Motteditor's Strange Aeons PBP

Game Master motteditor

Combat map / Overall map / Treasure tracker / Thrown splash weapon rules


5,551 to 5,600 of 8,384 << first < prev | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | next > last >>

M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Round 2

Haste: round 2/10. +1 to all the things. You know the deal.

Tristain tries to slow down the bad things by knocking them down. 4 missiles at the most wounded one, 1 at the other.

1d6 + 1 ⇒ (5) + 1 = 6 force damage
1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21 CMB to trip vs. CMD

1d6 + 1 ⇒ (6) + 1 = 7 force damage
1d20 + 15 + 1 ⇒ (17) + 15 + 1 = 33 CMB to trip vs. CMD

1d6 + 1 ⇒ (5) + 1 = 6 force damage
1d20 + 15 + 1 ⇒ (20) + 15 + 1 = 36 CMB to trip vs. CMD

1d6 + 1 ⇒ (3) + 1 = 4 force damage
1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27 CMB to trip vs. CMD

1d6 + 1 ⇒ (5) + 1 = 6 force damage - the other one
1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30 CMB to trip vs. CMD

Tris' stats:

HP: 54/54
AC: 13
Points: 4/6 left
Spells: Lvl 1: 2/8 left (Bless*1,MM*5,IllOm*0,MurdCom*0,Vanish*1) dc 19
Spells: Lvl 2: 7/8 left (ReEn*0,FlsLife*1,,SpirW*0,Sugg*0,SeeInvis*0) dc 20
Spells: Lvl 3: 5/7 left (ForPun*1,MagVest*0,DazeMM,Haste*1,Hero*0) dc 20
Spells: Lvl 4 4/5 left (Guard*0,MindThrust*0,DimDoor*1) dc 20
Cure Used: 0/4 used
Rod of Reach: 1/3 used

"gad-ZOOKS!”

Wand of Magic Missile (5): 0/50 left
[ dice]3d4 + 3[/dice] force damage

Wand of Bless: 2/18 left
Bless (1/10): +1 to attacks and morale.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 20 will)


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Round 2

Status:
HP: 75/75 | AC: 22 (f19/t10) (included: +2 magic vestment, -2 dex drain)
Weapon Equipped = Scimitar
Cold Iron/Silver Blanch Arrows = 7/10
Cold Iron/Ghost Salt Arrows = 7/10
Conditions = Magic Vestment (1/9h, +2), -5 Dex drain, Resist Energy (5/10m, 20 acid), Divine Favor (2/10r), Hasted
Scimitar: Attack: BAB +6/1, Str +4, Magic +1, Focus +2, (Power -2) Damage: Str +4, Magic +1, Specialization +2, (Power +4) Crit: 18-20
Longbow: Attack: BAB +6/1, Dex +1 Damage: Str +4
Blessings (6/7, su) (Holy Strike (std) or Powerful Healer (sw))
Fervor (1/6, su, sw, DC 16, 3d6)
Sacred Weapon (5/9r, su, sw, +2)
Sacred Armor (7/9m, su, sw, +1)
Boots of Speed = 9/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
Pearl of Power (0/1, first)(0/1, second)
Spells (Caster Level 9, Concentration +11)
Zero (12): Create Water, Detect Magic, Light, Mending, Stabilize
First (13): Command, Compel Hostility, Divine Favor, Divine Favor, Divine Favor, Shield of Faith
Second (14): Bull’s Strength, Burst of Radiance, Hold Person, Protection from Evil Communal, Sound Burst
Third (15): Dispel Magic, Invisibility Purge, Magic Vestment, Resist Energy Communal

Kyffin takes his AoO, happy for any opportunity to damage their spellcasting foe.
Scimitar (magic): 1d20 + 11 + 5 ⇒ (17) + 11 + 5 = 33 (favor, haste) damage: 1d8 + 11 + 4 ⇒ (1) + 11 + 4 = 16 (favor)
critthreat Scimitar (magic): 1d20 + 11 + 5 ⇒ (8) + 11 + 5 = 24 (favor, haste) damage: 1d8 + 11 + 6 ⇒ (4) + 11 + 6 = 21 (favor, 2hp fire)

He then gets to work on the creature, doing his best to damage it, knowing he can’t overcome the DR. He’ll swiftly boost his weapon, using his sacred ability (+2) before 5’ stepping to red and attacking with full force!

