Mummy's Mask

Game Master Samy

GM Samy's Mummy's Mask Campaign --- Day 26 --- Google Drive Folder --- Experience --- Treasure --- Relationships --- Maps (Empty Graves)
Panic Level: 13

Party Inits:
[dice=Initiative Aleris]1d20+7[/dice]
[dice=Initiative Deseri]1d20+2[/dice]
[dice=Initiative Harmose]1d20+11[/dice]
[dice=Initiative Kito]1d20+0[/dice]
[dice=Initiative Polux]1d20+3[/dice]
[dice=Initiative Qari]1d20+2[/dice]
[dice=Initiative Ra-Khefer]1d20+1[/dice]
[dice=Initiative Turel]1d20+2[/dice]

[dice=Perception Aleris]1d20+9[/dice]
[dice=Perception Deseri]1d20+1[/dice]
[dice=Perception Harmose]1d20+9[/dice]
[dice=Perception Kito]1d20+2[/dice]
[dice=Perception Polux]1d20+10[/dice]
[dice=Perception Qari]1d20+6[/dice]
[dice=Perception Ra-Khefer]1d20+0[/dice]
[dice=Perception Turel]1d20+9[/dice]


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Liberty's Edge

Female Human Commoner 1

Just so I know, of our new players, has anyone read the gameplay thread from the beginning to catch up on what went on before? Not gonna judge either way, I'd just like to know so I know whether to repeat various things from before.


I have not read it from the beginning, but please don't go out of your way on my account.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

I have not yet done so.


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

I have not either.

Scarab Sages

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M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Nor have I. Should we? It just felt like metagaming to me to do so...


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Inactive

Although I think it's an entertaining read for anyone who cares or has the time, in the grand scheme of things you're not missing much if you don't read it. Let me see if I can summarize the high points (if I remember correctly):

Day 1 - Everyone meets up at random in ye olde Tooth & Hookah, chats a bit, and decides to form a group to join in on the lottery for dig sites in the Necropolis. Group decides to go shopping for warm-weather duds and other supplies.

Day 2 - All the groups show up and the lottery commences; each group gets their assigned dig site. Throughout the day different people from the group go and mingle with the other participating groups and gets to know some of them better, as well as do research on Akhentepi's tomb.

Day 3 - The Necropolis opens! The group ventures to the tomb and explores several of the rooms and has some encounters with nasty little wooden dolls, a scorpion, and uh...I forget what the last encounter was with but it proved damaging enough that we decided to head back into Wati for more supplies/healing.

Day 4 - Harmose, Turel, and Aleris all rise to discover that their other three companions all suddenly had to go see a man about a horse. The flyers are posted and the interviews occur!

Day 5 - This is where we're at now, I believe.

Of course that summary completely cuts out all the RP that's happened, but the only really big things that have happened that are still relevant is that Harmose and Aleris seem to be on their way to becoming an item (they even went on a date on the evening of Day 3; the document file is in the player folder somewhere for the curious) and Turel also seems to have a bit of a crush on her. However I think Deseri might have also caught his eye...call it a hunch, hehe. There's also been some brotherly bonding between Harmose and Turel, as well as some trigger moments for Harmose regarding his past.

Oh...and uh, there were also the bits with our former cavalier deciding to play on the chariot we found (and consequently break it) as well as his unique battle cry...but those are more amusing/ridiculous than anything else :3


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Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

The only thing that might prove interesting to re-read is the section where we interacted with and researched the other groups in the area, because you all were in Wati and might have encountered them too as you were trying to get hired.

From Player folder: Google Doc with notes on rival groups

___________________________________________

--- RIVAL GROUPS in gameplay ---

  • Cryptfinders: A cosmopolitan group with members from all corners of the Inner Sea.

    Pertinent Information: They like skilled people and were somewhat serious about their archaeology.

  • Daughters of the Desert: An all-female adventuring party following the lead of Sigrun Firehair, a redheaded Ulfen woman from the Lands of the Linnorm Kings far to the north, although the other members are from this continent of Garund.

    Pertinent information: They're friendly. and their leader likes Aleris.

  • Scorched Hand: Devout followers of Nethys dedicated to the pursuit and acquisition of knowledge, led by a Taldan noblewoman.

    Pertinent Information: This group may be a BIG problem later. They're fanatics who're upset with the sites they got handed and who may not play nice with others. They want to find a temple of Nethys.

  • Dog Soldiers: Composed entirely of halflings and their fighting dogs.

    Pertinent Information: Their dogs smell disgusting, but they're friendly enough.

  • Four Lanterns: Loud, arrogant and cocksure, a very self-confident group from the nation of Andoran.

    Pertinent Information: They're jerks, but have a well-balanced group.

  • Sand Scorpions: Keep mostly to themselves, quiet and secretive. You can get the least information out of them, but their leader is a mysterious woman called Black Kiss.

