only human is allowed. No elves, dwarves et al. No races with a +4 modifier at anything. Evil races such as gnolls and drow are not auto-prohibited, but will have a tougher time being selected. I will entertain negotiation on tweaking racial traits *slightly* -- for example the dhampir's negative energy affinity can be a pain. The following races are acceptable without having to ask: human, aasimar (incl. heritages), android, catfolk, changeling, dhampir (incl. heritages), ifrit, lashunta, oread, ratfolk, samsaran, suli, sylph, tiefling (incl. heritages), undine

6) Alignments: Evil is allowed, but you MUST be a team player. No backstabbers who will work against/steal from the party.

7) I place emphasis on relationship-building with NPCs and non-combat RP. I will have a homebrew system for keeping track of relationships that is vaguely reminiscent of Ultimate Campaign's, but faster moving.

8) LGBTQ characters are especially welcome.

9) Starting money: Don't worry about equipment unless you're selected.

10) Posting rate: Put in your application what would be natural for you, and I'll try to select people with similar posting rates.

11) Classes: Occult Adventures playtest classes not allowed, as I haven't had (and won't have) time to familiarize myself with them. Advanced Class Guide classes are iffy -- not outright prohibited, but probably less likely to be selected. Everything prior to that is fair game.

12) Deadline: Depends on interest levels. If I get lots of applications I might close up earlier and if it's quiet I might let this recruitment thread stand a couple of weeks.

If there's anybody still interested after all this, feel free to post with any questions.


I might make a cryptbreaker alchemist.

Dark Archive

Cooking up a Chelish human merchant/tomb robber/fighter named Abigor Arneste seeking riches for unknown yet desperate ends.

Let's tempt fate...Dammit, I'm dungeon chow.

First set: 3d6 ⇒ (1, 2, 3) = 6
Second set: 3d6 ⇒ (1, 2, 3) = 6
Third set: 3d6 ⇒ (2, 5, 3) = 10
Fourth set: 3d6 ⇒ (1, 3, 3) = 7
Fifth set: 3d6 ⇒ (4, 4, 4) = 12
Sixth set: 3d6 ⇒ (6, 6, 1) = 13

Nvm, I'm bowing out of this, good luck with your first time, Samy!

Liberty's Edge

I amend my earlier statement about the random rolling. Instead of 3d6 times 6, it's one free 18, or 2 free 14, then the remaining 4-5 abilities are 3d6. Otherwise it just wouldn't be fair versus the arrays. I have updated 1) to reflect this.


You got my curiosity up. I'll give it a try. If I'm not accepted, at least I had fun making an oddball character concept. I'm taking an 18 to start.

3d6 ⇒ (3, 5, 2) = 10
3d6 ⇒ (6, 5, 1) = 12
3d6 ⇒ (4, 6, 3) = 13
3d6 ⇒ (6, 6, 6) = 18
3d6 ⇒ (5, 1, 6) = 12

... and there go all of my good rolls for this campaign.


Clarification on the ability score gain. Every level we gain +2 to one stat? or can the +2 points be split into two abilities?

Also why no other core races? at least some of them are native to Osirion.

For stats I will take 2 14s.
3d6 ⇒ (5, 5, 2) = 12
3d6 ⇒ (5, 6, 1) = 12
3d6 ⇒ (2, 5, 2) = 9
3d6 ⇒ (4, 1, 2) = 7

Dark Archive

So can I switch out those two 6s with 14s? If so, I'll come back.


Not many opportunities to play a necromancer-ish character. Let's see what we get.

Taking the 14's option since MagusJanus has taken all of the good rolls already. ;-)

3d6 ⇒ (5, 1, 3) = 9
3d6 ⇒ (3, 3, 3) = 9
3d6 ⇒ (6, 1, 6) = 13
3d6 ⇒ (1, 5, 3) = 9

I'm in, if you'll have me. Will have to think a bit on race & class.

Sczarni

I'll go ahead and roll....I'm taking an 18 plus....

roll: 3d6 ⇒ (4, 6, 1) = 11
roll: 3d6 ⇒ (2, 6, 2) = 10
roll: 3d6 ⇒ (4, 2, 4) = 10
roll: 3d6 ⇒ (3, 4, 6) = 13
roll: 3d6 ⇒ (6, 2, 1) = 9

Works for me.....thinking of a cleric.....will work it up for submission.


