Jasno Drakemaul |
Round 1
Jasno focuses on the creature and casts standard action aggressive thundercloud, directing the 5ft sphere to move to the creature's head move action.
(Electricity dmg: 3d6 ⇒ (5, 2, 6) = 13; Reflex DC 16 Sv, negates damage.)
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Note that the creature isn't holding Tenebrynn; I did initially post that, but I don't think he can move her when he's doing the grab/grapple as part of the flyby attack. He'd have to start with her grappled... I think.
Tristain doesn't think it has any special ability to protect it from damage other than it's tough hide i.e. natural armor/armor class
Kyffin Rhees |
Round 2
Weapon Equipped = Scimitar
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Conditions = Divine Favor (1/10r)
Scimitar: Attack: BAB +6/1, Str +4, Magic +1, Focus +1, (Power -2) Damage: Str +4, Magic +1, Specialization +2, (Power +4) Crit: 18-20
Ranged: Attack: BAB +6/1, Dex +1 Damage: Str +4
Blessings (6/7, su, DC 16) (Holy Strike (std) or Powerful Healer) (sw)
Fervor (6/6, su, sw, DC 16, 3d6)
Sacred Weapon (8/8r, su, sw, +2)
Sacred Armor (8/8m, su, sw, +1)
Boots of Speed = 10/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
Pearl of Power (1/1, first)(1/1, second)
Spells (Caster Level 8, Concentration +10)
Zero (12): Create Water, Detect Magic, Light, Mending, Stabilize
First (13): Command,
Second (14): Bull’s Strength, Bull’s Strength, Burst of Radiance, Hold Person, Sound Burst
Third (15): Dispel Magic, Invisibility Purge, Magic Vestment
Kyffin swears louder as the creature avoids his blade. ”Damn you. Fine, you want to play it hard, we’ll play it hard.” He sheathes his scimitar and draws his composite bow.
”Everyone take cover!” he shouts to the larger community as he prepares.
Tristain the Chalker |
Round 1
”Gah, that’s ugly and tough, but we should be able to drive it away,” Tristain notes as he draws his metamagic rod of reach.
He casts Force Punch and tries to drive the creature off Tenebrynn.
8d4 ⇒ (4, 2, 4, 2, 2, 1, 2, 2) = 19 force damage and a DC 19 fort save or get pushed 20’ away.
HP: 49/49
AC: 13+1 haste
Points: 5/5 left
Spells: Lvl 1: 8/8 left (MM*0,IllOm*0,MurdCom*0,Vanish*0) dc 17
Spells: Lvl 2: 8/8 left (ReEn*0,SpirW*0,Sugg*0) dc 18
Spells: Lvl 3: 5/6 left (ForPun*0, MagVest*0,DazeMM,Haste*0) dc 19
Spells: Lvl 4 4/4 left (Guard*0,MindThrust*0) dc 20
Cure Used: 0/2 used
Rod of Reach: 1/3 used
"gad-ZOOKS!”
Wand of Magic Missile (5): 2/50 left
[ dice]3d4 + 3[/dice] force damage
Wand of Bless: 2/18 left
Bless (1/10): +1 to attacks and morale.
[ dice]1d6+1[/dice] force damage
[ dice]1d20+8[/dice] CMB to trip vs. CMD
[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage
[ dice]1d6+1[/dice] force damage
[ dice]1d20+11[/dice] CMB to trip vs. CMD
[ dice]1d6+1[/dice] force damage
[ dice]1d6+1[/dice] force damage
[ dice]1d6+1[/dice] force damage
I'm sure this is a very reasonable suggestion. (DC 19 will)
Tenebrynn |
Grunting as the creature catches her as it darts by, Tenebrynn reacts by causing now familiar tiny arcs of blue lightning to leap from her and jolt her companions.
haste on the group!