Scimitar (magic): 1d20 + 11 + 7 ⇒ (5) + 11 + 7 = 23 (favor, haste, sacred) damage: 1d8 + 11 + 6 ⇒ (2) + 11 + 6 = 19 (favor, sacred)
Scimitar (magic): 1d20 + 6 + 7 ⇒ (14) + 6 + 7 = 27 (favor, haste, sacred) damage: 1d8 + 11 + 6 ⇒ (2) + 11 + 6 = 19 (favor, sacred)
hasted Scimitar (magic): 1d20 + 11 + 7 ⇒ (19) + 11 + 7 = 37 (favor, haste, sacred) damage: 1d8 + 11 + 6 ⇒ (3) + 11 + 6 = 20 (favor, sacred)
critthreat hasted Scimitar (magic): 1d20 + 11 + 7 ⇒ (10) + 11 + 7 = 28 (favor, haste, sacred) damage: 1d8 + 11 + 8 ⇒ (8) + 11 + 8 = 27 (favor, sacred, 2hp fire)


AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

AoO, curve blade, power attack, smite, heroism, haste: 1d20 + 14 - 3 + 4 + 2 + 1 ⇒ (11) + 14 - 3 + 4 + 2 + 1 = 29
damage: 1d10 + 3 + 9 + 9 ⇒ (10) + 3 + 9 + 9 = 31

DC 19 Will save: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20

DC 18 Will save or attack ally: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18

Albert spits as the evil magics roll over him and then circles around to confront the evil bluish twin while Kyffin finishes off the bloody red foe. assuming red is dead, will move below blue and attack

AoO, curve blade, power attack, smite, heroism, haste: 1d20 + 14 - 3 + 4 + 2 + 1 ⇒ (4) + 14 - 3 + 4 + 2 + 1 = 22
damage: 1d10 + 3 + 9 + 9 ⇒ (4) + 3 + 9 + 9 = 25


M Dwarf 55 hp. AC: 13* (f12/t13)*; CMD: 16; F: +6, R: +6, W: +9

Confused: 1d100 ⇒ 47

Ihrksl our skhrjdmw. Dkrvekdnd. Rmdine.


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Not wanting to risk her lightning scorching her friends, Tenebrynn wipes her arm across her face again before sending a churning tumble of wind and debris toward the nearer of the twins.

CL Check vs SR: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12
Air Blast: 1d20 + 14 - 2 ⇒ (9) + 14 - 2 = 21for: 4d6 + 13 ⇒ (5, 4, 3, 1) + 13 = 26

Status:

Waking HP: 94/94
Dreamlands HP: 79/94
Nonlethal: 8
AC: 17 (14 T / 12 FF) // 25% miss chance for ranged attacks
Fort: +13 // Ref: +9 // Will: +7 (+2 vs illusion, +4 vs mind-affecting)
Burn Accrued: 8/8
SLAs: dancing lights [ ], ghost sound [ ], prestidigitation [ ], speak with animals [ ]
Knacks: mage hand, mending, open/close, stabilize
Spell Slots used: 0/2

Ongoing Effects:
Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results
Shared Consciousness: +4 vs mind-affecting effects
Point Blank Shot: +1/+1
Haste 2/10: +1 to hit, AC, ref saves, +30 ft movement
Shaken: -2 to just about everything

Elemental overflow:
+x to hit, +2x damage, and visual effects on person as long as burn is present (x = current burn)
Ability Score increases (+2): Dex, Con

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 2:

Jasno: 13
Tristain: 12
Tenebrynn: 11
Kyffin: 6
Albert: 4
Antagonist: 15

Tenebrynn tries to blast the nearest maenad again, only for the blast to again seem to just dissipate as it hits its target. With Jasno's babbling to accompany him, Tristain tries to knock the maenads down, his missiles slamming into the red one and toppling her. But like Tenebrynn's blast, the other seems to ignore the bolt, which dissipates as it hits her. Kyffin nearly finishes her off, but she continues moving -- until Al arrives and severs her head. Going to assume based on his comments that Al would have continued to focus on her first[/ooc

The remaining maenad screams and begins her own frenzied dance, assaulting your minds. [ooc]DC 19 Will save or be affected as if by confusion for 1 hour

Mechanics:

Tris CL check 1: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
Tris CL check 2: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18

Blue: bull's strength


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

1d20 + 10 ⇒ (14) + 10 = 24 Will

Tristain ponders his options in this dreamland of horrors.

I bet Tenebrynn wishes she was still deaf.


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Will Save (DC 19): 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25

Sniffling and still a wreck of emotions since the encounter with Kelvetta, Tenebrynn tries to bring an end to the dancing madness at the other end of the room.

CL Check vs SR: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14
Air Blast: 1d20 + 14 - 2 ⇒ (15) + 14 - 2 = 27for: 4d6 + 13 ⇒ (3, 6, 1, 5) + 13 = 28

Status:

Waking HP: 94/94
Dreamlands HP: 79/94
Nonlethal: 8
AC: 17 (14 T / 12 FF) // 25% miss chance for ranged attacks
Fort: +13 // Ref: +9 // Will: +7 (+2 vs illusion, +4 vs mind-affecting)
Burn Accrued: 8/8
SLAs: dancing lights [ ], ghost sound [ ], prestidigitation [ ], speak with animals [ ]
Knacks: mage hand, mending, open/close, stabilize
Spell Slots used: 0/2

Ongoing Effects:
Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results
Shared Consciousness: +4 vs mind-affecting effects
Point Blank Shot: +1/+1
Haste 3/10: +1 to hit, AC, ref saves, +30 ft movement
Shaken: -2 to just about everything