I am interested in giving this game a shot. I already have a character statted up for another MM game which he was not selected for. I present Turel Garaldo, a human Garundi monk belonging to one of the many tribes in Osiris. HERE is his profile.

As for his rolls, I think I will select the 2 14's and roll the rest.

roll: 3d6 ⇒ (2, 5, 4) = 11
roll: 3d6 ⇒ (5, 3, 5) = 13
roll: 3d6 ⇒ (3, 4, 2) = 9
roll: 3d6 ⇒ (3, 5, 1) = 9

I think that will work ok for him. If selected I will go ahead and modify his ability scores.

Liberty's Edge

Arneste, you can do that.

Liberty's Edge

Browman wrote:

Clarification on the ability score gain. Every level we gain +2 to one stat? or can the +2 points be split into two abilities?

Also why no other core races? at least some of them are native to Osirion.

If you want, you can split the two level-up ability points to different abilities.

The restriction on core races is purely personal preference, no other reason.


Samy wrote:
Browman wrote:

Clarification on the ability score gain. Every level we gain +2 to one stat? or can the +2 points be split into two abilities?

Also why no other core races? at least some of them are native to Osirion.

If you want, you can split the two level-up ability points to different abilities.

The restriction on core races is purely personal preference, no other reason.

Cool.

Personal preference works for me, I just figured I would ask.

Thinking some kind of Archer (probably either fighter or ranger)

Race will likely be Ifrit or Oread.


Stat: 3d6 ⇒ (2, 5, 4) = 11
Stat: 3d6 ⇒ (1, 6, 4) = 11
Stat: 3d6 ⇒ (4, 2, 5) = 11
Stat: 3d6 ⇒ (4, 6, 2) = 12
Stat: 3d6 ⇒ (4, 5, 2) = 11
Stat: 3d6 ⇒ (2, 4, 4) = 10

Shadow Lodge

Ill test my faith take an 18

3d6 ⇒ (6, 3, 2) = 11

3d6 ⇒ (3, 1, 6) = 10

3d6 ⇒ (5, 4, 5) = 14

3d6 ⇒ (1, 3, 3) = 7

3d6 ⇒ (3, 2, 1) = 6

3d6 ⇒ (1, 1, 5) = 7

Ugh well at least i got a 14. Im thinking of a melee Fighter, fencer style.


Character will be up soon. I'm currently going for an alchemist character.

Liberty's Edge

I'm going to do the "Take Two 14s" and roll the other four.

The Character I have in mind is an Angelkin Aasimar Bard(Arcane Duelist).

And trusting to fate, here we go:

3d6 ⇒ (2, 6, 3) = 11
3d6 ⇒ (2, 5, 6) = 13
3d6 ⇒ (6, 2, 3) = 11
3d6 ⇒ (4, 1, 2) = 7

Ouch. That 7 hurts... really bad. Could be worse, though.


"I will wait paitently my oportunity. There are far too many bounties to collect, no contract is too difficult and no target is too hard.
Sight... long were gone my times as bodyguard, those were good times, easy times. But now I have hunch, yes these are times for glory."

Just finished, in case you accept me let me know so I stat my equipment and attacks


Alright, here's dotting with Abigor Arneste, so you have a link to find his slowly developing character page.


Introducing Regina dei Dannati (character of Caro Cogitatus).


Since it looks like I will be doing mummy's mask in a different play by post I will withdraw my interest.

Liberty's Edge

These are the applicants I'm currently aware of. Please let me know if I've missed anyone. Of course, some of you still have some work to do. :)

Melee
Turel Garaldo, LN Male Human Terra-Cotta Monk (Eric Swanson)
Camus de Sable, LN Male Human Lore Warden Fighter (ElementalXX)
Abigor Arneste, LN Male Human Fighter (House_Arneste)

Divine
Regina dei Dannati, LE Female Dhampir Cleric (Caro Cogitatus)
Cleric (Alginon)

Arcane
Angelkin Aasimar Arcane Duelist Bard (Orannis)
Ayaki Hu, CN Female Kitsune Bard (Hayato Ken)

Other
Alchemist (MagusJanus)
Cryptbreaker Alchemist (Nohwear)


Do those of us who have work to do, know it? AFAIK I don't.