Waking HP: 80/94
Dreamlands HP: 94/94
Nonlethal: 1
AC: 17 (14 T / 12 FF) // 25% miss chance for ranged attacks
Fort: +13 // Ref: +9 // Will: +7 (+2 vs illusion, +4 vs mind-affecting)
Burn Accrued: 1/8
SLAs: dancing lights [ ], ghost sound [ ], prestidigitation [ ], speak with animals [ ]
Knacks: mage hand, mending, open/close, stabilize
Spell Slots used: 0/2
Ongoing Effects:
Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results
Shared Consciousness: +4 vs mind-affecting effects
Point Blank Shot: +1/+1
Haste: +1 to hit, +1 reflex, +30ft movement speed
Elemental overflow:
Albert Hazred |
Albert wipes some dirt on Tenny before she can protest, then takes a defensive stance in front of the gnome to protect her from the next attack.
dirt on it, Tenny: 5d6 ⇒ (2, 3, 4, 3, 1) = 13
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Tenebrynn: 16
Tristain: 15
Albert: 15
Jasno: 11
Kyffin: 21
Antagonist: 20
Tenebrynn sparks the group to faster action, Al rushing over to heal her wounds and take up a defensive stance. Kyffin switches weapons while Jasno and Tristain take to the offensive, casting spells against the creature.
The former's spell blasts the creature, pushing it farther from the group but unfortunately helping knock it away from the dwarf's thundercloud. It loops around and again flies past, this time reaching down from afar to slash at Jasno 8 hp; it's staying 10 feet up, and attacking with reach; it has flyby attack so it slashes and then finishes moving 30 feet away.
Fort: 1d20 + 12 ⇒ (2) + 12 = 14
Ref: 1d20 + 11 ⇒ (6) + 11 = 17
1d2 ⇒ 2
1d20 + 18 ⇒ (2) + 18 = 20
1d6 + 7 ⇒ (1) + 7 = 8
Ahool: 19
Kyffin Rhees |
Round 3
Weapon Equipped = Scimitar
Cold Iron/Silver Blanch Arrows = 7/10
Cold Iron/Ghost Salt Arrows = 10/10
Conditions = Divine Favor (2/10r), Hasted
Scimitar: Attack: BAB +6/1, Str +4, Magic +1, Focus +1, (Power -2) Damage: Str +4, Magic +1, Specialization +2, (Power +4) Crit: 18-20
Ranged: Attack: BAB +6/1, Dex +1 Damage: Str +4
Blessings (6/7, su, DC 16) (Holy Strike (std) or Powerful Healer) (sw)
Fervor (6/6, su, sw, DC 16, 3d6)
Sacred Weapon (7/8r, su, sw, +2)
Sacred Armor (8/8m, su, sw, +1)
Boots of Speed = 10/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
Pearl of Power (1/1, first)(1/1, second)
Spells (Caster Level 8, Concentration +10)
Zero (12): Create Water, Detect Magic, Light, Mending, Stabilize
First (13): Command,
Second (14): Bull’s Strength, Bull’s Strength, Burst of Radiance, Hold Person, Sound Burst
Third (15): Dispel Magic, Invisibility Purge, Magic Vestment
Now properly equipped, Kyffin does what he can to attack the creature, though the bow is not his main weapon. He swiftly ensorcels his bow as well, to make it magical (sacred weapon).
Longbow (cold iron, silver, magic): 1d20 + 7 + 6 ⇒ (19) + 7 + 6 = 32 (haste, favor, magic) damage: 1d8 + 4 + 5 ⇒ (7) + 4 + 5 = 16 (favor, magic)
Longbow (cold iron, silver, magic): 1d20 + 2 + 6 ⇒ (16) + 2 + 6 = 24 (haste, favor, magic) damage: 1d8 + 4 + 5 ⇒ (8) + 4 + 5 = 17 (favor, magic)
hasted Longbow (cold iron, silver, magic): 1d20 + 7 + 6 ⇒ (11) + 7 + 6 = 24 (haste, favor, magic) damage: 1d8 + 4 + 5 ⇒ (3) + 4 + 5 = 12 (favor, magic)
"Take that you bastard!" he shouts at the sky.