Elemental overflow:
+x to hit, +2x damage, and visual effects on person as long as burn is present (x = current burn)
Ability Score increases (+2): Dex, Con


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Round 3

Status:
HP: 75/75 | AC: 22 (f19/t10) (included: +2 magic vestment, -2 dex drain)
Weapon Equipped = Scimitar
Cold Iron/Silver Blanch Arrows = 7/10
Cold Iron/Ghost Salt Arrows = 7/10
Conditions = Magic Vestment (1/9h, +2), -5 Dex drain, Resist Energy (5/10m, 20 acid), Divine Favor (3/10r), Hasted
Scimitar: Attack: BAB +6/1, Str +4, Magic +1, Focus +2, (Power -2) Damage: Str +4, Magic +1, Specialization +2, (Power +4) Crit: 18-20
Longbow: Attack: BAB +6/1, Dex +1 Damage: Str +4
Blessings (6/7, su) (Holy Strike (std) or Powerful Healer (sw))
Fervor (1/6, su, sw, DC 16, 3d6)
Sacred Weapon (5/9r, su, sw, +2)
Sacred Armor (7/9m, su, sw, +1)
Boots of Speed = 9/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
Pearl of Power (0/1, first)(0/1, second)
Spells (Caster Level 9, Concentration +11)
Zero (12): Create Water, Detect Magic, Light, Mending, Stabilize
First (13): Command, Compel Hostility, Divine Favor, Divine Favor, Divine Favor, Shield of Faith
Second (14): Bull’s Strength, Burst of Radiance, Hold Person, Protection from Evil Communal, Sound Burst
Third (15): Dispel Magic, Invisibility Purge, Magic Vestment, Resist Energy Communal

Kyffin grins as their foe is dropped by Al, ”Nice slice there Al!” he cries as he rushes to face their final opponent…

Will: 1d20 + 10 ⇒ (8) + 10 = 18 vs DC 19 or be confused (gods damn it!)
Confusion: 1d100 ⇒ 83

Kyffin, overcome by his own mind, suddenly seething with jealousy, ”My kill!” he shouts as he cuts into Al.
Scimitar (magic): 1d20 + 11 + 5 ⇒ (15) + 11 + 5 = 31 (favor, haste) damage: 1d8 + 11 + 4 ⇒ (1) + 11 + 4 = 16 (favor)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

3 people marked this as a favorite.

Yes! Use your aggressive feelings, boy. Let the hate flow through you.


1 person marked this as a favorite.
M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Round 2

”Oh Kyffin! NO! NO NO!!! Not that!” Tristain quickly thinks what he can do to save the party. Even Jasno.

He draws the wand of Break Enchantment and fires it at Kyffin (5’ step closer, 50’ range).

1d20 + 9 ⇒ (15) + 9 = 24 CL check. Wand 33/34 charges left.


2 people marked this as a favorite.
AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

DC 19 Will save: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14

Albert starts shuffling his feet to beat...

Confusion: 1d100 ⇒ 87

...then Kyffin slashes him and unjustly claims his kill. "You scoundrel, they're mine!" Al cries as he slashes back at Kyffin

curve blade, power attack, heroism, haste: 1d20 + 14 - 3 + 2 + 1 ⇒ (8) + 14 - 3 + 2 + 1 = 22
damage: 1d10 + 3 + 9 ⇒ (8) + 3 + 9 = 20

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Oh, snap. S$*% just got REAL!

Round 3:

Jasno: 13
Tristain: 12
Tenebrynn: 11
Kyffin: 6
Albert: 4
Antagonist: 15

Affected by the crazed dancing, Jasno, Al and Kyffin all lash out wildly. The dwarf somehow misses Tristain, but Al and Kyffin aren't as lucky, both of their blades cutting deep! 20 to Kyffin, 16 to Al Tristain, realizing things have a chance to get really bad, brings his wand to bear, hoping it will be effective against the maenad's enchantment. It takes a beat, but seems to work, as Kyffin's glazed expression seems to pass, leaving the half-orc fighting an enraged old man.

Tenebrynn again tries to dispatch the remaining maenad, again seeing her blast just dissipate as it hits her skin. She laughs madly and gestures in her frantic dance at the gnome, who feels a surge of anger come over her. DC 18 Will save or you must attack your nearest ally on your next turn with a melee weapon or natural weapon. If necessary, you move to or charges to the nearest ally in order to make this attack.

