About Regina dei DannatiMedium Female Humanoid (Dhampir):
A lithe, young looking Osiriani woman with long black hair frequently tied up in a scarf, she squints in the harsh daylight sun. The local boys mostly find her off-putting and strange, but this doesn't bother her. The blacksmith's daughter, however...that is another story. 5' 9"/175 lbs. Backstory:
Regina spent her formative years as the servant/daughter of a reclusive vampire she knew only as Father. Spending her days running errands and protecting Father's resting place in the Necropolis, she knew nothing but service aside from the rare occasions he regaled her with stories of his mortal life long ago as a Ancient Osiriani prince. The centuries weighed on Father heavily, leaving him increasingly out of touch and incoherent. Eventually he found himself unwilling to venture forth even to feed himself. Regina cultivated a relationship with a Silver Chain gang member named Ekram Iffek, periodically purchasing the least expensive slaves for Father's sustenance, and discreetly disposing of the bodies. Eventually, she gently gave him the release he desired but was too weak to do himself, and with the last vestiges of his fortune set out on her own to find her destiny. HP/Init/Move/Vision/BAB:
Max HP 9 ((1d8)+1) Initiative +0 Vision Darkvision 60ft, Low-light vision Move 30ft BAB +0 Init=(Dex +0) Classes/Alignment/XP/Deity/Point Buy:
AC 14 (Touch 10, Flat Footed 14):
(Base +10, Armor +4, Shield +0, Dex +0, Size +0, Natural Armor +0, Dodge +0, Deflection +0) Spell Failure 0% Armor Check -2 Max Dex +4 SR 0% Fort +2 Refl +0 Will +5:
Fortitude Base +2 Con +0 Magic +0 Epic +0 Reflex Base +0 Dex +0 Magic +0 Epic +0 Will Base +2 Wis +2 Magic +0 Epic +0 Trait +1 Skills/Languages:
+ Acrobatics +0 (DEX +0, Ranks +0) * Appraise -1 (INT -1, Ranks +0) + Bluff +5 (CHA +3, Ranks +0, Racial +2) + Climb -1 (STR -1, Ranks +0) * Craft (Untrained) -1 (INT -1, Ranks +0) * Diplomacy +3 (CHA +3, Ranks +0) + Disguise +3 (CHA +3, Ranks +0) + Escape Artist +0 (DEX +0, Ranks +0) + Fly +0 (DEX +0, Ranks +0) * Heal +2 (WIS +2, Ranks +0) + Intimidate +4 (CHA +3, Ranks +0, Trait +1) * Knowledge Arcana -1 (INT -1, Ranks +0) * Knowledge Engineering +0 (INT -1, Ranks +0, Trait +1) * Knowledge History +0 (INT -1, Ranks +0, Trait +1) * Knowledge Nobility +0 (INT -1, Ranks +0, Trait +1) * Knowledge Religion -1 (INT -1, Ranks +0) * Linguistics -1 (INT -1, Ranks +0) + Perception +5 (WIS +2, Ranks +1, Racial +2) + Perform (Untrained) +3 (CHA +3, Ranks +0) * Profession +2 (WIS +2, Ranks +0) + Ride +0 (DEX +0, Ranks +0) * Sense Motive +2 (WIS +2, Ranks +0) * Spellcraft -1 (INT -1, Ranks +0) + Stealth +0 (DEX +0, Ranks +0) + Survival +2 (WIS +2, Ranks +0) + Swim -1 (STR -1, Ranks +0) (* = Class Skill, + = Useable Untrained) Concentration (Cleric) +5 Languages: Common, Osirioni
=== Special Attacks ===
=== Weapons ===
1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand. CMB/CMD Grapple -1/9 Trip -1/9 Disarm -1/9 Sunder -1/9 BullRush -1/9 Overrun -1/9
Ability Scores: STR 9 (-1) DEX 11 (+0) CON 11 (+0) INT 9 (-1) WIS 14 (+2) CHA 16 (+3) Racial Innate:
Prepared Spells:
Cleric Level 1 DC 13, 2+1/day
* = Domain/Specialty Spell, ** = Spontaneous Casting Equipment:
Lbs GP 25 100 Chain shirt (AC +4, Max DX +4, Armor Check -2, 25 lbs, 100 gp) 10 18 Scythe (2d4/x4 P/S, Trip, 10 lbs, 18 gp) 3 0 Club (d6/x2 B, 10 ft, 3 lbs, 0 gp) 1 2 Dagger (d4/19-20x2 P/S, 10 ft, 1 lb, 2 gp) 0 0 Sling (d4/x2 B, 50 ft, 0 lb, 0 gp) 0.5 .01 x10 Bullets, Sling 0 0 Explorer's Outfit (0 gp) 2 2 Backpack, common (2 lbs, 2 gp) 2 2 Waterskin, empty (4 lbs full, 1 gp) 0 5 Iron Unholy Symbol (Skull-faced Fly, 5 gp) 1 2 various cheeses, breads, wines, etc. (2 gp) 0 8.9 coins ----- ----- 49 140 (totals) Weight Allowance: 30/60/90 === Feats ===
=== Class Features ===
=== Racial Qualities ===
=== Traits ===
=== Domains, Cleric of Urgathoa ===
Death's Kiss (Su):
You can cause a creature to take on some of the traits of the undead with a melee touch attack. Touched creatures are treated as undead for the purposes of effects that heal or cause damage based on positive and negative energy. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). It does not apply to the Turn Undead or Command Undead feats. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Death's Embrace (Ex):
At 8th level, you heal damage instead of taking damage from channeled negative energy. If the channeled negative energy targets undead, you heal hit points just like undead in the area. Domain Spells: 1st—cause fear, 2nd—ghoul touch, 3rd—animate dead, 4th—enervation, 5th—slay living, 6th—create undead, 7th—destruction, 8th—create greater undead, 9th—energy drain. Hand of the Acolyte (Su):
You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Wisdom modifier to the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Dispelling Touch (Sp):
At 8th level, you can use a targeted dispel magic effect as a melee touch attack. You can use this ability once per day at 8th level and one additional time per day for every four cleric levels beyond 8th. Domain Spells: 1st—identify, 2nd—magic mouth, 3rd—dispel magic, 4th—imbue with spell ability, 5th—spell resistance, 6th—antimagic field, 7th—spell turning, 8th—protection from spells, 9th—mage's disjunction. === Meta ===
Levelup History:
1 Cleric HP d8+0+1=9 ST 9 DX 11 CN 11 IN 9 WS 14 CH 16 (rolled) Skills 2-1: Perception Feats: Control Undead Levelup Path:
1 Feat: Control Undead 2 Attrib: STR, INT 3 Attrib: 3 Feat: Spell Focus Necromancy 4 Attrib: 5 Attrib: 5 Feat: Undead Master Spell Focus (necromancy), ability to cast animate dead or command undead Animate and command more undead 6 Attrib: 7 Attrib: 7 Feat: 8 Attrib: 9 Attrib: 9 Feat: 10 Attrib: 11 Attrib: 11 Feat: 12 Attrib: 13 Attrib: 13 Feat: 14 Attrib: 15 Attrib: 15 Feat: 16 Attrib: 17 Attrib: 17 Feat: 18 Attrib: 19 Attrib: 19 Feat: 20 Attrib: Threnodic Spell Knowledge (religion) 6 ranks, Spell Focus (enchantment) Change a mind-affecting spell so it can affect undead, but not living creatures
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