    Pertinent Information: Rabbits are awesome as conversation breakers, and this group were mainly asses who possess little in the way of real secrets.

  • Liberty's Edge

    Female Human Commoner 1
    Ra-Khefer wrote:
    Nor have I. Should we? It just felt like metagaming to me to do so...

    You should by no means feel forced to do so. For those who feel that they are able to separate OOC and IC information, you are perfectly allowed to do so. Your choice. I just prefer to know who has done so.


    HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
    Current Status:
    HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6
    Harmose Al-Nefer wrote:
    Marching order: we need trap spotters and beefy people near the front. Who wants to volunteer?

    Polux is not (yet) the most brutal of scouts (level 2 should go a long way in improving that :P), but I guess it would make sense having him scout ahead? Or are we moving as a group at all times?

    I actually began reading the Gameplay since the start, but then RL got in the way - I am resuming it today though, if that is ok ;)


    Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

    Hey, welcome back!


    HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
    Current Status:
    HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

    Thanks Harmose!

    Slowly getting up to date... (Actually meant to do a 'Hi guys, I'm back' intro to my post above, but it slipped my mind. Still kinda wasted :P)


    Inactive

    Yes, welcome back :D

    Scarab Sages

    M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

    OK, I'll be one who hasn't read what came before. Makes sense for me.

    Liberty's Edge

    Female Human Commoner 1
    Polux wrote:
    I actually began reading the Gameplay since the start, but then RL got in the way - I am resuming it today though, if that is ok ;)

    Totally fine. :D


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    Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

    I HAVE POWER AGAIN! life is better with heating and wifi. Once I have the time I intend to because I like entertainment. When I was to join before I read like 2 pages but the game stopped so I didn't read more.

    Grand Lodge

    Hooray for power!

    I usually read all the way through the gameplay in games that I join so that I can fit my character better into the backstory of the world and the other characters. In this case, there are so many of you joining at once that I don't think it matters.

    I have put links up above to the sections of gameplay dealing with the rival adventuring groups, or you can read the google document summary so you have some idea who the competition is.

    Hmm


    Inactive

    I'm glad that you've got power again! Life really is better with heating and WiFi, hehe.


    Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

    It truly is. I am warm and able to be entertained by the internet.
    I agree with the reading to fit in better but so far nothing bad has happened and I will get around to starting the read.


    1 person marked this as a favorite.
    Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

    Samy, is there any chance we can do the following things to keep gameplay efficient?

    Standard Door Operation Procedure

    To reduce dithering time (for doors are the enemy of play by post) could you have us always check for traps and then return to standard marching order? You can blockroll our perceptions. When I GMed Risen from the Sands, I kept a google doc with blocked dice rolls that I could roll for party perceptions, Will saves and Initiative blocks that I rolled under a GM spoiler. I had one called "Standard Door Operating Procedure" that I cut and pasted every time the party approached a door, whether there was a trap or not. If there was a trap, I bothered to look at the rolls. If not... Well the cut & pasted spoiler block showed that the party was still doing its checks, and kept everyone suitably paranoid.

    This allowed me to also ruthlessly roll the party into each new room once they finished exploring the last one.

    Initiative Blocks

    Same thing. Cut and paste into your post at the beginning of combat to speed things up into pre and post monster blocks.

    Would it help if I compiled a set of such blocks for you in the player folder in our shared drive?

    Hmm

    Liberty's Edge

    Female Human Commoner 1

    There is a chance. :) Thanks so much for the suggestions. Let's do a few more data points and see how things go like this. I didn't personally feel a big problem with the door opening or initiative this go around. I'd like to see things a little further and then review the process. If we end up needing to optimize, those certainly seem like great ideas. Hope that doesn't sound too dismissive.


    Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

    Okay. You're the boss. :)

    So... wait on doing the compile?


    Inactive

    I'll second Harmose's suggestion, should we find after a few go-arounds that doors and everyone rolling their own initiatives slows things down too much, that is :)

    I think keeping time zones in mind is a good idea too, because I know we've got people scattered all across the US and a few people on the other side of the pond as well; that can sometimes make things seem slower than they are.

    *edit* Who has the Cure wand? Was it Harmose?


    Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

    If the wands on me... Man, that's a dumb decision. Because I can't operate one of those things yet without UMD. Could we have let it be on one of the newbies who can, like Kito or Deseri?


    Inactive

    Aleris might have been carrying it earlier since she has the spell on her spell list, but I'm happy to say that we passed it off to Kito or Deseri sometime between finishing the interviews and getting to where we're at now; even though she can heal I think it'd make more sense for one of them to be carrying it :)


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    Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

    I just did the pass off. I realize that I negotiated for it, so it was probably on me. Yay for not thinking things through in advance!

    Good thing Harmose is so pretty, otherwise none of you would put up with him.


    Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

    I could take it. The spell is on my list.