Mechanics:

Jasno?: 1d100 ⇒ 88
Mace: 1d20 + 5 ⇒ (3) + 5 = 8

Blue: bull's strength

Man, this is wonderful! :D


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Round 3

Status:
HP: 55/75 | AC: 23 (f20/t10) (included: +2 magic vestment, -2 dex drain, +1 sacred)
Weapon Equipped = Scimitar
Cold Iron/Silver Blanch Arrows = 7/10
Cold Iron/Ghost Salt Arrows = 7/10
Conditions = Magic Vestment (1/9h, +2), -5 Dex drain, Resist Energy (5/10m, 20 acid), Divine Favor (3/10r), Hasted, Sacred Armor (1/10r, +1)
Scimitar: Attack: BAB +6/1, Str +4, Magic +1, Focus +2, (Power -2) Damage: Str +4, Magic +1, Specialization +2, (Power +4) Crit: 18-20
Longbow: Attack: BAB +6/1, Dex +1 Damage: Str +4
Blessings (6/7, su) (Holy Strike (std) or Powerful Healer (sw))
Fervor (1/6, su, sw, DC 16, 3d6)
Sacred Weapon (5/9r, su, sw, +2)
Sacred Armor (6/9m, su, sw, +1)
Boots of Speed = 9/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
Pearl of Power (0/1, first)(0/1, second)
Spells (Caster Level 9, Concentration +11)
Zero (12): Create Water, Detect Magic, Light, Mending, Stabilize
First (13): Command, Compel Hostility, Divine Favor, Divine Favor, Divine Favor, Shield of Faith
Second (14): Bull’s Strength, Burst of Radiance, Hold Person, Protection from Evil Communal, Sound Burst
Third (15): Dispel Magic, Invisibility Purge, Magic Vestment, Resist Energy Communal

Kyffin grunts as he takes the hit from Al, though it seems to clear his eyes, ”Whoah!” He turns his back on his confused friend as there’s nothing he can do for him. Instead he blesses himself (swift) with sacred armor and rushes their true enemy to come at it from the north.

Scimitar (magic): 1d20 + 11 + 5 ⇒ (18) + 11 + 5 = 34 (favor, haste) damage: 1d8 + 11 + 4 ⇒ (4) + 11 + 4 = 19 (favor)
critthreat Scimitar (magic): 1d20 + 11 + 5 ⇒ (7) + 11 + 5 = 23 (favor, haste) damage: 1d8 + 11 + 6 ⇒ (1) + 11 + 6 = 18 (favor, 2hp fire)


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14
motteditor wrote:
Man, this is wonderful! :D

Wow. This is a lot of schadenfreude. We're just trying to do our best here. :) Xmas isn't for another 6 days.

Round 3

Haste: round 3/10. +1 to all the things. You know the deal.

Tristain tries the wand on Al, moving away from the flailing Jasno. Move up on map 20'.

1d20 + 9 ⇒ (4) + 9 = 13 CL Wand 32/34 charges left.

Tris' stats:

HP: 54/54
AC: 13
Points: 4/6 left
Spells: Lvl 1: 2/8 left (Bless*1,MM*5,IllOm*0,MurdCom*0,Vanish*1) dc 19
Spells: Lvl 2: 7/8 left (ReEn*0,FlsLife*1,,SpirW*0,Sugg*0,SeeInvis*0) dc 20
Spells: Lvl 3: 5/7 left (ForPun*1,MagVest*0,DazeMM,Haste*1,Hero*0) dc 20
Spells: Lvl 4 4/5 left (Guard*0,MindThrust*0,DimDoor*1) dc 20
Cure Used: 0/4 used
Rod of Reach: 1/3 used

"gad-ZOOKS!”

Wand of Magic Missile (5): 0/50 left
[ dice]3d4 + 3[/dice] force damage

Wand of Bless: 2/18 left
Bless (1/10): +1 to attacks and morale.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 20 will)


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Will Save (DC 18): 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13

Tenebrynn's eyes go wild and she turns toward Tristain briefly, but Nestor takes the brunt of the attack instead. Huffing with building frustration, Tenebrynn turns back to the remaining Maenad, her hair and clothes churning wildly in the increasing wind. She hisses darkly at the surviving twin, "I burnt and flayed the skin from a defenseless woman I didn't even know downstairs. She never did anything to me. What do you think I'm going to do to you?"

CL Check vs SR: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19
Thunderstorm Torrent (Ref Save DC 18 for 1/2): 8d6 + 16 ⇒ (2, 4, 2, 4, 2, 5, 3, 1) + 16 = 39

Failing that save exhausts my shared consciousness class ability; pumping up for a thunderstorm torrent exhausts my internal buffer, so I'm also completely spent for burn now

Status:

Waking HP: 94/94
Dreamlands HP: 79/94
Nonlethal: 8
AC: 17 (14 T / 12 FF) // 25% miss chance for ranged attacks
Fort: +13 // Ref: +9 // Will: +7 (+2 vs illusion, +4 vs mind-affecting)
Burn Accrued: 8/8
SLAs: dancing lights [ ], ghost sound [ ], prestidigitation [ ], speak with animals [ ]
Knacks: mage hand, mending, open/close, stabilize
Spell Slots used: 0/2

Ongoing Effects:
Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results
Shared Consciousness: +4 vs mind-affecting effects
Point Blank Shot: +1/+1
Haste 3/10: +1 to hit, AC, ref saves, +30 ft movement
Shaken: -2 to just about everything

Elemental overflow:
+x to hit, +2x damage, and visual effects on person as long as burn is present (x = current burn)
Ability Score increases (+2): Dex, Con