Jasno Drakemaul |
Round 2
Jasno directs the thundercloud to the creature. Move action. Unsure if the creature is within 20 feet of where the cloud ended its movement last round. At will, active ring of foe focus, +2 AC and Saves vs creature.
(Electricity dmg: 3d6 ⇒ (6, 6, 5) = 17 Reflex DC 16 Sv, negates damage.)
Tenebrynn |
Tenebrynn’s wounds almost fully knit beneath Al’s restorative dirt smear, and the little gnome begins to draw the wind around her into a tight churning column. With a grunt, she spins around into a somersault and sends a spinning mass of wind and debris into the flying bat-ape.
Empowered Air Blast: 1d20 + 14 ⇒ (12) + 14 = 26for: 6d6 + 12 ⇒ (4, 4, 1, 5, 4, 5) + 12 = 35
Waking HP: 93/94
Dreamlands HP: 94/94
Nonlethal: 4
AC: 17 (14 T / 12 FF) // 25% miss chance for ranged attacks
Fort: +13 // Ref: +9 // Will: +7 (+2 vs illusion, +4 vs mind-affecting)
Burn Accrued: 4/8
SLAs: dancing lights [ ], ghost sound [ ], prestidigitation [ ], speak with animals [ ]
Knacks: mage hand, mending, open/close, stabilize
Spell Slots used: 0/2
Ongoing Effects:
Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results
Shared Consciousness: +4 vs mind-affecting effects
Point Blank Shot: +1/+1
Haste: +1 to hit, +1 reflex, +30ft movement speed
Elemental overflow:
+x to hit, +2x damage, and visual effects on person as long as burn is present (x = current burn)
Ability Score increases (+2): Dex, Con
Tristain the Chalker |
Wow, what a round for the good guys!
Round 2
Tristain keeps up the pressure on the flying jerk, casting Magic Missile at the beast.
5d4 + 5 ⇒ (2, 3, 1, 4, 1) + 5 = 16 force damage
HP: 49/49
AC: 13+1 haste
Points: 5/5 left
Spells: Lvl 1: 7/8 left (MM*0,IllOm*0,MurdCom*0,Vanish*0) dc 17
Spells: Lvl 2: 8/8 left (ReEn*0,SpirW*0,Sugg*0) dc 18
Spells: Lvl 3: 5/6 left (ForPun*0, MagVest*0,DazeMM,Haste*0) dc 19
Spells: Lvl 4 4/4 left (Guard*0,MindThrust*0) dc 20
Cure Used: 0/2 used
Rod of Reach: 1/3 used
"gad-ZOOKS!”
Wand of Magic Missile (5): 2/50 left
[ dice]3d4 + 3[/dice] force damage
Wand of Bless: 2/18 left
Bless (1/10): +1 to attacks and morale.
[ dice]1d6+1[/dice] force damage
[ dice]1d20+8[/dice] CMB to trip vs. CMD
[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage
[ dice]1d6+1[/dice] force damage
[ dice]1d20+11[/dice] CMB to trip vs. CMD
[ dice]1d6+1[/dice] force damage
[ dice]1d6+1[/dice] force damage
[ dice]1d6+1[/dice] force damage
I'm sure this is a very reasonable suggestion. (DC 19 will)
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Yeah, that was brutal. More than 100 hp of damage!
Tenebrynn: 16
Tristain: 15
Albert: 15
Jasno: 11
Kyffin: 21
Antagonist: 20
Arrows and magic and thunder flying, you manage to quickly dispatch the creature, which lands with a thud on the dusty street of the village. Looking around, most of the populace seems to have fled for safer group, though several people look over the rail of the Starling, mouths agape at the scene.