    Bah ninja'd by the gameplay thread


    Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

    I just want to say, Kito, that I busted my gut laughing at the "Boo Boo Be Gone" line. Thank you! That was delightful. I hope you don't mind Harmose admitting responsibility -- it would have been something he would have done. But the creativity and mischief was all from you. Oh, and Thera too!


    Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

    Turel for shame! A girl must get to know someone before she opens herself up completely ;) Maybe a little wooing is in order. Make her feel special. Phrasing matters :)

    And I love the "Boo Boo Be Gone" activation phrase! Can I borrow it for other games?


    Male Gnome Cleric 2 | HP 18/18 | AC 14 t 11 ff 14 | CMD 9 | F +5 R +0 W +6 (+2 vs illusions, fear, despair) | Init +0 | Perception +5
    Deseri wrote:


    And I love the "Boo Boo Be Gone" activation phrase! Can I borrow it for other games?

    I would be pleased to make such a wand for people!

    Permission granted.


    Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

    Yay! The look on their faces should amuse me. Actvation commands have been largely forgotten about


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    Inactive

    Funny thing, I've actually done something similar to what Deseri was doing with batting at the air figments. For whatever reason, I found myself fascinated by the light stretchiness of the curtains at my brother's place and so proceeded to tug on them going, "Boink, boink, boink."

    Too bad I'd forgotten that the rest of our gaming group was there too, so I looked up to see my husband looking at me with a raised eyebrow while the other two of our buddies that had noticed were grinning...


    Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

    I understand. She is distractible so I will go with things that would distract me. Curtains are wounderful.

    Liberty's Edge

    Female Human Commoner 1

    Haha I didn't think of that numbering thing, cheeky mapmakers leaving such an obvious hole in there. :D Well, that gives you a hint that you were sharp enough to pick up on, good work. :D


    Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

    Samy is right! Well done Hamy! I did not notice it.


    Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

    Yeah, but my discovery has apparently stunned you all into silence. C'mon people! Post! We've got a tomb to search. Samy, since there is no combat, may we take 20 on our perceptions and search the room we're in? I'm starting to flashback to both Hamlet and the Wizard of Oz, and wondering if we shouldn't peek behind the curtain / tapestry before leaving.

    Hmm

    PS 90% of my insights have come from taking notes. I was counting rooms and suddenly realized that one was missing.

    Liberty's Edge

    Female Human Commoner 1

    You may take 20, it just takes 20 times longer than a normal search.

    Liberty's Edge

    Female Human Commoner 1

    You guys and your rolls...you made me check, but lucky for Ra-Khefer, apparently in Pathfinder there is no longer the rule about accidentally hitting an ally. :D


    Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

    That's why I was even willing to shoot into that space. I've got an unlimited supply of acid splashes, but they'd be useless if I could hit allies with them.

    Liberty's Edge

    Female Human Commoner 1

    Good luck, everyone. This one can be rough.


    Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

    Yeah, leaping in there with my 5 hit points was likely foolish. On the other hand, Harmose doesn't desert his teammates if he thinks he can help. Yay for my one knowledge skill!

    Liberty's Edge

    Female Human Commoner 1

    I think leaping in paid off pretty well with some good knowledge.


    Inactive

    ^ I agree!

    Man...even though Aleris' roll had no effect on the doors (and to be honest I figured it still wouldn't be that easy), I swear I get the best rolls for some of the dumbest and strangest checks. This has led to all sorts of hilarity like unarmored clerics tackling foes and arcane casters punching people in the face, to name a few...

    Liberty's Edge

    Female Human Commoner 1

    Guys, I'm sorry to pull a dick move, but I'm gonna go back on my earlier decision that vulnerability eliminates hardness entirely. Qari's cold still does +50% damage as vulnerability is supposed to, but I'm going to change it so that hardness gets subtracted. Otherwise she's just totally ripping that thing apart and I need to make you sweat at least one drop. :b


    Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

    This is hardly a trivial fight. None of our melee guys have power attack. Only Ra-Khefer has a half-way decent strength. Harmose can do nothing but grease here -- and water is pouring in.

    Qari is our only hope.

    Liberty's Edge

    Female Human Commoner 1

    I feel sorry for your attack rolls.


    Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

    Yeah, well I'm being my normal useful self here... All I've got to offer is my bizarre ideas.

    However, the ladies are about to rock my world! You go, girls!

    Scarab Sages

    M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK
    Samy wrote:
    I don't think there's a mechanism for called shots quite like that.

    Isn't there a Dirty Tricks rule where you can do stuff like that briefly, like one round of blindness by tossing stuff into peoples eyes? I think you just use a CMB roll vs CMD.

    Liberty's Edge

    Female Human Commoner 1

    Is there? Can anyone link me?


    Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

    Found it! Your wish is my command, my lady.

    Dirty Trick

    Liberty's Edge

    Female Human Commoner 1

    Thank you! That looks good, I will allow it to work!!

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