1 person marked this as a favorite.
AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

Confusion: 1d100 ⇒ 94

Kyffin walks away but Albert is having none of his surrender and pursues him. "Stand and fight you yellow belly!"

curve blade, power attack, heroism, haste: 1d20 + 14 - 3 + 2 + 1 ⇒ (7) + 14 - 3 + 2 + 1 = 21
damage: 1d10 + 3 + 9 ⇒ (4) + 3 + 9 = 16

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 4:

Jasno: 13
Tristain: 12
Tenebrynn: 11
Kyffin: 6
Albert: 4
Antagonist: 15

Jasno, still in the thrall of the dance, manages to slam himself in the head with his mace, while Tristain tries unsuccessfully to break the effect on Al. The wand unable to get the job done, the old man dashes after Kyffin, who's chasing down the maenad. Kyffin dodges the blow, however, bringing his own curved blade to bear. It draws blood, but almost instantly the wound begins to close.

She steps closer to Tenebrynn, whose blast finally affects her, but still keeps her attention on Kyffin. She sinks her bloody teeth into his shoulder, claws ripping at any bit of exposed flesh, and he can feel poison start to make it hard to breath. 29 hp total; plus need three DC 19 Fort saves; if you fail any of then, you take 2 Con damage

Mechanics:

Jasno: 1d100 ⇒ 61
1d8 + 1 ⇒ (7) + 1 = 8

Bite: 1d20 + 15 ⇒ (15) + 15 = 30
1d6 + 6 ⇒ (4) + 6 = 10
Claw: 1d20 + 15 ⇒ (10) + 15 = 25
1d4 + 6 ⇒ (4) + 6 = 10
Claw: 1d20 + 15 ⇒ (20) + 15 = 35
1d4 + 6 ⇒ (3) + 6 = 9

Crit?: 1d20 + 15 ⇒ (6) + 15 = 21
1d4 + 6 ⇒ (3) + 6 = 9

1d3 ⇒ 2

Blue: 67, bull's strength


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Round 5

Haste: round 4/10. +1 to all the things. You know the deal.

Tristain tries the wand on Al, moving away from the flailing Jasno again.

1d20 + 9 ⇒ (14) + 9 = 23 CL 31/34 charges left.

Tris' stats:

HP: 54/54
AC: 13
Points: 4/6 left
Spells: Lvl 1: 2/8 left (Bless*1,MM*5,IllOm*0,MurdCom*0,Vanish*1) dc 19
Spells: Lvl 2: 7/8 left (ReEn*0,FlsLife*1,,SpirW*0,Sugg*0,SeeInvis*0) dc 20
Spells: Lvl 3: 5/7 left (ForPun*1,MagVest*0,DazeMM,Haste*1,Hero*0) dc 20
Spells: Lvl 4 4/5 left (Guard*0,MindThrust*0,DimDoor*1) dc 20
Cure Used: 0/4 used
Rod of Reach: 1/3 used

"gad-ZOOKS!”

Wand of Magic Missile (5): 0/50 left
[ dice]3d4 + 3[/dice] force damage

Wand of Bless: 2/18 left
Bless (1/10): +1 to attacks and morale.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 20 will)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

That will work for Al. Sadly. :(


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Round 4

Status:
HP: 42/75 | AC: 23 (f20/t10) (included: +2 magic vestment, -2 dex drain, +1 sacred)
Weapon Equipped = Scimitar
Cold Iron/Silver Blanch Arrows = 7/10
Cold Iron/Ghost Salt Arrows = 7/10
Conditions = Magic Vestment (1/9h, +2), -5 Dex drain, Resist Energy (5/10m, 20 acid), Divine Favor (4/10r), Hasted, Sacred Armor (2/10r, +1), -2 or 4 Con damage
Scimitar: Attack: BAB +6/1, Str +4, Magic +1, Focus +2, (Power -2) Damage: Str +4, Magic +1, Specialization +2, (Power +4) Crit: 18-20
Longbow: Attack: BAB +6/1, Dex +1 Damage: Str +4
Blessings (6/7, su) (Holy Strike (std) or Powerful Healer (sw))
Fervor (0/6, su, sw, DC 16, 3d6)
Sacred Weapon (5/9r, su, sw, +2)
Sacred Armor (6/9m, su, sw, +1)
Boots of Speed = 9/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
Pearl of Power (0/1, first)(0/1, second)
Spells (Caster Level 9, Concentration +11)
Zero (12): Create Water, Detect Magic, Light, Mending, Stabilize
First (13): Command, Compel Hostility, Divine Favor, Divine Favor, Divine Favor, Shield of Faith
Second (14): Bull’s Strength, Burst of Radiance, Hold Person, Protection from Evil Communal, Sound Burst
Third (15): Dispel Magic, Invisibility Purge, Magic Vestment, Resist Energy Communal

Kyffin takes the blows, and is again amazed by the strength and power of the creatures they face in the dreamlands. Much tougher than in the real world!