I do plan on having a small retinue of undead minions following me as soon as I have the power to do so. Looks like we have no LG goody-goodies who will frown on such behavior so far.

Frowning is no fun, is it my friendlies? So that's good.

If your character will have a problem with that, PM me or post so here and we'll see what we can work out.

That's, of course, assuming I'm chosen.

Grand Lodge

You've got 2 bards, 2 clerics, 2 alchemists and 3 melee. I'd like to try a human sorcerer, to offer battlefield control, though the lower hitpoints would be painful. I'll take the free eighteen and try my luck.

3d6 ⇒ (2, 5, 4) = 11
3d6 ⇒ (3, 5, 1) = 9
3d6 ⇒ (1, 3, 3) = 7
3d6 ⇒ (5, 4, 4) = 13
3d6 ⇒ (5, 3, 5) = 13

That actually looks like it might be somewhat doable...

My forum posting rate is fair -- I do about 20 posts a day on Paizo forums. What sort of background would you like in our application?

Hmm

Edited to add: Is recruitment closed for this?

Liberty's Edge

No, recruitment is not yet closed.

Regina, good question on whether to know if you're finished. Here's a checklist for everyone. If you have the following, you should be good.

* Name
* HOME REGION! (Golarion nation)
* Alignment
* Gender
* Race (plus heritage if applicable)
* Class (plus archetype if applicable)
* Traits
* Feats
* Skill point distribution
* Class abilities (such as domains, bonus feats et al.)
* Selected spells known (but daily memorized is not required)
* A paragraph or two on background/personality

Plus a couple of specific unique requirements:

* If you are going for an evil character, I would like you to write a little bit on in what way is the character a team player. For what personality reasons could I expect the character not to backstab the team?
* Sexual orientation of the character (optional, since this may be an uncomfortable topic for some). Since I plan on doing a lot of social RP with NPCs, this will help me know which NPCs the character could be suited to build relationships with.

Equipment and creating an alias are not required at this point.

Grand Lodge

Is there a list of NPCs anywhere from Mummy's Mask (if you want us to build NPCs into our backstory, for relationships and such?) I read through the player's guide and did not see a listing there. Or will we be linking to the NPCs after we're selected?

Hmm

PS Another question: how do you feel about pet classes -- druid, summoner, sylvan sorcerer? I'm not sure that I'd go for it, but with four hp it would be awfully tempting to get a pet to come between me and the enemy.

I'm very much of a team player, and would never let a pet overshadow the other PCs. Whatever I pick for a class would specialize in battlefield control.


On mobile so will keep this short.

Regina is Osiriani. She is very ambitious (her name means Queen of the Damned in Italian) but understands that the best way to accomplish her goals is with allies. More later.

Liberty's Edge

"Is there a list of NPCs anywhere from Mummy's Mask (if you want us to build NPCs into our backstory, for relationships and such?) I read through the player's guide and did not see a listing there. Or will we be linking to the NPCs after we're selected?"

I'll be introducing NPCs in-game. Throwing around the possibility of offering a short-list after selection but pre-game.

I have no problem with pet classes, but keeping the pet active is the player's responsibility. If the pet's existence gets forgotten (as I've sometimes seen happen) it's not my fault. ;)

Scarab Sages

Free 18
roll: 3d6 ⇒ (5, 3, 3) = 11
roll: 3d6 ⇒ (1, 3, 2) = 6
roll: 3d6 ⇒ (3, 6, 1) = 10
roll: 3d6 ⇒ (4, 2, 3) = 9
roll: 3d6 ⇒ (6, 1, 5) = 12

Ratfolk Alchemist for me.

Grand Lodge

Samy wrote:

I'll be introducing NPCs in-game. Throwing around the possibility of offering a short-list after selection but pre-game.