Kyffin Rhees |
Kyffin, keeping his bow out in case there's another, smiles in a satisfied way. He calmly walks over to the beast to try and figure out, well, anything. Why did it attack? is foremost on his mind though he doesn't' expect that to be revealed.
Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Albert Hazred |
"All the more reason to get out of this town quickly", Albert grumbles, "that was probably some one's pet, or these folks are moving up from rat worship. Let's find those shops and skedaddle."
Perception: 1d20 + 1 ⇒ (8) + 1 = 9
Albert finally doesn't have a negative perception modifier
Tristain the Chalker |
Tristain seems shocked at the violence displayed at the creature, but also somewhat proud of the actions of his team.
Have I ever felt pride before? What is this feeling?
"Wow. That was unexpected," Tristain tries not to say too loud, but also really feels that it was unexpected, given their recent fails in some combats.
He hustles with Albert to town.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Kyffin Rhees |
Kyffin suggests, "Let's see if there's anything just outside of town, like this things master, before we shop. OK?"
If the party agrees, he'll spend a half hour or an hour or so just checking outside the gates on that side of town for any clues before shopping.
Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Tenebrynn |
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”You guys shop, Kyffin. I can move around easily and catch up best, even if the boat leaves.” The little gnome hops up into the air, bobs for a few moments, then sweeps off around the perimeter of town, starting in the direction the creature had come from.
Stealth: 1d20 + 22 ⇒ (9) + 22 = 31
Perception: 1d20 + 10 ⇒ (18) + 10 = 28
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Tristain the Chalker |
Tristain dances back from the spit, unhappy at the gouache display.
"Hanspur, huh. Yeah, okay," Tristain agrees tepidly. "Hey Kyffin, we should get back to the ship, huh? This place doesn't feel right."
Tristain bonks his head against the store's wall.
*bonk!*
*bonk!*
*bonk!*
Kyffin Rhees |
"Hanspur, huh. Yeah, okay," Tristain agrees tepidly. "Hey Kyffin, we should get back to the ship, huh? This place doesn't feel right."
"Let's get our shopping done quickly, shall we?" Kyffin hurries in the sale of their items, and the distribution of the wealth (link) so folks can shop quickly - if at all.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
The rest of your shopping continues without incident, and you make your return to the ship, which manages to set sail quickly, before the service Captain Skywin was hoping to avoid.
You can finish your purchases; then let me know if/when you want to head back into the dreaming, any other plans/precautions.
Tristain the Chalker |
Day 25
Healed after your injuries getting in and out of the Dreamlands, you return to your ship existence, which for Tristain means going through the books. Turning to the "Dichotomous Translations of Aklo Syntax" -- among the books he brought from Lowls' estate -- he finds a list written in the margins:
* Viscount’s signet ring Check!
* Feline tail (blue and purple mottled fur) Check!
* Skull of ghoul royalty Check!
* Green stone idol of a water lizard
* Night hag ambassador’s heartstone
* Captain’s tricorne
* Red webbed foot
"Might as well get back to the Dreamland. What's next on the docket Tristain? What are we after?"
Tristain stops playing with his food to look up at Kyffin. ”What? Our next thing? Oh...oh yeah,” Tristain mentally rolls through the list of things that they could do, hoping he hasn’t missed anything. Motte, we’ve done 3, right? Have 4 to go? I thought we had another one researched and ready to tackle. Is that correct?
”Might as well try for the lizard stone or the night hag thingy. I can’t imagine either one will be fun,” Tristain grouses, going back to playing with his food.
After a dinner in which he barely eats, Tristain will prepare either to more research or to go to the Dreamlands.
1d20 + 17 ⇒ (11) + 17 = 28 Know (arcana/local/nature/planes/religion) as needed for research.