Fort: 1d20 + 10 ⇒ (13) + 10 = 23 vs DC 19 or -2 con damage
Fort: 1d20 + 10 ⇒ (7) + 10 = 17 vs DC 19 or -2 con damage
Fort: 1d20 + 10 ⇒ (2) + 10 = 12 vs DC 19 or -2 con damage

(So is it -4 con damage total or -2 con damage total?)

He lashes out, somewhat blindly at the creature, trying to keep it hemmed in.

Scimitar (magic): 1d20 + 11 + 5 ⇒ (16) + 11 + 5 = 32 (favor, haste) damage: 1d8 + 11 + 4 ⇒ (8) + 11 + 4 = 23 (favor)
Scimitar (magic): 1d20 + 6 + 5 ⇒ (18) + 6 + 5 = 29 (favor, haste) damage: 1d8 + 11 + 4 ⇒ (2) + 11 + 4 = 17 (favor)
critthreat Scimitar (magic): 1d20 + 6 + 5 ⇒ (8) + 6 + 5 = 19 (favor, haste) damage: 1d8 + 11 + 6 ⇒ (5) + 11 + 6 = 22 (favor, 2hp fire)

hasted Scimitar (magic): 1d20 + 11 + 5 ⇒ (16) + 11 + 5 = 32 (favor, haste) damage: 1d8 + 11 + 4 ⇒ (6) + 11 + 4 = 21 (favor)

He’ll then use his last fervor to convert a Bull’s Strength to just a little more healing for his damaged frame.
CMW: 2d8 + 9 ⇒ (1, 2) + 9 = 12

He'll also 5' step into the corner to make room for Al.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

-2 total; poison from injuries don't stack, but each attack exposed you again if you succeeded at a previous save.


AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

The confusion passes and Al groans. "Ah, darn it! Sorry, lad, lost my senses there." Quickly he steps forward and confronts the mad dancer with his blade dancing this time.

curve blade, power attack, heroism, haste: 1d20 + 14 - 3 + 2 + 1 ⇒ (9) + 14 - 3 + 2 + 1 = 23
damage: 1d10 + 3 + 9 ⇒ (4) + 3 + 9 = 16

curve blade, power attack, heroism, haste: 1d20 + 14 - 3 + 2 + 1 ⇒ (13) + 14 - 3 + 2 + 1 = 27
damage: 1d10 + 3 + 9 ⇒ (2) + 3 + 9 = 14

curve blade, power attack, heroism, haste: 1d20 + 9 - 3 + 2 + 1 ⇒ (6) + 9 - 3 + 2 + 1 = 15
damage: 1d10 + 3 + 9 ⇒ (4) + 3 + 9 = 16


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Huffing, and with a steady drip of blood falling from one nostril, Tenebrynn gathers the winds around her again before throwing another tumbling blast of air and moon-torture-office debris down at the maenad.

CL Check vs SR: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13
Air Blast: 1d20 + 14 - 2 ⇒ (16) + 14 - 2 = 28for: 4d6 + 13 ⇒ (6, 2, 2, 2) + 13 = 25

Status:

Waking HP: 94/94
Dreamlands HP: 79/94
Nonlethal: 8
AC: 17 (14 T / 12 FF) // 25% miss chance for ranged attacks
Fort: +13 // Ref: +9 // Will: +7 (+2 vs illusion, +4 vs mind-affecting)
Burn Accrued: 8/8
SLAs: dancing lights [ ], ghost sound [ ], prestidigitation [ ], speak with animals [ ]
Knacks: mage hand, mending, open/close, stabilize
Spell Slots used: 0/2

Ongoing Effects:
Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results
Shared Consciousness: +4 vs mind-affecting effects
Point Blank Shot: +1/+1
Haste 4/10: +1 to hit, AC, ref saves, +30 ft movement
Shaken: -2 to just about everything

Elemental overflow:
+x to hit, +2x damage, and visual effects on person as long as burn is present (x = current burn)
Ability Score increases (+2): Dex, Con

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 5:

Jasno: 13
Tristain: 12
Tenebrynn: 11
Kyffin: 6
Albert: 4
Antagonist: 15

Jasno continues to slam his mace into his head as Tristain frees Al from a similar compulsion. The two swordsmen cut down the maenad -- Tenebrynn's magic again seems to have no effect on it! -- but they can see its wounds slowly healing.

Mechanics:

Jasno: 1d100 ⇒ 74
1d8 + 1 ⇒ (3) + 1 = 4

We're effectively out of combat, but Jasno remains confused; I assume Tris will use his wand, so make CL checks each round for that, and for each round it's not successful, we can check and see what Jasno does. If anyone else wants to do anything in the meantime re: Jasno, go ahead.

Someone will also need to figure out how to put this remaining maenad down permanently, though you have several rounds to do so before it gets up (and can obviously continue to do damage in the meantime); the first maenad is NOT regenerating.

And Kyffin needs to make TWO consecutive DC 19 Fort saves, or lose 1d3 Con per round for 5 more rounds.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Tristain looks at Jasno, and the crazed look on the person’s face.