I have no problem with pet classes, but keeping the pet active is the player's responsibility. If the pet's existence gets forgotten (as I've sometimes seen happen) it's not my fault. ;)

I'll admit that I've also seen players forget their familiars (that was an ongoing joke in Order of the Stick between Vaarsuvius and Blackwing.) I'm pretty sure that most toad familiars stay in their master's pocket the entire game. :)

I'm pretty good about roleplaying animal companions, though.

I'm looking primarily at sorcerers, though I haven't decided on the exact bloodline yet. (Only sylvan offers an animal companion.) I'll also take a peek at the summoner class and see if anything inspires me there.

Thanks for being open to the option.

Hmm


Samy wrote:

* Sexual orientation of the character (optional, since this may be an uncomfortable topic for some). Since I plan on doing a lot of social RP with NPCs, this will help me know which NPCs the character could be suited to build relationships with.

I have not given Turel's sexual orientation much thought as there is nothing in his background to indicate any particular sexual preference. Due to his upbringing, having a relationship is not foremost on his mind. Nothing suggests he would be homosexual however so I would say he is straight.

By the way, looking over Regina's background I do see a possible link between her and Turel due to the Osirian gods he worships. While I did not specify which god he received a message from I could see Ahriman as being that one, despite his neutral alignment. Should he learn of Regina's background, he very well could become fascinated with her in some way.

Let me know what you think of this, Regina.

Liberty's Edge

Wow, alchemist seems to be a popular class.


Samy wrote:
Wow, alchemist seems to be a popular class.

It's an arcane class with good skills, good hit points, the ability to wear armor and great damage potential. I'm playing one in another play by post and I can say that alchemists are a lot of fun.

___________

"Allow me to introduce myself. I am Harmose Nefer."

Harmose is a handsome and well-dressed Osiriani male. Those who look closely notice that his clothes, though well-made, have been altered multiple times to suit the latest fashions rather than being made anew. He bows to the assembled company and smiles deeply.

"I hear that you are assembling a party to explore and search for antiquities. I have some magical gifts, and would love to join you on this expedition. Nothing fascinates me more than ancient mysteries."

"As for danger, I'm not afraid of it. I died once and came back -- I think I'm destined to be able to go into strange lands and come back again."

___________

I am leaning towards Sylvan, but haven't fully committed to it yet. I've also interested in Bedrock and Djinni bloodlines. Do you have any opinions on the bloodlines? All three look to be fun.

Hmm


This is a tentative dot, but let's see what I'll be working with. Two 14s and...

3d6 ⇒ (4, 6, 2) = 12
3d6 ⇒ (3, 6, 1) = 10
3d6 ⇒ (5, 1, 6) = 12
3d6 ⇒ (4, 6, 6) = 16

I'll take it! Hmm, now to think about a character.

Liberty's Edge

I've no opinions on sorcerer bloodlines, go nuts as long as it's official Paizo.

Grand Lodge

I've thought about it and I think that I will go with the undead bloodline instead for Harmose. I was worried at first that it would be too much overlap with Regina, but now that I look at it, I don't think that it will. It would allow me to use color spray against undead, and would fit well in my whole background with the idea of having come been resurrected in the past. The whole event awakened my affinity with the undead.

This will lead to me doing quite a bit more shuffling on my avatar's character sheet, but I think it will work.

Hmm


I'm afraid I must bow out for good, the RL/DM side of my roleplaying life has taken on more challenges and must cut out some opportunities to make ends meet. So sorry, but good luck to everyone else! May Desna smile on your odds.


Let's see how the fates are treating me today... (taking an 18).

3d6 ⇒ (6, 4, 6) = 16
3d6 ⇒ (4, 4, 5) = 13
3d6 ⇒ (4, 1, 6) = 11
3d6 ⇒ (6, 3, 1) = 10
3d6 ⇒ (2, 4, 5) = 11

Well that array certainly gives me a few options.

Tomb raiding needs a trapsmith, so the classic roguish type seems appropriate.