Albert Hazred |
While in town, Albert searches for a few items. high is good, 26 and above to find an item for sale
Cloak of Resistance +1: 1d100 ⇒ 36
Feather Token (Tree): 1d100 ⇒ 8
Masterwork Elven Curve Blade: 1d100 ⇒ 61
Cold Iron Elven Curve Blade: 1d100 ⇒ 36
Back on the boat, Albert doesn't pause on his fish stew as Tristain laments the next dream journeys. "Them dream lands ain't lethal to us, so no need to worry about them anyhow. Seems like everyone else there has more to lose than us. I'm ready to go again this evening."
Kyffin Rhees |
"Well..." Kyffin begins uncertainly, "We're after this guy, and he collected a number of things in the Dreamlands, so we're doing the same. Tracking him down as it were. I think we'll perform some ritual with it all when we've accumulated it, but Tristain would know more. He's done the research. We're all following his, uh, wise lead." Though he does worry about the bonking, Tristain hasn't let them down yet...
"Let's do the water lizard. Won't that be fun." he adds worrying about having to maybe fight underwater.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Correct. You get ready for the ritual that night are you healing up beforehand?, and Tristain reminds everyone -- or tells them for the first time -- what he found in his research.
The water lizard referenced is no mere animal—it is a representation of Bokrug, one of the unimaginably powerful Great Old Ones.
A horrid treatise collating rumors of the Great Old Ones asserts that Bokrug lives in a vast, unnamed lake in the Dreamlands. A race of alien creatures founded the city of Ib on the shores of the lake and worshiped Bokrug there. An idol of green stone was central to their rites.
A quasi-historical dissertation relates how Ib was destroyed by proud and warlike humans disgusted by the aliens’ bizarre rites and unusual physiognomy.
The victorious humans were from a city called Sarnath. After destroying Ib, the folk of Sarnath carried away a strange green idol and housed it in one of their temples. The idol disappeared from the temple soon thereafter.
Tristain also learned the proper phrase that allows you to use the Dreamlands excursion occult ritual to reach Sarnath.
You can make your checks to do the ritual, remember, all casters take 2d6 points of damage.
Tristain the Chalker |
"Wait. We have to go back. We might need a way to breathe underwater," Tristain points back the dock as he realizes where they might be going next.
"And I can barely swim. We'll want to swim too," he explains.
Want to buy a scroll of water breathing (unless someone can prep it) and a scroll or two of alter self. Have we left yet?
Tenebrynn |
”Why do you think this idol is underwater? Just because the people of Sarnath lost it, that doesn’t mean we’ll be in some dreamlands lake the whole time, does it?”
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Tristain the Chalker |
Tristain buys two scrolls of Alter Self and then is certainly willing to go this night to the place of doom and death and dreams.
2d6 ⇒ (6, 6) = 12 damage
’Natch. Max damage.
Tristain will pay a high price for performing the ritual that will get the party to the Dreamlands after the party has left port and it’s night time.
Kyffin Rhees |
Weapon Equipped = None
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Conditions = None
Scimitar: Attack: BAB +6/1, Str +4, Magic +1, Focus +1, (Power -2) Damage: Str +4, Magic +1, Specialization +2, (Power +4) Crit: 18-20
Longbow: Attack: BAB +6/1, Dex +1 Damage: Str +4
Blessings (6/7, su, DC 16) (Holy Strike (std) or Powerful Healer) (sw)
Fervor (6/6, su, sw, DC 16, 3d6)
Sacred Weapon (7/8r, su, sw, +2)
Sacred Armor (8/8m, su, sw, +1)
Boots of Speed = 10/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
Pearl of Power (1/1, first)(1/1, second)
Spells (Caster Level 8, Concentration +10)
Zero (12): Create Water, Detect Magic, Light, Mending, Stabilize
First (13): Command, Divine Favor, Divine Favor, Divine Favor, Shield of Faith
Second (14): Bull’s Strength, Burst of Radiance, Storm Sight, Water Walk Communal, Water Walk Communal
Third (15): Free Swim, Water Breathing, Water Breathing
"Let's go tomorrow. I'll prepare a few things for water-borne battle, though hopefully we can get a boat or something for the big lake you speak of."