”Uh, just stay there, away from me, Jasno, and we’ll get you fixed up, we will,” Tristain says carefully, and again pointing the wand at some who is very confused.

”Okay, wand, make Jasno sane again!”

1d20 + 9 ⇒ (10) + 9 = 19 CL check
1d20 + 9 ⇒ (5) + 9 = 14 CL check
1d20 + 9 ⇒ (11) + 9 = 20 CL check
1d20 + 9 ⇒ (19) + 9 = 28 CL check

Not sure what the DC is, but lemme know how many charges.

Tristain continues to avoid being close to anyone for a while and moves to the wall to bonk for a bit. Then, he will help search the room with Detect Magic.

1d20 + 14 ⇒ (18) + 14 = 32 Perception

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Third time's the charm, so Jasno needs three confusion rolls in the meantime.


AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

"Here, lad, this is special healing dirt, pulls the poison right out of the wound." Al wipes the muddy soil over Kyffin's wounds.

Dirt on It with mercy neutralize poison: 4d6 ⇒ (3, 3, 6, 1) = 13 healing

Neutralize Poison check: 1d20 + 9 ⇒ (19) + 9 = 28

Turning his attention to the healing nightmare dancer, Al brings his blade down and lops off it's head, then goes to the other one and does the same.


M Dwarf 55 hp. AC: 13* (f12/t13)*; CMD: 16; F: +6, R: +6, W: +9

confusion: 1d100 ⇒ 93, confusion: 1d100 ⇒ 60,confusion: 1d100 ⇒ 85

Jasno lashes out at one of the near by frienimies before knocking himself dmg: 1d8 + 1 ⇒ (6) + 1 = 7 solidly with his mace. That may be it in terms of HP for Jasno. and then returns to attacking those around him.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

1 person marked this as a favorite.

1d4 ⇒ 1
1d20 + 5 ⇒ (1) + 5 = 6

1d4 ⇒ 1
1d20 + 5 ⇒ (12) + 5 = 17

Jasno's flailing doesn't manage to hurt anyone, and once Kyffin's cured of the poison and Jasno of the confusion you head into the last room, where several unusual musical instruments hang on hooks: oddly shaped harps, irregularly angled woodwinds, and stringed boards. Another moonbeast -- Ahrkh-Nar, you realize -- is here, but working together, you're able to quickly kill him. A search of the room reveals notes indicating its plan to take over the prison, which you apparently came into in the middle of, disrupting its war with the first moonbeast you killed. You also discover the creature's hollow musical staff from Ultimate Equipment, but afterward are free to release the Yellow King!

And can level up!


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Status:
HP: 70/75 | AC: 22 (f19/t10) (included: +2 magic vestment, -2 dex drain)
Weapon Equipped = Scimitar
Cold Iron/Silver Blanch Arrows = 7/10
Cold Iron/Ghost Salt Arrows = 7/10
Conditions = Magic Vestment (1/9h, +2), -5 Dex drain
Scimitar: Attack: BAB +6/1, Str +4, Magic +1, Focus +2, (Power -2) Damage: Str +4, Magic +1, Specialization +2, (Power +4) Crit: 18-20
Longbow: Attack: BAB +6/1, Dex +1 Damage: Str +4
Blessings (6/7, su) (Holy Strike (std) or Powerful Healer (sw))
Fervor (0/6, su, sw, DC 16, 3d6)
Sacred Weapon (5/9r, su, sw, +2)
Sacred Armor (6/9m, su, sw, +1)
Boots of Speed = 9/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
Pearl of Power (0/1, first)(0/1, second)
Spells (Caster Level 9, Concentration +11)
Zero (12): Create Water, Detect Magic, Light, Mending, Stabilize
First (13): Command, Compel Hostility, Divine Favor, Divine Favor, Divine Favor, Shield of Faith
Second (14): Bull’s Strength, Burst of Radiance, Hold Person, Protection from Evil Communal, Sound Burst
Third (15): Dispel Magic, Invisibility Purge, Magic Vestment, Resist Energy Communal

Is this (link) the musical staff you’re referring to? If so, that’s pretty cool.

Also, level up - woot!

”Thanks Al, that was some strong stuff, but not as strong as the might of your god!” he cracks a smile as the poison is flushed from his system quickly, and before doing further harm - or possibly even killing him!

Kyffin, worried what the Yellow King might be like, wants to be ready, ”Everyone heal up, we don’t know what this discussion could turn into. This could be very bad still, so let’s be ready.”

He’ll burn more dreamland wand charges…
CLW: 3d8 + 3 ⇒ (8, 1, 3) + 3 = 15
Lesser Restoration: 1d4 ⇒ 4 (con damage)

Kyffin heals the others before putting the wand(s) away and heading downstairs to question the Yellow King. When the party is ready, he’ll free the King, bow politely, and guide him out to an area that isn’t magically silenced - maybe the large chamber just north of the cells. He’ll let someone smarter start the conversation though. He’ll watch out for trouble as they begin.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

He keeps his scimitar out and ready.