Requested information:

* Name
* HOME REGION! (Osirion nation)
* Alignment NE
* Gender F
* Race Tiefling (I like the basic tiefling, but could I switch the attribute from -2 cha to -2 wis?)
* Class Rogue
* Traits Campaign: Inquisitive Archeologist, Regional: Arcane Dabbler (Create Water, Detect Magic), Racial: Shadow Stabber, Combat: Armor Expert
* Feats Fiend Sight
* Skill point distribution: scattered At first level I will have 12.
* Class abilities (such as domains, bonus feats et al.) rogue is standard for first level
* Selected spells known (but daily memorized is not required) N/A
* A paragraph or two on background/personality
Sekina Tiya grew up in Sothis, the capital of Osirion. Living in the shadow of Ulunat engendered a sense of awe of the ancient. For what powers must they have had to have stopped such a creature. Growing up as the abandoned granddaughter of a merchant in Malhitu Bazaar gave the young Sekina an opportunity to watch and learn of many people and cultures. While she often had to overcome the stigma of her family's past indiscretions, she has for the most part learned to ignore the baited comments of the ignorant. Of course, those same people are often the ones she used to practice her natural talents at involuntary wealth reallocation. She's found that following, at least publicly, most laws, she has no problem forgetting them when convenient. Sekina really doesn't see herself as a 'bad' person. She simply has a flexible moral compass. Some might find this as a result of dealing with so many artifacts and trinkets from long dead people, especially with the lingering social norms of how dead bodies shouldn't be relieved of possessions they no longer need.
Loyal to her companions, she has found that she likes them enough to go out on a limb for them. Her own personal more's stand to guide her in restraining her FMC (flexible moral compass) when it comes to those that she has found she cares for. Generally easy going, something of a practical joker, intolerant of bigots and bullies.


I am still on for this. I'm just having some distractions at the moment from making the character sheet.

I apologize for that.

Liberty's Edge

Acknowledged. I won't be closing submissions for at least a couple days more.


@Turel, Regina is attracted to girls, but due to a strict upbringing has never acted on those feelings. She is probably only vaguely aware of this herself.

@GM, to expand on her LE alignment and motivations, she was loyal to Father for over a century, only ending his undeath when it was clear that it was what he wished but could not bring himself to do. There are rules in life, and even Evil Necromantic Queens have loved ones and trusted friends.

At some point in the far future, a formerly trusted friend may challenge her for some political goal or great treasure. If and when that day comes, she is the type who shows up at your castle gate with an army rather than stab you in the back.

If you happen to have seen the recent movie Maleficent, that's sort of her vibe. But with shambling rotting corpse minions instead of cute fairies.


MagusJanus wrote:
I am still on for this. I'm just having some distractions at the moment from making the character sheet.

Ditto; work and holiday stuff have kept me busy the past few days. I will say that I've thought about my character and I'm thinking maybe a Sylph Inquisitor but not sure on the deity yet...maybe Shelyn or possibly even one of the empyreal lords.

Grand Lodge

Happy holidays to all. We just had Solstice (Crystal Hue for those who worship Shelyn), and the final night of Chanukkah is also Christmas Eve. For those of you who celebrate none of those holidays -- Happy New Year!

I figure that after the holiday we'll see everyone's characters and backgrounds come together.

Hmm

Liberty's Edge

Yeah I don't want to rush anyone over these special family days. Enjoy time with your family if you're lucky enough to have any, and we'll get back to this afterwards.


Merry (late) Xtmas! I made some corrections to my character ability scores, added a little bit of bg and also added skills and traits.


Okay, this is Lady Ladile checking in with my character. The alias is reused, but I think I've got all the relevant information in her character profile. Let me know if there's anything that I still need to add or if there's something that needs fixing with her sheet :)


Will have my stats up by tomorrow evening. Dealing with some post-holiday chaos.

Grand Lodge

It looks like characters are coming together.

GM Samy, will our characters be able to coordinate / change up spell lists once the final group is selected? Sorcerer spells known are precious and limited, especially at 1st level.

Hmm

Liberty's Edge

I have no problem if you want to do sorcerer (or similar spells known class) spell selection after players are selected for the game. I doubt spells known would be the deciding factor who gets picked. :)


And a delay. Writer's block, of a sorts, on background.

General summary is finished, but it's not in a form other people can read. Very few people read D'ni...

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