Kyffin will while away the day on decks, enjoying the breezes and watching things go by on the banks. The next morning, he prepares what he hopes will be a decent slew of watery advantages as he prepares for another jaunt through the Dreamlands.
Damage: 2d6 ⇒ (3, 2) = 5
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
You arrive in an opulent feasting hall, resplendent with golden filigree, high arched windows, and sumptuous tapestries -- and packed with thousands of people enjoying a grand feast. Golden torches affixed to the walls illuminate the festive throng, crowded balconies, and staircases looking over the vast hall. The attendees are draped in garments sewn from gorgeous silks, satins, and velvets; their arms and necks are hung with gold bands and their headdresses are studded with jewels and bright feathers. Tables of rich and exotic foods and intoxicating beverages line the walls, drawing partygoers who gorge themselves on the offerings and huddle closely in small groups or intimate embraces. Many guests dance to the otherworldly tones of an orchestra composed primarily of flutes, pipes, and drums. The north and northwest walls of the ballroom bear no windows and are constructed of thick slabs of stone. A plain stone staircase carved into the solid stone wall is partly concealed by thin screens.
Where the last party you attended seemed like a stately affair, albeit horrific, this seems like far more of a bacchanal. A few people notice you smile and offer greetings. One pair of amorous men calls out to Jasno, "Well, hello there, handsome! Come, join us!"
1d4 ⇒ 2
Tristain the Chalker |
Tristain takes a moment to step back from any obvious dangers, like dragons, ghouls, or fancy dancing, and looks around. Once he realizes where he is, the tries to act cool even as he looks for a place to hide or for a good bonking wall.
Tristain moves towards the brick wall, putting his back to it as he tries to get used to the scene.
*bonk!*
*bonk!*
*bonk!*
*bonk!*
*bonk!*
*bonk!*
"This is not what I was expecting. Or what I wanted," he says to Tenebrynn.
Kyffin Rhees |
"Just take deep breaths and roll with it until we get our bearings. Last time, giant spiders lived in the rafters and ate party-goers. So be prepared for anything."
Kyffin moves into the throng, looking out the windows as well, generally trying to figure out what's going on here - all the while keeping his eyes open for a green stone lizard idol.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Tenebrynn |
Tenebrynn nods her head slowly at Tristain’s remark, her obvious discomfort showing in the languidness of the gesture. ”Yeah. I think I’d have rather we just woke up in the water you all were planning for. This is.... not a nice place.”
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
You don't see any obvious signs of an idol, just people celebrating ... something.
Among those near you, you see:
* A lean young man with tanned skin wearing a fashionable yet simple robe and minimal jewelry. He looks uncomfortable in the crowd, but seems eager to make conversation as he glances through the crowd trying to make eye contact with other guests.
* A woman dressed in high fashion, a formfitting purple dress with a high, lace collar but also a window displaying an ample cleavage.
* An overly hairy middle-aged man with broad shoulders in a military-style uniform.
* A younger man with short black hair shaved on one side and an elaborate trio of intertwined of rings in his lower lip, and a goblet in his hand that spills occasionally as he makes animated conversation with those around him.
* A woman walking through the crowd of people with an elegant grace, making polite small talk. She has a shaved head and strange pastel-blue teeth.
* A handsome woman woman with an appearance more suited for a market hawker or dockworker who hides her calloused hands in her pockets. In conversation,
* An exceedingly tall but rail thin man with gruesome scars on his face.
Kyffin Rhees |
"Time to plunge right in,"[b] Kyffin says to the others as he heads into the room.
He'll walk up to the man with the military bearing and stand next to him a moment. If not immediately snubbed or avoided, he'll say to the man, [b]"Greetings, where did you serve? I myself did a very brief stint in Qadira, but that's quite far from here... you've likely never heard of it."
He carefully continues, "Still, it wasn't much as you can see from my slouch," he grins lopsidedly. "What are you doing here?" he asks by way of conversation.