M Dwarf 55 hp. AC: 13* (f12/t13)*; CMD: 16; F: +6, R: +6, W: +9

Jasno looks around. "What happened, how did we get here, and what did I do?"


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Will level up tomorrow night. Things are busy right now until things aren't.

Tristain puts away the wand, happy to have it be so useful. "Jasno, you sure you're okay? You barely hurt anybody when you were going crazy. That's not how we do."

When others are healt up, he'll follow Kyffin to the Mad/Yellow King. He has questions, but does not expect answers.


M Dwarf 55 hp. AC: 13* (f12/t13)*; CMD: 16; F: +6, R: +6, W: +9

" I'm not ok. This has all, just been to much. I mean, I'm not hurt and I'm glad no one else is. But, but this is all just to much. I don't think I'm of much help and this all reminds me of the dark waters." He shivers as if he is cold and looks off into an unseen distance.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14
Jasno wrote:
”But this is all just too much.”

”Ah! You finally get it!” Tristain brightens that finally someone gets it. ”This is all insane! Now, have you tried bonking? It really helps...”

Tristain bonks a bit, not just to show Jasno how it’s done, but to actually feel better after that fight.

*bonk!*
*bonk!*
*bonk!*

*bonk!*
*bonk!*
*bonk!*

”I mean, what else are you gunna do in this hellscape?”


2 people marked this as a favorite.
Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

As if in answer to Tristain’s question, Tenebrynn, blood still dripping from her nose and ears, screams in a primal blend of anger, fear, and helplessness before throwing a bolt of lightning into the distant wall. She repeats this, hammering the bolts into the same darkening scorch mark over and over until the sudden emotional tide is spent.

Too defeated to even sob, she looks over to the group, her voice soft and flat with despair. ”Let’s go get the Yellow King. Before he,” she points to her own head, ”recovers and I murder someone else.” She trudges along behind the group, not even bothering to fly.


AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

"Come on now, don't be getting down, look how much better folks will dream because of us. We finally got the yellow king and maybe he can tell us how to end this madness." Al presses on to free the yellow king and finally, hopefully get the answers they've been seeking.

Merry Christmas everyone! I'll be out for the next few days, will level up when back


M Dwarf 55 hp. AC: 13* (f12/t13)*; CMD: 16; F: +6, R: +6, W: +9

"Not sure who that is, bit after all this good dreams sound good to me."

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Yes, that's the staff, Kyffin.

You retreat, freeing the Yellow King, who looks like he wants to speak immediately, but can't in the magical silence. Your memories slide back over your previous meeting with him as you make your way to the other room, to where you can speak more easily.

"Ah, you have succeeded then? And freed me! How perfectly fortunate for me. I hate to think what might have happened, had that horrible Weiralai had her way. But now, back to the Caravanserai, yes? And then I will fulfill my agreement, and can bring you the Mad Poet."


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

"Yes, back to the Caravanserai." Kyffin replies uneasily, unsure the best way to make that happen. Now that they're close to the Mad Poet, he grows uneasy. What will we find there?

He fears for the future, remembering the stories of his unknown past...


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Tristain looks back and forth.

"Yeah, but how do we get back there? We're on the moon. Do you have transportation?" Tristain asks.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

The Yellow King gazes for a moment at Tristain, perhaps in confusion, perhaps out of some other emotion.

"Well, how did you arrive here? Certainly we can procure that same means of transportation to return, can we not?"


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

"Well, there was a carriage, but it may not have waited. Let's go and see, if you're ready to travel."

If he is, and if the rest of the party is ready to leave, Kyffin, scimitar out, will lead the way back to the gate, and gate-keeper...


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Tenebrynn trudges along at the tail of the group in silence, her eyes fixed firmly to the ground just before her feet.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Tristain shrugs, not knowing that it would or wouldn’t still be around.

”We can try.”

He will follow the party to see if there return ride is available.


AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

Albert confidently leads the way back to their interstellar ride. "Sure it will be waiting, we ain't been gone that long."


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Tenebrynn sighs, the sound slow and heavy with despondency, ”Does it even matter? Trapped is trapped. The scenery doesn’t make a difference.”

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You manage to escape the prison -- earning a glare from the one remaining guard, though he can't seem to be bothered to care about your comings and goings -- and make your way back to the shantak, which anxiously awaits your return. The flight back to the caravanserai is uneventful, and you are again able to rest.

As you land, the Yellow King looks around, gazing at each of you, though his eyes linger longer on Kyffin, Tristain and Tenebrynn.

"Well, then, are you ready to meet the Mad Poet?"


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Tristain looks around and shrugs.

”I got nothing better to do than sleep and rest while I sleep and rest,” he answers and is ready to move on.


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Tenebrynn shrugs noncommittally, ”Yeah, ok. Maybe this time,” she points at her own head, ”this guy won’t recognize anyone and we can get through the meeting without me murdering someone.”

5,551 to 5,600 of 8,384 << first < prev | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Motteditor's Strange Aeons PBP All Messageboards

Want to post a reply? Sign in.